The Global Markerless Motion Capture Market size is expected to reach $217.6 million by 2031, rising at a market growth of 17.5% CAGR during the forecast period.
Markerless motion capture systems enable precise and objective analysis of gait patterns and movement disorders in patients with conditions such as Parkinson's disease, cerebral palsy, and stroke. Therefore, the healthcare segment acquired $10,421.7 thousand revenue in 2023. By quantifying parameters such as stride length, step time, and joint angles, healthcare providers can evaluate gait abnormalities, and optimize therapeutic interventions to enhance mobility and quality of life for patients with movement disorders.
Real-time motion analysis is pivotal in sports performance analysis and athlete training programs. Markerless motion capture systems provide coaches and athletes with immediate feedback on movement biomechanics, technique, and performance metrics during training sessions and competitions. Hence, these aspects will drive the growth of the market. Additionally, Markerless motion capture systems accurately capture and track body movements and gestures in real time, enhancing the immersive experience in VR and AR environments. These systems facilitate user engagement and increase the authenticity of virtual reality and augmented reality applications by using natural bodily movements to interact with virtual objects and environments. Thus, these factors can help in the expansion of the market.
However, one of the primary challenges faced by markerless motion capture systems is accurately tracking movements in complex motions or dynamic environments. Human movements can be intricate and unpredictable, especially in activities such as sports, dance, or physical therapy. Therefore, these aspects can limit the expansion of the market.
Type Outlook
Based on type, the market is segmented into 2D and 3D. In 2023, the 2D segment garnered a 34% revenue share in the market. 2D markerless motion capture systems offer a cost-effective alternative to traditional marker-based and 3D motion capture solutions, making motion capture technology more accessible to users, including independent creators, small studios, and educational institutions. Hence, these factors will assist in the growth of the segment.
Application Outlook
On the basis of application, the market is divided into location-based entertainment, virtual reality, video conferencing, film & TV, games, healthcare, virtual production, surveillance, and others. The film and TV segment recorded 22% revenue share in the market in 2023. Markerless motion capture technology is increasingly integrated into virtual production pipelines for film and television, allowing filmmakers to create immersive virtual environments, extend physical sets, and visualize scenes in real time during production. Therefore, these aspects will pose lucrative growth prospects for the segment.
Regional Outlook
By region, the market is segmented into North America, Europe, Asia Pacific, and LAMEA. The North America segment procured a 40.2% revenue share in the market in 2023. North America is home to a thriving sports industry, where markerless motion capture technology is widely used in sports science research, biomechanical analysis, and athlete performance optimization.
List of Key Companies Profiled
- Intel Corporation
- The Captury GmbH
- DeepMotion, Inc.
- Faceware Technologies, Inc.
- Fashion Innovation Agency (University of the Arts London)
- Hawk-Eye Innovations Ltd. (Sony Corporation)
- Innovative Sports Training Inc.
- iPi Soft LLC.
- Qualisys AB
- Simi Reality Motion Systems GmbH
Global Markerless Motion Capture Market Report Segmentation
By Type
By Application
- Film & TV
- Location-based Entertainment
- Games
- Virtual Production
- Virtual Reality
- Video Conferencing
- Surveillance
- Healthcare
- Others
By Geography
- North America
- US
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Malaysia
- Rest of Asia Pacific
- LAMEA
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Table of Contents
Chapter 1.Market Scope & Methodology
- 1.1Market Definition
- 1.2Objectives
- 1.3Market Scope
- 1.4Segmentation
- 1.4.1Global Markerless Motion Capture Market, by Type
- 1.4.2Global Markerless Motion Capture Market, by Application
- 1.4.3Global Markerless Motion Capture Market, by Geography
- 1.5Methodology for the research
Chapter 2.Market at a Glance
Chapter 3.Market Overview
- 3.1Introduction
- 3.1.1Overview
- 3.1.1.1Market Composition and Scenario
- 3.2Key Factors Impacting the Market
- 3.2.1Market Drivers
- 3.2.2Market Restraints
- 3.2.3Market Opportunities
- 3.2.4Market Challenges
- 3.3Porter's Five Forces Analysis
Chapter 4.Global Markerless Motion Capture Market by Type
- 4.1Global 3D Market by Region
- 4.2Global 2D Market by Region
Chapter 5.Global Markerless Motion Capture Market by Application
- 5.1Global Film & TV Market by Region
- 5.2Global Location-based Entertainment Market by Region
- 5.3Global Games Market by Region
- 5.4Global Virtual Production Market by Region
- 5.5Global Virtual Reality Market by Region
- 5.6Global Video Conferencing Market by Region
- 5.7Global Surveillance Market by Region
- 5.8Global Healthcare Market by Region
- 5.9Global Others Market by Region
Chapter 6.Global Markerless Motion Capture Market by Region
- 6.1North America Markerless Motion Capture Market
- 6.1.1North America Markerless Motion Capture Market by Type
- 6.1.1.1North America 3D Market by Region
- 6.1.1.2North America 2D Market by Region
- 6.1.2North America Markerless Motion Capture Market by Application
- 6.1.2.1North America Film & TV Market by Country
- 6.1.2.2North America Location-based Entertainment Market by Country
- 6.1.2.3North America Games Market by Country
- 6.1.2.4North America Virtual Production Market by Country
- 6.1.2.5North America Virtual Reality Market by Country
- 6.1.2.6North America Video Conferencing Market by Country
- 6.1.2.7North America Surveillance Market by Country
- 6.1.2.8North America Healthcare Market by Country
- 6.1.2.9North America Others Market by Country
- 6.1.3North America Markerless Motion Capture Market by Country
- 6.1.3.1US Markerless Motion Capture Market
- 6.1.3.1.1US Markerless Motion Capture Market by Type
- 6.1.3.1.2US Markerless Motion Capture Market by Application
- 6.1.3.2Canada Markerless Motion Capture Market
- 6.1.3.2.1Canada Markerless Motion Capture Market by Type
- 6.1.3.2.2Canada Markerless Motion Capture Market by Application
- 6.1.3.3Mexico Markerless Motion Capture Market
- 6.1.3.3.1Mexico Markerless Motion Capture Market by Type
- 6.1.3.3.2Mexico Markerless Motion Capture Market by Application
- 6.1.3.4Rest of North America Markerless Motion Capture Market
- 6.1.3.4.1Rest of North America Markerless Motion Capture Market by Type
- 6.1.3.4.2Rest of North America Markerless Motion Capture Market by Application
- 6.2Europe Markerless Motion Capture Market
- 6.2.1Europe Markerless Motion Capture Market by Type
- 6.2.1.1Europe 3D Market by Country
- 6.2.1.2Europe 2D Market by Country
- 6.2.2Europe Markerless Motion Capture Market by Application
- 6.2.2.1Europe Film & TV Market by Country
- 6.2.2.2Europe Location-based Entertainment Market by Country
- 6.2.2.3Europe Games Market by Country
- 6.2.2.4Europe Virtual Production Market by Country
- 6.2.2.5Europe Virtual Reality Market by Country
- 6.2.2.6Europe Video Conferencing Market by Country
- 6.2.2.7Europe Surveillance Market by Country
- 6.2.2.8Europe Healthcare Market by Country
- 6.2.2.9Europe Others Market by Country
- 6.2.3Europe Markerless Motion Capture Market by Country
- 6.2.3.1Germany Markerless Motion Capture Market
- 6.2.3.1.1Germany Markerless Motion Capture Market by Type
- 6.2.3.1.2Germany Markerless Motion Capture Market by Application
- 6.2.3.2UK Markerless Motion Capture Market
- 6.2.3.2.1UK Markerless Motion Capture Market by Type
- 6.2.3.2.2UK Markerless Motion Capture Market by Application
- 6.2.3.3France Markerless Motion Capture Market
- 6.2.3.3.1France Markerless Motion Capture Market by Type
- 6.2.3.3.2France Markerless Motion Capture Market by Application
- 6.2.3.4Russia Markerless Motion Capture Market
- 6.2.3.4.1Russia Markerless Motion Capture Market by Type
- 6.2.3.4.2Russia Markerless Motion Capture Market by Application
- 6.2.3.5Spain Markerless Motion Capture Market
- 6.2.3.5.1Spain Markerless Motion Capture Market by Type
- 6.2.3.5.2Spain Markerless Motion Capture Market by Application
- 6.2.3.6Italy Markerless Motion Capture Market
- 6.2.3.6.1Italy Markerless Motion Capture Market by Type
- 6.2.3.6.2Italy Markerless Motion Capture Market by Application
- 6.2.3.7Rest of Europe Markerless Motion Capture Market
- 6.2.3.7.1Rest of Europe Markerless Motion Capture Market by Type
- 6.2.3.7.2Rest of Europe Markerless Motion Capture Market by Application
- 6.3Asia Pacific Markerless Motion Capture Market
- 6.3.1Asia Pacific Markerless Motion Capture Market by Type
- 6.3.1.1Asia Pacific 3D Market by Country
- 6.3.1.2Asia Pacific 2D Market by Country
- 6.3.2Asia Pacific Markerless Motion Capture Market by Application
- 6.3.2.1Asia Pacific Film & TV Market by Country
- 6.3.2.2Asia Pacific Location-based Entertainment Market by Country
- 6.3.2.3Asia Pacific Games Market by Country
- 6.3.2.4Asia Pacific Virtual Production Market by Country
- 6.3.2.5Asia Pacific Virtual Reality Market by Country
- 6.3.2.6Asia Pacific Video Conferencing Market by Country
- 6.3.2.7Asia Pacific Surveillance Market by Country
- 6.3.2.8Asia Pacific Healthcare Market by Country
- 6.3.2.9Asia Pacific Others Market by Country
- 6.3.3Asia Pacific Markerless Motion Capture Market by Country
- 6.3.3.1China Markerless Motion Capture Market
- 6.3.3.1.1China Markerless Motion Capture Market by Type
- 6.3.3.1.2China Markerless Motion Capture Market by Application
- 6.3.3.2Japan Markerless Motion Capture Market
- 6.3.3.2.1Japan Markerless Motion Capture Market by Type
- 6.3.3.2.2Japan Markerless Motion Capture Market by Application
- 6.3.3.3India Markerless Motion Capture Market
- 6.3.3.3.1India Markerless Motion Capture Market by Type
- 6.3.3.3.2India Markerless Motion Capture Market by Application
- 6.3.3.4South Korea Markerless Motion Capture Market
- 6.3.3.4.1South Korea Markerless Motion Capture Market by Type
- 6.3.3.4.2South Korea Markerless Motion Capture Market by Application
- 6.3.3.5Australia Markerless Motion Capture Market
- 6.3.3.5.1Australia Markerless Motion Capture Market by Type
- 6.3.3.5.2Australia Markerless Motion Capture Market by Application
- 6.3.3.6Malaysia Markerless Motion Capture Market
- 6.3.3.6.1Malaysia Markerless Motion Capture Market by Type
- 6.3.3.6.2Malaysia Markerless Motion Capture Market by Application
- 6.3.3.7Rest of Asia Pacific Markerless Motion Capture Market
- 6.3.3.7.1Rest of Asia Pacific Markerless Motion Capture Market by Type
- 6.3.3.7.2Rest of Asia Pacific Markerless Motion Capture Market by Application
- 6.4LAMEA Markerless Motion Capture Market
- 6.4.1LAMEA Markerless Motion Capture Market by Type
- 6.4.1.1LAMEA 3D Market by Country
- 6.4.1.2LAMEA 2D Market by Country
- 6.4.2LAMEA Markerless Motion Capture Market by Application
- 6.4.2.1LAMEA Film & TV Market by Country
- 6.4.2.2LAMEA Location-based Entertainment Market by Country
- 6.4.2.3LAMEA Games Market by Country
- 6.4.2.4LAMEA Virtual Production Market by Country
- 6.4.2.5LAMEA Virtual Reality Market by Country
- 6.4.2.6LAMEA Video Conferencing Market by Country
- 6.4.2.7LAMEA Surveillance Market by Country
- 6.4.2.8LAMEA Healthcare Market by Country
- 6.4.2.9LAMEA Others Market by Country
- 6.4.3LAMEA Markerless Motion Capture Market by Country
- 6.4.3.1Brazil Markerless Motion Capture Market
- 6.4.3.1.1Brazil Markerless Motion Capture Market by Type
- 6.4.3.1.2Brazil Markerless Motion Capture Market by Application
- 6.4.3.2Argentina Markerless Motion Capture Market
- 6.4.3.2.1Argentina Markerless Motion Capture Market by Type
- 6.4.3.2.2Argentina Markerless Motion Capture Market by Application
- 6.4.3.3UAE Markerless Motion Capture Market
- 6.4.3.3.1UAE Markerless Motion Capture Market by Type
- 6.4.3.3.2UAE Markerless Motion Capture Market by Application
- 6.4.3.4Saudi Arabia Markerless Motion Capture Market
- 6.4.3.4.1Saudi Arabia Markerless Motion Capture Market by Type
- 6.4.3.4.2Saudi Arabia Markerless Motion Capture Market by Application
- 6.4.3.5South Africa Markerless Motion Capture Market
- 6.4.3.5.1South Africa Markerless Motion Capture Market by Type
- 6.4.3.5.2South Africa Markerless Motion Capture Market by Application
- 6.4.3.6Nigeria Markerless Motion Capture Market
- 6.4.3.6.1Nigeria Markerless Motion Capture Market by Type
- 6.4.3.6.2Nigeria Markerless Motion Capture Market by Application
- 6.4.3.7Rest of LAMEA Markerless Motion Capture Market
- 6.4.3.7.1Rest of LAMEA Markerless Motion Capture Market by Type
- 6.4.3.7.2Rest of LAMEA Markerless Motion Capture Market by Application
Chapter 7.Company Profiles
- 7.1Intel Corporation
- 7.1.1Company Overview
- 7.1.2Financial Analysis
- 7.1.3Segmental and Regional Analysis
- 7.1.4Research & Development Expenses
- 7.1.5SWOT Analysis
- 7.2The Captury GmbH
- 7.3DeepMotion, Inc.
- 7.4Faceware Technologies, Inc.
- 7.4.1Company Overview
- 7.4.2SWOT Analysis
- 7.5Fashion Innovation Agency (University of the Arts London)
- 7.6Hawk-Eye Innovations Ltd. (Sony Corporation)
- 7.6.1Company Overview
- 7.6.2Financial Analysis
- 7.6.3Segmental and Regional Analysis
- 7.6.4Research & Development Expenses
- 7.6.5SWOT Analysis
- 7.7Innovative Sports Training, Inc.
- 7.8iPi Soft LLC.
- 7.9Qualisys AB
- 7.10.Simi Reality Motion Systems GmbH
Chapter 8.Winning imperatives of Markerless Motion Capture Market