绘图板市场 - 2023-2028 年预测
市场调查报告书
商品编码
1295368

绘图板市场 - 2023-2028 年预测

Graphics Tablet Market - Forecasts from 2023 to 2028

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 132 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

2021年图形平板市场规模为597,317,000美元。

预计 2023 年至 2028 年间,行业收入将以 2.19% 的复合年增长率增长。图形输入板在艺术界更为常见,因为它们可以更自然地创建计算机图形。它还经常用于技术图纸和 CAD。教师使用平板电脑作为在课堂上展示手写笔记和教学的附加工具。

此外,数字化的影响、人们对数字产品的日益痴迷,以及由于新技术的功能和优势而相对于旧技术越来越偏爱新技术等,预计将在未来几年对全球图形输入板市场产生积极影响。影响艺术家、漫画家、插画家、建筑师、工程师、摄影师、教授、时装设计师和平面设计师正在采用绘图板等数字技术,而不是使用传统的笔和纸。

此外,它还允许自然的素描动作,降低因重复性压力而受伤的风险,快速连接到您的计算机,提高生产力和效率,并提供丰富的自定义设置。市场扩张的背后是分销网络的强化、电子商务的引入增加、产品的多样化以及绘图板的降价。作为一种指点设备,图形输入板正在成为计算机鼠标的日益流行的替代品。

媒体和娱乐领域对 3D 动画的需求不断增长,推动了图形平板电脑的需求。

客户正在参与高清视频体验。电影观众要求具有迷人视觉特效和逼真动画的一流製作,而工作室则通过在电影中添加更多动画和视觉特效镜头来做出回应。此外,客户在所有平台上消费越来越身临其境的内容,从头戴式设备到平板电脑、智能手机和超高清电视。Amazon Prime、YouTube、Netflix、Twitter 和 Facebook 等 OTT 流媒体平台正在完善动画、视觉效果和游戏素材。

OEM 在工业设备设计中扩大模拟器的使用增加了各个工业领域对技术的需求,并正在推动图形输入板在全球的普及。

此外,云计算在角色建模和渲染方面正在获得动力,因为它提高了渲染动画图像的有效性和效率。预计该市场将在预测期内增长,因为与传统渲染相比,它耗时更少,成本更高。

近年来,随着需求的增长,娱乐和媒体行业推动了图形平板电脑的高需求。除了改进所使用的图形和视觉效果外,该公司还利用其他关键因素来推动全球市场的发展,并增加领先绘图板供应商的收入。例如,根据Wacom 2022年年报,净销售额将从2021年的1085亿日元增至2022年的1088亿日元。

市场趋势:

  • Huion作为国际数字绘图工具製造商,于2022年8月发布了最新的数位板Inspiroy Dial 2。这款突破性的设备取代了广受好评的 Inspiroy Dial Q620M,具有一些令人兴奋的新功能和设计改进。Huion 以生产具有一系列强大功能和尖端技术的优质数字绘图工具而闻名,Inspiroy Dial 2 正是建立在这一声誉之上。Inspiroy Dial 2 凭藉其时尚、现代的设计和符合人体工程学的外形,肯定会受到设计师和艺术家的欢迎。
  • 2023 年 4 月,Asus和 Acronym 宣布推出新一代 ROG Flow Z13 图形平板电脑,名为 ACRONM RMT02。Z13-ACRNM RMT02 进行了重大检修,在背板和支架上添加了金属外壳。它还配备 RTX 4070 显卡、32GB RAM 和液态金属增强冷却。该设计采用了有角度的保险槓,可实现“稳定的抓握”,加固的角可兼作肩带的附件,将您的电脑变成单肩包或公文包。

绘图板是艺术和设计专业人士广泛使用的流行数字输入设备,包括数字绘图、素描和绘画。平面设计师、插画家和数字艺术家使用绘图板来创作高质量的数字艺术作品、徽标和设计,用于各种视觉传达,包括品牌和广告。在建筑领域,绘图板已成为使用 CAD(计算机辅助设计)和 BIM(建筑信息模型)应用程序的专业人员的重要工具。建筑师使用绘图板创建高度详细的 2D 和 3D 模型、平面图和建筑物的建筑细节。与传统的笔和纸方法相比,绘图板还允许建筑师以更高效、更准确的方式对图纸进行註释和标记。

图形艺术家和动画师在媒体和娱乐行业广泛使用图形输入板进行数字绘图、绘画、3D 雕刻和动画。绘图板提供的精度和准确性使其成为该领域专业人士的必备工具。媒体和娱乐行业对数字内容的需求不断增长,推动了预测期内对图形平板电脑的需求。绘图板使艺术家和动画师能够创作高质量的数字艺术、插图和动画,以用于电影、电视节目、视频游戏和其他数字媒体。

除了准确度和精度之外,绘图板还为媒体和娱乐专业人士提供其他好处。其中包括简化工作流程、提高灵活性以及支持远程工作。绘图板还允许艺术家和动画师一起工作,提高生产力并提高最终产品的质量。美国劳工统计局的数据显示,2021年将有大约58,900个多媒体艺术家和动画师的职位空缺,预计未来10年所有职业的就业前景将以平均5%的速度增长。 。

目录

第 1 章 简介

  • 市场概况
  • 市场定义
  • 调查范围
  • 市场细分
  • 货币
  • 先决条件
  • 基准年和预测年的时间表

第二章研究方法论

  • 调查数据
  • 调查过程

第三章执行摘要

  • 调查亮点

第四章市场动态

  • 市场驱动力
  • 市场製约因素
  • 波特五力分析
  • 行业价值链分析

5. 图形输入板市场(按组成部分)

  • 介绍
  • 药片
  • 手写笔
  • 软件

6.图形输入板市场,按类型

  • 介绍
  • 笔式电脑
  • 数位屏
  • 数位板

7. 图形输入板市场,按最终用户划分

  • 介绍
  • 媒体娱乐
  • 艺术设计
  • 建筑学
  • 其他

8. 图形输入板市场(按地区)

  • 介绍
  • 北美
    • 按组件
    • 按类型
    • 按最终用途
    • 按国家
  • 南美洲
    • 按组件
    • 按类型
    • 按最终用途
    • 按国家
  • 欧洲
    • 按组件
    • 按类型
    • 按最终用途
    • 按国家
  • 中东/非洲
    • 按组件
    • 按类型
    • 按最终用途
    • 按国家
  • 亚太地区
    • 按组件
    • 按类型
    • 按最终用途
    • 按国家

第九章竞争格局与分析

  • 主要公司及战略分析
  • 初创企业和市场盈利能力
  • 合併、收购、协议与合作
  • 供应商竞争力矩阵

第十章公司简介

  • Wacom
  • Huion Animation Technology Co., Ltd.
  • Shenzhen Ugee Technology Development Co., Ltd.
  • Xppen Technology Co.
  • Monoprice, Inc.
  • Gaomon Technology Corporation
  • Penpower Technology Ltd.
  • Parblo Inc.
简介目录
Product Code: KSI061612262

The graphics tablet market was valued at US$597.317 million in 2021.

The industry's revenue generation is projected to increase at a CAGR of 2.19% between 2023-2028. Graphics tablets are more common in the artistic world as computer graphics can be created more naturally. These are also frequently used for technical drawings and CAD. Teachers use tablets as an additional tool for presenting handwritten notes or teachings in the classroom.

Further, the influence of digitization, the growing obsession with digital gadgets, and the growing preference for new technology over traditional due to its capabilities and benefits are all expected to positively impact the worldwide graphics tablet market in the coming years. Instead of using traditional pen and paper - artists, cartoonists, illustrators, architects, engineers, photographers, professors, fashion designers, and graphic designers employ digital technology like graphics tablets.

Moreover, as they enable natural sketching movements, it reduces the risk of repetitive stress injuries, connect to computers quickly, boost productivity and efficiency, and provide a wealth of custom settings. The market's expansion is being aided by a stronger distribution network, rising e-commerce adoption, diverse product offerings, and falling graphics tablet prices. As a pointing device, graphics tablets are becoming more and more popular as a substitute for the computer mouse.

Increasing demand for 3D animation in the media and entertainment sector will fuel the demand for graphics tablets.

Customers are taking part in HD visual experiences. Moviegoers desire top-notch productions with captivating VFX and lifelike animation, and studios are responding by including more animation and VFX shots in their movies. Additionally, customers are consuming increasingly immersive content across all platforms, from head-mounted devices to tablets, smartphones, and ultra-high-definition TVs. On over-the-top streaming platforms like Amazon Prime, YouTube, Netflix, Twitter, and Facebook, animation, visual effects, and game material are being completed.

The expansion of OEMs' use of simulators in the design of industrial equipment is driving up demand for technology across a variety of industrial verticals, which is assisting in the global adoption of graphics tablets.

Furthermore, rising trends of cloud computing for character modeling and rendering since it improves the effectiveness and efficiency of animation film rendering. When compared to traditional rendering, it takes less time and costs less money, which is what is anticipated to drive the market's expansion throughout the forecast period.

With expanded demand in recent years, the entertainment and media sector boosted the high demand for graphics tablets. The business has been advancing the global market using other crucial elements in addition to improved graphics and visual effects used which has also increased the revenue of major graphics tablet suppliers. For instance, as per Wacom's annual report for 2022, net sales increased from 108.5 billion yen in 2021 to 108.8 billion yen in 2022.

Market Developments:

  • Huion, a well-known international manufacturer of digital drawing tools, unveiled the Inspiroy Dial 2, its newest pen tablet in August 2022. The revolutionary device, which has several exciting new features and design improvements, is the replacement for the well-liked Inspiroy Dial Q620M. Huion is known for producing high-quality digital drawing tools with a variety of potent features and cutting-edge technology, and the Inspiroy Dial 2 builds on that reputation. And the Inspiroy Dial 2 is sure to be popular with designers and artists alike because of its svelte, contemporary design, and ergonomic form factor.
  • In April 2023, Asus and Acronym introduced a fresh iteration of the ROG Flow Z13 graphics tablet, called the ACRONM RMT02, that caters to gamers, creators, and those who prioritize style. The Z13-ACRNM RMT02 has undergone a significant overhaul, adding a metallic casing to its back plate and kickstand. The tablet has also been upgraded with RTX 4070 graphics, 32GB of RAM, and liquid-metal-enhanced cooling. The design incorporates angular bumpers for a "Stabilized Grip" and strengthened corners that double as attachments for straps, enabling the PC to be transformed into a shoulder bag or briefcase.

Graphics tablets are popular digital input devices used by professionals in the art and design industry for a wide range of applications, including digital drawing, sketching, and painting. Graphic designers, illustrators, and digital artists rely on graphics tablets to create high-quality digital artwork, logos, and designs that are used in various forms of visual communication, such as branding and advertising. In architecture, graphics tablets have become a critical tool for professionals involved in CAD (computer-aided design) and BIM (building information modelling) applications. Architects rely on graphics tablets to create precise and detailed 2D and 3D models of buildings, floor plans, and construction details. Graphics tablets also enable architects to annotate and mark up their drawings in a more efficient and accurate manner as compared to traditional pen and paper methods.

Graphic artists and animators widely use graphics tablets in the media and entertainment industry for digital drawing, painting, 3D sculpting, and animation. The high levels of precision and accuracy that graphics tablets offer have made them an essential tool for professionals in this sector. The increasing demand for digital content in the media and entertainment industry is driving the need for graphics tablets over the forecast period. Graphics tablets enable artists and animators to create high-quality digital art, illustrations, and animations used in movies, TV shows, video games, and other forms of digital media.

In addition to their accuracy and precision, graphics tablets offer other benefits to professionals in the media and entertainment industry. These include improved workflow efficiency, greater flexibility, and the ability to work remotely. Graphics tablets also allow artists and animators to work collaboratively, increasing productivity and improving the final product's quality. According to data from the U.S. Bureau of Labor Statistics, in 2021, there were approximately 58,900 jobs for multimedia artists and animators, and the job outlook for the next decade is expected to increase at a rate of 5%, which is as fast as the average for all occupations.

Market Segmentation:

By Component

  • Tablet
  • Stylus
  • Software

By Type

  • Pen Computers
  • Pen Displays
  • Pen Tablets

By End-Use

  • Media and Entertainment
  • Art and Designing
  • Architecture
  • Others

By Geography

  • North America
  • USA
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • Israel
  • Others
  • Asia Pacific
  • China
  • Japan
  • South Korea
  • India
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Research Process

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. GRAPHICS TABLET MARKET BY COMPONENT

  • 5.1. Introduction
  • 5.2. Tablet
  • 5.3. Stylus
  • 5.4. Software

6. GRAPHICS TABLET MARKET BY TYPE

  • 6.1. Introduction
  • 6.2. Pen Computers
  • 6.3. Pen Displays
  • 6.4. Pen Tablets

7. GRAPHICS TABLET MARKET BY END-USER

  • 7.1. Introduction
  • 7.2. Media and Entertainment
  • 7.3. Art and Designing
  • 7.4. Architecture
  • 7.5. Others

8. GRAPHICS TABLET MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. By Component
    • 8.2.2. By Type
    • 8.2.3. By End-Use
    • 8.2.4. By Country
    • 8.2.4.1. United States
    • 8.2.4.2. Canada
    • 8.2.4.3. Mexico
  • 8.3. South America
    • 8.3.1. By Component
    • 8.3.2. By Type
    • 8.3.3. By End-Use
    • 8.3.4. By Country
    • 8.3.4.1. Brazil
    • 8.3.4.2. Argentina
    • 8.3.4.3. Others
  • 8.4. Europe
    • 8.4.1. By Component
    • 8.4.2. By Type
    • 8.4.3. By End-Use
    • 8.4.4. By Country
    • 8.4.4.1. Germany
    • 8.4.4.2. France
    • 8.4.4.3. United Kingdom
    • 8.4.4.4. Spain
    • 8.4.4.5. Others
  • 8.5. Middle East and Africa
    • 8.5.1. By Component
    • 8.5.2. By Type
    • 8.5.3. By End-Use
    • 8.5.4. By Country
    • 8.5.4.1. Saudi Arabia
    • 8.5.4.2. Israel
    • 8.5.4.3. Others
  • 8.6. Asia Pacific
    • 8.6.1. By Component
    • 8.6.2. By Type
    • 8.6.3. By End-Use
    • 8.6.4. By Country
    • 8.6.4.1. China
    • 8.6.4.2. Japan
    • 8.6.4.3. South Korea
    • 8.6.4.4. India
    • 8.6.4.5. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Emerging Players and Market Lucrativeness
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Vendor Competitiveness Matrix

10. COMPANY PROFILES

  • 10.1. Wacom
  • 10.2. Huion Animation Technology Co., Ltd.
  • 10.3. Shenzhen Ugee Technology Development Co., Ltd.
  • 10.4. Xppen Technology Co.
  • 10.5. Monoprice, Inc.
  • 10.6. Gaomon Technology Corporation
  • 10.7. Penpower Technology Ltd.
  • 10.8. Parblo Inc.