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市场调查报告书
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1496043

触觉技术市场:2024-2029 年预测

Haptic Technology Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 145 Pages | 商品交期: 最快1-2个工作天内

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简介目录

触觉技术市场预计到2022年将达到116.19亿美元,复合年增长率为10.66%,到2029年市场规模将达到236.19亿美元。

预计触觉技术市场将在预测期内呈现稳定成长。触觉技术包括触觉回复,它是透过振动、快速运动和压力来增强感觉和运动的研究。这项研究适用于虚拟和实体模式以及触觉回馈的替代方案。

触觉技术透过提供逼真的物理感觉,正在改变数位操控设备的游戏规则。运动、振动和纹理等参数可增强各种装置(包括游戏控制器、穿戴式装置和医疗设备)的使用者体验。消费性电子产品需求的不断增长、游戏产业的蓬勃发展以及触觉技术在医疗保健技术中的采用正在推动触觉技术市场的成长。

触觉技术市场驱动因素

  • 消费性电子产品需求不断成长

对家用电器的需求不断增长是触觉技术市场成长的主要驱动力。触觉技术正在整合到行动电话、游戏控制器和穿戴式装置等电子设备中,以改善使用者体验。由于现代消费者与各种技术高度互动,触觉技术透过参与各种操作增加了个人使用这些设备的愿望。触觉技术的典型范例包括使用振动的移动通知和使用纹理的警报显示。

触觉技术在游戏领域也有好处,其中控制器充当设备和人类之间的发射器。透过智慧型装置操作枪支或透过控制更换枪支弹匣都是该技术的示例,感觉就像虚拟环境中的真实交易。这些各自的技术发展促进了对触觉技术的需求。

  • 蓬勃发展的游戏产业正在推动触觉技术市场的成长。

对触觉技术不断增长的需求很大程度上受到游戏产业的影响。将控制器等高级功能融入游戏中正在改变人们感知周围虚拟世界的场景。该技术涵盖感官成分、运动和振动,以改进技术并取得更好的结果。这允许玩家创建一个与游戏互动的环境,透过满足感产生行动回馈。由于这些原因,游戏产业正在推动触觉技术市场的成长。

例如,娱乐软体协会进行的一项调查将玩游戏的人按年龄划分,其中 62% 是 18 岁以上的成年人,76% 是 18 岁以下的儿童。关于行动装置和主机的游戏平台,64%的人使用行动设备,54%的人使用主机,45%的人选择PC/笔记型电脑。

  • 触觉技术在医疗保健领域的采用率

触觉技术是医疗保健领域的一部分,触觉技术的进步正在改变医疗领域的情况。随着手术训练模拟器的推出,触觉为外科医生提供了对个体进行手术的真实体验,这是一项先前敏感的任务。触觉等进步可以实现并提高手术过程中的精确度。目前正在研究机器人手术系统中的触觉技术,以使外科医生能够透过触觉回馈进行感觉、纹理和更精确的器械操作。

机器人手术实验的增加推动了对触觉技术的需求增加。触觉回馈使外科医生能够更精确地控制机器人器械,从而增加对微创手术的需求。

例如,强生医疗科技公司宣布其 MONARCH 平台在中国获得监管部门核准,该平台是一种透过支气管镜进行的肺部手术。

触觉技术市场—地理视角

  • 北美地区预计将出现成长

由于各种因素,预计北美将在触觉技术市场的成长中占据主要份额。该地区采用此类技术的速度特别快,并且在游戏和穿戴式装置方面拥有强大的消费群。北美拥有完善的医疗保健产业,创新的医疗设备被纳入从治疗到手术的病患照护中。

这些因素共同作用,加强北美作为即将到来的触觉技术的主要利益相关人员,市场由消费者需求、医疗进步和支持性技术生态系统驱动。

例如,2023年8月,美国Lam Research发明了脉衝雷射技术。这项创新的突破性技术将有助于沉积进一步开发触觉感测器所需的薄膜。这些感测器负责在游戏和医疗保健等各个领域创建即时体验。

触觉技术市场的限制

  • 功耗的增加阻碍了触觉技术市场的成长。

触觉回馈会消耗大量能量,并对行动电话和穿戴式装置等内建装置的电池寿命造成压力,因此创作者很难调整实际的触觉功能及其各自面临的空閒能耗。

  • 安全通讯协定限制了触觉技术市场的成长。

可靠性和安全性是医疗保健领域手术和训练中触觉回馈的主要关注点。这项技术对于全面检查以确保安全至关重要,潜在威胁可能会导致严重问题。

触觉技术市场的主要产业开拓

  • 2024 年 1 月,Microtube Technologies 发布了可无线操作的 Hexr Glove。它被称为专为 CR 遭遇而开发的触觉手套。使用这款手套可以让个人感觉真实并参与操作过程。
  • 2023 年 1 月:印度新兴企业Ajnalens 推出 AjnaXR 眼镜。这款眼镜专为学习目的而开发,因为它们提供混合实境(MR) 耳机,对学生和专业人士都有好处。该产品透过协调虚拟和物理环境的体验来实现各种学科的培训。

触觉技术市场主要参与者和产品

  • DRV2625 触觉驱动器:德克萨斯(TI) 的这款产品是一项专门为智慧型手机提供精确而强大的振动效果而设计的技术。
  • RichTap:瑞声科技的产品,结合了硬体、软体和设计知识,在各种装置上提供卓越的触觉效果。

触觉技术市场细分与分析如下:

按设备

  • 主动触觉
  • 被动触觉

按成分

  • 微控制器
  • 软体
  • 致动器
  • 其他的

按申请

  • 卫生保健
  • 游戏
  • 汽车/交通
  • 教育/研究
  • 工程
  • 其他的

按地区

  • 北美洲
  • 美国
  • 加拿大
  • 墨西哥
  • 南美洲
  • 巴西
  • 阿根廷
  • 其他的
  • 欧洲
  • 英国
  • 德国
  • 法国
  • 义大利
  • 西班牙
  • 其他的
  • 中东 中东/非洲
  • 沙乌地阿拉伯
  • UAE
  • 其他的
  • 亚太地区
  • 日本
  • 中国
  • 印度
  • 韩国
  • 台湾
  • 泰国
  • 印尼
  • 其他的

目录

第一章简介

  • 市场概况
  • 市场定义
  • 调查范围
  • 市场区隔
  • 货币
  • 先决条件
  • 基准年和预测年时间表
  • 相关利益者的主要利益

第二章调查方法

  • 研究设计
  • 调查过程

第三章执行摘要

  • 主要发现
  • 分析师观点

第四章市场动态

  • 市场驱动因素
  • 市场限制因素
  • 波特五力分析
  • 产业价值链分析
  • 分析师观点

第五章触觉技术市场:依设备分类

  • 介绍
  • 主动触觉
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 被动触觉
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力

第六章触觉技术市场:按组成部分

  • 介绍
  • 微控制器
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 软体
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 致动器
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 其他的
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力

第七章触觉技术市场:依应用分类

  • 介绍
  • 卫生保健
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 游戏
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 汽车/交通
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 教育和研究
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 工程
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力
  • 其他的
    • 市场趋势和机会
    • 成长前景
    • 地域获利能力

第八章触觉技术市场:按地区

  • 介绍
  • 北美洲
    • 按设备
    • 按成分
    • 按用途
    • 按国家/地区
  • 南美洲
    • 按设备
    • 按成分
    • 按用途
    • 按国家/地区
  • 欧洲
    • 按设备
    • 按成分
    • 按用途
    • 按国家/地区
  • 中东/非洲
    • 按设备
    • 按成分
    • 按用途
    • 按国家/地区
  • 亚太地区
    • 按设备
    • 按成分
    • 按用途
    • 按国家/地区

第九章竞争环境及分析

  • 主要企业及策略分析
  • 市场占有率分析
  • 合併、收购、协议和合作
  • 竞争对手仪表板

第十章 公司简介

  • 3D Systems, Inc.
  • Texas Instruments Incorporated.
  • AAC Technologies
  • Microchip Technology Inc.
  • Immersion
  • Synaptics Incorporated
  • TDK Electronics AG
  • D-BOX Technologies Inc.
  • Johnson Electric Holdings Limited.
  • Ultraleap
简介目录
Product Code: KSI061616865

The haptic technology market was estimated at US$11.619 billion in 2022, growing at a CAGR of 10.66%, reaching a market size of US$23.619 billion by 2029.

The haptic technology market is anticipated to show steady growth during the forecast period. Haptic technology includes haptic reply and it's a study of sense, through vibrations, quick motions, or the pressure to increase the sensibility and the movement. The study is applicable in both virtual and physical patterns which is coordinated with the alternative haptic feedback.

Haptic technology is changing the landscape in digitally operated devices by providing real physical sensation. The parameters like motion, vibration, and textures, enhance the experience of the user through the various devices like controllers for gaming, wearables, and medical equipment. Growing demand for consumer electronics, the booming gaming industry, and the adoption of haptic technology in healthcare technology are driving the haptic technology market growth.

Haptic Technology Market Drivers

  • Growing demand for consumer electronics

The increased demand of consumer electronics which is a primary driving force behind the haptic technology market growth. The haptic technology is being incorporated in electronic devices like mobile phones, controllers for gaming and wearables to enhance the user experience. As the consumers are very interactive towards various technologies these days by involving themselves in various operations of these devices the haptic technology is boosting the desires of individuals to use more. The mobile notifications with vibration and display alerts with textures are best examples for haptic technology.

Haptic technology offers benefits in the field of gaming, where the controllers act as a transmitter between the device and humans. Operating gun through smart devices and changing the gun mag by controls are examples of this technology, which feels like a real deal in virtual environment. These developments with respective technology enable a demand for haptic technology.

  • The booming gaming industry propels haptic technology market growth.

The growing demand for haptic technology is majorly influenced by the gaming industry. The incorporation of advanced features in gaming, like controllers, is changing the scenario in which the individual perceives the virtual world around. This technology encompasses sensory parts, motions and vibrations to uplift the technology and to get better outcomes. This enables the players to create an interactive environment with the games, which results in action to feedback through satisfaction. Due to the mentioned reason, the gaming industry is propelling the haptic technology market growth.

For instance, the survey conducted by the Entertainment Software Association, they have segregated the survey by age group on who engages in playing games, where 62% of adults aged 18 and above and 76% of children who are below 18 years. The gaming platform with respective mobile devices and consoles is used by 64% of people who use mobile devices, 54% of them use consoles, and 45% of people opt for PC/laptops.

  • Adoption of Haptic technology in the healthcare sector

The haptic technology is a part of the healthcare sector and the advancements in haptic technology are changing the scenarios of the medical field. Implementation of surgical training simulators where these haptics provide surgeons a real-life experience like operating an individual, which was a delicate process in previous days. The advancement like the sense of touch, enables and enhances the precise accuracy during the surgeries. The haptic technology is under investigation process in robotic surgery systems, where the surgeons can do the operations with sense, and textures and handle the instruments with greater accuracy through haptic feedback.

The increased demand for haptic technology is being driven by the increasing robotic surgery experiments. Haptic feedback allows surgeons to have more accurate control over robotic tools, which leads to an increased demand for minimally invasive procedures.

For instance, Johnson and Johnson MedTech announced the regulatory approval of the MONARCH platform, which is a lung surgery that can be done through a bronchoscope in China.

Haptic Technology Market - Geographical Outlooks

  • North America is expected to grow.

North America is anticipated to account for a significant share of the haptic technology market growth due to a variety of factors. The region is specifically seen as an early adopter for these types of technologies and has the strongest consumer base with respective gaming and wearables. North America owns a well-established medical sector where innovative medical devices are incorporated to treat patients from therapy to surgery.

These factors collaboratively enhance North America as a major stakeholder in the upcoming haptic technology, and the market is driven by consumer demand, medical advancements, and a supportive technological ecosystem.

For instance, in August 2023, Lam Research company from the United States had invented pulsed laser technology. This innovative breakthrough technology helps in the deposition of thin films that are required for the further development of haptic sensors. These sensors are responsible for generating real-time experience in various sectors like gaming and the healthcare sector.

Haptic Technology Market Restraints

  • Increased power consumption hinders the haptic technology market growth.

The creators face difficulty in coordinating the real haptic features with respective idle energy consumption, as haptic feedback consumes a lot of energy and puts a burden on the battery life of the devices that are incorporated in devices like mobile phones and wearables.

  • Safety protocols curb the haptic technology market growth.

Dependability and safety are the major concerns with respective haptic feedback in surgeries and training in the healthcare field. The technology will be crucial for a comprehensive examination to ensure safety, and potential threats may cause serious problems.

Haptic Technology Market Key Industry Developments

  • January 2024: Microtube Technologies launched the Hexr Glove, which is operated wireless. It's called a haptic glove, which is developed for CR encounters. This glove enables the individual to feel the real and be involved in the process of operation.
  • January 2023: Ajnalens, a startup company from India, launched the AjnaXR glasses. The glasses offer a mixed reality (MR) headset, which was developed for the purpose of learning, as it will be beneficial for both students and professionals. This product involves the coordination of virtual and physical environment experiences, enabling training across various sectors.

Haptic Technology Market Major Players and Products

  • The DRV2625 haptic driver: The product offered by Texas Instruments is a technology which is specifically designed for accurate and robust vibration effects in smart phones. As this product entails with high control rate, low power consumption, and involves features like automatic resonance tracking to generate overall performance.
  • RichTap: The product offered by AAC technologies, which is a combination of hardware, software, and design knowledge to furnish various devices with excellent haptic effects.

The Haptic Technology market is segmented and analyzed as follows:

By Device

  • Active Haptics
  • Passive Haptics

By Component

  • Microcontrollers
  • Software
  • Actuators
  • Others

By Application

  • Healthcare
  • Gaming
  • Automotive and Transportation
  • Education and research
  • Engineering
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Italy
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Taiwan
  • Thailand
  • Indonesia
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base and Forecast Years Timeline
  • 1.8. Key Benefits to the Stakeholder

2. RESEARCH METHODOLOGY

  • 2.1. Research Design
  • 2.2. Research Processes

3. EXECUTIVE SUMMARY

  • 3.1. Key Findings
  • 3.2. Analyst View

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis
  • 4.5. Analyst View

5. HAPTIC TECHNOLOGY MARKET BY DEVICE

  • 5.1. Introduction
  • 5.2. Active Haptics
    • 5.2.1. Market Trends and Opportunities
    • 5.2.2. Growth Prospects
    • 5.2.3. Geographic Lucrativeness
  • 5.3. Passive Haptics
    • 5.3.1. Market Trends and Opportunities
    • 5.3.2. Growth Prospects
    • 5.3.3. Geographic Lucrativeness

6. HAPTIC TECHNOLOGY MARKET BY COMPONENT

  • 6.1. Introduction
  • 6.2. Microcontrollers
    • 6.2.1. Market Trends and Opportunities
    • 6.2.2. Growth Prospects
    • 6.2.3. Geographic Lucrativeness
  • 6.3. Software
    • 6.3.1. Market Trends and Opportunities
    • 6.3.2. Growth Prospects
    • 6.3.3. Geographic Lucrativeness
  • 6.4. Actuators
    • 6.4.1. Market Trends and Opportunities
    • 6.4.2. Growth Prospects
    • 6.4.3. Geographic Lucrativeness
  • 6.5. Others
    • 6.5.1. Market Trends and Opportunities
    • 6.5.2. Growth Prospects
    • 6.5.3. Geographic Lucrativeness

7. HAPTIC TECHNOLOGY MARKET BY APPLICATION

  • 7.1. Introduction
  • 7.2. Healthcare
    • 7.2.1. Market Trends and Opportunities
    • 7.2.2. Growth Prospects
    • 7.2.3. Geographic Lucrativeness
  • 7.3. Gaming
    • 7.3.1. Market Trends and Opportunities
    • 7.3.2. Growth Prospects
    • 7.3.3. Geographic Lucrativeness
  • 7.4. Automotive and Transportation
    • 7.4.1. Market Trends and Opportunities
    • 7.4.2. Growth Prospects
    • 7.4.3. Geographic Lucrativeness
  • 7.5. Education and Research
    • 7.5.1. Market Trends and Opportunities
    • 7.5.2. Growth Prospects
    • 7.5.3. Geographic Lucrativeness
  • 7.6. Engineering
    • 7.6.1. Market Trends and Opportunities
    • 7.6.2. Growth Prospects
    • 7.6.3. Geographic Lucrativeness
  • 7.7. Others
    • 7.7.1. Market Trends and Opportunities
    • 7.7.2. Growth Prospects
    • 7.7.3. Geographic Lucrativeness

8. HAPTIC TECHNOLOGY MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. By Device
    • 8.2.2. By Component
    • 8.2.3. By Application
    • 8.2.4. By Country
      • 8.2.4.1. United States
        • 8.2.4.1.1. Market Trends and Opportunities
        • 8.2.4.1.2. Growth Prospects
      • 8.2.4.2. Canada
        • 8.2.4.2.1. Market Trends and Opportunities
        • 8.2.4.2.2. Growth Prospects
      • 8.2.4.3. Mexico
        • 8.2.4.3.1. Market Trends and Opportunities
        • 8.2.4.3.2. Growth Prospects
  • 8.3. South America
    • 8.3.1. By Device
    • 8.3.2. By Component
    • 8.3.3. By Application
    • 8.3.4. By Country
      • 8.3.4.1. Brazil
        • 8.3.4.1.1.1. Market Trends and Opportunities
        • 8.3.4.1.1.2. Growth Prospects
      • 8.3.4.2. Argentina
        • 8.3.4.2.1.1. Market Trends and Opportunities
        • 8.3.4.2.1.2. Growth Prospects
      • 8.3.4.3. Others
        • 8.3.4.3.1.1. Market Trends and Opportunities
        • 8.3.4.3.1.2. Growth Prospects
  • 8.4. Europe
    • 8.4.1. By Device
    • 8.4.2. By Component
    • 8.4.3. By Application
    • 8.4.4. By Country
      • 8.4.4.1. United Kingdom
        • 8.4.4.1.1. Market Trends and Opportunities
        • 8.4.4.1.2. Growth Prospects
      • 8.4.4.2. Germany
        • 8.4.4.2.1. Market Trends and Opportunities
        • 8.4.4.2.2. Growth Prospects
      • 8.4.4.3. France
        • 8.4.4.3.1. Market Trends and Opportunities
        • 8.4.4.3.2. Growth Prospects
      • 8.4.4.4. Italy
        • 8.4.4.4.1. Market Trends and Opportunities
        • 8.4.4.4.2. Growth Prospects
      • 8.4.4.5. Spain
        • 8.4.4.5.1. Market Trends and Opportunities
        • 8.4.4.5.2. Growth Prospects
      • 8.4.4.6. Others
        • 8.4.4.6.1. Market Trends and Opportunities
        • 8.4.4.6.2. Growth Prospects
  • 8.5. Middle East and Africa
    • 8.5.1. By Device
    • 8.5.2. By Component
    • 8.5.3. By Application
    • 8.5.4. By Country
      • 8.5.4.1. Saudi Arabia
        • 8.5.4.1.1. Market Trends and Opportunities
        • 8.5.4.1.2. Growth Prospects
      • 8.5.4.2. UAE
        • 8.5.4.2.1. Market Trends and Opportunities
        • 8.5.4.2.2. Growth Prospects
      • 8.5.4.3. Others
        • 8.5.4.3.1. Market Trends and Opportunities
        • 8.5.4.3.2. Growth Prospects
  • 8.6. Asia Pacific
    • 8.6.1. By Device
    • 8.6.2. By Component
    • 8.6.3. By Application
    • 8.6.4. By Country
      • 8.6.4.1. Japan
        • 8.6.4.1.1. Market Trends and Opportunities
        • 8.6.4.1.2. Growth Prospects
      • 8.6.4.2. China
        • 8.6.4.2.1. Market Trends and Opportunities
        • 8.6.4.2.2. Growth Prospects
      • 8.6.4.3. India
        • 8.6.4.3.1. Market Trends and Opportunities
        • 8.6.4.3.2. Growth Prospects
      • 8.6.4.4. South Korea
        • 8.6.4.4.1. Market Trends and Opportunities
        • 8.6.4.4.2. Growth Prospects
      • 8.6.4.5. Taiwan
        • 8.6.4.5.1. Market Trends and Opportunities
        • 8.6.4.5.2. Growth Prospects
      • 8.6.4.6. Thailand
        • 8.6.4.6.1. Market Trends and Opportunities
        • 8.6.4.6.2. Growth Prospects
      • 8.6.4.7. Indonesia
        • 8.6.4.7.1. Market Trends and Opportunities
        • 8.6.4.7.2. Growth Prospects
      • 8.6.4.8. Others
        • 8.6.4.8.1. Market Trends and Opportunities
        • 8.6.4.8.2. Growth Prospects

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Competitive Dashboard

10. COMPANY PROFILES

  • 10.1. 3D Systems, Inc.
  • 10.2. Texas Instruments Incorporated.
  • 10.3. AAC Technologies
  • 10.4. Microchip Technology Inc.
  • 10.5. Immersion
  • 10.6. Synaptics Incorporated
  • 10.7. TDK Electronics AG
  • 10.8. D-BOX Technologies Inc.
  • 10.9. Johnson Electric Holdings Limited.
  • 10.10. Ultraleap