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市场调查报告书
商品编码
1878414

图形附加板(AIB)市场-2025年至2030年预测

Graphic Add-In-Boards (AIBS) Market - Forecasts from 2025 to 2030

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 146 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

预计到 2025 年,图形附加板 (AIB) 市场规模将达到 255.88 亿美元,到 2030 年将达到 587.19 亿美元,复合年增长率为 18.47%。

图形附加卡 (AIB) 市场由对专用高效能电路板的需求所定义,这些电路基板包含图形处理器 (GPU) 和相关元件,用于在电子设备上渲染影像。该市场的一个关键特征是其生态系统,该系统由 GPU 设计公司(例如 NVIDIA 和 AMD)以及第三方闆卡合作伙伴(例如 ASUS、Gigabyte、MSI 和 EVGA)组成。这些合作伙伴设计和製造客製化的 AIB,利用底层 GPU 架构,并透过增强的散热解决方案、更高的时脉频率和更大的记忆体容量来区分其产品。该市场的成长轨迹与从消费娱乐到专业和科学计算等不断扩展和多样化的应用领域对卓越图形运算能力的需求密切相关。

主要市场成长驱动因素

AIB(独立显示卡)市场的扩张是由多个相互关联的需求因素所驱动的。其中一个关键且持续的驱动力是游戏产业的强劲成长。现代电玩游戏,尤其是那些支援即时射线追踪等先进渲染技术和4K等高解析度显示的游戏,需要强大的图形处理能力,这远远超出了整合显示卡的极限。电子竞技和直播等游戏形式的专业化进一步强化了对可靠的高影格速率性能的需求,而这正是独立显示卡所能提供的。为了保持竞争优势和获得高清游戏体验,这群使用者群体持续推动对最新、最强大显示卡的需求。

同时,AIB在专业内容创作领域的应用也带来了显着的需求。动画製作、3D建模和高解析度影片剪辑都是运算密集型任务,需要充分利用现代GPU的平行处理能力。受串流媒体平台普及的推动,全球动画剧集和电影长片的消费量不断增长,这要求製作公司持续升级其渲染农场和工作站。在这些环境中,AIB至关重要,它透过实现更快的迭代、更复杂的模拟和更高品质的视觉输出,直接支援内容创作流程。

除了游戏和娱乐领域,人工智慧 (AI) 和机器学习 (ML) 的广泛应用也成为一个新的成长领域。这些领域需要高效能运算来进行模型训练和推理,而 GPU 架构恰好能够满足这项需求。资料中心和研究机构是 AIB 的主要用户,AIB 用于加速从自主系统到药物研发等领域的复杂演算法。这种应用范围超越传统图形渲染的多元化,凸显了 AIB 作为通用计算加速器的作用,巩固了其在各种技术领域的重要性。

市场区隔分析

按产品类型划分,独立显示卡厂商预计仍将占据市场领先地位。这些独立显示卡配备专用GPU、专用显存(VRAM)和供电系统,相比整合显示卡具有显着的效能优势。这种效能差异使其成为高效能游戏、专业内容创作和人工智慧/机器学习工作负载等关键市场驱动因素的实际标准。独立显示卡能够处理高要求的纹理处理、复杂的几何图形处理和大规模并行计算,已成为任何对图形或计算性能要求较高的系统中不可或缺的组件。

市场限制

儘管市场需求强劲,但高性能AIB晶片的技术特性仍带来显着挑战。功耗和发热量是需要重点关注的问题。顶级AIB晶片需要强大的供电系统,通常需要高功率电源。它们还会产生大量热量,因此需要复杂且有时体积庞大的散热解决方案,以防止热感降频并确保硬体的使用寿命。此外,某些系统配置可能会出现相容性问题,安装和最佳化这些元件通常需要一定的技术知识,这对于一般使用者来说可能是一个障碍。技术的快速发展也带来了挑战,可能会缩短产品生命週期,并迫使用户频繁升级以保持与新软体功能和行业标准的兼容性。

区域展望

亚太地区是图形AIB(独立显示卡厂商)的重要且快速成长的市场。这一显着成长得益于区域主要经济体关键需求产业的扩张。游戏产业的快速发展,以及动画製作产业的蓬勃发展和成熟度,尤其是在日本和印度等国家,共同推动了对先进图形硬体的持续强劲需求。主要製造合作伙伴在亚太地区的布局以及庞大的消费群,进一步巩固了亚太地区在全球AIB市场的重要地位。随着核心数位和创新产业的扩张,预计亚太地区的AIB市场将继续保持成长势头。

本报告的主要优势:

  • 深入分析:提供对主要和新兴地区的深入市场洞察,重点关注客户群、政府政策和社会经济因素、消费者偏好、垂直行业和其他细分市场。
  • 竞争格局:了解全球主要参与者的策略倡议,并了解透过正确的策略进入市场的机会。
  • 市场驱动因素与未来趋势:探索推动市场的动态因素和关键趋势,以及它们将如何塑造未来的市场发展。
  • 可操作的建议:利用这些见解,在快速变化的环境中製定策略决策,发展新的商业机会和收入来源。
  • 受众广泛:适用于Start-Ups、研究机构、顾问公司、中小企业和大型企业,且经济实惠。

企业使用我们的报告的目的是什么?

产业与市场分析、机会评估、产品需求预测、打入市场策略、地理扩张、资本投资决策、法规结构及影响、新产品开发、竞争情报

报告范围:

  • 2022年至2024年的历史数据和2025年至2030年的预测数据
  • 成长机会、挑战、供应链前景、法规结构与趋势分析
  • 竞争定位、策略和市场占有率分析
  • 按业务板块和地区分類的收入成长和预测评估,包括国家/地区
  • 公司概况(策略、产品、财务资讯、关键发展等)

图形附加板(AIBS)市场区隔:

  • 图形附加板 (AIBS) 市场按类型划分
  • 离散的
  • 融合的
  • 按装置分類的图形附加板 (AIBS) 市场
  • 桌面
  • 笔记型电脑和平板电脑
  • 工作站
  • 其他的
  • 按应用分類的图形附加板 (AIB) 市场
  • 游戏
  • 设计与视觉化
  • 高效能运算
  • 资料中心
  • 其他的
  • 按地区分類的图形附加板 (AIB) 市场
  • 北美洲
  • 美国
  • 加拿大
  • 墨西哥
  • 南美洲
  • 巴西
  • 阿根廷
  • 其他的
  • 欧洲
  • 德国
  • 法国
  • 英国
  • 西班牙
  • 其他的
  • 中东和非洲
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 以色列
  • 其他的
  • 亚太地区
  • 中国
  • 印度
  • 日本
  • 韩国
  • 印尼
  • 泰国
  • 其他的

目录

第一章执行摘要

第二章 市场概览

  • 市场概览
  • 市场定义
  • 调查范围

第二章 4. 市场区隔

第三章 商业情境

  • 市场驱动因素
  • 市场限制
  • 市场机会
  • 波特五力分析
  • 产业价值链分析
  • 政策与法规
  • 策略建议

第四章 技术展望

5. 图形附加板 (AIBS) 市场按类型划分

  • 介绍
  • 离散的
  • 融合的

6. 按设备分類的图形附加板 (AIB) 市场

  • 介绍
  • 桌面
  • 笔记型电脑和平板电脑
  • 工作站
  • 其他的

7. 按应用分類的图形附加板 (AIB) 市场

  • 介绍
  • 游戏
  • 设计与视觉化
  • 高效能运算
  • 资料中心
  • 其他的

8. 各地区图形附加板 (AIB) 市场

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他的
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 西班牙
    • 其他的
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 以色列
    • 其他的
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 印尼
    • 泰国
    • 其他的

第九章 竞争格局与分析

  • 主要企业和策略分析
  • 市占率分析
  • 合併、收购、协议和合作
  • 竞争对手仪錶板

第十章:公司简介

  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • NVIDIA Corporation
  • ASUSTeK Computer Inc.
  • Matrox Video
  • GIGA-BYTE Technology Co., Ltd.
  • Micro-Star International Co., Ltd.
  • ASRock Inc.
  • VisionTek
  • SAPPHIRE Technology Limited

第十一章附录

  • 货币
  • 先决条件
  • 基准年和预测年时间表
  • 相关人员的主要收益
  • 调查方法
  • 简称
简介目录
Product Code: KSI061615183

Graphics Add-In-Boards (ABIS) Market, with a 18.47% CAGR, is expected to grow to USD 58.719 billion by 2030 from USD 25.588 billion in 2025.

The Graphic Add-In-Board (AIB) market is defined by the demand for specialized, high-performance circuit boards that house a Graphics Processing Unit (GPU) and associated components to render visuals on electronic devices. A key characteristic of this market is the ecosystem involving GPU designers like Nvidia and AMD and third-party board partners, including companies such as ASUS, Gigabyte, MSI, and EVGA. These partners utilize the foundational GPU architecture to engineer and produce customized AIBs, differentiating their products through enhanced cooling solutions, elevated clock speeds, and increased memory capacity. The market's trajectory is intrinsically linked to the escalating need for superior graphical compute power across a diverse and expanding range of applications, from consumer entertainment to professional and scientific computing.

Primary Market Growth Drivers

The expansion of the AIB market is propelled by several interconnected demand vectors. A primary and sustained driver is the robust growth of the gaming industry. Modern video games, particularly those supporting advanced rendering techniques like real-time ray tracing and high-resolution displays such as 4K, require substantial graphical processing capabilities that exceed the limits of integrated graphics solutions. The professionalization of gaming through esports and live streaming has further cemented the need for reliable, high-frame-rate performance, which is delivered by discrete AIBs. This segment of users consistently drives demand for the latest and most powerful graphics cards to maintain a competitive edge and a high-fidelity experience.

Concurrently, the demand for AIBs is being significantly bolstered by their application in professional content creation. The production of animated content, 3D modeling, and high-resolution video editing are computationally intensive tasks that leverage the parallel processing power of modern GPUs. The rising global consumption of animated series and feature films, facilitated by streaming platforms, creates a continuous need for production studios to upgrade their rendering farms and workstations. AIBs are critical in these environments, enabling faster iteration times, more complex simulations, and higher-quality visual output, thereby directly supporting the content creation pipeline.

Beyond gaming and entertainment, the proliferation of Artificial Intelligence (AI) and Machine Learning (ML) represents a major growth frontier. These disciplines rely on high-performance computing for model training and inference, processes for which GPU architecture is exceptionally well-suited. Data centers and research institutions are significant consumers of AIBs, utilizing them to accelerate complex algorithms in fields ranging from autonomous systems to drug discovery. This diversification of application beyond traditional graphics rendering underscores the AIB's role as a general-purpose compute accelerator, securing its relevance in the broader technology landscape.

Market Segment Analysis

Within the product typology, discrete graphics AIBs are projected to maintain a dominant market share. These dedicated solutions, which feature their own GPU, dedicated video memory (VRAM), and power delivery system, offer a substantial performance advantage over integrated graphics. This performance differential makes them the de facto standard for the primary market drivers: high-performance gaming, professional content creation, and AI/ML workloads. The ability of discrete AIBs to handle demanding textures, complex geometries, and massive parallel computations positions them as an essential component for any system where graphical or computational performance is a priority.

Market Restraints

Despite strong demand, the market faces notable challenges related to the technical characteristics of high-performance AIBs. Power consumption and thermal output are significant concerns. Top-tier AIBs require robust power delivery systems, often necessitating high-wattage power supplies, and generate considerable heat, demanding sophisticated and sometimes bulky cooling solutions to prevent thermal throttling and ensure hardware longevity. Furthermore, compatibility issues can arise with certain system configurations, and the installation and optimization of these components often require a level of technical expertise that can be a barrier for casual users. The rapid pace of technological advancement also presents a challenge, as it can shorten product lifecycles and compel frequent upgrades to maintain compatibility with new software features and industry standards.

Geographical Outlook

The Asia-Pacific region represents a significant and growing market for Graphic AIBs. This prominence is fueled by the expansion of key demand sectors within major regional economies. The rapid growth of the gaming industry, coupled with a strong and mature animation production sector, particularly in countries like Japan and India, creates a substantial and sustained demand for advanced graphics hardware. The regional presence of major manufacturing partners and a vast consumer base further solidify Asia-Pacific's pivotal role in the global AIB market, with expectations for continued growth aligned with the expansion of its core digital and creative industries.

Key Benefits of this Report:

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data from 2022 to 2024 & forecast data from 2025 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.

Graphic Add-In-Boards (AIBS) Market Segmentation:

  • GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY TYPE
  • Discrete
  • Integrated
  • GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY DEVICE
  • Desktop
  • Notebook & Tablets
  • Worstations
  • Others
  • GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY APPLICATION
  • Gaming
  • Design & Visualization
  • High-Performance Computing
  • Data Centers
  • Others
  • GRAPHICS ADD-IN-BOARDS (AIBS)MARKET BY GEOGRAPHY
  • North America
  • USA
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET SNAPSHOT

  • 2.1. Market Overview
  • 2.2. Market Definition
  • 2.3. Scope of the Study

2.4. Market Segmentation

3. BUSINESS LANDSCAPE

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Porter's Five Forces Analysis
  • 3.5. Industry Value Chain Analysis
  • 3.6. Policies and Regulations
  • 3.7. Strategic Recommendations

4. TECHNOLOGICAL OUTLOOK

5. GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY TYPE

  • 5.1. Introduction
  • 5.2. Discrete
  • 5.3. Integrated

6. GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY DEVICE

  • 6.1. Introduction
  • 6.2. Desktop
  • 6.3. Notebook & Tablets
  • 6.4. Worstations
  • 6.5. Others

7. GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY APPLICATION

  • 7.1. Introduction
  • 7.2. Gaming
  • 7.3. Design & Visualization
  • 7.4. High-Performance Computing
  • 7.5. Data Centers
  • 7.6. Others

8. GRAPHICS ADD-IN-BOARDS (AIBS)MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. USA
    • 8.2.2. Canada
    • 8.2.3. Mexico
  • 8.3. South America
    • 8.3.1. Brazil
    • 8.3.2. Argentina
    • 8.3.3. Others
  • 8.4. Europe
    • 8.4.1. Germany
    • 8.4.2. France
    • 8.4.3. United Kingdom
    • 8.4.4. Spain
    • 8.4.5. Others
  • 8.5. Middle East and Africa
    • 8.5.1. Saudi Arabia
    • 8.5.2. UAE
    • 8.5.3. Israel
    • 8.5.4. Others
  • 8.6. Asia Pacific
    • 8.6.1. China
    • 8.6.2. India
    • 8.6.3. Japan
    • 8.6.4. South Korea
    • 8.6.5. Indonesia
    • 8.6.6. Thailand
    • 8.6.7. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Competitive Dashboard

10. COMPANY PROFILES

  • 10.1. Advanced Micro Devices, Inc.
  • 10.2. Intel Corporation
  • 10.3. NVIDIA Corporation
  • 10.4. ASUSTeK Computer Inc.
  • 10.5. Matrox Video
  • 10.6. GIGA-BYTE Technology Co., Ltd.
  • 10.7. Micro-Star International Co., Ltd.
  • 10.8. ASRock Inc.
  • 10.9. VisionTek
  • 10.10. SAPPHIRE Technology Limited

11. APPENDIX

  • 11.1. Currency
  • 11.2. Assumptions
  • 11.3. Base and Forecast Years Timeline
  • 11.4. Key Benefits for the Stakeholders
  • 11.5. Research Methodology
  • 11.6. Abbreviations