娱乐机器人市场:趋势、机会与竞争分析 [2023-2028]
市场调查报告书
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1342055

娱乐机器人市场:趋势、机会与竞争分析 [2023-2028]

Entertainment Robot Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

娱乐机器人市场趋势及预测

预计到 2028 年,全球娱乐机器人市场将达到 91 亿美元,2023 年至 2028 年年复合成长率为 22.3%。这个市场的主要促进因素是对动画电子产品的需求不断增长,在现场活动中越来越多地采用机器人来促进与人类的互动,以及由于医疗和健康问题,老年人对机器人宠物的需求不断增长。娱乐机器人市场前景广阔,媒体、教育、零售等领域蕴藏商机。

娱乐机器人市场洞察

  • Lucintel 预测,机器人玩具在预测期内仍将是最大的细分市场,因为它们模仿人类的感知,并且在执行舞蹈、运动和与人交流等任务方面有相当大的应用。
  • 由于娱乐机器人的大量使用来提供引人入胜且真实的客户体验,最终导致人流、客户参与和品牌忠诚度的增加,零售业预计仍将是最大的细分市场。
  • 由于工业和製造地的持续扩张、护理机器人的使用增加以实现老年人的家庭护理以及主要玩具製造商在该地区的存在,预计亚太地区仍将是最大的地区。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2.哪个细分市场将以更快的速度成长?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要要素有哪些?市场的主要挑战和商业风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?此外,主要企业正在采取什么样的策略配合措施?
  • Q10.该市场的竞争产品有哪些?因材料或产品替代而导致市场占有率下降的威胁有多大?
  • Q11.过去年度发生了哪些併购事件,对产业产生了哪些影响?

目录

第1章执行摘要

第2章全球娱乐机器人市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业促进因素与挑战

第3章2017-2028年市场趋势及预测分析

  • 宏观经济趋势(2017-2022)与预测(2023-2028)
  • 全球娱乐机器人市场趋势(2017-2022)与预测(2023-2028)
  • 全球娱乐机器人市场(按产品)
    • 机器人玩具
    • 教育机器人
    • 机器人伴侣宠物
  • 按最终用途产业分類的全球娱乐机器人市场
    • 媒体
    • 教育
    • 零售
    • 其他的

第4章2017-2028年分地区市场趋势及预测分析

  • 全球娱乐机器人市场区域分布
  • 北美娱乐机器人市场
  • 欧洲娱乐机器人市场
  • 亚太娱乐机器人市场
  • 其他区域娱乐机器人市场

第5章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第6章成长机会与策略分析

  • 成长机会分析
    • 全球娱乐机器人市场成长机会(按产品)
    • 按最终用途产业分類的全球娱乐机器人市场成长机会
    • 全球娱乐机器人市场按地区成长机会
  • 全球娱乐机器人市场新趋势
  • 战略分析
    • 新产品开发
    • 全球娱乐机器人市场产能扩张
    • 全球娱乐机器人市场的合併、收购与合资
    • 认证和许可

第7章主要企业概况

  • Hasbro
  • Mattel
  • Lego
  • WowWee
  • Sphero
  • Bluefrog Robotics
  • Aldebaran
简介目录

Entertainment Robot Market Trends and Forecast

The future of the entertainment robot market looks promising with opportunities in the media, education, and retail sectors. The global entertainment robot market is expected to reach an estimated $9.1 billion by 2028 with a CAGR of 22.3% from 2023 to 2028. The major drivers for this market are rising demand of animatronics, increasing adoption for these robots at live events to facilitate human interaction, and growing requirement of robot pets by seniors for therapeutic and health concerns.

A more than 150-page report is developed to help in your business decisions.

Entertainment Robot Market by Segment

The study includes a forecast for the global entertainment robot market by product, end use industry, and region, as follows:

Entertainment Robot Market by Product [Shipment Analysis by Value from 2017 to 2028]:

  • Robot Toys
  • Educational Robots
  • Robotic Companion Pets

Entertainment Robot Market by End Use Industry [Shipment Analysis by Value from 2017 to 2028]:

  • Media
  • Education
  • Retail
  • Others

Entertainment Robot Market by Region [Shipment Analysis by Value from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Entertainment Robot Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies entertainment robot companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the entertainment robot companies profiled in this report include:

  • Hasbro
  • Mattel
  • Lego
  • WowWee
  • Sphero
  • Bluefrog Robotics
  • Aldebaran

Entertainment Robot Market Insights

  • Lucintel forecast that robot toy will remain the largest segment over the forecast period due to its considerable application to imitate human perception and carry out tasks such as dancing, moving, and communicating with people.
  • Retail is expected to remain the largest segment due to its significant use of entertainment robot leads to attractive and realistic client experiences, ultimately resulting in increased foot traffic, client engagement, and brand loyalty.
  • APAC will remain the largest region due to the continuous expansion of industries and manufacturing hubs, increasing use of care robots to enable elderly people home care, and presence of key toy manufacturers in the region.

Features of the Entertainment Robot Market

  • Market Size Estimates: Entertainment robot market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Entertainment robot market size by various segments, such as by product, end use industry, and region
  • Regional Analysis: Entertainment robot market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product, end use industry, and regions for the entertainment robot market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the entertainment robot market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

  • Q1. What is the entertainment robot market size?
  • Answer: The global entertainment robot market is expected to reach an estimated $9.1 billion by 2028.
  • Q2. What is the growth forecast for entertainment robot market?
  • Answer: The global entertainment robot market is expected to grow with a CAGR of 22.3% from 2023 to 2028.
  • Q3. What are the major drivers influencing the growth of the entertainment robot market?
  • Answer: The major drivers for this market are rising demand of animatronics, increasing adoption for these robots at live events to facilitate human interaction, and growing requirement of robot pets by seniors for therapeutic and health concerns.
  • Q4. What are the major segments for entertainment robot market?
  • Answer: The future of the entertainment robot market looks promising with opportunities in the media, education, and retail sectors.
  • Q5. Who are the key entertainment robot companies?
  • Answer: Some of the key entertainment robot companies are as follows:
    • Hasbro
    • Mattel
    • Lego
    • WowWee
    • Sphero
    • Bluefrog Robotics
    • Aldebaran
  • Q6. Which entertainment robot segment will be the largest in future?
  • Answer:Lucintel forecasts that robot toy will remain the largest segment over the forecast period due to its considerable application to imitate human perception and carry out tasks such as dancing, moving, and communicating with people.
  • Q7. In entertainment robot market, which region is expected to be the largest in next 5 years?
  • Answer: APAC will remain the largest region due to the continuous expansion of industries and manufacturing hubs, increasing use of care robots to enable elderly people home care, and presence of key toy manufacturers in the region.
  • Q8. Do we receive customization in this report?
  • Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the entertainment robot market by product (robot toys, educational robots, and robotic companion pets), end use industry (media, education, retail, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Entertainment Robot Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Entertainment Robot Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Entertainment Robot Market by Product
    • 3.3.1: Robot Toys
    • 3.3.2: Educational Robots
    • 3.3.3: Robotic Companion Pets
  • 3.4: Global Entertainment Robot Market by End Use Industry
    • 3.4.1: Media
    • 3.4.2: Education
    • 3.4.3: Retail
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Entertainment Robot Market by Region
  • 4.2: North American Entertainment Robot Market
    • 4.2.1: North American Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
    • 4.2.2: North American Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others
  • 4.3: European Entertainment Robot Market
    • 4.3.1: European Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
    • 4.3.2: European Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others
  • 4.4: APAC Entertainment Robot Market
    • 4.4.1: APAC Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
    • 4.4.2: APAC Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others
  • 4.5: ROW Entertainment Robot Market
    • 4.5.1: ROW Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
    • 4.5.2: ROW Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Entertainment Robot Market by Product
    • 6.1.2: Growth Opportunities for the Global Entertainment Robot Market by End Use Industry
    • 6.1.3: Growth Opportunities for the Global Entertainment Robot Market by Region
  • 6.2: Emerging Trends in the Global Entertainment Robot Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Entertainment Robot Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Entertainment Robot Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Hasbro
  • 7.2: Mattel
  • 7.3: Lego
  • 7.4: WowWee
  • 7.5: Sphero
  • 7.6: Bluefrog Robotics
  • 7.7: Aldebaran