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医疗保健市场中的虚拟实境 (VR) 报告:2031 年趋势、预测和竞争分析

Virtual Reality (VR) in the Healthcare Market Report: Trends, Forecast and Competitive Analysis to 2031

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

全球医疗保健虚拟实境 (VR) 市场前景光明,在研究与诊断、实验室、医院与诊所、研究机构和製药公司市场都存在机会。预计到 2031 年,全球医疗保健虚拟实境 (VR) 市场规模将达到 53 亿美元,2025 年至 2031 年的复合年增长率为 9.1%。该市场的关键驱动因素是健康状况的普遍性、创新需求和采用的不断增长以及可穿戴技术的扩展。

  • Lucintel 表示,基于应用,由于扩增实境和虚拟实境在医疗和復健领域的应用越来越多,预计患者照护管理将在预测期内仍占最大份额。
  • 根据最终用途,医院和诊所预计仍占最大的份额。目前,虚拟实境越来越多地被医院用来协助外科医生进行手术。
  • 根据地区,由于拥有大量医疗设施和先进的医疗基础设施,预计北美在预测期内仍将是最大的地区。

医疗虚拟实境(VR)市场的策略性成长机会

医疗保健市场的虚拟实境(VR)是一个新兴领域,拥有多种应用,可提供多种策略成长机会。特别是,有机会改善外科教育,获得心理治疗技术,进一步开发疼痛缓解技术,活性化远距咨询并创建个人復健计划。

  • 加强外科教育的前景:利用 VR 加强外科培训代表着一个巨大的成长机会。现代 VR 培训系统提供了高保真环境来掌握复杂的手术程序,从而提高了外科医生的专业培训水平并为患者带来了更好的治疗效果。整合 VR 手术训练器可以改善手术教育、减少手术错误并提高整体手术表现。
  • 扩展到心理健康治疗:利用 VR 扩展到心理健康治疗领域具有引人注目的成长机会。这包括部署用于治疗精神健康障碍的 VR 应用,帮助以创新方式解决创伤后压力症候群和忧郁症症状,例如暴露疗法和认知行为疗法。这一成长机会将促进新治疗模式的发展,拓宽治疗方法的范围并提高患者的心理健康护理品质。
  • 疼痛管理的进步:虚拟实境(VR)在疼痛管理方面的进步代表着一个策略性成长机会,因为它透过提供非药物的疼痛缓解方法增强了人们的幸福感。例如,透过专注于游戏玩法,VR 可以让参与者沉浸在有助于疼痛管理的互动活动中,即使是服用鸦片类药物的患者也是如此。这些机会将有助于满足对有效和安全的疼痛缓解日益增长的需求,并为创造新的疼痛缓解技术分配更多资源。
  • 远距咨询服务的成长:利用 VR 技术的远距咨询服务的成长是旨在改善医疗保健服务的关键发展领域。例如,透过使用 VR,患者可以透过虚拟实境参加预约,各种医疗顾问将进行远端医疗会议。这一成长机会将提高远距医疗咨询的有效性,增加患者对医疗系统的参与度,并提高覆盖率,特别是在难以覆盖的地区。

医疗保健虚拟实境 (VR) 市场的进一步策略成长机会包括用于外科手术培训和实践的身体映射和空间追踪、远端和局部心理治疗、使用 VR 和身体映射进行疼痛缓解应用、咨询以及在治疗运动中的应用。这些机会是 VR 技术在各个健康领域的应用和患者接受度不断增长的趋势的融合。

医疗保健市场驱动因素和挑战的虚拟实境 (VR)

医疗保健市场虚拟实境 (VR) 的发展受到多种驱动因素​​和挑战的影响,这些因素和挑战将影响其扩展和发展。关键驱动因素包括技术创新、对互动学习和护理管理日益增长的需求、支持性法规结构、对卫生技术不断增加的投资以及对改善护理品质的期望。挑战包括高昂的开发成本、监管障碍、资料隐私问题、技术限制和进入市场障碍。

推动医疗保健市场虚拟实境(VR)发展的因素有:

  • 技术进步:技术进步是 VR 医疗产业发展的关键因素。 VR 设备、电脑程式和实践技术的发展将大大提高 VR 在临床环境中的使用。这些发展将促进更有效的身临其境型参与工具,增强治疗方法,并创造新的功能领域。掌握最新技术对于扩大市场和保持竞争力至关重要。
  • 对身临其境型训练和治疗的需求不断增加:对身临其境型训练和治疗的需求不断增加将推动 VR医疗产业的发展。医疗保健专业人士和患者都要求更具互动性的培训和治疗设施。 VR 在外科培训、精神病治疗和復健治疗中的应用将满足医疗保健不断变化的需求并改善日常患者照护。
  • 支持性法规环境:VR 在医疗市场的快速成长将取决于支援 VR 设备使用政策制定和执行的法规环境的发展。监管支援将确保VR技术的安全性、有效性和质量,使企业更容易将产品推向市场。遵守法规对于获得医疗专业人员和患者的同意和信任至关重要。

虚拟实境(VR)医疗市场面临的挑战是:

  • 需要改善患者的治疗效果:改善患者的治疗效果正在推动 VR 技术在医疗保健领域的应用。 VR 有助于加强培训、简化治疗并提供最佳康復,从而改善患者护理和康復。对改善临床结果的需求使得 VR 技术的整合成为增强医疗保健服务的优先事项。
  • 开发成本高:开发成本高是VR医疗市场发展的一大障碍。研究、交付和生产 VR 技术的成本很高,这可能会影响盈利并限制市场进入。特别是开发和行销新的 VR 解决方案需要大量的商业资本。
  • 监管障碍:监管挑战阻碍了 VR 技术的接受和采用。满足这些复杂的要求并寻求核准需要时间和资源,从而减慢产品发布速度并增加市场进入的挑战。公司必须随时了解监管动态,并在与监管机构合作时采取有效的策略来提高市场准入。

医疗保健市场的虚拟实境 (VR) 具有各种驱动因素​​和挑战,包括技术变革、对身临其境型解决方案的不断增长的需求、有利的市场法规、增加的投资以及改善患者治疗效果的需求。挑战包括高昂的开发成本、创新和成长的障碍、隐私问题以及限制市场发展的技术挑战。

医疗保健虚拟实境 (VR) 市场:公司列表

该市场中的公司主要依靠其产品的品质进行竞争。该市场的主要企业正致力于扩大製造设施、投资研发、开发基础设施以及利用整个价值链的整合机会。这些策略使医学虚拟实境(VR)市场中的公司能够满足不断增长的需求、确保其竞争优势、开发创新产品和技术、降低生产成本并扩大基本客群。医疗保健虚拟实境 (VR) 市场中的公司包括:

  • Koninklijke Philips
  • Samsung Electronics
  • EON Reality
  • CAE Healthcare
  • Oculus Rift
  • Medical Realities
  • XRHealth USA
  • Amelia
  • HTC Corporation
  • Sony Corporation

目录

第一章执行摘要

2. 全球医疗保健市场虚拟实境 (VR):市场动态

  • 简介、背景和分类
  • 供应链
  • 产业驱动因素与挑战

第 3 章 市场趋势与预测分析(2019-2031)

  • 宏观经济趋势(2019-2024)与预测(2025-2031)
  • 全球医疗保健虚拟实境 (VR) 市场、趋势(2019-2024 年)和预测(2025-2031 年)
  • 全球医疗保健虚拟实境 (VR) 市场(按组件划分)
    • 硬体
    • 软体
    • 内容
  • 全球医疗保健虚拟实境 (VR) 市场(按应用)
    • 患者照护管理
    • 教育和培训
    • 健身管理
    • 药局管理
    • 外科手术
    • 疼痛管理
    • 復健和治疗
    • 创伤后压力症候群 (PTSD)
  • 全球医疗保健虚拟实境 (VR) 市场(按最终用途划分)
    • 研究与诊断
    • 研究所
    • 医院和诊所
    • 研究所
    • 製药公司

第 4 章区域市场趋势与预测分析(2019-2031 年)

  • 全球医疗保健市场虚拟实境 (VR) 区域分布
  • 北美医疗保健虚拟实境 (VR) 市场
  • 欧洲医疗保健虚拟实境 (VR) 市场
  • 亚太地区医疗保健虚拟实境 (VR) 市场
  • 世界其他地区医疗保健虚拟实境 (VR) 市场

第五章 竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第六章 成长机会与策略分析

  • 成长机会分析
    • 全球医疗保健虚拟实境 (VR) 市场成长机会(按组件划分)
    • 全球医疗保健虚拟实境 (VR) 市场成长机会(按应用)
    • 全球医疗保健虚拟实境 (VR) 市场成长机会(按最终用途划分)
    • 全球医疗保健虚拟实境 (VR) 市场成长机会(按地区)
  • 全球医疗保健市场虚拟实境 (VR) 的新兴趋势
  • 战略分析
    • 新产品开发
    • 全球医疗保健市场虚拟实境(VR)产能扩张
    • 全球医疗保健虚拟实境 (VR) 市场中的企业合併
    • 认证和许可

第七章主要企业简介

  • Koninklijke Philips
  • Samsung Electronics
  • EON Reality
  • CAE Healthcare
  • Oculus Rift
  • Medical Realities
  • XRHealth USA
  • Amelia
  • HTC Corporation
  • Sony Corporation
简介目录

The future of global virtual reality (VR) in the healthcare market looks promising with opportunities in the research and diagnostic, laboratories, hospitals & clinics, research organizations, and pharmaceutical company markets. The global virtual reality (VR) in the healthcare market is expected to reach an estimated $5.3 billion by 2031 with a CAGR of 9.1% from 2025 to 2031. The major drivers for this market are the growing health condition prevalence, rising demand for innovative and increasing adoption, and expansion of wearable technology.

  • Lucintel forecasts that, within the application category, patient care management will remain the largest segment over the forecast period due to the increasing adoption of augmented reality and virtual reality in healthcare therapies and rehabilitation.
  • Within the end use category, hospitals & clinics will remain the largest segment due to the growing usage of virtual reality in hospitals by surgeons to assist them during surgeries.
  • In terms of regions, North America will remain the largest region over the forecast period due to the existence of a large number of healthcare facilities and the availability of advanced healthcare infrastructure in the region.

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Emerging Trends in the Virtual Reality (VR) in the Healthcare Market

Virtual reality (VR) in the healthcare market is undergoing several changes that influence and shape its applications. With the improved availability of mature technologies, trends such as more immersive training methods, individualized treatment for patients, incorporation of artificial intelligence into processes, an increase in telehealth services, and high cost-effectiveness have emerged.

  • Advancements in Immersive Training: Immersive training using virtual reality (VR) is gaining prevalence in the field of medicine as an improvement over traditional training methods. Brain surgery simulations sometimes include virtual scenarios where patients undergo surgeries. This trend improves skills acquisition, procedural knowledge, and overall competency, ensuring that healthcare providers are well-prepared and patients do not suffer from poor healthcare delivery.
  • Personalized Patient Therapies: Increasingly, such patient therapies are provided through virtual reality, which offers an individualized approach to treatment. Each set of VR games and scenarios can be designed for a specific patient, providing particular movement exercises, mental health treatments, or pain reduction techniques. Patients experience this as an enhancement of their treatment, as the various modes of rehabilitation are matched with their exact requirements, thereby improving health and garnering satisfaction.
  • Integration with Artificial Intelligence (AI): As a new trend, the addition of virtual reality (VR) and computational power is enhancing what VR systems can do. AI models are also used to analyze data developed from VR treatments and make recommendations, predict patient behavior, or schedule therapeutic sessions. Such integration enhances the effectiveness and invasiveness of VR applications, optimizing the treatment of various diseases and improving therapy in the health sector.
  • Expansion into Telemedicine: The extension of VR into telemedicine practices exemplifies the solutions offered. Remote counseling and therapy sessions are now more efficient than ever using this technology. The patient is in a virtual setting where they can communicate with the healthcare practitioner to receive diagnoses, treatment, and follow-ups. It has also been found that this trend will enhance healthcare services, especially in hard-to-reach regions, thus improving the overall efficiency of telehealth services.

Virtual reality (VR) in the healthcare space is seeing emerging trends such as improved immersive training, personalized therapy, incorporation of AI, development of telemedicine, and more cost-effective approaches. These changes are consistent with the increasing use of VR technology in improving medical education, treating patients, and conducting medical interventions. Over time, these trends will trigger more innovations and the adoption of VR technologies in healthcare, making it more efficient and affordable.

Recent Developments in the Virtual Reality (VR) in the Healthcare Market

The virtual reality (VR) in the healthcare market has significantly improved with various new expansions and ideas in many applications. These improvements are reshaping the fields of surgical education, patient care, and rehabilitation. Recent developments include the use of VR for the education and training of surgeons, new methods for pain relief, a focus on patient treatment with VR, improvements in rehabilitation, and the application of VR for telemedicine consultations.

  • Integration of VR for Surgical Training: Important discoveries have been made in the application of VR in nursing procedures related to surgical operations since surgical nursing involves very active practice. CneVR, an interactive team training platform, allows surgeons to rehearse complex procedures through an interactive 3-D environment, significantly lowering the risk of error due to the inclusion of numerous exercises. This development positively impacts the education and training of surgeons, contributing to the readiness of medical professionals and successful patient outcomes.
  • Advancements in Pain Management Therapies: D-Zowned is a spine and musculoskeletal rehabilitation clinic with an address in Fort Greely, Alaska. Recent trends in pain management therapies have witnessed new developments in virtual reality that fully distract patients to manage pain. Goals achieved by VR systems include creating virtual worlds that assist in controlling chronic pain and even reducing the use of opioid medication. These advancements provide a non-invasive approach to alleviating pain, thereby enhancing existing pain relief policies and boosting the comfort of patients undergoing therapy.
  • Use of VR for Mental Health Treatment: Virtual reality is regarded as an auxiliary treatment for patients with mental disorders, providing more effective therapeutic experiences. Applications include virtual reality games used in exposure therapy, particularly for PTSD and other anxiety disorders, allowing patients to control their environment and confront their fears. This advancement increases the effectiveness of treatment for patients suffering from mental health issues by providing unique pathways for therapy.
  • Improvements in Rehabilitation Processes: Advancements in processes are positively changing how rehabilitation is conducted via an engaging approach to physical therapy. Some features of gyrokinesis include VR systems now involved in physical activities toward patient recovery, incorporating exciting interactive games. These advancements have made rehabilitation processes entertaining and effective through dedicated exercise interventions that can be adjusted according to the patient's exercise tolerance, thereby maximizing recovery.

Emerging trends in virtual reality (VR) in the healthcare market are greatly impacting patient-oriented medical activities such as training and education, pain management, treatment of mental health disorders, rehabilitation, and provision of remote consultations. Furthermore, these advances will enhance the effectiveness of medical procedures, provide more treatment options, and improve patient health.

Strategic Growth Opportunities for Virtual Reality (VR) in the Healthcare Market

Virtual reality (VR) in the healthcare market is one of the emerging sectors with various applications offering several strategic growth opportunities. In particular, opportunities include the improvement of surgical education, entry into psychotherapeutic techniques, further development in pain relief, increased activity in remote counseling, and the creation of individualized rehabilitation programs.

  • Prospects for Enhancement of Surgical Training: Enhancing surgical training through VR presents a significant growth opportunity. Modern VR training systems offer high-fidelity environments for mastering complicated surgical operations, resulting in better professional training for surgeons and higher effectiveness in patient treatment. The integration of VR surgical trainers can improve surgical education, reduce surgical errors, and enhance overall surgical practice performance.
  • Expansion into Mental Health Therapies: There is a tantalizing growth opportunity in expanding mental health therapies using VR. This includes deploying VR applications for treating mental health disorders, such as exposure therapy and cognitive behavioral therapy, which help address conditions like PTSD and depression through innovative methods. This growth opportunity allows for the development of new therapeutic models that widen the scope of treatment approaches, improving the quality of mental healthcare for patients.
  • Advancements in Pain Management: Advancements in VR for pain management present a strategic growth opportunity as they enhance people's well-being by providing non-pharmaceutical means of relieving pain. For example, VR can immerse participants in interactive activities that help manage their pain by focusing on gameplay, even for patients who have been maintained on opioid medications. This opportunity assists in allocating more resources toward the creation of new pain relief technologies, meeting the rising demand for effective and safe pain relief.
  • Growth in Remote Consultation Services: The growth in remote consultation services using VR technology is a critical area of development aimed at improving healthcare access. For instance, VR allows patients to attend appointments through virtual reality, where various healthcare consultants conduct telemedicine sessions. This growth opportunity increases the efficacy of remote care provision, enhances patient participation in the healthcare system, and improves service coverage, especially in hard-to-reach regions.

Further strategic growth opportunities in the virtual reality (VR) in the healthcare market include body mapping and spatial tracking for surgical training and practices, remote and local psychological treatments, use of VR and body mapping for pain relief applications, consultations, and application of technology in exercise therapy, among others. These opportunities synthesize growing trends related to the utilization of VR technology in various health aspects and patient acceptance.

Virtual Reality (VR) in the Healthcare Market Driver and Challenges

The development of virtual reality (VR) in the healthcare market is subject to several drivers and challenges that affect its expansion and evolution. Key drivers include technological innovations, increasing needs for interactive learning and treatment management, supportive regulatory frameworks, increased investment in healthcare technologies, and expectations for better quality of care. Challenges include high development costs, regulatory hurdles, data privacy concerns, technological limitations, and market adoption barriers.

Factors driving the virtual reality (VR) in the healthcare market include:

  • Technological Advancements: Technological advancement is a key factor in the growth of the VR healthcare industry. The development of VR equipment, computer programs, and hands-on technology provides significant improvements in VR use in clinical environments. Such developments facilitate more effective tools for immersive engagement, enhance therapeutic approaches, and create new areas of function. Staying current with technology is essential for market expansion and maintaining a competitive edge.
  • Increased Demand for Immersion Training and Therapy: The growing appetite for immersive training and therapy stimulates the VR healthcare industry. Both medical professionals and patients are seeking more advanced interactive training and treatment facilities. VR applications in surgical training, mental illness treatment, and rehabilitative therapies meet the evolving needs of healthcare delivery and enhance daily patient care.
  • Supportive Regulatory Environments: Supportive regulatory environments are important for the rapid growth of the VR in the healthcare market as they help draft and enforce policies for the use of VR devices. Regulatory support ensures that VR technologies are safe, effective, and of high quality, making it easier for companies to introduce their products to the market. Adhering to regulations is essential for receiving consent and gaining trust from health specialists and patients.

Challenges in virtual reality (VR) in the healthcare market include:

  • Need for Improved Patient Outcomes: Improved patient outcomes are driving the adoption of VR technologies in healthcare. VR is beneficial for providing enhanced training, greater efficiency in therapies, and optimal rehabilitation, leading to better patient care and recovery. The demand for improved clinical results has made the integration of VR technologies a priority in enhancing healthcare delivery.
  • High Development Costs: High development costs are significant barriers in the VR healthcare market. The research, delivery, and manufacturing of VR technology can be costly, impacting profitability and limiting market entry. Substantial business capital is needed, particularly for developing and marketing new VR solutions.
  • Regulatory Hurdles: Regulatory barriers challenge the acceptance and use of VR technologies. Navigating these complex requirements and seeking approvals can be time-consuming and resource-intensive, delaying product launches and increasing market entry challenges. Companies must keep track of regulatory updates and employ effective strategies when engaging with regulatory agencies to enhance market access.

The virtual reality (VR) in the healthcare market is characterized by various drivers and challenges, including technological changes, growing demand for immersive solutions, favorable market regulations, increased investments, and the need to improve patient outcomes. Challenges include high development costs, barriers to innovation and growth, privacy issues, and technological challenges that constrain market development.

List of Virtual Reality (VR) Companies in the Healthcare Market

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies virtual reality (VR) companies in the healthcare market cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the virtual reality (VR) companies in the healthcare market profiled in this report include-

  • Koninklijke Philips
  • Samsung Electronics
  • EON Reality
  • CAE Healthcare
  • Oculus Rift
  • Medical Realities
  • XRHealth USA
  • Amelia
  • HTC Corporation
  • Sony Corporation

Virtual Reality (VR) in the Healthcare by Segment

The study includes a forecast for the global virtual reality (VR) in the healthcare market by component, application, end use, and region

Virtual Reality (VR) in the Healthcare Market by Component [Analysis by Value from 2019 to 2031]:

  • Hardware
  • Software
  • Content

Virtual Reality (VR) in the Healthcare Market by Application [Analysis by Value from 2019 to 2031]:

  • Patient Care Management
  • Education & Training
  • Fitness Management
  • Pharmacy Management
  • Surgery
  • Pain Management
  • Rehabilitation and Therapy Procedures
  • Post-Traumatic Stress Disorder

Virtual Reality (VR) in the Healthcare Market by End Use [Analysis by Value from 2019 to 2031]:

  • Research and Diagnostics
  • Laboratories
  • Hospitals & Clinics
  • Research Organizations
  • Pharmaceutical Companies

Virtual Reality (VR) in the Healthcare Market by Region [Analysis by Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Virtual Reality (VR) in the Healthcare Market

Technological changes in virtual reality (VR) in the healthcare market continue to rise. The growth of VR and its applications in various sectors is notable in many countries, including the United States, China, Germany, India, and Japan, where VR technologies are increasingly used in surgical education, physical rehabilitation, and psychological treatments.

  • United States: In the U.S. market, VR is developing and being utilized in surgical training, pain control, and mental health. Advanced medical centers conduct complex operations with the assistance of VR alongside traditional surgeries. Additionally, VR is employed for chronic pain treatment and for addressing mental health issues such as post-traumatic stress disorder (PTSD) and anxiety, utilizing reconstructive methods and providing supportive therapeutic spaces for recovery.
  • China: China has made advances in the application of virtual reality in rehabilitation and medical education. In physical therapy, VR aids patient recovery by providing interactive virtual exercises. In medical education, VR replicates complex processes, enhancing the training of medical practitioners. These improvements result from government programs and increased expenditure on healthcare technology aimed at improving medical utilities and patient treatment.
  • Germany: Germany's interest lies in applying virtual reality for planning surgical procedures and patient care. VR generates detailed replicas of body structures to prepare for surgical interventions, enhancing procedural outcomes. Development of VR technology in Germany is also influenced by an effective healthcare system and active research initiatives.
  • India: There is increasing acceptance of VR technology for medical training and rehabilitation in India. The use of VR simulations is becoming common among patients, as it realistically represents situations and enhances practitioners' skills. In physical rehabilitation, VR provides virtual activities for patients. There is also a growing focus on using VR for treating mental disorders, such as depression and anxiety, where technology might improve current therapies.
  • Japan: In Japan, various VR innovations aimed at pain control, recovery, and education are advancing the field. The country is applying virtual reality to develop facilities for pain relief and to facilitate recovery from injuries. In medical procedures, VR simulators enhance the skills and knowledge required for surgical tasks. Japan's technology and health research are improving VR capabilities for treatment and training.

Features of virtual reality (VR) in the global healthcare market

Market Size Estimates: Virtual reality (VR) in the healthcare market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.

Segmentation Analysis: Virtual reality (VR) in the healthcare market size by component, application, end use, and region in terms of value ($B).

Regional Analysis: Virtual reality (VR) in the healthcare market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different components, applications, end uses, and regions for global virtual reality (VR) in the healthcare market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of global virtual reality (VR) in the healthcare market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

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This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for global virtual reality (VR) in the healthcare market by component (hardware, software, and content), application (patient care management, education & training, fitness management, pharmacy management, surgery, pain management, rehabilitation & therapy procedures, and post-traumatic stress disorder), end use (research and diagnostics, laboratories, hospitals & clinics, research organizations, and pharmaceutical companies), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Virtual Reality (VR) in the Global Healthcare Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Virtual Reality (VR) in the Global Healthcare Market Trends (2018- 2023) and Forecast (2024-2030)
  • 3.3: Virtual Reality (VR) in the Global Healthcare Market by Component
    • 3.3.1: Hardware
    • 3.3.2: Software
    • 3.3.3: Content
  • 3.4: Virtual Reality (VR) in the Global Healthcare Market by Application
    • 3.4.1: Patient Care Management
    • 3.4.2: Education & Training
    • 3.4.3: Fitness Management
    • 3.4.4: Pharmacy Management
    • 3.4.5: Surgery
    • 3.4.6: Pain Management
    • 3.4.7: Rehabilitation and Therapy Procedures
    • 3.4.8: Post-Traumatic Stress Disorder
  • 3.5: Virtual Reality (VR) in the Global Healthcare Market by End Use
    • 3.5.1: Research and Diagnostics
    • 3.5.2: Laboratories
    • 3.5.3: Hospitals & Clinics
    • 3.5.4: Research Organizations
    • 3.5.5: Pharmaceutical Companies

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Virtual Reality (VR) in the Global Healthcare Market by Region
  • 4.2: Virtual Reality (VR) in the North American Healthcare Market
    • 4.2.1: Virtual Reality (VR) in the North American Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.2.2: Virtual Reality (VR) in the North American Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
  • 4.3: Virtual Reality (VR) in the European Healthcare Market
    • 4.3.1: Virtual Reality (VR) in the European Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.3.2: Virtual Reality (VR) in the European Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
  • 4.4: Virtual Reality (VR) in the APAC Healthcare Market
    • 4.4.1: Virtual Reality (VR) in the APAC Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.4.2: Virtual Reality (VR) in the APAC Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
  • 4.5: Virtual Reality (VR) in the ROW Healthcare Market
    • 4.5.1: Virtual Reality (VR) in the ROW Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.5.2: Virtual Reality (VR) in the ROW Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Component
    • 6.1.2: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Application
    • 6.1.3: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by End Use
    • 6.1.4: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Region
  • 6.2: Emerging Trends of Virtual Reality (VR) in the Global Healthcare Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of Virtual Reality (VR) in the Global Healthcare Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures of Virtual Reality (VR) in the Global Healthcare Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Koninklijke Philips
  • 7.2: Samsung Electronics
  • 7.3: EON Reality
  • 7.4: CAE Healthcare
  • 7.5: Oculus Rift
  • 7.6: Medical Realities
  • 7.7: XRHealth USA
  • 7.8: Amelia
  • 7.9: HTC Corporation
  • 7.10: Sony Corporation