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市场调查报告书
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1680629

元宇宙互动体验市场报告:2031 年趋势、预测与竞争分析

Metaverse Interactive Experience Market Report: Trends, Forecast and Competitive Analysis to 2031

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

全球元宇宙互动体验市场前景广阔,游戏、社群、购物等市场都蕴藏机会。预计到 2031 年,全球元宇宙互动体验市场规模将达到 6 亿美元,2025 年至 2031 年的复合年增长率为 33.6%。该市场的主要驱动力是数位技术的快速发展以及人们对身临其境型互联虚拟世界日益增长的兴趣。

  • 根据 Lucintel 的预测,按类型划分,全像摄影领域预计将在预测期内实现高成长,因为它的价格越来越便宜且易于获得。
  • 从应用角度来看,由于虚拟音乐会、会议和派对等身临其境型社交活动的兴起,社交联繫领域将继续成为最大的领域。
  • 根据地区来看,预计北美在预测期内将经历最高的成长。这是由于北美游戏和娱乐产业的显着增长以及 AR 和 VR 硬体的日益普及。

元宇宙互动体验市场的策略成长机会

特别是,随着机构和个人探索虚拟空间的新用途和经营模式,元宇宙互动体验的兴起带来了策略成长机会。这些机会是由技术进步和不断变化的用户需求所驱动的,这意味着各行各业都有可能实现扩张。

  • 虚拟房地产开发:随着越来越多的人对在元宇宙中购买和建造虚拟土地和房地产感兴趣,虚拟房地产开发成为一个不断增长的行业。这包括创建虚拟房地产、建立虚拟房地产市场以及提供虚拟体验,为企业和消费者提供新的投资机会和创新理念。
  • 基于元宇宙的教育:随着学习者在教育机构和培训提供者中使用虚拟实境耳机,基于元宇宙的教育趋势持续增长。借助先进的互动技术,虚拟教室、虚拟实验室和虚拟模拟正在增强教育传递并创造新的学习途径。
  • 虚拟活动和会议:虚拟活动和会议越来越受到在元宇宙中举办虚拟聚会的许多组织的兴趣。这些活动服务于世界各地的观众,提供在实体活动中无法实现的体验、交流机会和互动环节。
  • 数位商务和虚拟商品:当企业寻求将新的虚拟订单收益,这为不断增长的社区提供了选择。虚拟世界物品销售、NFT 和相关服务正成为元宇宙经济不可或缺的一部分,不断突破业务发展的界限。
  • 娱乐和媒体体验:元宇宙中的娱乐和媒体体验在大型音乐会、游戏活动、媒体製作等中越来越受欢迎。将流行媒体与互动内容结合可以增加内容消费,并为内容和视讯游戏开发创造新的潜在收益来源。

虚拟房地产、元宇宙教育、活动主办、电子商务和娱乐等领域的发展正在带来新的成长潜力。这是元宇宙的未来,它承诺提供新的互动、投资和创造方式。

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元宇宙互动体验市场驱动力与挑战

各种驱动因素​​和挑战——技术、监管、经济——正在影响元宇宙互动体验。特别是在元宇宙发展的背景下,需要了解这些因素,因为解决多重挑战会增加克服限制的可能性。

推动元宇宙互动体验市场的因素包括:

  • 技术进步:元宇宙的发展驱动力很多,其中技术发挥关键作用。 VR 和 AR 的发展以及人工智慧和区块链技术的进步正在推动用户体验和活动。软体相关硬体和基础设施的进步正在改变不断增长的元宇宙中虚拟存在和虚拟的性质。
  • 增加投资:对元宇宙技术和基础设施的投资正在增加,这有助于创造力和更好的技术。透过各大科技公司、Start-Ups和创业投资对元宇宙计划的投资,内容改进将在虚拟环境、数位资产和互动体验方面投入大量资金。
  • 使用者采用和参与:随着人们对虚拟世界和互动的兴趣日益浓厚,使用者采用和参与是关键驱动因素。随着越来越多的用户加入元宇宙,对更加多样化和高品质虚拟体验的需求将会成长,从而推动对元宇宙中更复杂和多样化产品的需求。
  • 监管和合规因素:随着政府和负责任的组织正在寻求解决资料隐私、数位产权和虚拟资产监管方面的担忧,整体监管和合规因素将影响元宇宙。遵守新兴的要求对于保护元宇宙中的使用者及其业务至关重要。
  • 经济机会:元宇宙中存在经济机会,包括虚拟交易和数位资产交易,从而带来扩张和投资。虚拟经济和替代经营模式的发展正在产生新的资金来源并激发多个行业的创造力。

元宇宙互动体验市场面临的挑战是:

  • 资料安全问题:由于资料资讯和虚拟房地产需要确保安全,因此资料安全问题非常严重。需要采取有效和主动的网路安全措施来防止信任丧失并确保积极的元宇宙体验。
  • 互通性问题:当使用者和企业浏览不同的元宇宙时,就会出现互通性问题。所有虚拟环境的整合和标准化对于改善使用者体验和促进不同平台之间的互动至关重要。
  • 可扩展性和基础设施:可扩展性和基础设施挑战与元宇宙服务和资源的容量有关。确保虚拟环境能够支援不断增长的流量和资料是推动技术和基础设施发展的持续需求。

元宇宙互动的演变预计将透过技术、增加投资、用户采用、监管和政策以及经济因素等推动因素取得进展。这种情况带来了资料安全、与其他系统互动的便利性以及进一步发展该行业所需的可扩展性等问题。解决这些驱动因素和障碍对于实现元宇宙的收益和创造健康的环境至关重要。

目录

第一章执行摘要

2. 全球元宇宙互动体验市场:市场动态

  • 简介、背景和分类
  • 供应链
  • 产业驱动力与挑战

第三章 2019年至2031年市场趋势及预测分析

  • 宏观经济趋势(2019-2024)及预测(2025-2031)
  • 全球元宇宙互动体验市场趋势(2019-2024)及预测(2025-2031)
  • 按类型
    • AR/VR
    • 全像摄影
    • 其他的
  • 按应用
    • 游戏
    • 社交联繫
    • 购物
    • 其他的

第四章2019年至2031年区域市场趋势与预测分析

  • 按地区划分:全球元宇宙互动体验市场
  • 北美元元宇宙互动体验市场
  • 欧洲元宇宙互动体验市场
  • 亚太元元宇宙互动体验市场
  • 世界其他地区的元宇宙互动体验市场

第五章 竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第六章 成长机会与策略分析

  • 成长机会分析
    • 按类型
    • 按应用
    • 按地区
  • 全球元宇宙互动体验市场新兴趋势
  • 战略分析
    • 新产品开发
    • 全球元宇宙互动体验市场容量不断扩大
    • 全球元宇宙互动体验市场的併购与合资企业
    • 认证和许可

第七章主要企业简介

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance
简介目录

The future of the global metaverse interactive experience market looks promising with opportunities in the game, social contact, and shopping markets. The global metaverse interactive experience market is expected to reach an estimated $0.6 billion by 2031 with a CAGR of 33.6% from 2025 to 2031. The major drivers for this market are the rapid development of digital technology and increasing interest in immersive and interconnected virtual worlds.

  • Lucintel forecasts that, within the type category, the holography segment is expected to witness higher growth over the forecast period as it is more affordable and easily accessible.
  • Within the application category, the social contact segment will remain the largest segment due to the rising number of immersive social events like virtual concerts, conferences, and parties.
  • In terms of regions, North America is expected to witness the highest growth over the forecast period due to significantly growing gaming and entertainment industries and increasing adoption of AR and VR hardware in the region.

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Emerging Trends in the Metaverse Interactive Experience Market

Emerging trends in metaverse interactive experiences are expected to redefine the future of virtual worlds given current and future technological progress coupled with adaptive audience attitudes. These trends are increasing levels of interaction, imagination, and fairness in virtual environments, making way for social, economic, and artistic practices.

  • AI-Powered Personalization Enhancements: With their support, the user experience in the metaverse is becoming more personal. One facet of a virtual economy includes driving interactivity through customized avatars, spaces, and other targeted suggestions that match users' interests and desires, deepening user engagement.
  • Interoperable Virtual Worlds: The world is changing. These efforts help users move their assets, identify information, and choose their avatars wherever they wish within the metaverse, without the need to create new user profiles on each platform.
  • Blockchain and Digital Assets: Blockchain architecture is adding significant value to the metaverse as it allows for secure ownership and trading of digital assets. The metaverse is enabled by virtual currencies and NFTs, which form commercial boundaries within the digital realm, bringing people together to engage in trade with assets proportionate to the overall economy.
  • Enhanced Social Interactions: Improved social interactivity in the metaverse results from enhanced VR/AR technology and AI. With the presence of virtual reality avatars and spaces, spatial sound, and integrated environments where people can interact socially, communication and collaborative work improve, reducing the reliance on physical interactions and highlighting the need for virtual meetings.
  • Extended Reality (XR) Integration: This adds to the experience of the metaverse by embracing the technologies of virtual reality, augmented reality, and mixed reality, known as XR integration. XR settings provide various methods to virtualize content, such as games or shops in 3D space, while graphical augmentation enhances usage across multiple spaces within the metaverse.

Therefore, trends in metaverse interactive experiences, including the ability to personalize experiences through artificial intelligence, decentralized virtual spaces, incorporation of blockchain, enhanced social connectivity, and the integration of XR, are changing how users experience virtual worlds. These trends are innovative and extend the boundaries of social, economic, and creative activities in the metaverse.

Recent Developments in the Metaverse Interactive Experience Market

In the same line of thought, recent developments in the metaverse interactive experience signify that there have been increased efforts and rapid changes in technology in the field. Some of the main developments include the creation of new systems that operate in VR/AR, improving virtual environment connectivity and communication, and embedding AI and blockchain into business models. In turn, these systems are making immersion deeper, going beyond virtual existence, and opening up new commerce and interaction opportunities.

  • Immersive VR Environments: The creation of immersive virtual reality environments is bringing innovations and improvements as computers and other devices have the power to produce extremely attractive and compelling virtual spaces. Thanks to recent advances in graphics, haptics, and spatial audio, customers are becoming more active and involved in virtual media, making virtual reality experiences more entertaining and realistic.
  • Advanced AI Integration: For these reasons, the advanced integration of AI is enhancing the experience in the metaverse and its continuous progress. Virtual chatbots, virtual influencers, VR agents, and other content personalization tools powered by AI are reshaping engagement in virtual experiences toward captivating interactions.
  • Blockchain for Digital Ownership: Blockchain technology is gaining popularity within the metaverse for ownership of virtual worlds, as well as for conducting business within them. Digital assets are becoming easier to exchange and transact due to NFTs and virtual currencies, whereby users can confidently trade and exchange virtual items and land.
  • Cross-Platform Interoperability: Cross-platform interoperability enhances the experience people have in the metaverse by enabling smooth transitions from one virtual space to another. The combination of these two approaches in the metaverse is making it easier, faster, and more enjoyable for users as standardization and integration move in the same direction.
  • Expansion of Virtual Economies: As the concepts of digital marketplaces and virtual commerce gain traction, the expansion of virtual economies also represents meaningful growth. The development of the metaverse enables businesses and creators to explore new revenue avenues via virtual goods, services, and experiences, contributing to the economy of the metaverse and creating new opportunities for creativity and business.

The interactive experience in the metaverse, including but not limited to mass adoption, advanced AI systems, the use of blockchain technology to ensure digital ownership, multi-platform communication, and the expansion of virtual economies, has a significant influence on the future of virtual experiences and interactions. Such progress is promoting growth, creating new ideas, and improving metaverse experiences as a whole.

Strategic Growth Opportunities for Metaverse Interactive Experience Market

In particular, strategic growth opportunities related to the rise of the metaverse interactive experience as institutions and individuals seek new uses and business models in virtual space. Such opportunities are driven by technological progress and the evolving needs of users, which implies that expansion can be realized in different industries.

  • Virtual Real Estate Development: Virtual real estate development is a growing area as more people become interested in purchasing and building virtual land and real estate in the metaverse. This includes creating virtual real estate, establishing virtual real estate marketplaces, and providing virtual experiences that offer businesses and consumers new investment opportunities and innovative ideas.
  • Metaverse-Based Education: The trend of metaverse-based education continues to grow as learners use virtual reality headsets in educational institutions and training providers. With the help of advanced interactive technologies, virtual classrooms, virtual labs, and virtual simulations are enhancing the provision of education and creating new avenues for learning.
  • Virtual Events and Conferences: Virtual events and conferences are increasingly capturing the interest of many organizations that are hosting virtual gatherings in the metaverse. These events provide experiences, networking opportunities, and interactive sessions that were not possible with physical events and serve a worldwide audience.
  • Digital Commerce and Virtual Goods: This presents the community with options for growth as businesses look to generate revenue from new virtual orders. Selling items in the virtual world, NFTs, and associated services are becoming integral parts of the metaverse economy, pushing the envelope of business development.
  • Entertainment and Media Experiences: Entertainment and media experiences in the metaverse are gaining traction with massive concerts, gaming events, and media productions. The use of popular media combined with interactive content is increasing content consumption and creating additional potential revenue streams for content and video game development.

Development in areas such as virtual real estate, education in the metaverse, organization of events, e-commerce, and entertainment is providing new possibilities for growth. This is where the future of the metaverse lies, promising new ways to interact, invest, and create.

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Metaverse Interactive Experience Market Driver and Challenges

Various drivers and challenges, including technology, regulation, and economy, affect the metaverse interactive experience. These factors should be understood, especially in the context of the development of the metaverse, because addressing multiple issues increases the chances of overcoming limitations.

The factors responsible for driving the metaverse interactive experience market include:

  • Technological Advancements: The metaverse has many drivers of development, among which technology plays a significant role. The development of VR and AR, along with advancements in AI and blockchain technology, is facilitating user experience and user activities. Advances in hardware and infrastructure related to software are changing the way virtual existence and virtualization occur in the metaverse's growing space.
  • Increased Investment: There is an increase in investment toward metaverse technology and infrastructure, contributing to creativity and better technology. Content improvement significantly invests in virtual environments, digital assets, and interactive experiences through investments made by large tech companies, start-ups, and venture capital in metaverse projects.
  • User Adoption and Engagement: User adoption and engagement are critical drivers, with increasing interest in virtual worlds and interactions. As more users participate in the metaverse, the demand for greater variety and quality of virtual experiences rises, which in turn increases the need for advancement and diversification of offerings in the metaverse.
  • Regulatory and Compliance Factors: Overall regulatory and compliance factors influence the metaverse, as concerns arise that governments and responsible organizations are trying to address regarding data privacy, digital property rights, and virtual assets regulation. Adhering to new and emerging requirements is essential for protecting users and their operations in the metaverse.
  • Economic Opportunities: Economic opportunities exist in the metaverse, including virtual trade and the trading of digital assets, leading to expansion and investment. The development of virtual economies and alternative business models is generating new sources of funding, thus encouraging creativity in multiple industries.

Challenges in the metaverse interactive experience market are:

  • Data Security Concerns: Data security concerns are significant due to the necessity of securing user information and virtual real estate. There is a need for effective and proactive cybersecurity measures to prevent loss of trust and ensure a positive metaverse experience.
  • Interoperability Issues: Interoperability issues arise when users and businesses navigate different metaverses. Integration and standardization of all virtual environments are critical for enhancing user experience and facilitating exchanges across various platforms.
  • Scalability and Infrastructure: Scalability and infrastructure challenges concern the capacity of metaverse services and resources. Ensuring that virtual environments can support increasing traffic and data is a continuous need that drives the evolution of technology and infrastructure.

The evolution of metaverse interactions is expected to progress through enabling factors such as technology, increased investments, user uptake, policies and regulations, and economic factors. This landscape presents issues related to data security, the ease of interaction with other systems, and the scalability required for further sector development. Addressing these driving forces and obstacles will be essential for monetizing the metaverse and fostering a healthy environment.

List of Metaverse Interactive Experience Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. Through these strategies metaverse interactive experience companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the metaverse interactive experience companies profiled in this report include-

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Metaverse Interactive Experience by Segment

The study includes a forecast for the global metaverse interactive experience market by type, application, and region.

Metaverse Interactive Experience Market by Type [Analysis by Value from 2019 to 2031]:

  • AR/VR
  • Holography
  • Others

Metaverse Interactive Experience Market by Application [Analysis by Value from 2019 to 2031]:

  • Game
  • Social Contact
  • Shopping
  • Others

Metaverse Interactive Experience Market by Region [Analysis by Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Metaverse Interactive Experience Market

Breakthroughs in metaverse interactive experiences are possibly the major force of the century for technological advancements and precise applications in different markets worldwide. In this context, significant developments include improvements in VR and AR technologies, the rise of various virtual worlds, and enhancements in AI for better interaction. As different countries strive to maximize the benefits of the metaverse, technological advances are transforming how users engage with these virtual spaces, creating new and extraordinary ways to interact and develop within them.

  • United States: The United States is regarded as the leader in metaverse development, with its tech giants investing heavily in VR and AR technologies. Innovators like Meta (formerly Facebook) and Microsoft remain dominant, introducing market-leading virtual reality and enterprise systems that foster interaction and collaboration. The emergence of large-scale virtual worlds, facilitated by Web 2.0, supports both social and economic activities. Additionally, there is an increased focus on using AI to enrich user interactions within virtual reality settings.
  • China: China's metaverse capabilities are growing rapidly, primarily driven by gaming and social interaction. Companies such as Tencent and Alibaba are investing significantly in VR/AR technologies and digital assets. Recent developments include creating high-fidelity virtual environments for entertainment and e-commerce, along with integrating metaverse components into existing digital applications. Furthermore, the Chinese government is promoting a virtual economy, encouraging the development of virtual assets and real estate.
  • Germany: Germany is progressing in the metaverse by focusing on industrial and educational applications. VR/AR practices for training, surveying, and prototyping are increasingly integrated within corporations and educational institutions. Recent years have seen fruitful partnerships between industry and education, with companies sponsoring the creation of virtual spaces for research and professional development. German regions are emphasizing data protection and privacy, balancing compliance with the development of immersive digital experiences.
  • India: India is quickly embracing the metaverse, aiming to create accessible and affordable virtual experiences. Many startups and tech companies are providing cost-effective VR/AR solutions to broader populations, including schools and small businesses. Recent developments include building virtual classrooms and interactive learning experiences, with social VR targeting a dynamic market focused on expanding internet connectivity.
  • Japan: Japan's metaverse development is heavily influenced by its strong gaming and anime culture. Major gaming companies such as Sony and Nintendo have invested significantly in AR and VR to enhance gaming experiences. Recent innovations include creating virtual environments based on popular fictional works, and blending games with other media. Japan's unique cultural backdrop has fostered distinctive digital entertainment experiences, reflecting the strong consumer interest in immersive and culturally resonant content.

Features of the Global Metaverse Interactive Experience Market

Market Size Estimates: Metaverse interactive experience market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.

Segmentation Analysis: Metaverse interactive experience market size by type, application, and region in terms of value ($B).

Regional Analysis: Metaverse interactive experience market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the metaverse interactive experience market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the metaverse interactive experience market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

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This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the metaverse interactive experience market by type (AR/VR, holography, and others), application (game, social contact, shopping, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Metaverse Interactive Experience Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2019 to 2031

  • 3.1. Macroeconomic Trends (2019-2024) and Forecast (2025-2031)
  • 3.2. Global Metaverse Interactive Experience Market Trends (2019-2024) and Forecast (2025-2031)
  • 3.3: Global Metaverse Interactive Experience Market by Type
    • 3.3.1: AR/VR
    • 3.3.2: Holography
    • 3.3.3: Others
  • 3.4: Global Metaverse Interactive Experience Market by Application
    • 3.4.1: Game
    • 3.4.2: Social Contact
    • 3.4.3: Shopping
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2019 to 2031

  • 4.1: Global Metaverse Interactive Experience Market by Region
  • 4.2: North American Metaverse Interactive Experience Market
    • 4.2.1: North American Market by Type: AR/VR, Holography, and Others
    • 4.2.2: North American Market by Application: Game, Social Contact, Shopping, and Others
  • 4.3: European Metaverse Interactive Experience Market
    • 4.3.1: European Market by Type: AR/VR, Holography, and Others
    • 4.3.2: European Market by Application: Game, Social Contact, Shopping, and Others
  • 4.4: APAC Metaverse Interactive Experience Market
    • 4.4.1: APAC Market by Type: AR/VR, Holography, and Others
    • 4.4.2: APAC Market by Application: Game, Social Contact, Shopping, and Others
  • 4.5: ROW Metaverse Interactive Experience Market
    • 4.5.1: ROW Market by Type: AR/VR, Holography, and Others
    • 4.5.2: ROW Market by Application: Game, Social Contact, Shopping, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Metaverse Interactive Experience Market by Type
    • 6.1.2: Growth Opportunities for the Global Metaverse Interactive Experience Market by Application
    • 6.1.3: Growth Opportunities for the Global Metaverse Interactive Experience Market by Region
  • 6.2: Emerging Trends in the Global Metaverse Interactive Experience Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Metaverse Interactive Experience Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Metaverse Interactive Experience Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Facebook
  • 7.2: Microsoft
  • 7.3: Apple
  • 7.4: GoerTek
  • 7.5: ByteDance