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市场调查报告书
商品编码
1859325

动画电影和电视市场报告:趋势、预测和竞争分析(至2031年)

Anime Movie and TV Show Market Report: Trends, Forecast and Competitive Analysis to 2031

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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全球动画电影和电视节目市场前景光明,电视频道、戏院、OTT平台和动画网站等市场都蕴藏着巨大的发展机会。预计2025年至2031年,全球动画电影和电视节目市场将以11.7%的复合年增长率成长。推动该市场发展的关键因素包括动画内容的日益普及、串流平台订阅用户数量的增长以及对动画配音版本需求的不断攀升。

  • Lucintel预测,在预测期内,电视节目将是所有内容类型中成长最快的。
  • 按平台划分,预计OTT平台将实现最高成长。
  • 从区域来看,预计亚太地区在预测期内将达到最高成长。

动画电影和电视节目市场的新趋势

受製作技术的进步和创新推动,全球动画电影和电视市场正经历蓬勃发展。一些关键趋势正在涌现,它们将塑造未来动画的製作、发行和消费方式,对创作者和粉丝产生深远影响。

  • 全球串流媒体主导:串流平台正迅速成为全球观众观看动画的主要管道,它们拥有庞大的动漫库并同步播出最新剧集。这种全球覆盖范围扩大了动漫的粉丝群体,使动画比以往任何时候都更容易接触到,并打破了地理限制。
  • 国际合作製作增加:日本工作室与国际合作伙伴之间日益密切的合作将使动画更具更广泛的吸引力和多元化的创造性影响,并有可能产生能够引起更广泛全球观众共鸣的故事和风格。
  • 整合 VR/AR 体验:一些动画作品及相关内容已开始探索虚拟实境和扩增实境,以提供更具沉浸感的粉丝体验,例如虚拟动画世界以及商品和活动的 AR 扩展。
  • 强调多元的叙事方式:动画正日益探索更广泛的主题、类型和套路,迎合更多元化的观众,并以更细緻入微的方式探讨社会议题。
  • 扩大动画创作者经济:各种平台和工具正在涌现,使动画创作者和艺术家能够透过群众集资、商品销售和独家内容直接与粉丝互动,从而建立更紧密的联繫并开闢新的收入来源。

整体而言,这些新兴趋势——全球串流媒体的主导地位、国际联合製作、VR/AR 融合、多元化的叙事方式和创作者经济——正在重塑动画电影和电视节目市场,使其更俱全球影响力、更具创新多样性、更注重身临其境型体验,并能与粉丝直接互动。

动画电影和电视节目市场的最新趋势

近年来,受技术进步和观众期望不断变化的影响,动画电影和电视市场发生了显着变化。这些重大发展正在影响着世界各地动画的呈现和观看方式。

  • 同步播出的兴起:在日本播出新动画后立即进行串流媒体播放,大大减少了盗版,并让国际粉丝能够即时收看动画,从而创建了一个全球社区。
  • 电影上映成为全球盛事:动画电影越来越享受国际院线发行,通常伴随着广泛的行销活动,而大片已成为全球文化盛事。
  • 动画在社群媒体上的成长:TikTok、Twitter 和 YouTube 等平台在推广动画方面发挥关键作用,短片、粉丝内容和官方宣传活动触达了更广泛的受众,并推动了用户参与。
  • 串流平台正在加大对原创动画的投资:主要的串流媒体服务不仅购买现有动画的版权,而且还投资和製作自己的原创动画系列。
  • 扩展商品和体验:更重视动画相关商品、实况活动和主题体验,这拓展了粉丝们除了观看之外与他们喜爱的系列和作品互动的方式。

这些关键发展——同步播出、全球院线发行、社交媒体推广、串流平台原创内容以及商品和体验的扩展——正在影响动画电影和动画节目市场,使其更容易在全球范围内获得,创造共用的观看体验,并使收入来源和粉丝参与度多样化。

目录

第一章执行摘要

第二章 市场概览

  • 背景和分类
  • 供应链

第三章:市场趋势与预测分析

  • 产业驱动因素与挑战
  • PESTLE分析
  • 专利分析
  • 法规环境

第四章 全球动画电影和电视节目市场(按类型划分)

  • 概述
  • 吸引力分析:按类型
  • 电视节目:趋势与预测(2019-2031)
  • 动作与冒险:趋势与预测(2019-2031)
  • 电影:趋势与预测(2019-2031)

第五章 全球动画电影和电视市场(按类型划分)

  • 概述
  • 吸引力分析:按类型划分
  • 科幻与奇幻:趋势与预测(2019-2031)
  • 体育:趋势与预测(2019-2031)
  • 爱情电视剧:趋势与预测(2019-2031)
  • 其他:趋势与预测(2019-2031 年)

第六章 全球动画电影和电视市场(按受众划分)

  • 概述
  • 吸引力分析:观众评价
  • 婴幼儿:趋势与预测(2019-2031 年)
  • 青少年:趋势与预测(2019-2031)
  • 成人:趋势与预测(2019-2031 年)

第七章 全球动画电影和电视节目市场(按平台划分)

  • 概述
  • 吸引力分析:按平台划分
  • 电视频道:趋势与预测(2019-2031)
  • 戏剧:趋势与预测(2019-2031)
  • OTT平台:趋势与预测(2019-2031)
  • 动画网站:趋势与预测(2019-2031)
  • 其他:趋势与预测(2019-2031 年)

第八章 区域分析

  • 概述
  • 全球动画电影和电视市场(按地区划分)

第九章 北美动画电影和电视节目市场

  • 概述
  • 北美动画电影和电视节目市场(按类型划分)
  • 北美动画电影和电视节目市场(按平台划分)
  • 美国动画电影和电视节目市场
  • 墨西哥动画电影和电视市场
  • 加拿大动画电影和电视市场

第十章:欧洲动画电影与电视节目市场

  • 概述
  • 欧洲动画电影和电视节目市场按类型划分
  • 欧洲动画电影和电视市场(按平台划分)
  • 德国动画电影和电视节目市场
  • 法国动画电影和电视节目市场
  • 西班牙动画电影和电视节目市场
  • 义大利动画电影和电视节目市场
  • 英国动画电影与电视市场

第十一章:亚太地区动画电影和电视节目市场

  • 概述
  • 亚太地区动画电影和电视节目市场(按类型划分)
  • 亚太地区动画电影和电视节目市场(按平台划分)
  • 日本动画电影和电视节目市场
  • 印度动画电影和电视节目市场
  • 中国的动画电影和电视节目市场
  • 韩国动画电影和电视节目市场
  • 印尼动画电影和电视节目市场

第十二章 世界其他地区(ROW)动画电影和电视节目市场

  • 概述
  • ROW动画电影和电视节目市场(按类型划分)
  • ROW动画电影和电视节目市场(按平台划分)
  • 中东动画电影和电视节目市场
  • 南美洲动画电影和电视市场
  • 非洲动画电影和电视市场

第十三章 竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析
    • 竞争对手之间的竞争
    • 买方议价能力
    • 供应商的议价能力
    • 替代品的威胁
    • 新进入者的威胁
  • 市占率分析

第十四章:机会与策略分析

  • 价值链分析
  • 成长机会分析
    • 按类型分類的成长机会
    • 成长机会:按类型划分
    • 成长机会:依受众划分
    • 平台带来的成长机会
  • 全球动画电影和电视节目市场的新趋势
  • 战略分析
    • 新产品开发
    • 认证和许可
    • 企业合併、协议、合作关係和合资企业

第十五章 价值链中主要企业的概况

  • 竞争分析
  • Pierrot
  • Production IG
  • Studio Ghibli
  • Sunrise
  • Toei Animation
  • Bones
  • Kyoto Animation
  • MADHOUSE
  • Crunchyroll
  • Progressive Animation Works

第十六章附录

  • 图表清单
  • 表格列表
  • 分析方法
  • 免责声明
  • 版权
  • 简称和技术单位
  • 关于 Lucintel
  • 询问

The future of the global anime movie and tv show market looks promising with opportunities in the TV channel, theatre, OTT platform, and anime website markets. The global anime movie and tv show market is expected to grow with a CAGR of 11.7% from 2025 to 2031. The major drivers for this market are the increasing popularity of anime content, the rising subscriptions to streaming platforms, and the growing demand for dubbed anime versions.

  • Lucintel forecasts that, within the type category, TV show is expected to witness the highest growth over the forecast period.
  • Within the platform category, OTT platform is expected to witness the highest growth.
  • In terms of region, APAC is expected to witness the highest growth over the forecast period.

Emerging Trends in the Anime Movie and TV Show Market

The anime movie and TV show market is experiencing a global boom, marked by increasing accessibility and production innovation. Several key trends are emerging that are shaping the future of how anime is created, distributed, and consumed worldwide, impacting both creators and fans.

  • Global Streaming Dominance: Streaming platforms are becoming the primary mode of anime consumption worldwide, offering vast libraries and simulcasting new episodes. This global reach is expanding the fanbase and making anime more accessible than ever before, breaking down geographical barriers.
  • Increased International Co-productions: More collaborations between Japanese studios and international partners are occurring, leading to anime with broader appeal and diverse creative influences. This can result in stories and styles that resonate with a wider global audience.
  • Integration of VR/AR Experiences: Some anime productions and related content are beginning to explore virtual and augmented reality to offer more immersive fan experiences, such as virtual anime worlds or AR enhancements for merchandise and events.
  • Focus on Diverse Storytelling: There's a growing trend towards anime exploring a wider range of themes, genres, and representation, catering to more diverse audience segments and addressing social issues with greater nuance.
  • Expansion of the Creator Economy in Anime: Platforms and tools are emerging that allow anime creators and artists to directly engage with fans through crowdfunding, merchandise sales, and exclusive content, fostering a stronger connection and new revenue streams.

These emerging trends-global streaming dominance, international co-productions, VR/AR integration, diverse storytelling, and the creator economy-are collectively reshaping the anime movie and TV show market towards greater global reach, creative diversity, immersive experiences, and direct fan engagement.

Recent Developments in the Anime Movie and TV Show Market

Recent years have brought significant shifts in the anime movie and TV show market, driven by technological advancements and evolving audience expectations. These key developments are influencing how anime is made available and experienced globally.

  • Rise of Simulcasting: The practice of streaming new anime episodes shortly after their broadcast in Japan has dramatically reduced piracy and allowed international fans to engage with series in real-time, fostering a global community.
  • Theatrical Releases as Global Events: Anime movies are increasingly seeing wider international theatrical releases, often with significant marketing efforts, turning major films into global cultural events.
  • Growth of Anime on Social Media: Platforms like TikTok, Twitter, and YouTube are playing a crucial role in promoting anime, with short clips, fan content, and official promotions reaching wider audiences and driving engagement.
  • Increased Investment in Original Anime by Streaming Platforms: Major streaming services are not just licensing existing anime but also funding and producing their own original anime series, leading to a greater variety of content and new creative opportunities.
  • Merchandise and Experiential Expansion: The market is seeing a greater emphasis on anime-related merchandise, live events, and themed experiences, expanding the ways fans can engage with their favorite series and films beyond just watching.

These key developments-the rise of simulcasting, global theatrical releases, social media promotion, streaming platform originals, and merchandise/experiential expansion-are impacting the anime movie and TV show market by making it more globally accessible, creating shared viewing experiences, and diversifying revenue streams and fan engagement.

Strategic Growth Opportunities in the Anime Movie and TV Show Market

The anime movie and TV show market is ripe with opportunities for strategic growth by leveraging its unique storytelling and visual style across different applications beyond traditional entertainment. Focusing on these areas can unlock new audiences and revenue streams.

  • Educational Content: Utilizing anime's engaging visual style for educational content, such as explaining scientific concepts or historical events, can make learning more appealing, particularly to younger audiences.
  • Gaming Adaptations: Adapting popular anime series and movies into video games, and vice versa, offers a significant opportunity to leverage existing fanbases and create immersive cross-media experiences.
  • Merchandise and Collectibles: Expanding the range and availability of high-quality merchandise, figures, apparel, and collectibles related to anime properties can tap into the strong fan desire for tangible items.
  • Themed Experiences and Tourism: Creating anime-themed cafes, parks, and tours can attract fans and boost tourism in regions associated with popular anime or studios.
  • Virtual Influencers and Content Creation: Developing virtual anime-style influencers and content creators can tap into the growing VTuber trend and engage audiences in new and innovative ways.

These strategic growth opportunities across education, gaming adaptations, merchandise, themed experiences/tourism, and virtual influencers highlight the potential for the anime movie and TV show market to expand its influence and commercial success beyond traditional viewing by integrating into various aspects of entertainment and culture.

Anime Movie and TV Show Market Driver and Challenges

The anime movie and TV show market trajectory is shaped by various technological, economic, and cultural factors that act as both engines of expansion and potential limitations. Understanding these drivers and challenges is crucial for navigating this vibrant industry.

The factors responsible for driving the anime movie and TV show market include:

1. Global Popularity and Cultural Influence: Anime's unique storytelling, diverse genres, and distinctive visual style have garnered a massive global fanbase, driving international demand and market growth.

2. Accessibility Through Streaming Platforms: The widespread availability of anime on global streaming services has made it easily accessible to audiences worldwide, significantly expanding its reach.

3. Strong Intellectual Property: Many anime franchises possess valuable intellectual property that can be leveraged across various media, including movies, games, and merchandise, fueling market expansion.

4. Technological Advancements in Production: Digital tools and techniques are enhancing the efficiency and creative possibilities in anime production, allowing for higher quality and a greater volume of output.

5. Growing Acceptance of Animation as Entertainment for All Ages: Anime is increasingly recognized as a legitimate and engaging form of entertainment for a broad demographic, not just children or niche audiences.

Challenges in the anime movie and TV show market are:

1. Piracy and Unofficial Distribution: Despite the rise of legal streaming, piracy remains a significant challenge, impacting revenue and the ability of creators to profit from their work.

2. Production Costs and Labor Issues: The demanding production schedules and often challenging working conditions in the anime industry can lead to high costs and concerns about labor practices.

3. Maintaining Creative Quality and Originality: With increasing demand, there's a challenge to maintain the creative quality and originality that defines anime while producing a large volume of content.

The anime movie and TV show market is driven by its global popularity, accessibility via streaming, strong IP, production advancements, and broad audience appeal. However, it faces challenges related to piracy, production costs/labor, and maintaining creative quality. Addressing these challenges will be vital for the continued health and growth of the industry.

List of Anime Movie and TV Show Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies anime movie and tv show companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the anime movie and tv show companies profiled in this report include-

  • Pierrot
  • Production I.G
  • Studio Ghibli
  • Sunrise
  • Toei Animation
  • Bones
  • Kyoto Animation
  • MADHOUSE
  • Crunchyroll
  • Progressive Animation Works

Anime Movie and TV Show Market by Segment

The study includes a forecast for the global anime movie and tv show market by type, genre, audience, platform, and region.

Anime Movie and TV Show Market by Type [Value from 2019 to 2031]:

  • TV Shows
  • Action & Adventure
  • Movies

Anime Movie and TV Show Market by Genre [Value from 2019 to 2031]:

  • Sci-Fi & Fantasy
  • Sports
  • Romance & Drama
  • Others

Anime Movie and TV Show Market by Region [Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Anime Movie and TV Show Market

The anime movie and TV show market is experiencing significant expansion beyond its Japanese origins, with increasing accessibility through streaming platforms and growing international co-productions. Recent developments highlight a surge in demand across the United States, China, Germany, India, and Japan, each with its unique consumption patterns and market dynamics. This growth is fueled by diverse content offerings and evolving distribution methods.

  • United States: The US market shows a strong and growing appetite for anime, driven by streaming services like Crunchyroll and Netflix investing heavily in licensing and producing anime content. Recent developments include theatrical releases of popular anime films gaining wider traction and the increasing mainstream acceptance of anime culture.
  • China: China represents a massive and rapidly evolving market for anime, with both licensed Japanese anime and a burgeoning domestic animation industry. Recent developments include stricter content regulations, the popularity of online streaming platforms, and increasing collaborations between Chinese and Japanese animation studios.
  • Germany: In Germany, anime has a well-established fanbase, with recent developments indicating a growth in streaming consumption and theatrical releases of popular titles. There's also a noticeable increase in the availability of dubbed anime and a growing interest in merchandise and related cultural events.
  • India: India is an emerging market for anime, with increasing awareness and viewership, particularly among younger audiences, driven by streaming platforms. Recent developments include the growing availability of dubbed anime in local languages and the gradual expansion of anime-related merchandise.
  • Japan: As the birthplace of anime, Japan's market remains robust, with a constant stream of new TV series and movies. Recent developments include the continued dominance of broadcast and streaming, the importance of theatrical releases for major franchises, and a strong domestic demand for Blu-ray/DVD sales and merchandise.

Features of the Global Anime Movie and TV Show Market

  • Market Size Estimates: Anime movie and tv show market size estimation in terms of value ($B).
  • Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.
  • Segmentation Analysis: Anime movie and tv show market size by various segments, such as by type, genre, audience, platform, and region in terms of value ($B).
  • Regional Analysis: Anime movie and tv show market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
  • Growth Opportunities: Analysis of growth opportunities in different types, genres, audiences, platforms, and regions for the anime movie and tv show market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape of the anime movie and tv show market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the anime movie and tv show market by type (TV shows, action & adventure, and movies), genre (Sci-Fi & fantasy, sports, romance & drama, and others), audience (children & kids, teenagers, and adults), platform (TV channels, theatre, OTT platforms, anime websites, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Market Overview

  • 2.1 Background and Classifications
  • 2.2 Supply Chain

3. Market Trends & Forecast Analysis

  • 3.2 Industry Drivers and Challenges
  • 3.3 PESTLE Analysis
  • 3.4 Patent Analysis
  • 3.5 Regulatory Environment

4. Global Anime Movie and TV Show Market by Type

  • 4.1 Overview
  • 4.2 Attractiveness Analysis by Type
  • 4.3 TV Shows: Trends and Forecast (2019-2031)
  • 4.4 Action & Adventure: Trends and Forecast (2019-2031)
  • 4.5 Movies: Trends and Forecast (2019-2031)

5. Global Anime Movie and TV Show Market by Genre

  • 5.1 Overview
  • 5.2 Attractiveness Analysis by Genre
  • 5.3 Sci-Fi & Fantasy: Trends and Forecast (2019-2031)
  • 5.4 Sports: Trends and Forecast (2019-2031)
  • 5.5 Romance & Drama: Trends and Forecast (2019-2031)
  • 5.6 Others: Trends and Forecast (2019-2031)

6. Global Anime Movie and TV Show Market by Audience

  • 6.1 Overview
  • 6.2 Attractiveness Analysis by Audience
  • 6.3 Children & Kids: Trends and Forecast (2019-2031)
  • 6.4 Teenagers: Trends and Forecast (2019-2031)
  • 6.5 Adults: Trends and Forecast (2019-2031)

7. Global Anime Movie and TV Show Market by Platform

  • 7.1 Overview
  • 7.2 Attractiveness Analysis by Platform
  • 7.3 TV Channels: Trends and Forecast (2019-2031)
  • 7.4 Theatre: Trends and Forecast (2019-2031)
  • 7.5 OTT Platforms: Trends and Forecast (2019-2031)
  • 7.6 Anime Websites: Trends and Forecast (2019-2031)
  • 7.7 Others: Trends and Forecast (2019-2031)

8. Regional Analysis

  • 8.1 Overview
  • 8.2 Global Anime Movie and TV Show Market by Region

9. North American Anime Movie and TV Show Market

  • 9.1 Overview
  • 9.2 North American Anime Movie and TV Show Market by Type
  • 9.3 North American Anime Movie and TV Show Market by Platform
  • 9.4 United States Anime Movie and TV Show Market
  • 9.5 Mexican Anime Movie and TV Show Market
  • 9.6 Canadian Anime Movie and TV Show Market

10. European Anime Movie and TV Show Market

  • 10.1 Overview
  • 10.2 European Anime Movie and TV Show Market by Type
  • 10.3 European Anime Movie and TV Show Market by Platform
  • 10.4 German Anime Movie and TV Show Market
  • 10.5 French Anime Movie and TV Show Market
  • 10.6 Spanish Anime Movie and TV Show Market
  • 10.7 Italian Anime Movie and TV Show Market
  • 10.8 United Kingdom Anime Movie and TV Show Market

11. APAC Anime Movie and TV Show Market

  • 11.1 Overview
  • 11.2 APAC Anime Movie and TV Show Market by Type
  • 11.3 APAC Anime Movie and TV Show Market by Platform
  • 11.4 Japanese Anime Movie and TV Show Market
  • 11.5 Indian Anime Movie and TV Show Market
  • 11.6 Chinese Anime Movie and TV Show Market
  • 11.7 South Korean Anime Movie and TV Show Market
  • 11.8 Indonesian Anime Movie and TV Show Market

12. ROW Anime Movie and TV Show Market

  • 12.1 Overview
  • 12.2 ROW Anime Movie and TV Show Market by Type
  • 12.3 ROW Anime Movie and TV Show Market by Platform
  • 12.4 Middle Eastern Anime Movie and TV Show Market
  • 12.5 South American Anime Movie and TV Show Market
  • 12.6 African Anime Movie and TV Show Market

13. Competitor Analysis

  • 13.1 Product Portfolio Analysis
  • 13.2 Operational Integration
  • 13.3 Porter's Five Forces Analysis
    • Competitive Rivalry
    • Bargaining Power of Buyers
    • Bargaining Power of Suppliers
    • Threat of Substitutes
    • Threat of New Entrants
  • 13.4 Market Share Analysis

14. Opportunities & Strategic Analysis

  • 14.1 Value Chain Analysis
  • 14.2 Growth Opportunity Analysis
    • 14.2.1 Growth Opportunities by Type
    • 14.2.2 Growth Opportunities by Genre
    • 14.2.3 Growth Opportunities by Audience
    • 14.2.4 Growth Opportunities by Platform
  • 14.3 Emerging Trends in the Global Anime Movie and TV Show Market
  • 14.4 Strategic Analysis
    • 14.4.1 New Product Development
    • 14.4.2 Certification and Licensing
    • 14.4.3 Mergers, Acquisitions, Agreements, Collaborations, and Joint Ventures

15. Company Profiles of the Leading Players Across the Value Chain

  • 15.1 Competitive Analysis
  • 15.2 Pierrot
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.3 Production I.G
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.4 Studio Ghibli
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.5 Sunrise
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.6 Toei Animation
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.7 Bones
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.8 Kyoto Animation
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.9 MADHOUSE
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.10 Crunchyroll
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.11 Progressive Animation Works
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing

16. Appendix

  • 16.1 List of Figures
  • 16.2 List of Tables
  • 16.3 Research Methodology
  • 16.4 Disclaimer
  • 16.5 Copyright
  • 16.6 Abbreviations and Technical Units
  • 16.7 About Us
  • 16.8 Contact Us

List of Figures

  • Figure 1.1: Trends and Forecast for the Global Anime Movie and TV Show Market
  • Figure 2.1: Usage of Anime Movie and TV Show Market
  • Figure 2.2: Classification of the Global Anime Movie and TV Show Market
  • Figure 2.3: Supply Chain of the Global Anime Movie and TV Show Market
  • Figure 3.1: Driver and Challenges of the Anime Movie and TV Show Market
  • Figure 3.2: PESTLE Analysis
  • Figure 3.3: Patent Analysis
  • Figure 3.4: Regulatory Environment
  • Figure 4.1: Global Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 4.2: Trends of the Global Anime Movie and TV Show Market ($B) by Type
  • Figure 4.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Type
  • Figure 4.4: Trends and Forecast for TV Shows in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 4.5: Trends and Forecast for Action & Adventure in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 4.6: Trends and Forecast for Movies in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.1: Global Anime Movie and TV Show Market by Genre in 2019, 2024, and 2031
  • Figure 5.2: Trends of the Global Anime Movie and TV Show Market ($B) by Genre
  • Figure 5.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Genre
  • Figure 5.4: Trends and Forecast for Sci-Fi & Fantasy in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.5: Trends and Forecast for Sports in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.6: Trends and Forecast for Romance & Drama in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.7: Trends and Forecast for Others in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 6.1: Global Anime Movie and TV Show Market by Audience in 2019, 2024, and 2031
  • Figure 6.2: Trends of the Global Anime Movie and TV Show Market ($B) by Audience
  • Figure 6.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Audience
  • Figure 6.4: Trends and Forecast for Children & Kids in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 6.5: Trends and Forecast for Teenagers in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 6.6: Trends and Forecast for Adults in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.1: Global Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 7.2: Trends of the Global Anime Movie and TV Show Market ($B) by Platform
  • Figure 7.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Platform
  • Figure 7.4: Trends and Forecast for TV Channels in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.5: Trends and Forecast for Theatre in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.6: Trends and Forecast for OTT Platforms in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.7: Trends and Forecast for Anime Websites in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.8: Trends and Forecast for Others in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 8.1: Trends of the Global Anime Movie and TV Show Market ($B) by Region (2019-2024)
  • Figure 8.2: Forecast for the Global Anime Movie and TV Show Market ($B) by Region (2025-2031)
  • Figure 9.1: North American Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 9.2: Trends of the North American Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 9.3: Forecast for the North American Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 9.4: North American Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 9.5: Trends of the North American Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 9.6: Forecast for the North American Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 9.7: Trends and Forecast for the United States Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 9.8: Trends and Forecast for the Mexican Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 9.9: Trends and Forecast for the Canadian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.1: European Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 10.2: Trends of the European Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 10.3: Forecast for the European Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 10.4: European Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 10.5: Trends of the European Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 10.6: Forecast for the European Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 10.7: Trends and Forecast for the German Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.8: Trends and Forecast for the French Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.9: Trends and Forecast for the Spanish Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.10: Trends and Forecast for the Italian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.11: Trends and Forecast for the United Kingdom Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.1: APAC Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 11.2: Trends of the APAC Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 11.3: Forecast for the APAC Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 11.4: APAC Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 11.5: Trends of the APAC Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 11.6: Forecast for the APAC Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 11.7: Trends and Forecast for the Japanese Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.8: Trends and Forecast for the Indian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.9: Trends and Forecast for the Chinese Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.10: Trends and Forecast for the South Korean Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.11: Trends and Forecast for the Indonesian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 12.1: ROW Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 12.2: Trends of the ROW Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 12.3: Forecast for the ROW Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 12.4: ROW Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 12.5: Trends of the ROW Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 12.6: Forecast for the ROW Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 12.7: Trends and Forecast for the Middle Eastern Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 12.8: Trends and Forecast for the South American Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 12.9: Trends and Forecast for the African Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 13.1: Porter's Five Forces Analysis of the Global Anime Movie and TV Show Market
  • Figure 13.2: Market Share (%) of Top Players in the Global Anime Movie and TV Show Market (2024)
  • Figure 14.1: Growth Opportunities for the Global Anime Movie and TV Show Market by Type
  • Figure 14.2: Growth Opportunities for the Global Anime Movie and TV Show Market by Genre
  • Figure 14.3: Growth Opportunities for the Global Anime Movie and TV Show Market by Audience
  • Figure 14.4: Growth Opportunities for the Global Anime Movie and TV Show Market by Platform
  • Figure 14.5: Growth Opportunities for the Global Anime Movie and TV Show Market by Region
  • Figure 14.6: Emerging Trends in the Global Anime Movie and TV Show Market

List of Tables

  • Table 1.1: Growth Rate (%, 2023-2024) and CAGR (%, 2025-2031) of the Anime Movie and TV Show Market by Type, Genre, Audience, and Platform
  • Table 1.2: Attractiveness Analysis for the Anime Movie and TV Show Market by Region
  • Table 1.3: Global Anime Movie and TV Show Market Parameters and Attributes
  • Table 3.1: Trends of the Global Anime Movie and TV Show Market (2019-2024)
  • Table 3.2: Forecast for the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Type
  • Table 4.2: Market Size and CAGR of Various Type in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.3: Market Size and CAGR of Various Type in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.4: Trends of TV Shows in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.5: Forecast for TV Shows in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.6: Trends of Action & Adventure in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.7: Forecast for Action & Adventure in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.8: Trends of Movies in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.9: Forecast for Movies in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Genre
  • Table 5.2: Market Size and CAGR of Various Genre in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.3: Market Size and CAGR of Various Genre in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.4: Trends of Sci-Fi & Fantasy in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.5: Forecast for Sci-Fi & Fantasy in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.6: Trends of Sports in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.7: Forecast for Sports in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.8: Trends of Romance & Drama in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.9: Forecast for Romance & Drama in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.10: Trends of Others in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.11: Forecast for Others in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Audience
  • Table 6.2: Market Size and CAGR of Various Audience in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.3: Market Size and CAGR of Various Audience in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.4: Trends of Children & Kids in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.5: Forecast for Children & Kids in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.6: Trends of Teenagers in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.7: Forecast for Teenagers in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.8: Trends of Adults in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.9: Forecast for Adults in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Platform
  • Table 7.2: Market Size and CAGR of Various Platform in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.3: Market Size and CAGR of Various Platform in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.4: Trends of TV Channels in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.5: Forecast for TV Channels in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.6: Trends of Theatre in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.7: Forecast for Theatre in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.8: Trends of OTT Platforms in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.9: Forecast for OTT Platforms in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.10: Trends of Anime Websites in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.11: Forecast for Anime Websites in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.12: Trends of Others in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.13: Forecast for Others in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 8.1: Market Size and CAGR of Various Regions in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 8.2: Market Size and CAGR of Various Regions in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 9.1: Trends of the North American Anime Movie and TV Show Market (2019-2024)
  • Table 9.2: Forecast for the North American Anime Movie and TV Show Market (2025-2031)
  • Table 9.3: Market Size and CAGR of Various Type in the North American Anime Movie and TV Show Market (2019-2024)
  • Table 9.4: Market Size and CAGR of Various Type in the North American Anime Movie and TV Show Market (2025-2031)
  • Table 9.5: Market Size and CAGR of Various Platform in the North American Anime Movie and TV Show Market (2019-2024)
  • Table 9.6: Market Size and CAGR of Various Platform in the North American Anime Movie and TV Show Market (2025-2031)
  • Table 9.7: Trends and Forecast for the United States Anime Movie and TV Show Market (2019-2031)
  • Table 9.8: Trends and Forecast for the Mexican Anime Movie and TV Show Market (2019-2031)
  • Table 9.9: Trends and Forecast for the Canadian Anime Movie and TV Show Market (2019-2031)
  • Table 10.1: Trends of the European Anime Movie and TV Show Market (2019-2024)
  • Table 10.2: Forecast for the European Anime Movie and TV Show Market (2025-2031)
  • Table 10.3: Market Size and CAGR of Various Type in the European Anime Movie and TV Show Market (2019-2024)
  • Table 10.4: Market Size and CAGR of Various Type in the European Anime Movie and TV Show Market (2025-2031)
  • Table 10.5: Market Size and CAGR of Various Platform in the European Anime Movie and TV Show Market (2019-2024)
  • Table 10.6: Market Size and CAGR of Various Platform in the European Anime Movie and TV Show Market (2025-2031)
  • Table 10.7: Trends and Forecast for the German Anime Movie and TV Show Market (2019-2031)
  • Table 10.8: Trends and Forecast for the French Anime Movie and TV Show Market (2019-2031)
  • Table 10.9: Trends and Forecast for the Spanish Anime Movie and TV Show Market (2019-2031)
  • Table 10.10: Trends and Forecast for the Italian Anime Movie and TV Show Market (2019-2031)
  • Table 10.11: Trends and Forecast for the United Kingdom Anime Movie and TV Show Market (2019-2031)
  • Table 11.1: Trends of the APAC Anime Movie and TV Show Market (2019-2024)
  • Table 11.2: Forecast for the APAC Anime Movie and TV Show Market (2025-2031)
  • Table 11.3: Market Size and CAGR of Various Type in the APAC Anime Movie and TV Show Market (2019-2024)
  • Table 11.4: Market Size and CAGR of Various Type in the APAC Anime Movie and TV Show Market (2025-2031)
  • Table 11.5: Market Size and CAGR of Various Platform in the APAC Anime Movie and TV Show Market (2019-2024)
  • Table 11.6: Market Size and CAGR of Various Platform in the APAC Anime Movie and TV Show Market (2025-2031)
  • Table 11.7: Trends and Forecast for the Japanese Anime Movie and TV Show Market (2019-2031)
  • Table 11.8: Trends and Forecast for the Indian Anime Movie and TV Show Market (2019-2031)
  • Table 11.9: Trends and Forecast for the Chinese Anime Movie and TV Show Market (2019-2031)
  • Table 11.10: Trends and Forecast for the South Korean Anime Movie and TV Show Market (2019-2031)
  • Table 11.11: Trends and Forecast for the Indonesian Anime Movie and TV Show Market (2019-2031)
  • Table 12.1: Trends of the ROW Anime Movie and TV Show Market (2019-2024)
  • Table 12.2: Forecast for the ROW Anime Movie and TV Show Market (2025-2031)
  • Table 12.3: Market Size and CAGR of Various Type in the ROW Anime Movie and TV Show Market (2019-2024)
  • Table 12.4: Market Size and CAGR of Various Type in the ROW Anime Movie and TV Show Market (2025-2031)
  • Table 12.5: Market Size and CAGR of Various Platform in the ROW Anime Movie and TV Show Market (2019-2024)
  • Table 12.6: Market Size and CAGR of Various Platform in the ROW Anime Movie and TV Show Market (2025-2031)
  • Table 12.7: Trends and Forecast for the Middle Eastern Anime Movie and TV Show Market (2019-2031)
  • Table 12.8: Trends and Forecast for the South American Anime Movie and TV Show Market (2019-2031)
  • Table 12.9: Trends and Forecast for the African Anime Movie and TV Show Market (2019-2031)
  • Table 13.1: Product Mapping of Anime Movie and TV Show Suppliers Based on Segments
  • Table 13.2: Operational Integration of Anime Movie and TV Show Manufacturers
  • Table 13.3: Rankings of Suppliers Based on Anime Movie and TV Show Revenue
  • Table 14.1: New Product Launches by Major Anime Movie and TV Show Producers (2019-2024)
  • Table 14.2: Certification Acquired by Major Competitor in the Global Anime Movie and TV Show Market