媒体人工智慧的全球市场(~2030):软体类型(内容传送、工作流程自动化(转录、元资料标记、索引创建)、受众分析)、技术、应用程式(影像製作、假新闻侦测、内容审核)单独
市场调查报告书
商品编码
1636634

媒体人工智慧的全球市场(~2030):软体类型(内容传送、工作流程自动化(转录、元资料标记、索引创建)、受众分析)、技术、应用程式(影像製作、假新闻侦测、内容审核)单独

AI In Media Market by Software Type (Content Distribution, Workflow Automation (Transcription, Metadata Tagging, Indexing), Audience Analysis), Technology, Application (Video Production, Fake News Detection, Content Moderation) - Global Forecast to 2030

出版日期: | 出版商: MarketsandMarkets | 英文 413 Pages | 订单完成后即时交付

价格

媒体人工智慧市场规模预计将从2024年的82.1亿美元成长到2030年的510.8亿美元,预测期内复合年增长率为35.6%。

内容生成因其提高创造力和效率的能力而有望引领媒体市场的人工智慧。生成式人工智慧可以快速创建高品质内容,从而显着减少製作时间和成本。该技术使电影製作人和内容创作者能够自动执行琐碎的任务并专注于创造性方面。此外,它还有助于根据个人观众的偏好製化超个人化的内容,从而提高观众的参与度和保留率。

调查范围
调查年份 2019-2030
基准年 2023年
预测期 2024-2030
考虑单位 美元(美元)
部分 提供类别、技术、用途、最终使用者、区域
目标区域 北美、欧洲、亚太地区、中东和非洲、拉丁美洲

“透过娱乐应用,观众偏好预测领域预计将在预测期内引领市场。”

受众偏好预测有望引领市场,因为它对内容个人化和使用者参与度产生变革性影响。透过利用先进的演算法,公司可以分析大量资料,包括查看历史记录和人口统计信息,以提供量身定制的建议。这种程度的个人化不仅提高了用户满意度,还提高了保留率,因为观众更有可能参与与他们兴趣产生共鸣的内容。

“按地区划分,预计亚太地区在预测期内的复合年增长率最高。”

印度和越南等新兴国家的网路快速普及正在显着扩大线上媒体消费,并推动对人工智慧主导解决方案的需求。 OTT 串流平台的日益普及正在重塑观看习惯,越来越注重提供由人工智慧技术支援的个人化内容。阿里巴巴和 Netflix 等领先公司正大力投资人工智慧,以推动内容创作、管理和分发,推动持续创新。

本报告调查了全球媒体人工智慧市场,并提供了市场概况、市场成长的各种影响因素分析、技术和专利趋势、法律制度、案例研究、市场规模趋势和预测以及各种分类。详细分析依地区、竞争环境、主要企业概况等划分

目录

第一章简介

第二章调查方法

第三章执行摘要

第 4 章重要考察

第五章市场概况

  • 市场动态
    • 促进因素
    • 抑制因素
    • 机会
    • 任务

第六章 产业趋势

  • 媒体和娱乐市场中人工智慧的演变
  • 案例研究分析
  • 生态系分析
  • 技术分析
  • 监管状况
  • 供应链分析
  • 波特五力分析
  • 2024-2025年主要会议和活动
  • 主要相关利益者和采购标准
  • 价格分析
  • 专利分析
  • 影响客户业务的趋势/干扰
  • 投资金筹措场景
  • 生成式人工智慧对媒体和娱乐人工智慧市场的影响

第七章媒体与娱乐人工智慧市场:依产品类别

  • 软体
    • 依软体类型
    • 依部署方式
  • 服务
    • 专业服务
    • 託管服务

第八章媒体与娱乐人工智慧市场:依科技分类

  • 人工智慧世代
  • 其他人工智慧

第九章媒体与娱乐人工智慧市场:按应用分类

  • 媒体
    • 报导写作/摘要
    • 影像製作
    • 假新闻检测
    • 语言节制
    • 广告安全优化
    • 新闻编辑室分析
  • 娱乐
    • 电影剧本/视觉特效/分镜
    • 即时 OTT 内容审核
    • 观众偏好预测
    • 后製工作流程编辑
    • NPC行为建模
    • 游戏内容优化
    • 身临其境型娱乐

第 10 章 媒体与娱乐人工智慧市场:按最终用户划分

  • 媒体
    • 新闻/出版
    • 社群媒体
    • 广告及行销机构
    • 广播/新闻
    • 个人用户
  • 娱乐
    • 电影製片厂
    • 游戏开发公司
    • 电视/OTT平台
    • 实况活动/体育赛事转播
    • 主题乐园与游乐园
    • 音乐製作
    • 个人用户

第十一章媒体与娱乐人工智慧市场:按地区

  • 北美洲
    • 市场驱动因素
    • 宏观经济展望
    • 美国
    • 加拿大
  • 欧洲
    • 市场驱动因素
    • 宏观经济展望
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 其他的
  • 亚太地区
    • 市场驱动因素
    • 宏观经济展望
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲和纽西兰
    • ASEAN
    • 其他的
  • 中东/非洲
    • 市场驱动因素
    • 宏观经济展望
    • 中东
    • 非洲
  • 拉丁美洲
    • 市场驱动因素
    • 宏观经济展望
    • 巴西
    • 墨西哥
    • 阿根廷
    • 其他的

第十二章竞争格局

  • 概述
  • 主要参与企业的策略/优势
  • 收益分析
  • 市场占有率分析
  • 依软体类型进行产品比较
  • 主要供应商企业评估及财务指标
  • 企业评价矩阵:主要企业
  • 公司评估矩阵:Start-Ups企业/中小企业
  • 竞争场景

第十三章 公司简介

  • 主要企业
    • GOOGLE
    • MICROSOFT
    • IBM
    • META
    • OPENAI
    • BAIDU
    • AWS
    • ADOBE
    • SPRINKLR
    • C3 AI
    • HOOTSUITE
    • VERITONE
    • TABOOLA
    • SPROUT SOCIAL
    • SYMPHONYAI
    • BRIGHTCOVE
    • UNITY
    • YELLOW.AI
    • APPIER
    • SNOWFLAKE
    • AUTODESK
    • VERBIT
    • UBISOFT
    • VIMEO
    • NVIDIA
    • SALESFORCE
    • AI-MEDIA
    • CANVA
  • Start-Ups/中小企业
    • CINELYTIC
    • VAULT AI
    • STORYFIT
    • SCRIPTBOOK
    • SYNTHESIA
    • MURF AI
    • LUMEN5
    • JASPER
    • AIVA TECHNOLOGIES
    • DEEPMOTION
    • HYPERWRITE
    • CANVS AI
    • CAPTIONS
    • VEED.IO
    • KRIKEY
    • VISTA SOCIAL
    • BEATOVEN.AI
    • CONTAI.IO
    • LOOKA

第十四章邻近及相关市场

第十五章附录

Product Code: TC 9268

The AI in media market is projected to grow from USD 8.21 billion in 2024 to USD 51.08 billion by 2030, at a compound annual growth rate (CAGR) of 35.6% during the forecast period. Content generation is poised to lead the AI market in media due to its ability to enhance creativity and efficiency. Generative AI allows for the rapid creation of high-quality content, significantly reducing production time and costs. This technology enables filmmakers and content creators to automate mundane tasks, freeing them to focus on creative aspects. Additionally, it facilitates hyper-personalized content tailored to individual viewer preferences, improving audience engagement and retention.

Scope of the Report
Years Considered for the Study2019-2030
Base Year2023
Forecast Period2024-2030
Units ConsideredUSD (Billion)
SegmentsOffering, Technology, Application, End user, and Region
Regions coveredNorth America, Europe, Asia Pacific, Middle East & Africa, Latin America

"By entertainment application, predicting viewer preferences segment will lead the market during the forecast period."

Predicting viewer preferences is set to lead the AI market in media due to its transformative impact on content personalization and user engagement. By leveraging advanced algorithms, companies can analyze vast datasets, including viewing history and demographic information, to deliver tailored recommendations. This level of personalization not only enhances user satisfaction but also increases retention rates, as audiences are more likely to engage with content that resonates with their interests.

"By region, Asia Pacific to register the highest CAGR market during the forecast period." The Asia-Pacific region is witnessing the highest CAGR in the AI in media market, driven by several key factors. Rapid internet penetration across emerging economies such as India and Vietnam are significantly expanding online media consumption, fueling the demand for AI-driven solutions. The rising popularity of over-the-top (OTT) streaming platforms is reshaping viewing habits, with an increasing emphasis on delivering personalized content powered by AI technologies. Leading players, including Alibaba and Netflix, are making substantial investments in AI to enhance content creation, management, and distribution, fostering continuous innovation.

Breakdown of primaries

In-depth interviews were conducted with Chief Executive Officers (CEOs), innovation and technology directors, system integrators, and executives from various key organizations operating in the AI in media market.

  • By Company: Tier I: 45%, Tier II: 35%, and Tier III: 20%
  • By Designation: C-Level: 35%, Director Level: 25%, and Others: 40%
  • By Region: North America: 40%, Europe: 25%, Asia Pacific: 20%, Middle East & Africa: 10%, and Latin America: 5%.

Google (US), Microsoft (US), IBM (US), Meta (US), OpenAI (US), Baidu (China), AWS (US), Adobe (US), Sprinklr (US), C3 AI (US), Hootsuite (US) ; are some of the key players in the AI in media market.

The study includes an in-depth competitive analysis of these key players in the AI in media market, including their company profiles, recent developments, and key market strategies.

Research Coverage

This research report categorizes the AI in media market by offering (software type and services), software type (content generation, content distribution, audience analytics, workflow automation and others), by deployment mode (cloud and on-premises), services (professional services and managed services), by technology (generative AI and other AI), by application (media (article writing, video production, fake news detection, language moderation, ad safety optimization and newsroom analytics), entertainment (film scriptwriting, VFX and scriptwriting, real-time OTT content moderation, predicting viewer preferences, post-production workflow editing, NPC behavior modelling, gaming content optimization, immersive entertainment), by End user (media (news & publishing, social media platforms, advertising & marketing agencies, broadcasting & journalism, individual users and others), entertainment (film studios, gaming companies/ game development companies, television & OTT platform, live events & sports broadcasting, theme parks/ amusement parks, music production, individual users, and others) and by region (North America, Europe, Asia Pacific, Middle East & Africa, and Latin America). The scope of the report covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the AI in media market. A detailed analysis of the key industry players has been done to provide insights into their business overview, solutions and services, key strategies, Contracts, partnerships, and agreements. new product & service launches, mergers and acquisitions, and recent developments associated with the AI in media market. Competitive analysis of upcoming startups in the AI in media market ecosystem is covered in this report.

Key Benefits of Buying the Report

The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall AI in media market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and to plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, challenges, and opportunities.

The report provides insights on the following pointers:

  • Analysis of key drivers (exploring new creative opportunities with generative AI, Hyper-personalized media experiences with AI, and AI revolutionizing animation and visual effects in entertainment), restraints (ethical and copyright issues in AI-generated content and Inadequate legal protection against deepfake issues), opportunities (enhancing credibility through AI-driven fake news detection, personalized advertising through AI-driven user insights, and dynamic storytelling through tailored narratives in media experiences), and challenges (AI tools threaten jobs in entertainment industry, lack of transparency hinders trust in AI decisions, and AI's impact on creativity and originality influencing the growth of the AI in media market.
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the AI in media market
  • Market Development: Comprehensive information about lucrative markets - the report analyses the AI in media market across varied regions.
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the AI in media market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players Google (US), Microsoft (US), IBM (US), Meta (US), OpenAI (US), Baidu (China), AWS (US), Adobe (US), Sprinklr (US), C3 AI (US), Hootsuite (US), Veritone (US), Taboola (US), Sprout Social (US), SymphonyAI (US), Brightcove (US), Unity (US), Yellow.ai (US), Appier (US), Snowflake (US), Autodesk (US), Verbit (US), Ubisoft (France), Vimeo (US) among others in AI in media market.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
  • 1.3 MARKET SCOPE
    • 1.3.1 MARKET SEGMENTATION
    • 1.3.2 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
  • 1.5 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Breakup of primary profiles
      • 2.1.2.2 Key industry insights
  • 2.2 DATA TRIANGULATION
  • 2.3 MARKET SIZE ESTIMATION
    • 2.3.1 TOP-DOWN APPROACH
    • 2.3.2 BOTTOM-UP APPROACH
  • 2.4 MARKET FORECAST
  • 2.5 RESEARCH ASSUMPTIONS
  • 2.6 RISK ASSESSMENT
  • 2.7 RESEARCH LIMITATIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN AI IN MEDIA AND ENTERTAINMENT MARKET
  • 4.2 AI IN MEDIA AND ENTERTAINMENT MARKET, BY TOP 3 MEDIA APPLICATIONS
  • 4.3 AI IN MEDIA AND ENTERTAINMENT MARKET, BY TOP 3 ENTERTAINMENT APPLICATIONS
  • 4.4 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE AND END USER
  • 4.5 AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 New creative possibilities unlocked by generative AI
      • 5.2.1.2 Hyper-personalized media experiences with AI
      • 5.2.1.3 Increasing integration of AI into animation and visual effects sectors
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Ethical and copyright issues in AI-generated content
      • 5.2.2.2 Inadequate legal protection against deepfake misuse
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Enhancing credibility through AI-driven fake news detection
      • 5.2.3.2 Personalized advertising through AI-driven user insights
      • 5.2.3.3 Dynamic storytelling through tailored narratives
    • 5.2.4 CHALLENGES
      • 5.2.4.1 AI threat to jobs in entertainment industry
      • 5.2.4.2 Lack of transparency hindering trust in AI decisions
      • 5.2.4.3 Impact of AI on creativity and originality

6 INDUSTRY TRENDS

  • 6.1 EVOLUTION OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • 6.2 CASE STUDY ANALYSIS
    • 6.2.1 SPRINKLR EMPOWERS HYPERSPACE TO ENHANCE AUDIENCE ENGAGEMENT AND STREAMLINE OPERATIONS
    • 6.2.2 SUCCESS OF DRAFTKINGS THROUGH MULTICHANNEL ADVERTISING STRATEGY WITH VERITONE
    • 6.2.3 REVEDIA PLATFORM STREAMLINED MANUAL WORKFLOWS INTO UNIFIED SYSTEM AND IMPROVED OPERATIONAL EFFICIENCY
    • 6.2.4 WARNER MUSIC GROUP LEVERAGES SNOWFLAKE AND HIGHTOUCH TO 'SUPER-SERVE' FANS, ARTISTS, AND LABELS
    • 6.2.5 ELEVATING SOCIAL MEDIA ENGAGEMENT: DNV'S TRANSFORMATION WITH LUMEN5
  • 6.3 ECOSYSTEM ANALYSIS
    • 6.3.1 CONTENT GENERATION PROVIDERS
    • 6.3.2 CONTENT DISTRIBUTION PROVIDERS
    • 6.3.3 AUDIENCE ANALYTICS PROVIDERS
    • 6.3.4 WORKFLOW AUTOMATION PROVIDERS
    • 6.3.5 OTHER AI TOOL PROVIDERS
    • 6.3.6 END USERS
  • 6.4 TECHNOLOGY ANALYSIS
    • 6.4.1 KEY TECHNOLOGIES
      • 6.4.1.1 NLP and deep learning
      • 6.4.1.2 Computer vision
      • 6.4.1.3 Predictive analytics
      • 6.4.1.4 Robotic process automation (RPA)
    • 6.4.2 COMPLEMENTARY TECHNOLOGIES
      • 6.4.2.1 Cloud computing
      • 6.4.2.2 Edge computing
      • 6.4.2.3 IoT
      • 6.4.2.4 Big data analytics
      • 6.4.2.5 Blockchain
    • 6.4.3 ADJACENT TECHNOLOGIES
      • 6.4.3.1 5G
      • 6.4.3.2 Digital twin
      • 6.4.3.3 AR/VR
      • 6.4.3.4 Quantum computing
  • 6.5 REGULATORY LANDSCAPE
    • 6.5.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 6.5.2 REGULATORY FRAMEWORK
      • 6.5.2.1 North America
        • 6.5.2.1.1 US
        • 6.5.2.1.2 Canada
      • 6.5.2.2 Europe
        • 6.5.2.2.1 Germany
        • 6.5.2.2.2 UK
        • 6.5.2.2.3 France
      • 6.5.2.3 Asia Pacific
        • 6.5.2.3.1 China
        • 6.5.2.3.2 South Korea
        • 6.5.2.3.3 Singapore
      • 6.5.2.4 Middle East & Africa
        • 6.5.2.4.1 UAE
        • 6.5.2.4.2 Saudi Arabia
        • 6.5.2.4.3 Kenya
      • 6.5.2.5 Latin America
        • 6.5.2.5.1 Brazil
        • 6.5.2.5.2 Mexico
        • 6.5.2.5.3 Argentina
  • 6.6 SUPPLY CHAIN ANALYSIS
  • 6.7 PORTER'S FIVE FORCES ANALYSIS
    • 6.7.1 THREAT OF NEW ENTRANTS
    • 6.7.2 THREAT OF SUBSTITUTES
    • 6.7.3 BARGAINING POWER OF SUPPLIERS
    • 6.7.4 BARGAINING POWER OF BUYERS
    • 6.7.5 INTENSITY OF COMPETITIVE RIVALRY
  • 6.8 KEY CONFERENCES AND EVENTS, 2024-2025
  • 6.9 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 6.9.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 6.9.2 BUYING CRITERIA
  • 6.10 PRICING ANALYSIS
    • 6.10.1 INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
    • 6.10.2 INDICATIVE PRICING ANALYSIS, BY APPLICATION
  • 6.11 PATENT ANALYSIS
    • 6.11.1 METHODOLOGY
    • 6.11.2 PATENTS FILED, BY DOCUMENT TYPE
    • 6.11.3 INNOVATIONS AND PATENT APPLICATIONS
  • 6.12 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 6.13 INVESTMENT AND FUNDING SCENARIO
  • 6.14 IMPACT OF GENERATIVE AI ON AI IN MEDIA AND ENTERTAINMENT MARKET
    • 6.14.1 USE CASES AND MARKET POTENTIAL
    • 6.14.2 KEY USE CASES
      • 6.14.2.1 Enhanced content creation
      • 6.14.2.2 Personalization of user experience
      • 6.14.2.3 Cost reduction in production
      • 6.14.2.4 Improved audience engagement
      • 6.14.2.5 Streamlined content distribution
      • 6.14.2.6 New monetization opportunities

7 AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING

  • 7.1 INTRODUCTION
    • 7.1.1 OFFERING: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
  • 7.2 SOFTWARE
    • 7.2.1 SOFTWARE TYPE
      • 7.2.1.1 Content generation
        • 7.2.1.1.1 Text
          • 7.2.1.1.1.1 Revolutionizing media with AI-driven text content generation
        • 7.2.1.1.2 Image
          • 7.2.1.1.2.1 Automating visual creativity with generative AI
        • 7.2.1.1.3 Audio
          • 7.2.1.1.3.1 Empowering music creation with text-to-audio tools
        • 7.2.1.1.4 Video
          • 7.2.1.1.4.1 Revolutionizing video production through AI automation
        • 7.2.1.1.5 Multimodal
          • 7.2.1.1.5.1 Personalizing media experiences with user interaction insights
      • 7.2.1.2 Content distribution
        • 7.2.1.2.1 Ad targeting
          • 7.2.1.2.1.1 Maximizing impact with intelligent AI-powered ad-targeting solutions
        • 7.2.1.2.2 Personalized recommendations
          • 7.2.1.2.2.1 Enhancing user engagement through personalized content recommendations
      • 7.2.1.3 Audience analytics
        • 7.2.1.3.1 Sentiment analysis
          • 7.2.1.3.1.1 Leveraging sentiment analysis to understand audience reactions in media and entertainment
        • 7.2.1.3.2 Behavior modeling
          • 7.2.1.3.2.1 Enhancing content delivery and marketing strategies through AI-driven behavior modeling
        • 7.2.1.3.3 Customer segmentation
          • 7.2.1.3.3.1 Optimizing resources with AI-driven customer segmentation
        • 7.2.1.3.4 Music recommendation and discovery
          • 7.2.1.3.4.1 Elevating engagement and satisfaction with adaptive music recommendations
      • 7.2.1.4 Workflow automation
        • 7.2.1.4.1 Transcription
          • 7.2.1.4.1.1 Revolutionizing live broadcasts with AI-driven transcription services
        • 7.2.1.4.2 Metadata tagging
          • 7.2.1.4.2.1 Enhancing content management through automated metadata tagging with AI
        • 7.2.1.4.3 Indexing
          • 7.2.1.4.3.1 Enhancing discoverability with AI solutions for efficient digital asset indexing
        • 7.2.1.4.4 Translation and localization
          • 7.2.1.4.4.1 Leveraging AI for effective localization in media
      • 7.2.1.5 Other software types
    • 7.2.2 DEPLOYMENT MODE
      • 7.2.2.1 Cloud
        • 7.2.2.1.1 Unlocking scalability and cost efficiency in media with cloud infrastructure
      • 7.2.2.2 On-premises
        • 7.2.2.2.1 Maximizing security and cost efficiency with on-premises AI solutions in media
  • 7.3 SERVICES
    • 7.3.1 PROFESSIONAL SERVICES
      • 7.3.1.1 Harnessing AI to transform media and entertainment business models
      • 7.3.1.2 Consulting & Advisory
      • 7.3.1.3 Implementation & deployment
      • 7.3.1.4 Support & maintenance
      • 7.3.1.5 Training & enablement
    • 7.3.2 MANAGED SERVICES
      • 7.3.2.1 Optimizing advertising strategies with AI-driven managed services

8 AI IN MEDIA AND ENTERTAINMENT, BY TECHNOLOGY

  • 8.1 INTRODUCTION
  • 8.2 GENERATIVE AI
    • 8.2.1 REVOLUTIONIZING CONTENT CREATION AND PERSONALIZATION WITH GENERATIVE AI
  • 8.3 OTHER AI
    • 8.3.1 UNLOCKING CREATIVITY: AI TRANSFORMS CONTENT CREATION AND USER ENGAGEMENT

9 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION

  • 9.1 INTRODUCTION
    • 9.1.1 APPLICATION: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
  • 9.2 MEDIA
    • 9.2.1 ARTICLE WRITING & SUMMARIZING
      • 9.2.1.1 Content personalization
        • 9.2.1.1.1 Enhancing user experience with content personalization
      • 9.2.1.2 Multilingual translation
        • 9.2.1.2.1 Breaking language barriers through multilingual translation
      • 9.2.1.3 Topic clustering and categorization
        • 9.2.1.3.1 Streamlining insights with topic clustering and categorization
      • 9.2.1.4 Others
    • 9.2.2 VIDEO PRODUCTION
      • 9.2.2.1 AI-based scene detection and sequencing
        • 9.2.2.1.1 Unlocking precision: AI-powered scene detection and sequencing
      • 9.2.2.2 Virtual production
        • 9.2.2.2.1 Revolutionizing filmmaking: Virtual production technologies
      • 9.2.2.3 Motion tracking and enhancement
        • 9.2.2.3.1 Elevating performance: Advanced motion tracking and enhancement
      • 9.2.2.4 Others
    • 9.2.3 FAKE NEWS DETECTION
      • 9.2.3.1 Context-based credibility scoring
        • 9.2.3.1.1 Enhancing trustworthiness with context-aware scoring systems
      • 9.2.3.2 Deepfake identification
        • 9.2.3.2.1 Detecting and mitigating deepfake content for secure interactions
      • 9.2.3.3 Automated data cross-referencing
        • 9.2.3.3.1 Streamlining data validation through automation
      • 9.2.3.4 Others
    • 9.2.4 LANGUAGE MODERATION
      • 9.2.4.1 Cultural sensitivity identification
        • 9.2.4.1.1 Fostering respect through cultural sensitivity detection
      • 9.2.4.2 Adaptive filtering
        • 9.2.4.2.1 Dynamic content moderation with adaptive filtering
      • 9.2.4.3 Profanity detection
        • 9.2.4.3.1 Ensuring respectful communication with profanity detection
      • 9.2.4.4 Others
    • 9.2.5 AD SAFETY OPTIMIZATION
      • 9.2.5.1 Behavioral pattern analysis
        • 9.2.5.1.1 Enhancing security through user behavior insights
      • 9.2.5.2 AI-driven ad placement
        • 9.2.5.2.1 Maximizing engagement with intelligent ad targeting
      • 9.2.5.3 Automated flagging
        • 9.2.5.3.1 Swift identification and mitigation of harmful content
      • 9.2.5.4 Others
    • 9.2.6 NEWSROOM ANALYTICS
      • 9.2.6.1 Predictive analytics for breaking news trends
        • 9.2.6.1.1 Harnessing predictive analytics to anticipate breaking news trends
      • 9.2.6.2 Editorial planning and content scheduling
        • 9.2.6.2.1 Optimizing editorial planning and content scheduling for maximum impact
      • 9.2.6.3 Competitive media benchmarking
        • 9.2.6.3.1 Leveraging competitive media benchmarking to enhance performance
      • 9.2.6.4 Others
  • 9.3 ENTERTAINMENT
    • 9.3.1 FILM SCRIPTWRITING, VFX, & STORYBOARDING
      • 9.3.1.1 Dialogue and character development
        • 9.3.1.1.1 Voices of conflict: Crafting dialogue to reveal character
      • 9.3.1.2 Pre-visualization of scenes
        • 9.3.1.2.1 Visualizing scenes enhances storytelling and guides in effective production design
      • 9.3.1.3 Intelligent adaption of scripts
        • 9.3.1.3.1 Adapting scripts intelligently ensures relevance while preserving original narrative essence
      • 9.3.1.4 Others
    • 9.3.2 REAL-TIME OTT CONTENT MODERATION
      • 9.3.2.1 Context-based regional content filtering
        • 9.3.2.1.1 Tailoring content delivery based on geographic location
      • 9.3.2.2 Prohibited or inappropriate live content detection
        • 9.3.2.2.1 Real-time monitoring for inappropriate content during live streams
      • 9.3.2.3 Viewer comments analysis
        • 9.3.2.3.1 Analyzing viewer feedback to enhance content engagement strategies
      • 9.3.2.4 Others
    • 9.3.3 PREDICTING VIEWER PREFERENCES
      • 9.3.3.1 Contextual analysis
        • 9.3.3.1.1 Understanding viewer preferences through contextual insights
      • 9.3.3.2 Viewer behavior prediction
        • 9.3.3.2.1 Forecasting audience engagement and content choices
      • 9.3.3.3 Clustering viewers
        • 9.3.3.3.1 Segmenting audiences for tailored recommendations
      • 9.3.3.4 Others
    • 9.3.4 POST-PRODUCTION WORKFLOW EDITING
      • 9.3.4.1 Automated lip-syncing and dubbing
        • 9.3.4.1.1 Seamless voice synchronization for global audiences
      • 9.3.4.2 Noise reduction and clarity enhancement
        • 9.3.4.2.1 Crystal-clear audio: Elevating sound quality
      • 9.3.4.3 Frame restoration
        • 9.3.4.3.1 Reviving visuals: Restoring frames to perfection
      • 9.3.4.4 Others
    • 9.3.5 NPC BEHAVIOR MODELING
      • 9.3.5.1 Emotion stimulation
        • 9.3.5.1.1 Eliciting player emotions through dynamic NPC interactions
      • 9.3.5.2 Adaptive storytelling
        • 9.3.5.2.1 Crafting personalized narratives with intelligent NPCs
      • 9.3.5.3 NPC learning from player patterns
        • 9.3.5.3.1 Enhancing NPC intelligence by analyzing player behavior
      • 9.3.5.4 Others
    • 9.3.6 GAMING CONTENT OPTIMIZATION
      • 9.3.6.1 Player feedback integration
        • 9.3.6.1.1 Enhancing engagement through player insights
      • 9.3.6.2 Game logic testing and debugging
        • 9.3.6.2.1 Ensuring flawless gameplay with rigorous testing
      • 9.3.6.3 Procedural content generation
        • 9.3.6.3.1 Dynamic worlds crafted by intelligent algorithms
      • 9.3.6.4 Others
    • 9.3.7 IMMERSIVE ENTERTAINMENT
      • 9.3.7.1 Multi-sensory interaction
        • 9.3.7.1.1 Engaging all senses for unforgettable experiences
      • 9.3.7.2 Avatar customization
        • 9.3.7.2.1 Crafting identity: Personalizing avatar adventure
      • 9.3.7.3 Dynamic storytelling
        • 9.3.7.3.1 Shaping narrative: Become the hero of the story
      • 9.3.7.4 Others

10 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER

  • 10.1 INTRODUCTION
    • 10.1.1 END USER: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
  • 10.2 MEDIA
    • 10.2.1 NEWS & PUBLISHING
      • 10.2.1.1 AI-driven content recommendation personalizing news feeds for better reader engagement
    • 10.2.2 SOCIAL MEDIA
      • 10.2.2.1 Employing AI for targeted advertising to analyze user data for better engagement
    • 10.2.3 ADVERTISING & MARKETING AGENCIES
      • 10.2.3.1 AI tools empowering ad agencies with predictive analytics to forecast trends and enhance campaign effectiveness
    • 10.2.4 BROADCASTING & JOURNALISM
      • 10.2.4.1 AI streamlining video production for faster, high-quality content
    • 10.2.5 INDIVIDUAL USERS
      • 10.2.5.1 Integrating AI into personal media consumption to enrich individual experiences and provide tailored interactions
  • 10.3 ENTERTAINMENT
    • 10.3.1 FILM STUDIOS
      • 10.3.1.1 Leveraging AI to improve operational efficiency and create personalized viewing experiences
    • 10.3.2 GAME DEVELOPMENT COMPANIES
      • 10.3.2.1 Employing AI to create immersive experiences and enhance gameplay
    • 10.3.3 TELEVISION & OTT PLATFORMS
      • 10.3.3.1 Leveraging AI to transform content delivery and viewer engagement
    • 10.3.4 LIVE EVENTS & SPORTS BROADCASTING
      • 10.3.4.1 Integrating AI technologies for immersive and engaging experiences
    • 10.3.5 THEME & AMUSEMENT PARKS
      • 10.3.5.1 Leveraging AI to enhance guest experiences and streamline operations
    • 10.3.6 MUSIC PRODUCTION
      • 10.3.6.1 Utilizing AI algorithms to explore new creative avenues
    • 10.3.7 INDIVIDUAL USERS
      • 10.3.7.1 Implementing AI tools to create videos, captions, and scripts for broader audience engagement in real-time

11 AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION

  • 11.1 INTRODUCTION
  • 11.2 NORTH AMERICA
    • 11.2.1 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    • 11.2.2 NORTH AMERICA: MACROECONOMIC OUTLOOK
    • 11.2.3 US
      • 11.2.3.1 AI transforming media and entertainment with enhanced production efficiency
    • 11.2.4 CANADA
      • 11.2.4.1 Increasing focus on AI regulations and investments in media and entertainment
  • 11.3 EUROPE
    • 11.3.1 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    • 11.3.2 EUROPE: MACROECONOMIC OUTLOOK
    • 11.3.3 UK
      • 11.3.3.1 Emerging generative AI firms transforming media and entertainment landscape
    • 11.3.4 GERMANY
      • 11.3.4.1 Fostering AI innovation through strategic collaborations in media sector
    • 11.3.5 FRANCE
      • 11.3.5.1 Enforcing stricter regulations on influencers to enhance transparency and consumer protection
    • 11.3.6 ITALY
      • 11.3.6.1 AI revolutionizing content personalization in media landscape
    • 11.3.7 SPAIN
      • 11.3.7.1 Harnessing AI to revolutionize storytelling and content creation
    • 11.3.8 REST OF EUROPE
  • 11.4 ASIA PACIFIC
    • 11.4.1 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    • 11.4.2 ASIA PACIFIC: MACROECONOMIC OUTLOOK
    • 11.4.3 CHINA
      • 11.4.3.1 AI revolutionizing media and entertainment
    • 11.4.4 JAPAN
      • 11.4.4.1 Strategic AI collaborations and regulatory frameworks in media and entertainment
    • 11.4.5 INDIA
      • 11.4.5.1 Harnessing AI for immersive media experiences
    • 11.4.6 SOUTH KOREA
      • 11.4.6.1 AI innovations enhancing fan engagement and production in entertainment industry
    • 11.4.7 AUSTRALIA & NEW ZEALAND
      • 11.4.7.1 Rise of AI technologies leading to innovative applications to create immersive experiences
    • 11.4.8 ASEAN
      • 11.4.8.1 Transforming media and entertainment through partnerships and AI innovations
    • 11.4.9 REST OF ASIA PACIFIC
  • 11.5 MIDDLE EAST & AFRICA
    • 11.5.1 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    • 11.5.2 MIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOK
    • 11.5.3 MIDDLE EAST
      • 11.5.3.1 KSA
        • 11.5.3.1.1 AI revolution transforming media and entertainment landscape
      • 11.5.3.2 UAE
        • 11.5.3.2.1 Enhancing media experiences through global tech partnerships and AI
      • 11.5.3.3 Bahrain
        • 11.5.3.3.1 Fostering innovation through partnerships between local media firms and tech giants
      • 11.5.3.4 Kuwait
        • 11.5.3.4.1 Harnessing AI and emerging technologies for transformative media experiences
      • 11.5.3.5 Rest of Middle East
    • 11.5.4 AFRICA
      • 11.5.4.1 Surge in startups focusing on AI solutions for video editing, scriptwriting, and audience segmentation
  • 11.6 LATIN AMERICA
    • 11.6.1 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
    • 11.6.2 LATIN AMERICA: MACROECONOMIC OUTLOOK
    • 11.6.3 BRAZIL
      • 11.6.3.1 Fostering AI innovation through strategic collaborations among research centers
    • 11.6.4 MEXICO
      • 11.6.4.1 Enhancing media with AI partnerships and cloud solutions
    • 11.6.5 ARGENTINA
      • 11.6.5.1 AI partnerships transforming entertainment sector
    • 11.6.6 REST OF LATIN AMERICA

12 COMPETITIVE LANDSCAPE

  • 12.1 OVERVIEW
  • 12.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2020-2024
  • 12.3 REVENUE ANALYSIS, 2019-2023
  • 12.4 MARKET SHARE ANALYSIS, 2023
    • 12.4.1 MARKET SHARE ANALYSIS OF KEY PLAYERS (MEDIA)
    • 12.4.2 MARKET RANKING ANALYSIS (MEDIA), 2023
    • 12.4.3 MARKET SHARE ANALYSIS OF KEY PLAYERS (ENTERTAINMENT)
    • 12.4.4 MARKET RANKING ANALYSIS (ENTERTAINMENT)
  • 12.5 PRODUCT COMPARISON, BY SOFTWARE TYPE
    • 12.5.1 PRODUCT COMPARATIVE ANALYSIS, BY CONTENT GENERATION
      • 12.5.1.1 Jasper AI
      • 12.5.1.2 DeepBrain AI
      • 12.5.1.3 Vimeo
    • 12.5.2 PRODUCT COMPARATIVE ANALYSIS, BY AUDIENCE ANALYTICS
      • 12.5.2.1 Tableau with Einstein Analytics (Salesforce)
      • 12.5.2.2 Canvs AI
      • 12.5.2.3 IBM Watsonx
    • 12.5.3 PRODUCT COMPARATIVE ANALYSIS, BY WORKFLOW AUTOMATION
      • 12.5.3.1 Film analytics tools (Cinelytic)
      • 12.5.3.2 Frame.io (Adobe)
      • 12.5.3.3 Otter.ai
  • 12.6 COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
  • 12.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
    • 12.7.1 COMPANY EVALUATION MATRIX: KEY PLAYERS (MEDIA)
      • 12.7.1.1 Stars
      • 12.7.1.2 Emerging leaders
      • 12.7.1.3 Pervasive players
      • 12.7.1.4 Participants
    • 12.7.2 COMPANY EVALUATION MATRIX: KEY PLAYERS (ENTERTAINMENT)
      • 12.7.2.1 Stars
      • 12.7.2.2 Emerging leaders
      • 12.7.2.3 Pervasive players
      • 12.7.2.4 Participants
    • 12.7.3 COMPANY FOOTPRINT: KEY PLAYERS
      • 12.7.3.1 Company footprint
      • 12.7.3.2 Region footprint
      • 12.7.3.3 Software type footprint
      • 12.7.3.4 Application footprint (Media)
      • 12.7.3.5 Application footprint (Entertainment)
      • 12.7.3.6 End user footprint (Media)
  • 12.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023
    • 12.8.1 COMPANY EVALUATION MATRIX: STARTUPS/SMES (MEDIA)
      • 12.8.1.1 Progressive companies
      • 12.8.1.2 Responsive companies
      • 12.8.1.3 Dynamic companies
      • 12.8.1.4 Starting blocks
    • 12.8.2 COMPANY EVALUATION MATRIX: STARTUPS/SMES (ENTERTAINMENT)
      • 12.8.2.1 Progressive companies
      • 12.8.2.2 Responsive companies
      • 12.8.2.3 Dynamic companies
      • 12.8.2.4 Starting blocks
    • 12.8.3 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
      • 12.8.3.1 Detailed list of key startups/SMEs
      • 12.8.3.2 Competitive benchmarking of key startups/SMEs (Media)
      • 12.8.3.3 Competitive benchmarking of key startups/SMEs (Entertainment)
  • 12.9 COMPETITIVE SCENARIO
    • 12.9.1 PRODUCT LAUNCHES AND ENHANCEMENTS
    • 12.9.2 DEALS

13 COMPANY PROFILES

  • 13.1 INTRODUCTION
  • 13.2 KEY PLAYERS
    • 13.2.1 GOOGLE
      • 13.2.1.1 Business overview
      • 13.2.1.2 Products/Solutions/Services offered
      • 13.2.1.3 Recent developments
        • 13.2.1.3.1 Product launches and enhancements
        • 13.2.1.3.2 Deals
      • 13.2.1.4 MnM view
        • 13.2.1.4.1 Key strengths
        • 13.2.1.4.2 Strategic choices
        • 13.2.1.4.3 Weaknesses and competitive threats
    • 13.2.2 MICROSOFT
      • 13.2.2.1 Business overview
      • 13.2.2.2 Products/Solutions/Services offered
      • 13.2.2.3 Recent developments
        • 13.2.2.3.1 Product launches and enhancements
        • 13.2.2.3.2 Deals
      • 13.2.2.4 MnM view
        • 13.2.2.4.1 Key strengths
        • 13.2.2.4.2 Strategic choices
        • 13.2.2.4.3 Weaknesses and competitive threats
    • 13.2.3 IBM
      • 13.2.3.1 Business overview
      • 13.2.3.2 Products/Solutions/Services offered
      • 13.2.3.3 Recent developments
        • 13.2.3.3.1 Product launches and enhancements
      • 13.2.3.4 MnM view
        • 13.2.3.4.1 Key strengths
        • 13.2.3.4.2 Strategic choices
        • 13.2.3.4.3 Weaknesses and competitive threats
    • 13.2.4 META
      • 13.2.4.1 Business overview
      • 13.2.4.2 Products/Solutions/Services offered
      • 13.2.4.3 Recent developments
        • 13.2.4.3.1 Product launches and enhancements
        • 13.2.4.3.2 Deals
      • 13.2.4.4 MnM view
        • 13.2.4.4.1 Key strengths
        • 13.2.4.4.2 Strategic choices
        • 13.2.4.4.3 Weaknesses and competitive threats
    • 13.2.5 OPENAI
      • 13.2.5.1 Business overview
      • 13.2.5.2 Products/Solutions/Services offered
      • 13.2.5.3 Recent developments
        • 13.2.5.3.1 Product launches and enhancements
        • 13.2.5.3.2 Deals
      • 13.2.5.4 MnM view
        • 13.2.5.4.1 Key strengths
        • 13.2.5.4.2 Strategic choices
        • 13.2.5.4.3 Weaknesses and competitive threats
    • 13.2.6 BAIDU
      • 13.2.6.1 Business overview
      • 13.2.6.2 Products/Solutions/Services offered
      • 13.2.6.3 Recent developments
        • 13.2.6.3.1 Product launches and enhancements
    • 13.2.7 AWS
      • 13.2.7.1 Business overview
      • 13.2.7.2 Products/Solutions/Services offered
      • 13.2.7.3 Recent developments
        • 13.2.7.3.1 Product launches and enhancements
    • 13.2.8 ADOBE
      • 13.2.8.1 Business overview
      • 13.2.8.2 Products/Solutions/Services offered
      • 13.2.8.3 Recent developments
        • 13.2.8.3.1 Product launches and enhancements
        • 13.2.8.3.2 Deals
    • 13.2.9 SPRINKLR
      • 13.2.9.1 Business overview
      • 13.2.9.2 Products/Solutions/Services offered
    • 13.2.10 C3 AI
      • 13.2.10.1 Business overview
      • 13.2.10.2 Products/Solutions/Services offered
      • 13.2.10.3 Recent developments
        • 13.2.10.3.1 Deals
    • 13.2.11 HOOTSUITE
    • 13.2.12 VERITONE
    • 13.2.13 TABOOLA
    • 13.2.14 SPROUT SOCIAL
    • 13.2.15 SYMPHONYAI
    • 13.2.16 BRIGHTCOVE
    • 13.2.17 UNITY
    • 13.2.18 YELLOW.AI
    • 13.2.19 APPIER
    • 13.2.20 SNOWFLAKE
    • 13.2.21 AUTODESK
    • 13.2.22 VERBIT
    • 13.2.23 UBISOFT
    • 13.2.24 VIMEO
    • 13.2.25 NVIDIA
    • 13.2.26 SALESFORCE
    • 13.2.27 AI-MEDIA
    • 13.2.28 CANVA
  • 13.3 STARTUPS/SMES
    • 13.3.1 CINELYTIC
    • 13.3.2 VAULT AI
    • 13.3.3 STORYFIT
    • 13.3.4 SCRIPTBOOK
    • 13.3.5 SYNTHESIA
    • 13.3.6 MURF AI
    • 13.3.7 LUMEN5
    • 13.3.8 JASPER
    • 13.3.9 AIVA TECHNOLOGIES
    • 13.3.10 DEEPMOTION
    • 13.3.11 HYPERWRITE
    • 13.3.12 CANVS AI
    • 13.3.13 CAPTIONS
    • 13.3.14 VEED.IO
    • 13.3.15 KRIKEY
    • 13.3.16 VISTA SOCIAL
    • 13.3.17 BEATOVEN.AI
    • 13.3.18 CONTAI.IO
    • 13.3.19 LOOKA

14 ADJACENT AND RELATED MARKETS

  • 14.1 INTRODUCTION
  • 14.2 ARTIFICIAL INTELLIGENCE (AI) MARKET - GLOBAL FORECAST TO 2030
    • 14.2.1 MARKET DEFINITION
    • 14.2.2 MARKET OVERVIEW
      • 14.2.2.1 Artificial intelligence market, by offering
      • 14.2.2.2 Artificial intelligence market, by business function
      • 14.2.2.3 Artificial intelligence market, by technology
      • 14.2.2.4 Artificial intelligence market, by vertical
      • 14.2.2.5 Artificial intelligence market, by region
  • 14.3 AI IN SOCIAL MEDIA MARKET
    • 14.3.1 MARKET DEFINITION
    • 14.3.2 MARKET OVERVIEW
      • 14.3.2.1 AI in social media market, by product type
      • 14.3.2.2 AI in social media market, by deployment mode
      • 14.3.2.3 AI in social media market, by use case
      • 14.3.2.4 AI in social media market, by end user
      • 14.3.2.5 AI in social media market, by region

15 APPENDIX

  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 15.3 CUSTOMIZATION OPTIONS
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS

List of Tables

  • TABLE 1 AI IN MEDIA AND ENTERTAINMENT MARKET DETAILED SEGMENTATION
  • TABLE 2 USD EXCHANGE RATES, 2019-2023
  • TABLE 3 PRIMARY INTERVIEWS
  • TABLE 4 FACTOR ANALYSIS
  • TABLE 5 AI IN MEDIA AND ENTERTAINMENT MARKET SIZE AND GROWTH RATE, 2019-2023 (USD MILLION, Y-O-Y %)
  • TABLE 6 AI IN MEDIA AND ENTERTAINMENT MARKET SIZE AND GROWTH RATE, 2024-2030 (USD MILLION, Y-O-Y %)
  • TABLE 7 ROLE OF COMPANIES IN ECOSYSTEM
  • TABLE 8 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 9 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 10 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 11 MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 12 LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 13 AI IN MEDIA AND ENTERTAINMENT MARKET: IMPACT OF PORTER'S FIVE FORCES
  • TABLE 14 AI IN MEDIA AND ENTERTAINMENT MARKET: LIST OF KEY CONFERENCES AND EVENTS, 2024-2025
  • TABLE 15 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS
  • TABLE 16 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
  • TABLE 17 INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
  • TABLE 18 INDICATIVE PRICING OF AI IN MEDIA AND ENTERTAINMENT, BY APPLICATION
  • TABLE 19 PATENTS FILED, 2014-2024
  • TABLE 20 AI IN MEDIA AND ENTERTAINMENT MARKET: LIST OF PATENTS GRANTED, 2023-2024
  • TABLE 21 AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019-2023 (USD MILLION)
  • TABLE 22 AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 23 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019-2023 (USD MILLION)
  • TABLE 24 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 25 SOFTWARE TYPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 26 SOFTWARE TYPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27 AI IN MEDIA AND ENTERTAINMENT MARKET, BY CONTENT GENERATION, 2019-2023 (USD MILLION)
  • TABLE 28 AI IN MEDIA AND ENTERTAINMENT MARKET, BY CONTENT GENERATION, 2024-2030 (USD MILLION)
  • TABLE 29 CONTENT GENERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 30 CONTENT GENERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31 TEXT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 32 TEXT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33 IMAGE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 34 IMAGE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35 AUDIO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 36 AUDIO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37 VIDEO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 38 VIDEO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39 MULTIMODAL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 40 MULTIMODAL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41 CONTENT DISTRIBUTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 42 CONTENT DISTRIBUTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43 AUDIENCE ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 44 AUDIENCE ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45 WORKFLOW AUTOMATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 46 WORKFLOW AUTOMATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47 OTHER SOFTWARE TYPES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 48 OTHER SOFTWARE TYPES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49 AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019-2023 (USD MILLION)
  • TABLE 50 AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024-2030 (USD MILLION)
  • TABLE 51 CLOUD: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 52 CLOUD: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53 ON-PREMISES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 54 ON-PREMISES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019-2023 (USD MILLION)
  • TABLE 56 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024-2030 (USD MILLION)
  • TABLE 57 AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019-2023 (USD MILLION)
  • TABLE 58 AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024-2030 (USD MILLION)
  • TABLE 59 PROFESSIONAL SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 60 PROFESSIONAL SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61 CONSULTING & ADVISORY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 62 CONSULTING & ADVISORY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 63 IMPLEMENTATION & DEPLOYMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 64 IMPLEMENTATION & DEPLOYMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65 SUPPORT & MAINTENANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 66 SUPPORT & MAINTENANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67 TRAINING & ENABLEMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 68 TRAINING & ENABLEMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 69 MANAGED SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 70 MANAGED SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 71 AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019-2023 (USD MILLION)
  • TABLE 72 AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 73 GENERATIVE AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 74 GENERATIVE AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 75 OTHER AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 76 OTHER AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 77 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 78 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 79 ARTICLE WRITING & SUMMARIZING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 80 ARTICLE WRITING & SUMMARIZING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 81 VIDEO PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 82 VIDEO PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 83 FAKE NEWS DETECTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 84 FAKE NEWS DETECTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 85 LANGUAGE MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 86 LANGUAGE MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 87 AD SAFETY OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 88 AD SAFETY OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 89 NEWSROOM ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 90 NEWSROOM ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 91 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 92 AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 93 FILM SCRIPTWRITING, VFX, & STORYBOARDING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 94 FILM SCRIPTWRITING, VFX, & STORYBOARDING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 95 REAL-TIME OTT CONTENT MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 96 REAL-TIME OTT CONTENT MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 97 PREDICTING VIEWER PREFERENCES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 98 PREDICTING VIEWER PREFERENCES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 99 POST-PRODUCTION WORKFLOW EDITING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 100 POST-PRODUCTION WORKFLOW EDITING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 101 NPC BEHAVIOR MODELING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 102 NPC BEHAVIOR MODELING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 103 GAMING CONTENT OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 104 GAMING CONTENT OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 105 IMMERSIVE ENTERTAINMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 106 IMMERSIVE ENTERTAINMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 107 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 108 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 109 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 110 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 111 NEWS & PUBLISHING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 112 NEWS & PUBLISHING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 113 SOCIAL MEDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 114 SOCIAL MEDIA: AI IN MEDIA AND ENTERTAINMENT MARKET BY REGION, 2024-2030 (USD MILLION)
  • TABLE 115 ADVERTISING & MARKETING AGENCIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 116 ADVERTISING & MARKETING AGENCIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 117 BROADCASTING & JOURNALISM: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 118 BROADCASTING & JOURNALISM: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 119 INDIVIDUAL USERS (MEDIA): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 120 INDIVIDUAL USERS (MEDIA): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 121 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 122 AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 123 FILM STUDIOS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 124 FILM STUDIOS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 125 GAME DEVELOPMENT COMPANIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 126 GAME DEVELOPMENT COMPANIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 127 TELEVISION & OTT PLATFORMS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 128 TELEVISION & OTT PLATFORMS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 129 LIVE EVENTS & SPORTS BROADCASTING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 130 LIVE EVENTS & SPORTS BROADCASTING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 131 THEME & AMUSEMENT PARKS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 132 THEME & AMUSEMENT PARKS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 133 MUSIC PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 134 MUSIC PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 135 INDIVIDUAL USERS (ENTERTAINMENT): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 136 INDIVIDUAL USERS (ENTERTAINMENT): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 137 AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 138 AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 139 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019-2023 (USD MILLION)
  • TABLE 140 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 141 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019-2023 (USD MILLION)
  • TABLE 142 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 143 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019-2023 (USD MILLION)
  • TABLE 144 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024-2030 (USD MILLION)
  • TABLE 145 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019-2023 (USD MILLION)
  • TABLE 146 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024-2030 (USD MILLION)
  • TABLE 147 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019-2023 (USD MILLION)
  • TABLE 148 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024-2030 (USD MILLION)
  • TABLE 149 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019-2023 (USD MILLION)
  • TABLE 150 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024-2030 (USD MILLION)
  • TABLE 151 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019-2023 (USD MILLION)
  • TABLE 152 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 153 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 154 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 155 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 156 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 157 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 158 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 159 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 160 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 161 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 162 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 163 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019-2023 (USD MILLION)
  • TABLE 164 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 165 US: AI IN EDUCATION MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 166 NORTH AMERICA: AI IN EDUCATION MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 167 CANADA: AI IN EDUCATION MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 168 CANADA: AI IN EDUCATION MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 169 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019-2023 (USD MILLION)
  • TABLE 170 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 171 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019-2023 (USD MILLION)
  • TABLE 172 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 173 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019-2023 (USD MILLION)
  • TABLE 174 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024-2030 (USD MILLION)
  • TABLE 175 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019-2023 (USD MILLION)
  • TABLE 176 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024-2030 (USD MILLION)
  • TABLE 177 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019-2023 (USD MILLION)
  • TABLE 178 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024-2030 (USD MILLION)
  • TABLE 179 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019-2023 (USD MILLION)
  • TABLE 180 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024-2030 (USD MILLION)
  • TABLE 181 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019-2023 (USD MILLION)
  • TABLE 182 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 183 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 184 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 185 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 186 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 187 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 188 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 189 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 190 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 191 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 192 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 193 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019-2023 (USD MILLION)
  • TABLE 194 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 195 UK: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 196 UK: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 197 GERMANY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 198 GERMANY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 199 FRANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 200 FRANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 201 ITALY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 202 ITALY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 203 SPAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 204 SPAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 205 REST OF EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 206 REST OF EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 207 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019-2023 (USD MILLION)
  • TABLE 208 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 209 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019-2023 (USD MILLION)
  • TABLE 210 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 211 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019-2023 (USD MILLION)
  • TABLE 212 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024-2030 (USD MILLION)
  • TABLE 213 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019-2023 (USD MILLION)
  • TABLE 214 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024-2030 (USD MILLION)
  • TABLE 215 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019-2023 (USD MILLION)
  • TABLE 216 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024-2030 (USD MILLION)
  • TABLE 217 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019-2023 (USD MILLION)
  • TABLE 218 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024-2030 (USD MILLION)
  • TABLE 219 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019-2023 (USD MILLION)
  • TABLE 220 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 221 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 222 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 223 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 224 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 225 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 226 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 227 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 228 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 229 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 230 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 231 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019-2023 (USD MILLION)
  • TABLE 232 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 233 CHINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 234 CHINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 235 JAPAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 236 JAPAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 237 INDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 238 INDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 239 SOUTH KOREA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 240 SOUTH KOREA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 241 AUSTRALIA & NEW ZEALAND: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 242 AUSTRALIA & NEW ZEALAND: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 243 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019-2023 (USD MILLION)
  • TABLE 244 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 245 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 246 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 247 REST OF ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 248 REST OF ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 249 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019-2023 (USD MILLION)
  • TABLE 250 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 251 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019-2023 (USD MILLION)
  • TABLE 252 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 253 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019-2023 (USD MILLION)
  • TABLE 254 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024-2030 (USD MILLION)
  • TABLE 255 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019-2023 (USD MILLION)
  • TABLE 256 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024-2030 (USD MILLION)
  • TABLE 257 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019-2023 (USD MILLION)
  • TABLE 258 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024-2030 (USD MILLION)
  • TABLE 259 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019-2023 (USD MILLION)
  • TABLE 260 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024-2030 (USD MILLION)
  • TABLE 261 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019-2023 (USD MILLION)
  • TABLE 262 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 263 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 264 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 265 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 266 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 267 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 268 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 269 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 270 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 271 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 272 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 273 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 274 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 275 MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019-2023 (USD MILLION)
  • TABLE 276 MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 277 KSA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 278 KSA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 279 UAE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 280 UAE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 281 BAHRAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 282 BAHRAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 283 KUWAIT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 284 KUWAIT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 285 REST OF MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 286 REST OF MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 287 AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 288 AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 289 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019-2023 (USD MILLION)
  • TABLE 290 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 291 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019-2023 (USD MILLION)
  • TABLE 292 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 293 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019-2023 (USD MILLION)
  • TABLE 294 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024-2030 (USD MILLION)
  • TABLE 295 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019-2023 (USD MILLION)
  • TABLE 296 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024-2030 (USD MILLION)
  • TABLE 297 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019-2023 (USD MILLION)
  • TABLE 298 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024-2030 (USD MILLION)
  • TABLE 299 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019-2023 (USD MILLION)
  • TABLE 300 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024-2030 (USD MILLION)
  • TABLE 301 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019-2023 (USD MILLION)
  • TABLE 302 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 303 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 304 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 305 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 306 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 307 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 308 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 309 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019-2023 (USD MILLION)
  • TABLE 310 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024-2030 (USD MILLION)
  • TABLE 311 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019-2023 (USD MILLION)
  • TABLE 312 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024-2030 (USD MILLION)
  • TABLE 313 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019-2023 (USD MILLION)
  • TABLE 314 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 315 BRAZIL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 316 BRAZIL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 317 MEXICO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 318 MEXICO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 319 ARGENTINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 320 ARGENTINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 321 REST OF LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 322 REST OF LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 323 AI IN MEDIA AND ENTERTAINMENT MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS, 2020-2024
  • TABLE 324 AI IN MEDIA AND ENTERTAINMENT MARKET: DEGREE OF COMPETITION (MEDIA), 2023
  • TABLE 325 AI IN MEDIA AND ENTERTAINMENT MARKET: DEGREE OF COMPETITION (ENTERTAINMENT), 2023
  • TABLE 326 AI IN MEDIA AND ENTERTAINMENT MARKET: REGION FOOTPRINT
  • TABLE 327 AI IN MEDIA AND ENTERTAINMENT MARKET: SOFTWARE TYPE FOOTPRINT
  • TABLE 328 AI IN MEDIA AND ENTERTAINMENT MARKET: APPLICATION FOOTPRINT (MEDIA)
  • TABLE 329 AI IN MEDIA AND ENTERTAINMENT MARKET: APPLICATION FOOTPRINT (ENTERTAINMENT)
  • TABLE 330 AI IN MEDIA AND ENTERTAINMENT MARKET: END USER FOOTPRINT (MEDIA)
  • TABLE 331 AI IN MEDIA AND ENTERTAINMENT MARKET: DETAILED LIST OF KEY STARTUPS/SMES
  • TABLE 332 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES (MEDIA)
  • TABLE 333 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES (ENTERTAINMENT)
  • TABLE 334 AI IN MEDIA AND ENTERTAINMENT MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, JANUARY 2021-DECEMBER 2024
  • TABLE 335 AI IN MEDIA AND ENTERTAINMENT MARKET: DEALS, JANUARY 2021-DECEMBER 2024
  • TABLE 336 GOOGLE: COMPANY OVERVIEW
  • TABLE 337 GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 338 GOOGLE: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 339 GOOGLE: DEALS
  • TABLE 340 MICROSOFT: COMPANY OVERVIEW
  • TABLE 341 MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 342 MICROSOFT: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 343 MICROSOFT: DEALS
  • TABLE 344 IBM: COMPANY OVERVIEW
  • TABLE 345 IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 346 IBM: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 347 META: COMPANY OVERVIEW
  • TABLE 348 META: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 349 META: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 350 META: DEALS
  • TABLE 351 OPENAI: COMPANY OVERVIEW
  • TABLE 352 OPENAI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 353 OPENAI: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 354 OPENAI: DEALS
  • TABLE 355 BAIDU: COMPANY OVERVIEW
  • TABLE 356 BAIDU: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 357 BAIDU: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 358 AWS: COMPANY OVERVIEW
  • TABLE 359 AWS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 360 AWS: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 361 ADOBE: COMPANY OVERVIEW
  • TABLE 362 ADOBE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 363 ADOBE: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 364 ADOBE: DEALS
  • TABLE 365 SPRINKLR: COMPANY OVERVIEW
  • TABLE 366 SPRINKLR: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 367 C3 AI: COMPANY OVERVIEW
  • TABLE 368 C3 AI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 369 C3 AI: DEALS
  • TABLE 370 ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2019-2023 (USD BILLION)
  • TABLE 371 ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2024-2030 (USD BILLION)
  • TABLE 372 ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2019-2023 (USD BILLION)
  • TABLE 373 ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2024-2030 (USD BILLION)
  • TABLE 374 ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2019-2023 (USD BILLION)
  • TABLE 375 ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2024-2030 (USD BILLION)
  • TABLE 376 ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2019-2023 (USD BILLION)
  • TABLE 377 ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2024-2030 (USD BILLION)
  • TABLE 378 ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2019-2023 (USD BILLION)
  • TABLE 379 ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2024-2030 (USD BILLION)
  • TABLE 380 AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2019-2023 (USD MILLION)
  • TABLE 381 AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2024-2029 (USD MILLION)
  • TABLE 382 AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2019-2023 (USD MILLION)
  • TABLE 383 AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2024-2029 (USD MILLION)
  • TABLE 384 AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2019-2023 (USD MILLION)
  • TABLE 385 AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2024-2029 (USD MILLION)
  • TABLE 386 AI IN SOCIAL MEDIA MARKET, BY END USER, 2019-2023 (USD MILLION)
  • TABLE 387 AI IN SOCIAL MEDIA MARKET, BY END USER, 2024-2029 (USD MILLION)
  • TABLE 388 AI IN SOCIAL MEDIA MARKET, BY REGION, 2019-2023 (USD MILLION)
  • TABLE 389 AI IN SOCIAL MEDIA MARKET, BY REGION, 2024-2029 (USD MILLION)

List of Figures

  • FIGURE 1 AI IN MEDIA AND ENTERTAINMENT MARKET: RESEARCH DESIGN
  • FIGURE 2 DATA TRIANGULATION
  • FIGURE 3 AI IN MEDIA AND ENTERTAINMENT MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
  • FIGURE 4 APPROACH 1, BOTTOM-UP (SUPPLY-SIDE): REVENUE FROM SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 5 APPROACH 2, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 6 APPROACH 3, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 7 APPROACH 4, BOTTOM-UP (DEMAND-SIDE): SHARE OF AI IN MEDIA AND ENTERTAINMENT THROUGH OVERALL DIGITAL SOLUTIONS SPENDING
  • FIGURE 8 SOFTWARE SEGMENT TO DOMINATE MARKET IN 2024
  • FIGURE 9 CONTENT DISTRIBUTION SEGMENT TO HOLD LARGEST MARKET SHARE IN 2024
  • FIGURE 10 TEXT SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 11 PROFESSIONAL SERVICES SEGMENT TO HOLD LARGER MARKET SHARE THAN MANAGED SERVICES SEGMENT IN 2024
  • FIGURE 12 CONSULTING & ADVISORY SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 13 CLOUD SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE THAN ON-PREMISES SEGMENT IN 2024
  • FIGURE 14 OTHER AI SEGMENT TO HOLD LARGER MARKET SHARE THAN GENERATIVE AI SEGMENT IN 2024
  • FIGURE 15 ENTERTAINMENT END USER SEGMENT TO DOMINATE MARKET IN 2024
  • FIGURE 16 ARTICLE WRITING & SUMMARIZING SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 17 NEWS & PUBLISHING AGENCIES SEGMENT TO LEAD MARKET IN 2024
  • FIGURE 18 FILM SCRIPTING, VFX, & STORYBOARDING SEGMENT TO DOMINATE MARKET IN 2024
  • FIGURE 19 FILM STUDIOS SEGMENT TO HAVE LARGEST MARKET SIZE IN 2024
  • FIGURE 20 ASIA PACIFIC TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 21 INCREASING DEMAND FOR HYPER-PERSONALIZED MEDIA EXPERIENCE TO DRIVE MARKET
  • FIGURE 22 FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 23 NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 24 CLOUD AND ENTERTAINMENT SEGMENTS TO HOLD LARGEST MARKET SHARES IN NORTH AMERICA IN 2024
  • FIGURE 25 NORTH AMERICA TO HOLD LARGEST MARKET SHARE IN 2024
  • FIGURE 26 AI IN MEDIA AND ENTERTAINMENT MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 27 EVOLUTION OF AI IN MEDIA AND ENTERTAINMENT MARKET
  • FIGURE 28 AI IN MEDIA AND ENTERTAINMENT MARKET: ECOSYSTEM ANALYSIS
  • FIGURE 29 AI IN MEDIA AND ENTERTAINMENT MARKET: SUPPLY CHAIN ANALYSIS
  • FIGURE 30 AI IN MEDIA AND ENTERTAINMENT MARKET: PORTER'S FIVE FORCES ANALYSIS
  • FIGURE 31 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS
  • FIGURE 32 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
  • FIGURE 33 INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
  • FIGURE 34 NUMBER OF PATENTS GRANTED TO VENDORS IN LAST 10 YEARS
  • FIGURE 35 REGIONAL ANALYSIS OF PATENTS GRANTED, 2014-2024
  • FIGURE 36 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • FIGURE 37 AI IN MEDIA AND ENTERTAINMENT MARKET: INVESTMENT AND FUNDING SCENARIO (USD MILLION AND NUMBER OF FUNDING ROUNDS)
  • FIGURE 38 MARKET POTENTIAL OF GENERATIVE AI IN ENHANCING AI IN MEDIA AND ENTERTAINMENT ACROSS KEY END USERS
  • FIGURE 39 SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN SOFTWARE SEGMENT DURING FORECAST PERIOD
  • FIGURE 40 AUDIENCE ANALYTICS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 41 AUDIO SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 42 ON-PREMISES SEGMENT TO REGISTER HIGHER CAGR THAN CLOUD SEGMENT DURING FORECAST PERIOD
  • FIGURE 43 MANAGED SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN PROFESSIONAL SERVICES SEGMENT DURING FORECAST PERIOD
  • FIGURE 44 SUPPORT & MAINTENANCE SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 45 OTHER AI SEGMENT TO REGISTER HIGHER CAGR THAN GENERATIVE AI SEGMENT DURING FORECAST PERIOD
  • FIGURE 46 FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 47 NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 48 MEDIA SEGMENT TO REGISTER HIGHER CAGR THAN ENTERTAINMENT SEGMENT DURING FORECAST PERIOD
  • FIGURE 49 ADVERTISING & MARKETING AGENCIES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 50 TELEVISION & OTT PLATFORMS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 51 INDIA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 52 ASIA PACIFIC TO WITNESS HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 53 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET SNAPSHOT
  • FIGURE 54 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET SNAPSHOT
  • FIGURE 55 AI IN MEDIA AND ENTERTAINMENT MARKET: REVENUE ANALYSIS OF 5 KEY PLAYERS (MEDIA), 2019-2023
  • FIGURE 56 AI IN MEDIA AND ENTERTAINMENT MARKET: REVENUE ANALYSIS OF 5 KEY PLAYERS (ENTERTAINMENT), 2019-2023
  • FIGURE 57 SHARE ANALYSIS OF LEADING COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET (MEDIA), 2023
  • FIGURE 58 SHARE ANALYSIS OF LEADING COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET (ENTERTAINMENT), 2023
  • FIGURE 59 PRODUCT COMPARATIVE ANALYSIS, BY SOFTWARE TYPE
  • FIGURE 60 COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
  • FIGURE 61 YEAR-TO-DATE (YTD) PRICE TOTAL RETURN AND 5-YEAR STOCK BETA OF KEY VENDORS
  • FIGURE 62 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, MEDIA), 2023
  • FIGURE 63 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, ENTERTAINMENT), 2023
  • FIGURE 64 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY FOOTPRINT (MEDIA)
  • FIGURE 65 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY FOOTPRINT (ENTERTAINMENT)
  • FIGURE 66 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES, MEDIA), 2023
  • FIGURE 67 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES, ENTERTAINMENT), 2023
  • FIGURE 68 GOOGLE: COMPANY SNAPSHOT
  • FIGURE 69 MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 70 IBM: COMPANY SNAPSHOT
  • FIGURE 71 META: COMPANY SNAPSHOT
  • FIGURE 72 BAIDU: COMPANY SNAPSHOT
  • FIGURE 73 AWS: COMPANY SNAPSHOT
  • FIGURE 74 ADOBE: COMPANY SNAPSHOT
  • FIGURE 75 SPRINKLR: COMPANY SNAPSHOT
  • FIGURE 76 C3 AI: COMPANY SNAPSHOT