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市场调查报告书
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1441690

3D 动作捕捉:市场占有率分析、产业趋势与统计、成长预测(2024-2029 年)

3D Motion Capture - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2024 - 2029)

出版日期: | 出版商: Mordor Intelligence | 英文 153 Pages | 商品交期: 2-3个工作天内

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简介目录

2024年3D动作捕捉市场规模预计为2.4833亿美元,预计到2029年将达到4.6774亿美元,在预测期内(2024-2029年)增长13.5%。复合年增长率为

3D 动作捕捉 - 市场

3D动作捕捉(motion capture)系统主要结合了高品质相机、感光元件、通讯设备和配件等多种设备。这些系统用于记录物体或个人的即时运动,以便在电影和游戏等娱乐领域获得所需的动画水平。

主要亮点

  • 电脑视觉技术的进步以及对高品质 3D 动画日益增长的需求和趋势正在推动市场扩张。使用 3D 动作捕捉的主要原因之一是缩短电影、电视和电玩游戏中复杂 3D CGI 人物的创建週期。
  • 分析了这些系统在包括机器人在内的各种应用中的广泛使用以及机器人领域的显着增长,从而推动了预测期内市场的增长率。
  • 此外,虚拟实境是电脑产生的3D环境的互动式表示。然而,大多数的互动都是透过耳机或特殊的数位手套进行。此外,人们认为使用 VR 可能是一种相对孤立的体验。目前,可以使用各种应用程式来产生 VR 并製作动画。例如,Google 开发了 Daydream Lab,允许使用者在电脑程式中製作 3D 模型动画。 Google 的 Daydream 实验室发现了一种技术,可以藉助 Animator 和 Puppeteer 这两个基于动画的应用程序,使用 VR 快速轻鬆地创建 3D 动画。
  • 3D 动作捕捉系统包括几个关键的硬体和软体组件,所有这些组件都必须紧密整合才能提供引人入胜的使用者体验。相机是第一个捕捉表示使用者操作的原始资料的组件。通常,对原始资料进行处理以减少讯号中的杂讯(例如 3D 相机)或计算深度图。
  • COVID-19感染疾病后元宇宙的推出以及相关策略发展预计将有助于市场成长。对虚拟活动的需求不断增长导致先进技术的实施也可能有助于预测期内的市场成长率。

3D动作捕捉市场趋势

工程和工业应用显着成长

  • 3D 动作捕捉正在成为工程和工业应用的重要组成部分,因为它可以快速测量小而快速的运动,因此可以用作製程控制器。它还可用于分析车辆和设备的振动,并作为虚拟工业设计的工具。
  • 在工业应用中,3D 动作捕捉可以即时、准确、低延迟地测量市场趋势。此外,Mocap 还提供身体角度,使工业消费者能够有效识别和纠正可能导致伤害的人体工学问题,以及工业和军事应用中的其他人为因素,使分析成为可能。该系统还将用于检验机器人控制系统,并透过追踪任何可以附着标记的物体来测量风洞中的物体变形和动态行为。 Cortex 与多种控制系统整合。
  • 此外,工业 4.0 技术的不断进步为需要先进感测解决方案的工业流程开闢了新的可能性。 3D 动作捕捉 (MoCap) 感测器,例如视觉相机和惯性测量单元 (IMU),经常在工业环境中使用,以支援机器人、积层製造、在家工作和人类安全解决方案。
  • 在工业应用中,具有符合人体工学的实用产品设计非常重要,它可以用来评估和测量工业机器人的性能。其他应用包括水面和水下船隻追踪、动态测试、汽车开发、室内设计和控制设计。运动追踪系统的未来进步将在工业形势中找到重要的应用,从而在预测期内创造对 3D 运动捕捉系统的需求。此外,随着技术的进步,动作捕捉的使用预计将在世界各地的军事训练以及海洋和水下应用中增加。

亚太地区预计将成为成长最快的地区

  • 中国是 3D 动作捕捉最重要和最具潜力的市场之一,各公司希望增加对视觉效果、VR、虚拟助理和电影产业的投资。此外,作为业务扩张的一部分,许多国际数位製作公司已在该国投资。
  • 在全球范围内,印度拥有最大、最具创新的电影产业之一,拥有宝莱坞、莫莱坞、檀香木和托莱坞等许多地区电影产业。科技的进步为视觉效果产业带来了许多变化,但在印度具有独特潜力的趋势是动作捕捉。
  • 动作捕捉对于规划动作/特技序列和人群场景非常有用,这就是大公司在印度投资的原因。此外,该地区的各种动作捕捉公司提供各种动作捕捉服务,从规划到实施、支援和维护。因此,这在全国各个最终用户群中创造了巨大的需求。
  • 此外,该国的医科大学正在采用 3D 动作捕捉解决方案进行科学研究。 CMC Vellore 是一所政府支持的医学院,与 Phase Space Motion Capture 合作,使用这项具有即时回馈功能的技术来分析步态。
  • 由于游戏产业、动画产业先进技术的利用,以及动作捕捉工作室数量的增加以及媒体和动画领域的需求,预计日本 3D 动作捕捉市场将在预测期内显着增长。
  • 预计在预测期内,亚太地区剩余的动作捕捉市场将在生命科学、运动、游戏、动态和媒体产业中出现显着的应用成长。

3D动作捕捉产业概况

3D 动作捕捉市场由多个全球和地区参与者组成的竞争相当激烈的市场空间。市场上规模较小、技术更先进的公司数量不断增加。此市场的特征是产品普及高、产品差异化程度中等或较高、竞争程度高。整体而言,竞争公司之间的敌对行动强度适中,预计在预测期内将会加剧。

2022 年 9 月,Motion Analysis Corporation 推出了 BaSix,这是一个新的相机系列,由三款轻型相机组成:BaseCam、Icefall 和 Lhotse。这些相机与主动标记钻机(BaSixmarks) 和 BaSix Go 软体或高级解决方案 Cortex 一起使用。

2022 年 4 月,总部位于多伦多的公司「The Other End」推出了 PhaseSpace 的 Impulse 新增的即时动作捕捉功能。透过支援虚拟製作舞台上的物件移动,您可以降低成本,增强创新控制,并成为您在加拿大的独家合作伙伴。

其他福利

  • Excel 格式的市场预测 (ME) 表
  • 3 个月分析师支持

目录

第一章简介

  • 研究假设和市场定义
  • 调查范围

第二章调查方法

第三章执行摘要

第四章市场洞察

  • 市场概况
  • 产业价值链分析
  • 产业吸引力-波特五力分析
    • 供应商的议价能力
    • 买方议价能力
    • 新进入者的威胁
    • 替代产品的威胁
    • 竞争公司之间的敌意强度
  • 评估 COVID-19 对产业的影响

第五章市场动态

  • 市场驱动因素
    • 为虚拟实境环境创造更真实体验的兴起
    • 电脑视觉在体育产业的使用增加
    • 3D 动作捕捉在媒体和娱乐应用中的应用不断扩大,加速了成长
  • 市场限制因素
    • 3D动作捕捉软体初期成本较高

第 6 章技术概览

第七章市场区隔

  • 按类型
    • 硬体
      • 相机
      • 感应器
      • 配件
    • 软体
    • 服务
  • 按系统
    • 光学3D动作捕捉系统
      • 主动3D动作捕捉系统
      • 被动式3D动作捕捉系统
    • 非光学3D动作捕捉系统
      • 惯性3D动作捕捉系统
      • 电磁3D动作捕捉系统
      • 电动3D动作捕捉系统
  • 按用途
    • 动态研究和医疗保健
    • 媒体和娱乐
    • 工程和工业应用
    • 教育
    • 其他用途
  • 按地区
    • 北美洲
      • 美国
      • 加拿大
    • 欧洲
      • 英国
      • 德国
      • 法国
      • 其他欧洲国家
    • 亚太地区
      • 中国
      • 印度
      • 日本
      • 其他亚太地区
    • 拉丁美洲
      • 巴西
      • 阿根廷
      • 墨西哥
      • 其他拉丁美洲
    • 中东和非洲

第八章 竞争形势

  • 公司简介
    • Codamotion-Charnwood Dynamics Ltd.
    • Motion Analysis Corporation
    • Noraxon USA Inc.
    • Notch Interfaces Inc.
    • Leyard(NaturalPoint Inc./OptiTrack)
    • PhaseSpace Inc.
    • Phoenix Technologies Inc.
    • Qualisys AB
    • AIQ Synertial Ltd.
    • Vicon Motion Systems Ltd.
    • Xsens Technologies BV

第九章投资分析

第十章市场机会与未来趋势

简介目录
Product Code: 47736

The 3D Motion Capture Market size is estimated at USD 248.33 million in 2024, and is expected to reach USD 467.74 million by 2029, growing at a CAGR of 13.5% during the forecast period (2024-2029).

3D Motion Capture - Market

3D motion capture (mocap) systems combine multiple devices, mainly high-quality cameras, sensors, communication devices, and accessories. These systems are used to record the real-time motion of an object or individual to obtain the desired level of animation in entertainment fields, such as in films and games.

Key Highlights

  • Technological advancements in computer vision technology, as well as an increase in demand and inclination for high-quality 3D animations, are driving market expansion. One of the primary reasons for utilizing 3D motion capture is to shorten the creation cycle for complicated 3D CGI figures for cinema, television, or video games.
  • The wide usage of these systems in various applications, including robotics, and the significant growth in the robotics sector are analyzed to boost the market growth rate during the forecast period.
  • Moreover, virtual reality is an interactive, computer-generated representation of a three-dimensional environment. However, most interactions take place through a headset or through specialized digital gloves. Additionally, it is believed that using VR might be a relatively isolated experience. Currently, a variety of applications can be used to generate and animate VR. For instance, Google has developed a Daydream Lab that enables users to animate 3D models within computer programs. Google's Daydream Lab has discovered a technique to use VR to quickly and easily produce 3D animation with the aid of two animation-based applications, Animator and Puppeteer.
  • A 3D motion-capturing system contains several critical hardware and software components, all of which must be tightly integrated to provide a compelling user experience. The camera is the first component that captures the raw data representing the user's actions. Generally, this raw data is then processed to reduce the noise in the signal (for example, in the case of 3-D cameras) or to compute the depth map.
  • The launch of the metaverse post the COVID-19 pandemic and the related strategic developments are expected to contribute to the growth of the market. The growing demand for virtual events resulting in the implementation of advanced technologies may also contribute to the market growth rate during the forecast period.

3D Motion Capture Market Trends

Engineering and Industrial Applications to Witness Significant Growth

  • 3D motion capture is becoming a valuable part of engineering and industrial applications, as it can quickly measure small, fast movements and, therefore, can be used as a process controller. It can also be used to analyze the vibrations on vehicles or equipment or as a tool in virtual industrial design.
  • In industrial applications, 3D motion capture enables real-time, precise, and low-latency measurement of market movements. Further, by providing body angles, Mocap enables industrial consumers to effectively identify and correct ergonomic issues that can lead to injury or analyze other human factors for industry or the military. By tracking anything a marker can be attached to, the system is also used to validate robotic control systems and measure deformation or an object's aerodynamic behavior in a wind tunnel. Cortex integrates with a wide range of control systems.
  • Moreover, the rising technological advancements of Industry 4.0 have opened up new possibilities for industrial processes that require advanced sensing solutions. 3D Motion capture (MoCap) sensors, such as visual cameras and inertial measurement units (IMU), are frequently adopted in industrial settings to support solutions in robotics, additive manufacturing, teleworking, and human safety.
  • In industrial applications, it is crucial to produce ergonomically practical product designs, and they can be used for evaluating and measuring the performance of industrial robots. Other applications include vessel tracking above and underwater, aerodynamics tests, automotive development, interior design, and control design. Future advancements in motion tracking systems will find significant application in the industrial landscape, generating the demand for 3D motion capture systems over the forecast period. Moreover, as technology advances, the use of motion capture is expected to grow in military training and marine and underwater applications worldwide.

Asia-Pacific is Expected to be the Fastest Growing Region

  • China is one of the most significant and potential markets for 3D motion capture as companies are aiming to expand visual effects, VR, virtual assistants, and film industry investment. Additionally, many international digital production companies invested in the country as part of their expansion.
  • Globally, India is the largest and one of the most creative cinema industries, with the presence of many regional film industries, such as Bollywood, Mollywood, Sandalwood, and Tollywood. Evolving technology has caused many changes in the visual effects industry, and one trend that bears a unique promise, especially in India, is motion capture.
  • Since motion capture is significantly beneficial for planning action/stunt sequences and crowd scenes, major companies are investing in India. In addition, various regional motion capture companies are providing various mocap services, from planning and installation to support and maintenance. Thus, this is driving significant demand in various end-user segments across the country.
  • In addition, medical colleges in the country are adopting 3D motion capture solutions for scientific research purposes. CMC Vellore, a medical college backed by the government, partnered with Phase Space Motion Capture for gait analysis with this technology, leveraging real-time feedback capabilities.
  • The 3D motion capture market in Japan is expected to witness significant growth over the forecast period, owing to the usage of advancing technology in the gaming industry, the anime industry, and increasing motion capture studios, coupled with demand in the media and animation sector.
  • The motion capture market in the Rest of the Asia-Pacific has been predicted to gain substantial applications in the life science, sports, gaming, biomechanical, and media industries over the forecast period.

3D Motion Capture Industry Overview

The 3D motion-capturing market comprises several global and regional players and a fairly-contested market space. The market is further witnessing a rise in the number of smaller and more technologically-advanced players. This market is characterized by growing levels of product penetration, moderate/high product differentiation, and high levels of competition. Overall, the intensity of competitive rivalry is moderate and is expected to grow over the forecast period.

In September 2022, Motion Analysis Corporation launched BaSix, a new range of cameras, which consists of three light cameras, namely BaseCam, Icefall, and the Lhotse. These cameras are used with active marker rigs (BaSixmarkers) and either BaSix Go software or the premium solution, Cortex.

In April 2022, Toronto-based firm "The Other End" partnered with PhaseSpace for its real-time motion capture system by installing PhaseSpace's Impulse X2E system to offer producers and creators access to faster and more flexible real-time motion capture of an actor's or object's movement on a virtual production stage to save on costs and increase creative control and to become its exclusive Canadian Partner.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Value Chain Analysis
  • 4.3 Industry Attractiveness - Porters Five Forces Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Buyers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of Impact of COVID-19 on the Industry

5 MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Rise in the Creation of More Realistic Experiences for Virtual Reality Environments
    • 5.1.2 Increased Usage of Computer Vision in the Sports Industry
    • 5.1.3 Growing Adoption of 3D Motion Capture in Media and Entertainment Applications Boosting the Growth
  • 5.2 Market Restraints
    • 5.2.1 High Initial Cost of 3D Motion Capture Software

6 TECHNOLOGY SNAPSHOT

7 MARKET SEGMENTATION

  • 7.1 By Type
    • 7.1.1 Hardware
      • 7.1.1.1 Cameras
      • 7.1.1.2 Sensors
      • 7.1.1.3 Accessories
    • 7.1.2 Software
    • 7.1.3 Services
  • 7.2 By System
    • 7.2.1 Optical 3D Motion Capture Systems
      • 7.2.1.1 Active 3D Motion Capture Systems
      • 7.2.1.2 Passive 3D Motion Capture Systems
    • 7.2.2 Non-optical 3D Motion Capture Systems
      • 7.2.2.1 Inertial 3D Motion Capture Systems
      • 7.2.2.2 Electromagnetic 3D Motion Capture Systems
      • 7.2.2.3 Motorized 3D Motion Capture Systems
  • 7.3 By Application
    • 7.3.1 Biomechanical Research and Medical
    • 7.3.2 Media and Entertainment
    • 7.3.3 Engineering and Industrial Applications
    • 7.3.4 Education
    • 7.3.5 Other Applications
  • 7.4 By Geography
    • 7.4.1 North America
      • 7.4.1.1 United States
      • 7.4.1.2 Canada
    • 7.4.2 Europe
      • 7.4.2.1 United Kingdom
      • 7.4.2.2 Germany
      • 7.4.2.3 France
      • 7.4.2.4 Rest of Europe
    • 7.4.3 Asia-Pacific
      • 7.4.3.1 China
      • 7.4.3.2 India
      • 7.4.3.3 Japan
      • 7.4.3.4 Rest of Asia-Pacific
    • 7.4.4 Latin America
      • 7.4.4.1 Brazil
      • 7.4.4.2 Argentina
      • 7.4.4.3 Mexico
      • 7.4.4.4 Rest of Latin America
    • 7.4.5 Middle East & Africa

8 COMPETITIVE LANDSCAPE

  • 8.1 Company Profiles
    • 8.1.1 Codamotion - Charnwood Dynamics Ltd.
    • 8.1.2 Motion Analysis Corporation
    • 8.1.3 Noraxon USA Inc.
    • 8.1.4 Notch Interfaces Inc.
    • 8.1.5 Leyard (NaturalPoint Inc./OptiTrack)
    • 8.1.6 PhaseSpace Inc.
    • 8.1.7 Phoenix Technologies Inc.
    • 8.1.8 Qualisys AB
    • 8.1.9 AIQ Synertial Ltd.
    • 8.1.10 Vicon Motion Systems Ltd.
    • 8.1.11 Xsens Technologies BV

9 INVESTMENT ANALYSIS

10 MARKET OPPORTUNITIES AND FUTURE TRENDS