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市场调查报告书
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1640534

欧洲 3D远距临场系统:市场占有率分析、产业趋势与统计、成长预测(2025-2030 年)

Europe 3D Telepresence - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2030)

出版日期: | 出版商: Mordor Intelligence | 英文 120 Pages | 商品交期: 2-3个工作天内

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简介目录

预计预测期内欧洲 3D远距临场系统市场复合年增长率将达到 14.23%。

欧洲 3D 远端呈现市场-IMG1

主要亮点

  • 随着越来越多的企业采用尖端的通讯方法,欧洲 3D远距临场系统市场正在不断成长。由于远端协作的需求不断增长,尤其是在 COVID-19 疫情期间,以及市场技术的进步,企业正在从传统的视讯会议转向身临其境型远距临场系统。
  • 该技术具有诸多优点:会议和演示可以在您自己的办公室举行,从而减少了出行的需要。这会减少不必要的困难并提高员工的士气。此外,它还能为银行和保险等敏感产业提供更快、更个人化的客户服务。
  • 旅行成本的上升、频宽速率的下降、互联网连接的日益普及以及繁忙的工作日程都是推动该地区对 3D远距临场系统技术和视讯会议解决方案的需求的一些因素。
  • 3D远距临场系统由于成本过高,其商业可行性受到限制,而当前市场上VR产品的低价格和广泛可用性对其构成了严重威胁,并可能抑制该行业的扩张。
  • COVID-19 疫情对 3D远距临场系统市场产生了正面影响。疫情期间,全部区域实施的行动限制导致许多企业和组织转向远端在家办公。

欧洲 3D远距临场系统市场趋势

使用者体验的改善推动市场成长

  • 远端沉浸式技术与3D技术结合,无论是与虚拟实境或扩增扩增实境境结合,都能让远端使用者有身临其境的感觉。这项技术有许多潜在的应用,不仅可以改善目前透过 2D 视讯会议进行通讯的使用者体验,而且还消除了旅行的需要。
  • 远端协作等应用预计也将推动此类解决方案的需求,在这些应用中,多学科团队需要在 3D资料和模型上密切合作。这些应用包括设计、製造、医学、物理科学、建筑、天文学、数位人文、教育等。
  • 虚拟学习环境的优势(例如灵活的时间表、增强的个人责任感、移动性和以学生为中心的学习)进一步推动了市场扩张。虚拟实境(VR)可以取代有形的纸模型、海报、书籍和印刷手册。它提供了更多经济实惠、便携的学习材料,使教育更加便利、更行动化。
  • 随着云端处理技术的发展和各类终端用户从硬体解决方案迅速迁移到软体解决方案,我们预计云端基础的视讯会议将显着成长。

硬体解决方案实现巨大成长

  • 远距临场系统是一种使用与 VR 感测器密切相关的技术(例如摄影机和麦克风)来取代参与者的连接感的媒介。借助感测设备,参与者可以以第一人称观点远端看到和听到。
  • 教育机构和国际组织对硬体设备的使用日益增多,推动了对这些产品的需求。此外,这些地点在更新旧视讯会议解决方案时,预计也会面临硬体需求的增加。
  • 3D远距临场系统系统与传统视讯会议系统相比具有许多优势,包括增强的互动体验、多功能性、扩充性以及两方或多方之间 3D 视讯资料的高效渲染和串流。远端呈现系统成为地理分散的团队合作的理想选择尤其是对于商务旅行而言。
  • 此外,随着远距临场系统技术变得越来越便宜,它在低成本应用中的使用越来越频繁。此外,本地行业的技术进步正在推动企业从视讯会议转向身临其境型远距临场系统解决方案。随着商界领袖、普通民众和政界人士采用这项技术,对 3D远距临场系统硬体的需求预计会不断增长。
  • 此外,随着英国零售商和其他企业转向云端以简化通信,3D远距临场系统设备可能成为改善客户体验的一大步。由于 AR 和 VR 等最尖端科技的日益普及,预计欧洲地区 3D远距临场系统市场的普及率将持续提高。

欧洲3D远距临场系统产业概况

由于初始投资较高,欧洲 3D远距临场系统市场竞争较为激烈。微软、TelePresence Tech、思科和 Holoxica Limited 等强大的科技巨头控制着相当一部分业务。这些公司利用战术性合资来增加市场占有率和盈利。

  • 2022 年 2 月:思科宣布为其远端会议服务 Webex Hologram 推出逼真的即时远端远距临场系统功能。

其他福利:

  • Excel 格式的市场预测 (ME) 表
  • 3 个月的分析师支持

目录

第 1 章 简介

  • 研究假设和市场定义
  • 研究范围

第二章调查方法

第三章执行摘要

第四章 市场洞察

  • 市场概况
  • 产业价值链分析
  • 产业吸引力-波特五力分析
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争对手之间的竞争强度
  • COVID-19 市场影响评估

第五章 市场动态

  • 市场驱动因素
    • 改善使用者体验
    • 组织对节省时间的技术的需求不断增加
  • 市场限制
    • 高成本且商业化有限

第六章 市场细分

  • 按解决方案类型
    • 硬体
    • 软体
  • 按应用
    • 教育
    • 会议
    • 客户服务
    • 广告
    • 其他用途
  • 按国家
    • 荷兰
    • 瑞典
    • 挪威
    • 德国
    • 英国
    • 法国

第七章 竞争格局

  • 公司简介
    • TelePresence Tech
    • Cisco Systems Inc.
    • Microsoft Corporation
    • Holoxica Limited
    • Valorem Reply
    • Teliris Inc.(Dimension Data)
    • Digital Video Enterprises Inc.
    • Musion 3D
    • Polycom Inc.
    • ZTE Corporation
    • MDH Hologram Ltd
    • Primasonic Spectrum Private Ltd

第八章投资分析

第九章:市场的未来

简介目录
Product Code: 54422

The Europe 3D Telepresence Market is expected to register a CAGR of 14.23% during the forecast period.

Europe 3D Telepresence - Market - IMG1

Key Highlights

  • A growing number of companies are adopting cutting-edge communication methods, which has resulted in a growth in the market for 3D telepresence in Europe. Companies have switched from conventional video conferencing to immersive telepresence due to the rise in demand for distant cooperation, particularly during the COVID-19 pandemic, and technological advancements in the market.
  • This technology has many advantages. It reduces the need for travel because meetings and presentations may be held in one's office. As a result, unwanted difficulties are decreased, and employee morale is raised. Additionally, it allows quicker and more individualized client service in delicate industries like banking and insurance.
  • Rising travel costs, declining bandwidth rates, increasing penetration of internet connectivity, and hectic work schedules are some of the factors that augment the demand for 3D Telepresence technology and solutions across the region for video conferencing.
  • Limited 3D telepresence commercialization due to its high costs and the low price and wide availability of VR products in the current market has made them a serious threat and may restrain industry expansion.
  • The outbreak of COVID-19 has had a positive impact on the 3D telepresence market, as restrictions on the movement of people during the pandemic across the region resulted in many enterprises and corporates resorting to working remotely from home.

Europe 3D Telepresence Market Trends

Enhanced User Experience to Drive Market Growth

  • The tele-immersion technology, coupled with 3D technology, gives remote users a greater sense of presence, whether combined with virtual or augmented reality. In addition to improving the user experience for communication, which is now done via 2D video conferencing, there are various potential uses for this technology that would eliminate the need for travel.
  • The demand for these solutions is also anticipated to be driven by applications, such as remote collaboration, where multidisciplinary teams must closely collaborate with 3D data or models. These applications include design, manufacturing, medicine, physical sciences, architecture, astronomy, digital humanities, and education, among many others.
  • The benefits of a virtual learning environment, such as flexible schedules, increased individual accountability, mobility, student-centered learning, and others, further boost the market's expansion. Virtual reality (VR) can displace tangible paper models, posters, books, and printed manuals. It provides more affordable, portable learning resources, making education more available and mobile.
  • A significant increase in cloud-based video conferencing is anticipated due to the development of cloud computing technologies and the quick transition of various end users from hardware to software solutions.

Hardware Solutions to Witness Significant Growth

  • Telepresence is a medium that substitutes for the participant's related senses using technology closely related to VR transducers, such as video cameras and microphones. With the help of sensing equipment, the participant can remotely see and hear from the first-person POV.
  • The increased usage of hardware devices in educational institutions and international organizations has led to increased demand for these products. Additionally, it is anticipated that updating earlier video conferencing solutions at these locations will increase the need for the hardware.
  • Due to characteristics like improved interactive experience, versatility, scalability, and efficient rendering and streaming of 3D video data between two or more parties, 3D telepresence systems are predicted to become appealing for geographically dispersed team collaboration, specifically to avoid travel and to increase flexibility.
  • Furthermore, telepresence techniques are being used increasingly frequently in low-cost applications as the technology gets more affordable. In addition, organizations have switched from video conferencing to immersive telepresence solutions due to technology advancements in the regional industry. The need for 3D telepresence hardware is anticipated to rise as business executives, members of the public, and politicians increasingly use these technologies.
  • Additionally, as UK retail and other companies go to the cloud to streamline their communications, 3D telepresence devices could be a massive step in improving the customer experience. The European area is anticipated to experience higher usage of the 3D telepresence market due to the growing uptake of cutting-edge technologies like AR and VR.

Europe 3D Telepresence Industry Overview

The European 3D telepresence market is moderately competitive because of a more significant initial outlay. Powerful technology giants, including Microsoft, TelePresence Tech, Cisco, and Holoxica Limited, control a sizeable portion of the business. These businesses use tactical joint ventures to raise their market share and profitability.

  • February 2022: Cisco announced the rollout of a photorealistic real-time remote telepresence feature for its teleconferencing service, Webex Hologram, where the new service uses an array of cameras and a HoloLens or Magic Leap AR head-mounted display.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Value Chain Analysis
  • 4.3 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Buyers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of the Impact of COVID-19 on the market

5 MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Enhanced User Experience
    • 5.1.2 Increasing Demand for Time-Saving Technologies In Organizations
  • 5.2 Market Restraints
    • 5.2.1 High Costs and Limited Commercialization

6 MARKET SEGMENTATION

  • 6.1 By Solution Type
    • 6.1.1 Hardware
    • 6.1.2 Software
  • 6.2 By Application
    • 6.2.1 Education
    • 6.2.2 Conferencing
    • 6.2.3 Customer Service
    • 6.2.4 Advertising
    • 6.2.5 Other Applications
  • 6.3 By Country
    • 6.3.1 Netherlands
    • 6.3.2 Sweden
    • 6.3.3 Norway
    • 6.3.4 Germany
    • 6.3.5 United Kingdom
    • 6.3.6 France

7 COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 TelePresence Tech
    • 7.1.2 Cisco Systems Inc.
    • 7.1.3 Microsoft Corporation
    • 7.1.4 Holoxica Limited
    • 7.1.5 Valorem Reply
    • 7.1.6 Teliris Inc. (Dimension Data)
    • 7.1.7 Digital Video Enterprises Inc.
    • 7.1.8 Musion 3D
    • 7.1.9 Polycom Inc.
    • 7.1.10 ZTE Corporation
    • 7.1.11 MDH Hologram Ltd
    • 7.1.12 Primasonic Spectrum Private Ltd

8 INVESTMENT ANALYSIS

9 FUTURE OF THE MARKET