全球游戏笔记型电脑市场:依产品类型,最终用户,地区:产业分析,规模,份额,成长,趋势,预测(2023-2030)
市场调查报告书
商品编码
1408941

全球游戏笔记型电脑市场:依产品类型,最终用户,地区:产业分析,规模,份额,成长,趋势,预测(2023-2030)

Gaming Laptop Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2030

出版日期: | 出版商: Persistence Market Research | 英文 174 Pages | 商品交期: 2-5个工作天内

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简介目录

Persistence Market Research 发布了一份有关全球游戏笔记型电脑市场的详细报告,深入研究了关键的市场动态、趋势、挑战和机会。该报告提供了详细的市场结构见解,旨在提供独家数据和统计数据,概述2023年至2030年游戏笔记型电脑市场的预期成长路径。

全球游戏笔记型电脑市场预计将以 4.7% 的复合年增长率扩张,从 2023 年的 128 亿美元增至 2030 年底的 176 亿美元。

重要见解

  • 游戏笔记型电脑市场规模(2023年): 128亿美元
  • 预测市场规模(2030年): 176亿美元
  • 全球市场成长率(2023-2030年复合年增长率): 4.7%
  • 过去的市场成长率(2018-2022年复合年增长率): 4.5%

游戏笔记型电脑市场 - 研究范围

游戏笔记型电脑是专为游戏玩家设计的设备,具有高性能硬件,可满足现代视频游戏的需求。这些笔记型电脑配备了强大的处理器、专用显示卡和先进的冷却系统,可提供便携式和身临其境的游戏体验。

由于电子竞技、行动游戏的兴起以及游戏技术的不断进步,该市场正在经历显着增长。图形处理单元 (GPU) 和处理器在改善游戏体验方面发挥着重要作用,尤其是随着虚拟实境 (VR) 游戏的日益普及。在互联网基础设施改善的支持下,线上游戏世界的扩张正在推动对坚固耐用、快速游戏笔记型电脑的需求。

游戏笔记型电脑市场驱动因素:

游戏笔记型电脑市场的蓬勃发展主要得益于不断的技术创新。图形处理单元 (GPU) 和处理器的进步发挥关键作用。现代 GPU(例如具有即时光线追踪功能的 NVIDIA RTX 系列)可显着提高视觉品质并满足玩家对逼真图形的渴望。这也为虚拟实境(VR)和扩增实境(AR)游戏开启了新的可能性。

高更新率显示器进一步增强了游戏体验,使其更加流畅和引人入胜。因此,对配备最新 GPU 技术的游戏笔记型电脑的需求不断增加,这表明技术进步与消费者需求之间存在密切联繫。

市场限制:

游戏笔记型电脑市场正在受到技术进步的推动,但一个主要挑战是平衡热量和效能。强大的 GPU 和处理器需要高效的冷却,但由于笔记型电脑的空间有限,这很困难。高性能通常会产生大量热量,因此有效的冷却对于防止系统因过热而变慢至关重要。

另一个挑战是满足消费者对价格实惠但功能强大的笔记型电脑的需求。随着游戏玩家寻求更好的体验,采用先进技术会增加製造成本。这给那些试图在不牺牲性能的情况下保持价格竞争力的製造商带来了困境。游戏技术的持续进步也增加了製造成本。

市场机会:

由于远端工作的增加,游戏笔记型电脑正在蓬勃发展。随着越来越多的人寻求工作和娱乐的多功能设备,以便携性和功能而闻名的游戏笔记型电脑的需求量很大。从事软体开发等高强度工作的专业人士会发现这些笔记型电脑配备强大的 GPU 和处理器,可以满足他们的需求,而且不会影响效能。这种双重用途功能将游戏笔记型电脑定位为一体化解决方案,使市场在远端工作日益增长的趋势中蓬勃发展。

报告中回答的关键问题

  • 目前全球游戏笔记型电脑市场规模有多大?
  • 游戏笔记型电脑市场的主要参与者有哪些?
  • 游戏笔记型电脑技术的最新趋势是什么?
  • 虚拟实境和云端游戏等新技术的采用对市场有何影响?
  • 主要公司的市占率是多少?
  • 推动市场成长的因素有哪些?
  • 市场面临哪些挑战?

竞争资讯与经营策略:

ASUS、Dell、HP、Lenovo、MSI等顶级游戏笔记型电脑品牌透过不断的硬体和设计创新,维持并提高了市场份额。ASUS凭藉 ROG(Republic of Gamers)系列,致力于突破游戏笔记型电脑效能的界限。

正如Dell的 Alienware 品牌所见,满足不同消费者的需求非常重要,提供融合性能和美观的高品质、可客製化的设计。RGB 照明和个人化键盘布局等客製化趋势透过迎合个人品味来增加市场吸引力。

主要公司简介

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd
  • Samsung Electronics Co., Ltd
  • ORIGIN PC Corp.
  • AORUS Pte.Ltd.
  • Clevo Corporation
  • EVGA Corporation
  • 其他

游戏笔记型电脑市场的研究细分:

由于对增强图形和视觉沉浸式体验的需求不断增长,显示卡领域预计将主导游戏笔记型电脑市场。随着游戏玩家寻求具有大储存容量的笔记型电脑,尤其是固态硬碟 (SSD),以支援资源密集型游戏,储存产业预计将快速成长。由于休閒游戏玩家对灵活且易于使用的游戏笔记型电脑感兴趣,他们预计将占据大部分市场份额。随着电子竞技变得越来越流行,职业游戏玩家对高效能笔记型电脑的需求可能会快速成长。在强大的游戏文化、可支配收入和坚实的技术基础设施的推动下,北美市场份额处于领先地位。在不断发展的游戏文化、不断上升的网路普及率和不断增长的年轻人口的推动下,南亚和大洋洲预计将出现快速增长,为这些地区提供了巨大的扩张机会。

按成分

  • 处理器
  • 週边设备
  • 记忆体大小
  • 显示卡
  • 贮存
  • 显示屏尺寸

按最终用户

  • 职业玩家
  • 铁桿玩家
  • 休閒玩家
  • 其他

按地区

  • 北美
  • 欧洲
  • 东亚
  • 南亚/大洋洲
  • 拉丁美洲
  • 中东/非洲

目录

第一章内容提要

第二章市场概况

  • 市场范围和定义
  • 市场动态
    • 促进者
    • 抑制因素
    • 机会
    • 任务
    • 主要趋势
  • 组件生命週期分析
  • 游戏笔记型电脑市场:价值链
    • 原材料供应商名单
    • 製造商名单
    • 经销商名单
    • 车型列表
    • 获利能力分析
  • 波特五力分析
  • 地缘政治紧张局势:对市场的影响
  • 宏观经济因素
    • 世界产业展望
    • 世界GDP成长率展望
    • 全球母公司市场概览
  • 预测变量 - 相关性和影响
  • 监管和技术格局

第三章 全球游戏笔记型电脑市场展望:实际结果(2018-2022)与预测(2023-2030)

  • 主要亮点
    • 市场容量预测
    • 市场规模及年成长率
    • 绝对的获利机会
  • 市场规模分析与预测
    • 过去的市场规模分析(2013-2016)
    • 当前市场规模预测(2018-2026)
  • 全球游戏笔电市场展望:组件
    • 简介/主要发现
    • 历史市场规模与数量分析:按组成部分(2018-2022)
    • 目前市场规模和销售预测:按组成部分(2023-2030)
      • 处理器
      • 週边设备
      • 记忆体大小
      • 显示卡
      • 贮存
      • 显示屏尺寸
  • 市场吸引力分析:组件
  • 全球游戏笔记本市场展望:最终用户
    • 简介/主要发现
    • 历史市场规模和数量分析:按最终用户分类(2018-2022)
    • 目前市场规模和数量预测:按最终用户划分(2023-2030)
      • 职业玩家
      • 铁桿玩家
      • 休閒玩家
      • 其他
  • 市场吸引力分析:最终用户

第四章 全球游戏笔记型电脑市场前景:按地区划分

  • 主要亮点
  • 历史市场规模与数量分析:按地区(2018-2022)
  • 目前市场规模和销售预测:按地区(2023-2030)
    • 北美
    • 欧洲
    • 东亚
    • 南亚/大洋洲
    • 拉丁美洲
    • 中东/非洲
  • 市场吸引力分析:按地区

第五章北美游戏笔记型电脑市场展望:实际结果(2018-2022)与预测(2023-2030)

  • 主要亮点
  • 价格分析
  • 过去的市场规模和数量分析:按市场(2018-2022)
    • 按国家
    • 按组件
    • 按最终用户
  • 当前市场规模和数量预测:按国家/地区划分(2023-2030 年)
    • 美国
    • 加拿大
  • 目前市场规模和销售预测:按组成部分(2023-2030)
    • 处理器
    • 週边设备
    • 记忆体大小
    • 显示卡
    • 贮存
    • 显示屏尺寸
  • 目前市场规模和数量预测:按最终用户划分(2023-2030)
    • 职业玩家
    • 铁桿玩家
    • 休閒玩家
    • 其他
  • 市场吸引力分析

第六章欧洲游戏笔记型电脑市场展望:实际结果(2018-2022)与预测(2023-2030)

  • 主要亮点
  • 价格分析
  • 过去的市场规模和数量分析:按市场(2018-2022)
    • 按国家
    • 按组件
    • 按最终用户
  • 当前市场规模和数量预测:按国家/地区划分(2023-2030 年)
    • 德国
    • 法国
    • 英国
    • 意大利
    • 西班牙
    • 俄罗斯
    • 托尔基尔
    • 欧洲其他地区
  • 目前市场规模和销售预测:按组成部分(2023-2030)
    • 处理器
    • 週边设备
    • 记忆体大小
    • 显示卡
    • 贮存
    • 显示屏尺寸
  • 目前市场规模与销售预测:依最终用户划分(2023-2030)
    • 职业玩家
    • 铁桿玩家
    • 休閒玩家
    • 其他
  • 市场吸引力分析

第7章东亚游戏笔记型电脑市场展望:实际(2018-2022)与预测(2023-2030)

  • 主要亮点
  • 价格分析
  • 过去的市场规模和数量分析:按市场(2018-2022)
    • 按国家
    • 按组件
    • 按最终用户
  • 当前市场规模和数量预测:按国家/地区划分(2023-2030 年)
    • 中国
    • 日本
    • 韩国
  • 目前市场规模和销售预测:按组成部分(2023-2030)
    • 处理器
    • 週边设备
    • 记忆体大小
    • 显示卡
    • 贮存
    • 显示屏尺寸
  • 目前市场规模和数量预测:按最终用户划分(2023-2030)
    • 职业玩家
    • 铁桿玩家
    • 休閒玩家
    • 其他
  • 市场吸引力分析

第8章南亚/大洋洲游戏笔记型电脑市场展望:实际结果(2018-2022)与预测(2023-2030)

  • 主要亮点
  • 价格分析
  • 过去的市场规模和数量分析:按市场(2018-2022)
    • 按国家
    • 按组件
    • 按最终用户
  • 当前市场规模和数量预测:按国家/地区划分(2023-2030 年)
    • 印度
    • 东南亚
    • 新西兰
    • 其他南亚/大洋洲地区
  • 目前市场规模和销售预测:按组成部分(2023-2030)
    • 处理器
    • 週边设备
    • 记忆体大小
    • 显示卡
    • 贮存
    • 显示屏尺寸
  • 目前市场规模和数量预测:按最终用户划分(2023-2030)
    • 职业玩家
    • 铁桿玩家
    • 休閒玩家
    • 其他
  • 市场吸引力分析

第9章拉丁美洲游戏笔记型电脑市场展望:实际(2018-2022)与预测(2023-2030)

  • 主要亮点
  • 价格分析
  • 过去的市场规模和数量分析:按市场(2018-2022)
    • 按国家
    • 按组件
    • 按最终用户
  • 当前市场规模和数量预测:按国家/地区划分(2023-2030 年)
    • 巴西
    • 墨西哥
    • 其他拉丁美洲
  • 目前市场规模和销售预测:按组成部分(2023-2030)
    • 处理器
    • 週边设备
    • 记忆体大小
    • 显示卡
    • 贮存
    • 显示屏尺寸
  • 目前市场规模和数量预测:按最终用户划分(2023-2030)
    • 职业玩家
    • 铁桿玩家
    • 休閒玩家
    • 其他
  • 市场吸引力分析

第10章中东和非洲游戏笔记型电脑市场展望:实际结果(2018-2022)和预测(2023-2030)

  • 主要亮点
  • 价格分析
  • 过去的市场规模和数量分析:按市场(2018-2022)
    • 按国家
    • 按组件
    • 按最终用户
  • 当前市场规模和数量预测:按国家/地区划分(2023-2030 年)
    • GCC
    • 埃及
    • 南非
    • 北非
    • 其他中东和非洲
  • 目前市场规模和销售预测:按组成部分(2023-2030)
    • 处理器
    • 週边设备
    • 记忆体大小
    • 显示卡
    • 贮存
    • 显示屏尺寸
  • 目前市场规模和数量预测:按最终用户划分(2023-2030)
    • 职业玩家
    • 铁桿玩家
    • 休閒玩家
    • 其他
  • 市场吸引力分析

第十一章竞争格局

  • 市场份额分析(2022 年)
  • 市场结构
  • 公司简介(详细资讯 - 概述、财务状况、策略、最新发展)
    • Razer Inc.
    • Acer Inc.
    • Lenovo Group Limited
    • The Hewlett-Packard Company
    • Dell Technologies Inc.
    • Gigabyte Technology Co., Ltd
    • Samsung Electronics Co., Ltd
    • ORIGIN PC Corp.
    • AORUS Pte. Ltd.
    • Clevo Corporation
    • EVGA Corporation
    • 其他

第十二章附录

简介目录
Product Code: PMRREP33585

Persistence Market Research has released an extensive report on the worldwide Gaming Laptop market, offering a thorough examination of crucial market dynamics, trends, challenges, and opportunities. The report provides in-depth insights into the market's structure, aiming to furnish exclusive information with data and statistics that outline the anticipated growth path of the Gaming Laptop market between 2023 and 2030.

The global Gaming Laptop market is forecast to expand at a CAGR of 4.7% and thereby increase from a value of US$ 12.8 Billion in 2023, to US$ 17.6 Billion by the end of 2030.

Key Insights

  • Gaming Laptop Market Size (2023E): US$ 12.8 Billion
  • Projected Market Value (2030F): US$ 17.6 Billion
  • Global Market Growth Rate (CAGR 2023 to 2030): 4.7%
  • Historical Market Growth Rate (CAGR 2018 to 2022): 4.5%

Gaming Laptop Market - Report Scope

Gaming laptops are specialized devices designed for gamers, featuring high-performance hardware to meet the demands of modern video games. Equipped with powerful processors, dedicated graphics cards, and advanced cooling systems, these laptops offer a portable and immersive gaming experience.

The market has seen significant growth due to the rise of esports, mobile gaming, and ongoing advancements in gaming technology. Graphics processing units (GPUs) and processors play a crucial role in enhancing the gaming experience, especially with the increasing popularity of virtual reality (VR) gaming. The global expansion of online gaming, supported by improved internet infrastructure, has boosted the demand for robust and fast gaming laptops.

Market Growth Drivers for Gaming Laptop:

The gaming laptop market is booming mainly because of constant technological innovations. Advances in graphics processing units (GPUs) and processors play a key role. Modern GPUs, like NVIDIA's RTX series with real-time ray tracing, greatly improve visual quality, satisfying gamers' desire for realistic graphics. This also opens up new possibilities in virtual reality (VR) and augmented reality (AR) gaming.

High-refresh-rate displays further enhance the gaming experience, making it more fluid and engaging. As a result, there's a growing demand for gaming laptops with the latest GPU technologies, showing a strong link between technological progress and what consumers want.

Market Restraints:

The gaming laptop market is driven by tech improvements, but a big challenge is balancing heat and performance. Powerful GPUs and processors need efficient cooling, but small laptop spaces make it tough. High performance often generates a lot of heat, and effective cooling is crucial to prevent the system from slowing down due to overheating.

Another challenge is meeting consumer demands for affordable yet high-performance laptops. As gamers want better experiences, incorporating advanced technologies raises manufacturing costs. This creates a dilemma for manufacturers trying to keep prices competitive without sacrificing performance. Continuous tech advancements in gaming also increase production expenses.

Market Opportunities:

Gaming laptops are thriving due to the rise in remote work. With more people seeking versatile devices for both work and play, gaming laptops, known for their portability and power, are in high demand. Professionals doing intense tasks like software development find these laptops, equipped with strong GPUs and processors, suitable for their needs without compromising performance. This dual-purpose functionality positions gaming laptops as all-in-one solutions, making the market flourish amid the growing trend of remote work.

Key Questions Answered in Report:

  • What is the current size of the global gaming laptop market?
  • Who are the major players in the gaming laptop market?
  • What are the latest trends in gaming laptop technology?
  • How is the adoption of new technologies like virtual reality and cloud gaming impacting the market?
  • What are the market shares of the leading players?
  • What factors are driving market growth?
  • What are the challenges facing the market?

Competitive Intelligence and Business Strategy:

Top gaming laptop brands like ASUS, Dell, HP, Lenovo, and MSI maintain and expand their market share through continuous innovation in hardware and design. ASUS, with its Republic of Gamers (ROG) series, exemplifies dedication to pushing gaming laptop performance boundaries.

Meeting diverse consumer demands is key, as seen with Dell's Alienware brand, offering high-quality, customizable designs that blend performance and aesthetics. Customization trends, like RGB illumination and personalized keyboard layouts, enhance market appeal by catering to individual preferences.

Key Companies Profiled:

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd
  • Samsung Electronics Co., Ltd
  • ORIGIN PC Corp.
  • AORUS Pte. Ltd.
  • Clevo Corporation
  • EVGA Corporation
  • Others

Gaming Laptop Market Research Segmentation:

The Graphic Cards segment is expected to dominate the gaming laptop market due to the rising demand for enhanced graphics and visually immersive experiences. The Storage segment is projected to grow rapidly as gamers seek laptops with larger storage capacities, particularly solid-state drives (SSDs), to accommodate resource-intensive games. Casual Gamers are anticipated to hold the majority market share, driven by interest in adaptable and accessible gaming laptops. Professional Gamers will experience rapid growth, demanding high-performance laptops as esports gains popularity. North America leads in market share, fueled by a strong gaming culture, disposable income, and robust technological infrastructure. South Asia and Oceania are expected to witness the fastest growth, driven by the rising gaming culture, increasing internet penetration, and expanding youth populations, offering substantial expansion opportunities in these regions.

By Component:

  • Processors
  • Peripherals
  • RAM Size
  • Graphic Cards
  • Storage
  • Display Size

By End User:

  • Professional Gamers
  • Hardcore Gamers
  • Casual Gamers
  • Others

By Region:

  • North America
  • Europe
  • East Asia
  • South Asia & Oceania
  • Latin America
  • Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Laptop Market Snapshot, 2023 and 2030
  • 1.2. Market Opportunity Assessment, 2023 - 2030, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Component Lifecycle Analysis
  • 2.4. Gaming Laptop Market: Value Chain
    • 2.4.1. List of Raw Material Supplier
    • 2.4.2. List of Manufacturers
    • 2.4.3. List of Distributors
    • 2.4.4. List of Vehicle Types
    • 2.4.5. Profitability Analysis
  • 2.5. Porter Five Force's Analysis
  • 2.6. Geopolitical Tensions: Market Impact
  • 2.7. Macro-Economic Factors
    • 2.7.1. Global Sectorial Outlook
    • 2.7.2. Global GDP Growth Outlook
    • 2.7.3. Global Parent Market Overview
  • 2.8. Forecast Factors - Relevance and Impact
  • 2.9. Regulatory and Technology Landscape

3. Global Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 3.1. Key Highlights
    • 3.1.1. Market Volume (Units) Projections
    • 3.1.2. Market Size and Y-o-Y Growth
    • 3.1.3. Absolute $ Opportunity
  • 3.2. Market Size (US$ Mn) Analysis and Forecast
    • 3.2.1. Historical Market Size Analysis, 2013-2016
    • 3.2.2. Current Market Size Forecast, 2018-2026
  • 3.3. Global Gaming Laptop Market Outlook: Component
    • 3.3.1. Introduction / Key Findings
    • 3.3.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Component, 2018 - 2022
    • 3.3.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
      • 3.3.3.1. Processors
      • 3.3.3.2. Peripherals
      • 3.3.3.3. RAM Size
      • 3.3.3.4. Graphic Cards
      • 3.3.3.5. Storage
      • 3.3.3.6. Display Size
  • 3.4. Market Attractiveness Analysis: Component
  • 3.5. Global Gaming Laptop Market Outlook: End User
    • 3.5.1. Introduction / Key Findings
    • 3.5.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By End User, 2018 - 2022
    • 3.5.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
      • 3.5.3.1. Professional Gamers
      • 3.5.3.2. Hardcore Gamers
      • 3.5.3.3. Casual Gamers
      • 3.5.3.4. Others
  • 3.6. Market Attractiveness Analysis: End User

4. Global Gaming Laptop Market Outlook: Region

  • 4.1. Key Highlights
  • 4.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Region, 2018 - 2022
  • 4.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Region, 2023 - 2030
    • 4.3.1. North America
    • 4.3.2. Europe
    • 4.3.3. East Asia
    • 4.3.4. South Asia and Oceania
    • 4.3.5. Latin America
    • 4.3.6. Middle East & Africa (MEA)
  • 4.4. Market Attractiveness Analysis: Region

5. North America Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 5.1. Key Highlights
  • 5.2. Pricing Analysis
  • 5.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 5.3.1. By Country
    • 5.3.2. By Component
    • 5.3.3. By End User
  • 5.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 5.4.1. U.S.
    • 5.4.2. Canada
  • 5.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 5.5.1. Processors
    • 5.5.2. Peripherals
    • 5.5.3. RAM Size
    • 5.5.4. Graphic Cards
    • 5.5.5. Storage
    • 5.5.6. Display Size
  • 5.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 5.6.1. Professional Gamers
    • 5.6.2. Hardcore Gamers
    • 5.6.3. Casual Gamers
    • 5.6.4. Others
  • 5.7. Market Attractiveness Analysis

6. Europe Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 6.1. Key Highlights
  • 6.2. Pricing Analysis
  • 6.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 6.3.1. By Country
    • 6.3.2. By Component
    • 6.3.3. By End User
  • 6.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 6.4.1. Germany
    • 6.4.2. France
    • 6.4.3. U.K.
    • 6.4.4. Italy
    • 6.4.5. Spain
    • 6.4.6. Russia
    • 6.4.7. T rkiye
    • 6.4.8. Rest of Europe
  • 6.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 6.5.1. Processors
    • 6.5.2. Peripherals
    • 6.5.3. RAM Size
    • 6.5.4. Graphic Cards
    • 6.5.5. Storage
    • 6.5.6. Display Size
  • 6.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 6.6.1. Professional Gamers
    • 6.6.2. Hardcore Gamers
    • 6.6.3. Casual Gamers
    • 6.6.4. Others
  • 6.7. Market Attractiveness Analysis

7. East Asia Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 7.3.1. By Country
    • 7.3.2. By Component
    • 7.3.3. By End User
  • 7.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
  • 7.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 7.5.1. Processors
    • 7.5.2. Peripherals
    • 7.5.3. RAM Size
    • 7.5.4. Graphic Cards
    • 7.5.5. Storage
    • 7.5.6. Display Size
  • 7.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 7.6.1. Professional Gamers
    • 7.6.2. Hardcore Gamers
    • 7.6.3. Casual Gamers
    • 7.6.4. Others
  • 7.7. Market Attractiveness Analysis

8. South Asia & Oceania Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 8.3.1. By Country
    • 8.3.2. By Component
    • 8.3.3. By End User
  • 8.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 8.4.1. India
    • 8.4.2. Southeast Asia
    • 8.4.3. ANZ
    • 8.4.4. Rest of South Asia & Oceania
  • 8.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 8.5.1. Processors
    • 8.5.2. Peripherals
    • 8.5.3. RAM Size
    • 8.5.4. Graphic Cards
    • 8.5.5. Storage
    • 8.5.6. Display Size
  • 8.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 8.6.1. Professional Gamers
    • 8.6.2. Hardcore Gamers
    • 8.6.3. Casual Gamers
    • 8.6.4. Others
  • 8.7. Market Attractiveness Analysis

9. Latin America Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 9.3.1. By Country
    • 9.3.2. By Component
    • 9.3.3. By End User
  • 9.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 9.4.1. Brazil
    • 9.4.2. Mexico
    • 9.4.3. Rest of Latin America
  • 9.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 9.5.1. Processors
    • 9.5.2. Peripherals
    • 9.5.3. RAM Size
    • 9.5.4. Graphic Cards
    • 9.5.5. Storage
    • 9.5.6. Display Size
  • 9.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 9.6.1. Professional Gamers
    • 9.6.2. Hardcore Gamers
    • 9.6.3. Casual Gamers
    • 9.6.4. Others
  • 9.7. Market Attractiveness Analysis

10. Middle East & Africa Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 10.3.1. By Country
    • 10.3.2. By Component
    • 10.3.3. By End User
  • 10.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 10.4.1. GCC
    • 10.4.2. Egypt
    • 10.4.3. South Africa
    • 10.4.4. Northern Africa
    • 10.4.5. Rest of Middle East & Africa
  • 10.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 10.5.1. Processors
    • 10.5.2. Peripherals
    • 10.5.3. RAM Size
    • 10.5.4. Graphic Cards
    • 10.5.5. Storage
    • 10.5.6. Display Size
  • 10.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 10.6.1. Professional Gamers
    • 10.6.2. Hardcore Gamers
    • 10.6.3. Casual Gamers
    • 10.6.4. Others
  • 10.7. Market Attractiveness Analysis

11. Competition Landscape

  • 11.1. Market Share Analysis, 2022
  • 11.2. Market Structure
    • 11.2.1. Competition Intensity Mapping By Market
    • 11.2.2. Competition Analog IC
    • 11.2.3. Apparent Product Capacity
  • 11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 11.3.1. Razer Inc.
      • 11.3.1.1. Overview
      • 11.3.1.2. Segments and Product
      • 11.3.1.3. Key Financials
      • 11.3.1.4. Market Developments
      • 11.3.1.5. Market Strategy
    • 11.3.2. Acer Inc.
      • 11.3.2.1. Overview
      • 11.3.2.2. Segments and Product
      • 11.3.2.3. Key Financials
      • 11.3.2.4. Market Developments
      • 11.3.2.5. Market Strategy
    • 11.3.3. Lenovo Group Limited
      • 11.3.3.1. Overview
      • 11.3.3.2. Segments and Product
      • 11.3.3.3. Key Financials
      • 11.3.3.4. Market Developments
      • 11.3.3.5. Market Strategy
    • 11.3.4. The Hewlett-Packard Company
      • 11.3.4.1. Overview
      • 11.3.4.2. Segments and Product
      • 11.3.4.3. Key Financials
      • 11.3.4.4. Market Developments
      • 11.3.4.5. Market Strategy
    • 11.3.5. Dell Technologies Inc.
      • 11.3.5.1. Overview
      • 11.3.5.2. Segments and Product
      • 11.3.5.3. Key Financials
      • 11.3.5.4. Market Developments
      • 11.3.5.5. Market Strategy
    • 11.3.6. Gigabyte Technology Co., Ltd
      • 11.3.6.1. Overview
      • 11.3.6.2. Segments and Product
      • 11.3.6.3. Key Financials
      • 11.3.6.4. Market Developments
      • 11.3.6.5. Market Strategy
    • 11.3.7. Samsung Electronics Co., Ltd
      • 11.3.7.1. Overview
      • 11.3.7.2. Segments and Product
      • 11.3.7.3. Key Financials
      • 11.3.7.4. Market Developments
      • 11.3.7.5. Market Strategy
    • 11.3.8. ORIGIN PC Corp.
      • 11.3.8.1. Overview
      • 11.3.8.2. Segments and Product
      • 11.3.8.3. Key Financials
      • 11.3.8.4. Market Developments
      • 11.3.8.5. Market Strategy
    • 11.3.9. AORUS Pte. Ltd.
      • 11.3.9.1. Overview
      • 11.3.9.2. Segments and Product
      • 11.3.9.3. Key Financials
      • 11.3.9.4. Market Developments
      • 11.3.9.5. Market Strategy
    • 11.3.10. Clevo Corporation
      • 11.3.10.1. Overview
      • 11.3.10.2. Segments and Product
      • 11.3.10.3. Key Financials
      • 11.3.10.4. Market Developments
      • 11.3.10.5. Market Strategy
    • 11.3.11. EVGA Corporation
      • 11.3.11.1. Overview
      • 11.3.11.2. Segments and Product
      • 11.3.11.3. Key Financials
      • 11.3.11.4. Market Developments
      • 11.3.11.5. Market Strategy
    • 11.3.12. Others
      • 11.3.12.1. Overview
      • 11.3.12.2. Segments and Product
      • 11.3.12.3. Key Financials
      • 11.3.12.4. Market Developments
      • 11.3.12.5. Market Strategy

12. Appendix

  • 12.1. Research Methodology
  • 12.2. Research Assumptions
  • 12.3. Acronyms and Abbreviations