封面
市场调查报告书
商品编码
1503960

游戏笔记型电脑市场:2024-2031年全球产业分析、规模、占有率、成长、趋势、预测

Gaming Laptop Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031

出版日期: | 出版商: Persistence Market Research | 英文 174 Pages | 商品交期: 2-5个工作天内

价格
简介目录

Persistence Market Research 发布了全球游戏笔电市场的综合报告。本报告对关键市场动态进行了深入评估,包括市场驱动因素、趋势、机会和挑战,为市场前景提供了深入见解。

关键见解

  • 游戏笔记型电脑市场规模(2024年):134 亿美元
  • 预估市场规模(2031年):184 亿美元
  • 全球市场成长率(2024-2031年年复合成长率):4.6%

游戏笔记型电脑市场 - 研究范围

游戏笔记型电脑是专门为满足游戏玩家的需求而设计的计算设备,为要求苛刻的游戏应用程式提供高效能功能。这些笔记型电脑通常配备强大的处理器、专用显示卡、高刷新率显示器以及适合密集游戏的高级冷却系统。游戏笔记型电脑市场针对不同的消费者,从休閒游戏玩家到专业电竞运动员,影响产品设计和市场策略。

推动市场成长的因素:

全球游戏笔记型电脑市场受到几个关键因素的推动,包括电子竞技的日益普及、消费者在游戏週边和硬体上的支出增加以及增强游戏性能的图形和处理器技术的进步等因素驱动。此外,线上游戏平台渗透率的不断提高和全球游戏社群的扩大也有助于市场扩张。光线追踪图形和人工智慧增强的游戏体验等技术创新进一步推动了发烧友对高效能游戏笔记型电脑的需求。

市场限制因素:

儘管预计会出现强劲成长,但游戏笔记型电脑市场面临着价格压力(尤其是在价格敏感地区)以及技术过时速度快、需要频繁升级等挑战。此外,零件成本波动、供应链中断以及主要市场参与者之间的激烈竞争对维持获利能力和市场占有率构成了挑战。此外,对游戏笔记型电脑製造和使用中的环境永续性和能源效率的担忧给行业利益相关者带来了监管和营运挑战。

市场机会:

由于游戏技术的进步、云端游戏服务的采用增加以及寻求行动游戏解决方案的行动游戏玩家群体的扩大,游戏笔记型电脑市场呈现出巨大的成长机会。扩增实境(AR)和虚拟实境(VR)功能在游戏笔记型电脑中的整合以及基于订阅的游戏模式的出现为市场参与者创造新的收入来源。战略合作伙伴关係、产品多元化以及对用户体验改进的投资对于利用不断变化的消费者偏好并在动态的游戏笔记型电脑市场格局中保持竞争优势非常重要。

本报告涵盖的主要问题

  • 推动全球游戏笔电市场成长的因素有哪些?
  • 哪些游戏笔记型电脑规格和功能推动不同细分市场的消费者采用?
  • 科技进步如何改变游戏笔电市场的竞争格局?
  • 哪些主要公司对游戏笔记型电脑市场做出了贡献?
  • 全球游戏笔记型电脑市场的新趋势和未来前景是什么?

目录

第1章 执行摘要

第2章 市场概述

  • 市场范围与定义
  • 市场动态
    • 促进因素
    • 抑制因素
    • 机会
    • 作业
    • 主要趋势
  • 依组件进行生命週期分析
  • 游戏笔记型电脑市场:价值链
    • 原料供应商名单
    • 製造商列表
    • 销售代理商名单
    • 车辆类型列表
    • 获利能力分析
  • 波特五力分析
  • 地缘政治紧张局势:对市场的影响
  • 宏观经济因素
    • 世界产业展望
    • 世界 GDP 成长前景
    • 全球母公司市场概览
  • 预测因子 - 相关性和影响
  • 监管与科技环境

第3章 全球游戏笔记型电脑市场展望:实绩(2019-2023年)与预测(2024-2031年)

  • 主要亮点
    • 市场量预测
    • 市场规模及年成长率
    • 绝对数量的机会
  • 市场规模分析与预测
    • 过去的市场规模分析(2019-2023年)
    • 目前市场规模预测(2024-2031年)
  • 全球游戏笔电市场展望:依组件
    • 简介/主要发现
    • 过去的市场规模和数量分析:依组成部分(2019-2023年)
    • 目前市场规模与销售预测:依组成部分划分(2024-2031年)
      • 处理器
      • 週边设备
      • 记忆体大小
      • 显示卡
      • 储存
      • 显示尺寸
  • 市场吸引力分析:依组成部分
  • 全球游戏笔记型电脑市场前景:依最终用户划分
    • 简介/主要发现
    • 过去的市场规模和数量分析:依最终用户划分(2019-2023年)
    • 目前市场规模与销售预测:依最终用户划分(2024-2031年)
      • 职业玩家
      • 硬核玩家
      • 休閒玩家
      • 其他
  • 市场吸引力分析:依最终用户分类

第4章 全球游戏笔记型电脑市场前景:依地区划分

  • 主要亮点
  • 过去的市场规模与销售分析:依地区划分(2019-2023年)
  • 目前市场规模与销售预测:依地区划分(2024-2031年)
    • 北美
    • 欧洲
    • 东亚
    • 南亚和大洋洲
    • 拉丁美洲
    • 中东、非洲
  • 市场吸引力分析:依地区划分

第5章 北美游戏笔记型电脑市场展望:实绩(2019-2023年)与预测(2024-2031年)

第6章 欧洲游戏笔记型电脑市场展望:实绩(2019-2023年)与预测(2024-2031年)

第7章 东亚游戏笔记型电脑市场展望:实绩(2019-2023年)与预测(2024-2031年)

第8章 南亚/大洋洲游戏笔记型电脑市场展望:实绩(2019-2023年)与预测(2024-2031年)

第9章 拉丁美洲游戏笔记型电脑市场展望:实际(2019-2023年)与预测(2024-2031年)

第10章 中东与非洲游戏笔记型电脑市场展望:实绩(2019-2023年)与预测(2024-2031年)

第11章 竞争态势

  • 市占率分析(2024年)
  • 市场结构
    • 依市场划分的竞争强度图
    • 有竞争力的类比 IC
    • 表观产品产能
  • 公司简介(详细资料 - 概述、财务状况、策略、近期发展)
    • Razer Inc.
    • Acer Inc.
    • Lenovo Group Limited
    • The Hewlett-Packard Company
    • Dell Technologies Inc.
    • Gigabyte Technology Co., Ltd
    • Samsung Electronics Co., Ltd
    • ORIGIN PC Corp.
    • AORUS Pte. Ltd.
    • Clevo Corporation
    • EVGA Corporation
    • 其他

第12章 附录

  • 调查方法
  • 调查假设
  • 首字母缩写词和缩写词
简介目录
Product Code: PMRREP33585

Persistence Market Research has recently released a comprehensive report on the global gaming laptop market. The report provides a detailed assessment of critical market dynamics, including drivers, trends, opportunities, and challenges, offering in-depth insights into the market landscape.

Key Insights:

  • Gaming Laptop Market Size (2024E): USD 13.4 Billion
  • Projected Market Value (2031F): USD 18.4 Billion
  • Global Market Growth Rate (CAGR 2024 to 2031):4.6%

Gaming Laptop Market - Report Scope:

Gaming laptops are specialized computing devices designed to cater to the needs of gamers, offering high-performance capabilities for demanding gaming applications. These laptops typically feature robust processors, dedicated graphics cards, high refresh rate displays, and advanced cooling systems to handle intensive gaming sessions. The gaming laptop market serves a diverse consumer base ranging from casual gamers to professional eSports athletes, influencing product designs and market strategies.

Market Growth Drivers:

The global gaming laptop market is driven by several key factors, including the increasing popularity of eSports, growing consumer spending on gaming peripherals and hardware, and advancements in graphics and processor technologies enhancing gaming performance. Additionally, the rising penetration of online gaming platforms and the expanding global gaming community contribute to market expansion. Technological innovations such as ray-tracing graphics and AI-enhanced gaming experiences further stimulate demand for high-performance gaming laptops among enthusiasts.

Market Restraints:

Despite robust growth prospects, the gaming laptop market faces challenges related to pricing pressures, particularly in price-sensitive regions, and the rapid pace of technological obsolescence requiring frequent upgrades. Moreover, fluctuations in component costs, supply chain disruptions, and intense competition among key market players pose challenges for profitability and market share retention. Additionally, concerns regarding environmental sustainability and energy efficiency in gaming laptop manufacturing and usage present regulatory and operational challenges for industry stakeholders.

Market Opportunities:

The gaming laptop market presents significant growth opportunities driven by advancements in gaming technologies, increasing adoption of cloud gaming services, and the expanding base of mobile gamers seeking portable gaming solutions. The integration of augmented reality (AR) and virtual reality (VR) capabilities in gaming laptops and the emergence of subscription-based gaming models create new revenue streams for market participants. Strategic partnerships, product diversification, and investments in user experience enhancements are critical to capitalizing on evolving consumer preferences and sustaining competitive advantage in the dynamic gaming laptop market landscape.

Key Questions Answered in the Report:

  • What factors are driving the growth of the gaming laptop market globally?
  • Which gaming laptop specifications and features are driving consumer adoption across different market segments?
  • How are technological advancements reshaping the competitive landscape of the gaming laptop market?
  • Who are the key players contributing to the gaming laptop market, and what strategies are they employing to maintain market leadership?
  • What are the emerging trends and future prospects in the global gaming laptop market?

Competitive Intelligence and Business Strategy:

Leading players in the global gaming laptop market, including major manufacturers such as ASUS, MSI, Dell, Lenovo, and HP, focus on innovation, product differentiation, and strategic partnerships to gain a competitive edge. These companies invest in research and development to introduce cutting-edge gaming laptops with enhanced performance, graphics capabilities, and ergonomic designs. Collaborations with game developers, eSports organizations, and digital content creators strengthen brand presence and drive market penetration. Furthermore, initiatives focused on sustainability, including eco-friendly product designs and responsible manufacturing practices, support long-term market growth and address consumer preferences for environmentally conscious gaming solutions.

Key Companies Profiled:

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd
  • Samsung Electronics Co., Ltd
  • ORIGIN PC Corp.
  • AORUS Pte. Ltd.
  • Clevo Corporation
  • EVGA Corporation

Gaming Laptop Market Research Segmentation

By Component:

  • Processors
  • Peripherals
  • RAM Size
  • Graphic Cards
  • Storage
  • Display Size

By End User:

  • Professional Gamers
  • Hardcore Gamers
  • Casual Gamers

By Region:

  • North America
  • Europe
  • East Asia
  • South Asia & Oceania
  • Latin America
  • Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Laptop Market Snapshot, 2024-2031
  • 1.2. Market Opportunity Assessment, 2024-2031, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Component Lifecycle Analysis
  • 2.4. Gaming Laptop Market: Value Chain
    • 2.4.1. List of Raw Material Supplier
    • 2.4.2. List of Manufacturers
    • 2.4.3. List of Distributors
    • 2.4.4. List of Vehicle Types
    • 2.4.5. Profitability Analysis
  • 2.5. Porter Five Force's Analysis
  • 2.6. Geopolitical Tensions: Market Impact
  • 2.7. Macro-Economic Factors
    • 2.7.1. Global Sectorial Outlook
    • 2.7.2. Global GDP Growth Outlook
    • 2.7.3. Global Parent Market Overview
  • 2.8. Forecast Factors - Relevance and Impact
  • 2.9. Regulatory and Technology Landscape

3. Global Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 3.1. Key Highlights
    • 3.1.1. Market Volume (Units) Projections
    • 3.1.2. Market Size and Y-o-Y Growth
    • 3.1.3. Absolute $ Opportunity
  • 3.2. Market Size (US$ Bn) Analysis and Forecast
    • 3.2.1. Historical Market Size Analysis, 2019-2023
    • 3.2.2. Current Market Size Forecast, 2024-2031
  • 3.3. Global Gaming Laptop Market Outlook: Component
    • 3.3.1. Introduction / Key Findings
    • 3.3.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Component, 2019-2023
    • 3.3.3. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
      • 3.3.3.1. Processors
      • 3.3.3.2. Peripherals
      • 3.3.3.3. RAM Size
      • 3.3.3.4. Graphic Cards
      • 3.3.3.5. Storage
      • 3.3.3.6. Display Size
  • 3.4. Market Attractiveness Analysis: Component
  • 3.5. Global Gaming Laptop Market Outlook: End User
    • 3.5.1. Introduction / Key Findings
    • 3.5.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis By End User, 2019-2023
    • 3.5.3. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
      • 3.5.3.1. Professional Gamers
      • 3.5.3.2. Hardcore Gamers
      • 3.5.3.3. Casual Gamers
      • 3.5.3.4. Others
  • 3.6. Market Attractiveness Analysis: End User

4. Global Gaming Laptop Market Outlook: Region

  • 4.1. Key Highlights
  • 4.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Region, 2019-2023
  • 4.3. Current Market Size (US$ Bn) and Volume (Units) Forecast By Region, 2024-2031
    • 4.3.1. North America
    • 4.3.2. Europe
    • 4.3.3. East Asia
    • 4.3.4. South Asia and Oceania
    • 4.3.5. Latin America
    • 4.3.6. Middle East & Africa (MEA)
  • 4.4. Market Attractiveness Analysis: Region

5. North America Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 5.1. Key Highlights
  • 5.2. Pricing Analysis
  • 5.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 5.3.1. By Country
    • 5.3.2. By Component
    • 5.3.3. By End User
  • 5.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 5.4.1. U.S.
    • 5.4.2. Canada
  • 5.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 5.5.1. Processors
    • 5.5.2. Peripherals
    • 5.5.3. RAM Size
    • 5.5.4. Graphic Cards
    • 5.5.5. Storage
    • 5.5.6. Display Size
  • 5.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 5.6.1. Professional Gamers
    • 5.6.2. Hardcore Gamers
    • 5.6.3. Casual Gamers
    • 5.6.4. Others
  • 5.7. Market Attractiveness Analysis

6. Europe Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 6.1. Key Highlights
  • 6.2. Pricing Analysis
  • 6.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 6.3.1. By Country
    • 6.3.2. By Component
    • 6.3.3. By End User
  • 6.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 6.4.1. Germany
    • 6.4.2. France
    • 6.4.3. U.K.
    • 6.4.4. Italy
    • 6.4.5. Spain
    • 6.4.6. Russia
    • 6.4.7. Turkey
    • 6.4.8. Rest of Europe
  • 6.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 6.5.1. Processors
    • 6.5.2. Peripherals
    • 6.5.3. RAM Size
    • 6.5.4. Graphic Cards
    • 6.5.5. Storage
    • 6.5.6. Display Size
  • 6.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 6.6.1. Professional Gamers
    • 6.6.2. Hardcore Gamers
    • 6.6.3. Casual Gamers
    • 6.6.4. Others
  • 6.7. Market Attractiveness Analysis

7. East Asia Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 7.3.1. By Country
    • 7.3.2. By Component
    • 7.3.3. By End User
  • 7.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
  • 7.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 7.5.1. Processors
    • 7.5.2. Peripherals
    • 7.5.3. RAM Size
    • 7.5.4. Graphic Cards
    • 7.5.5. Storage
    • 7.5.6. Display Size
  • 7.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 7.6.1. Professional Gamers
    • 7.6.2. Hardcore Gamers
    • 7.6.3. Casual Gamers
    • 7.6.4. Others
  • 7.7. Market Attractiveness Analysis

8. South Asia & Oceania Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 8.3.1. By Country
    • 8.3.2. By Component
    • 8.3.3. By End User
  • 8.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 8.4.1. India
    • 8.4.2. Southeast Asia
    • 8.4.3. ANZ
    • 8.4.4. Rest of South Asia & Oceania
  • 8.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 8.5.1. Processors
    • 8.5.2. Peripherals
    • 8.5.3. RAM Size
    • 8.5.4. Graphic Cards
    • 8.5.5. Storage
    • 8.5.6. Display Size
  • 8.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 8.6.1. Professional Gamers
    • 8.6.2. Hardcore Gamers
    • 8.6.3. Casual Gamers
    • 8.6.4. Others
  • 8.7. Market Attractiveness Analysis

9. Latin America Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 9.3.1. By Country
    • 9.3.2. By Component
    • 9.3.3. By End User
  • 9.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 9.4.1. Brazil
    • 9.4.2. Mexico
    • 9.4.3. Rest of Latin America
  • 9.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 9.5.1. Processors
    • 9.5.2. Peripherals
    • 9.5.3. RAM Size
    • 9.5.4. Graphic Cards
    • 9.5.5. Storage
    • 9.5.6. Display Size
  • 9.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 9.6.1. Professional Gamers
    • 9.6.2. Hardcore Gamers
    • 9.6.3. Casual Gamers
    • 9.6.4. Others
  • 9.7. Market Attractiveness Analysis

10. Middle East & Africa Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 10.3.1. By Country
    • 10.3.2. By Component
    • 10.3.3. By End User
  • 10.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 10.4.1. GCC
    • 10.4.2. Egypt
    • 10.4.3. South Africa
    • 10.4.4. Northern Africa
    • 10.4.5. Rest of Middle East & Africa
  • 10.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 10.5.1. Processors
    • 10.5.2. Peripherals
    • 10.5.3. RAM Size
    • 10.5.4. Graphic Cards
    • 10.5.5. Storage
    • 10.5.6. Display Size
  • 10.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 10.6.1. Professional Gamers
    • 10.6.2. Hardcore Gamers
    • 10.6.3. Casual Gamers
    • 10.6.4. Others
  • 10.7. Market Attractiveness Analysis

11. Competition Landscape

  • 11.1. Market Share Analysis, 2024
  • 11.2. Market Structure
    • 11.2.1. Competition Intensity Mapping By Market
    • 11.2.2. Competition Analog IC
    • 11.2.3. Apparent Product Capacity
  • 11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 11.3.1. Razer Inc.
      • 11.3.1.1. Overview
      • 11.3.1.2. Segments and Product
      • 11.3.1.3. Key Financials
      • 11.3.1.4. Market Developments
      • 11.3.1.5. Market Strategy
    • 11.3.2. Acer Inc.
      • 11.3.2.1. Overview
      • 11.3.2.2. Segments and Product
      • 11.3.2.3. Key Financials
      • 11.3.2.4. Market Developments
      • 11.3.2.5. Market Strategy
    • 11.3.3. Lenovo Group Limited
      • 11.3.3.1. Overview
      • 11.3.3.2. Segments and Product
      • 11.3.3.3. Key Financials
      • 11.3.3.4. Market Developments
      • 11.3.3.5. Market Strategy
    • 11.3.4. The Hewlett-Packard Company
      • 11.3.4.1. Overview
      • 11.3.4.2. Segments and Product
      • 11.3.4.3. Key Financials
      • 11.3.4.4. Market Developments
      • 11.3.4.5. Market Strategy
    • 11.3.5. Dell Technologies Inc.
      • 11.3.5.1. Overview
      • 11.3.5.2. Segments and Product
      • 11.3.5.3. Key Financials
      • 11.3.5.4. Market Developments
      • 11.3.5.5. Market Strategy
    • 11.3.6. Gigabyte Technology Co., Ltd
      • 11.3.6.1. Overview
      • 11.3.6.2. Segments and Product
      • 11.3.6.3. Key Financials
      • 11.3.6.4. Market Developments
      • 11.3.6.5. Market Strategy
    • 11.3.7. Samsung Electronics Co., Ltd
      • 11.3.7.1. Overview
      • 11.3.7.2. Segments and Product
      • 11.3.7.3. Key Financials
      • 11.3.7.4. Market Developments
      • 11.3.7.5. Market Strategy
    • 11.3.8. ORIGIN PC Corp.
      • 11.3.8.1. Overview
      • 11.3.8.2. Segments and Product
      • 11.3.8.3. Key Financials
      • 11.3.8.4. Market Developments
      • 11.3.8.5. Market Strategy
    • 11.3.9. AORUS Pte. Ltd.
      • 11.3.9.1. Overview
      • 11.3.9.2. Segments and Product
      • 11.3.9.3. Key Financials
      • 11.3.9.4. Market Developments
      • 11.3.9.5. Market Strategy
    • 11.3.10. Clevo Corporation
      • 11.3.10.1. Overview
      • 11.3.10.2. Segments and Product
      • 11.3.10.3. Key Financials
      • 11.3.10.4. Market Developments
      • 11.3.10.5. Market Strategy
    • 11.3.11. EVGA Corporation
      • 11.3.11.1. Overview
      • 11.3.11.2. Segments and Product
      • 11.3.11.3. Key Financials
      • 11.3.11.4. Market Developments
      • 11.3.11.5. Market Strategy
    • 11.3.12. Others
      • 11.3.12.1. Overview
      • 11.3.12.2. Segments and Product
      • 11.3.12.3. Key Financials
      • 11.3.12.4. Market Developments
      • 11.3.12.5. Market Strategy

12. Appendix

  • 12.1. Research Methodology
  • 12.2. Research Assumptions
  • 12.3. Acronyms and Abbreviations