封面
市场调查报告书
商品编码
1424013

媒体与娱乐市场中的人工智慧、份额、规模、趋势、产业分析报告:按解决方案、按应用、按地区、细分趋势,2024-2032

AI in media and entertainment Market Share, Size, Trends, Industry Analysis Report, By Solution, By Application, By Region, And Segment Forecasts, 2024 - 2032

出版日期: | 出版商: Polaris Market Research | 英文 115 Pages | 商品交期: 最快1-2个工作天内

价格

根据 Polaris Market Research 的一项新研究,到 2032 年,全球媒体和娱乐领域人工智慧市场预计将达到 1,570.4 亿美元。 该研究报告提供了对当前市场动态的详细洞察,并对未来市场成长进行了分析。

虚拟创作在媒体和娱乐产业日益普及,推动了市场的发展。 这种流行度的激增归因于虚拟创作生成高清图形和即时虚拟世界的能力。 媒体和娱乐领域的内容创作者越来越多地转向虚拟创作技术来增强图形效果并即时创建沉浸式虚拟环境。 这一趋势符合观众对更具视觉吸引力和互动内容不断变化的偏好,有助于整体市场的进步和成长。

媒体公司正在利用人工智慧 (AI) 的优势来简化内容流程各个阶段的内容管理。 这包括智慧内容分析和分类、图像标记、个人化、预测、文字智慧和分析以及语音控制平台的采用。 人工智慧技术提供者正在与广播公司合作,将人工智慧纳入并优化节目安排。

例如,BBC 发起了多项举措,应用人工智慧和机器学习 (ML) 来增强和自动化内容管理。 这些努力将在后续环节中现场进行并进一步探讨。 这些项目的主要重点是工作流程的增强,旨在节省内容製作和分发的时间和成本。

电影製片厂和电视节目越来越多地采用基于人工智慧的製作基础设施,预计将在短期内推动对运动捕捉工作站、虚拟摄影机、模拟摄影机和硬体等硬体组件的需求。 此外,电影和电玩游戏中对真实虚拟元素和三维设计的日益偏好可能会导致对电脑显示卡的需求增加。

人工智慧应用于贸易、行销、设计、广告、电影宣传等行业。 SmartAI 框架擅长产生全面的行销和广告解决方案。 由人工智慧支援的预测分析可加快行销流程。 AI驱动的行销软体可协助您规划促销策略、实现受众目标并提供客户解决方案。 例如,阿里巴巴鲁班以其令人难以置信的速度而闻名,其创造视觉设计的速度比人类还要快。 这导致只需 1 秒钟即可创建 8,000 个横幅。

媒体与娱乐市场中的人工智慧报告重点

服务业所占份额最大,主要是由于缺乏训练有素的专业人员和合格的代理商。

由于行销活动、设计和促销活动的增加,销售和行销领域获得了最大的份额。

由于基于人工智慧的专案和相关研发活动的增加,北美主导了市场。

主要市场参与者包括 AISportsWatch、Amazon Web Services、AutomaticTV、EMG、EVS Broadcast Equipment、Gravity Media、GrayMeta、Hudl、LMG、Move.ai 等。

目录

第一章简介

第 2 章执行摘要

第三章研究方法

第 4 章全球媒体与娱乐领域的人工智慧市场洞察

  • 媒体与娱乐领域的人工智慧市场 - 产业概况
  • 媒体与娱乐领域的人工智慧市场动态
    • 推动者和机会
      • 增强的使用者体验
      • 虚拟实境与扩增实境
    • 抑制因素和挑战
      • 道德问题
  • 杵分析
  • 媒体和娱乐产业的人工智慧趋势
  • 价值链分析
  • COVID-19 感染的影响分析

第 5 章按解决方案划分的全球媒体和娱乐人工智慧市场

  • 主要发现
  • 简介
  • 硬体/设备
  • 服务

第六章全球媒体与娱乐领域的人工智慧市场(按应用)

  • 主要发现
  • 简介
  • 游戏
  • 虚假故事检测
  • 抄袭检测
  • 个人化
  • 生产计划与控制
  • 销售与行销
  • 人才识别
  • 内容捕获
  • 体育自动化生产

第 7 章按地区划分的全球媒体与娱乐人工智慧市场

  • 主要发现
  • 简介
    • 2019-2032 年媒体与娱乐产业人工智慧市场评估(按地区)
  • 媒体与娱乐领域的人工智慧市场 - 北美
    • 北美:媒体与娱乐领域的人工智慧市场,按应用划分,2019-2032 年
    • 北美:媒体与娱乐领域的人工智慧市场(按解决方案),2019-2032 年
    • 媒体与娱乐领域的人工智慧市场 - 美国
    • 媒体与娱乐领域的人工智慧市场 - 加拿大
  • 媒体与娱乐领域的人工智慧市场 - 欧洲
    • 欧洲:媒体与娱乐领域的人工智慧市场,按应用划分,2019-2032 年
    • 欧洲:媒体与娱乐领域的人工智慧市场(按解决方案),2019-2032 年
    • 媒体与娱乐领域的人工智慧市场 - 英国
    • 媒体与娱乐领域的人工智慧市场 - 法国
    • 媒体与娱乐领域的人工智慧市场 - 德国
    • 媒体和娱乐领域的人工智慧市场 - 义大利
    • 媒体与娱乐领域的人工智慧市场 - 西班牙
    • 媒体与娱乐领域的人工智慧市场 - 荷兰
    • 媒体与娱乐领域的人工智慧市场 - 俄罗斯
  • 媒体与娱乐领域的人工智慧市场 - 亚太地区
    • 亚太地区:媒体与娱乐领域的人工智慧市场,按应用划分,2019-2032 年
    • 亚太地区:媒体与娱乐领域的人工智慧市场(按解决方案),2019-2032 年
    • 媒体与娱乐领域的人工智慧市场 - 中国
    • 媒体与娱乐领域的人工智慧市场 - 印度
    • 媒体与娱乐领域的人工智慧市场 - 马来西亚
    • 媒体与娱乐领域的人工智慧市场 - 日本
    • 媒体与娱乐领域的人工智慧市场 - 印尼
    • 媒体和娱乐领域的人工智慧市场 - 韩国
  • 媒体和娱乐领域的人工智慧市场 - 中东和非洲
    • 中东和非洲:媒体和娱乐领域的人工智慧市场,按应用划分,2019-2032 年
    • 中东和非洲:媒体和娱乐领域的人工智慧市场(按解决方案),2019-2032 年
    • 媒体和娱乐领域的人工智慧市场 - 沙乌地阿拉伯
    • 媒体和娱乐领域的人工智慧市场 - 阿联酋
    • 媒体与娱乐领域的人工智慧市场 - 以色列
    • 媒体与娱乐领域的人工智慧市场 - 南非
  • 媒体与娱乐领域的人工智慧市场 - 拉丁美洲
    • 拉丁美洲:媒体与娱乐领域的人工智慧市场,按应用划分,2019-2032 年
    • 拉丁美洲:媒体与娱乐领域的人工智慧市场(按解决方案),2019-2032 年
    • 媒体与娱乐领域的人工智慧市场 - 墨西哥
    • 媒体与娱乐领域的人工智慧市场 - 巴西
    • 媒体与娱乐领域的人工智慧市场 - 阿根廷

第八章竞争态势

  • 扩张与收购分析
    • 放大
    • 收购
  • 伙伴关係/协作/协议/揭露

第九章公司简介

  • AISportsWatch GmbH
  • Amazon Web Services, Inc
  • AutomaticTV
  • EMG
  • EVS Broadcast Equipment S.A
  • Gearhouse South Africa PTY Limited
  • Gravity Media
  • GrayMeta
  • Hudl
  • International Business Machines Corporation
  • LMG, LLC
  • Matchroom Sport Ltd
  • Move.ai
  • PlaySight Interactive LTD
  • Production Resource Group, L.L.C
  • Spiideo
  • Sportway AB
  • Synthesia Ltd
  • TAIT
  • Valossa Labs Ltd.
  • Veritone, Inc.
Product Code: PM4209

The global Ai in media and entertainment market size is expected to reach USD 157.04 billion by 2032, according to a new study by Polaris Market Research. The report "AI in media and entertainment Market Share, Size, Trends, Industry Analysis Report, By Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Gaming, Fake Story Detection, Plagiarism Detection, Personalization, Others), By Region, And Segment Forecasts, 2024 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The market is being propelled forward by the growing popularity of virtual creation within the media and entertainment industry. This surge in popularity is attributed to the capability of virtual creation to generate high-definition graphics and real-time virtual worlds. Content creators in the media and entertainment sector are increasingly leveraging virtual creation technologies to enhance the quality of graphics and create immersive virtual environments in real-time. This trend aligns with the evolving preferences of audiences who seek more visually engaging and interactive content, contributing to the overall advancement and growth of the market.

Media companies are harnessing the advantages of artificial intelligence (AI) to streamline content management across different phases of the content processes. This includes employing smart content analysis and categorization, image tagging, personalization, predictions, text intelligence and analysis, & voice-controlled platforms. AI technology providers collaborate with broadcast companies to integrate AI into programming schedules for optimization.

For instance, the BBC has initiated several initiatives to apply AI and machine learning (ML) to enhance and automate content management. These initiatives have been implemented in live broadcasts and further explored in subsequent segments. The primary focus of these projects is on workflow enhancements, with the goal of achieving time and cost savings in content creation and distribution.

The increasing adoption of AI-based production infrastructure in the movie studios & TV shows is expected to drive the demand for several hardware components such as motion capture workstations, virtual cameras, simulation cameras, & hardware in the foreseeable future. Furthermore, the growing preference for realistic virtual elements & 3 dimensional designs in movies and video games is likely to contribute to the increased demand for computer graphics cards.

Artificial Intelligence finds application in the industry, particularly in trading, marketing, design, advertisements, & film promotion. SmartAI frameworks are adept at generating comprehensive marketing & advertising solutions. Leveraging AI, predictive analytics accelerates marketing procedures. AI-driven marketing software assists in crafting promotional strategies, meeting audience objectives, & delivering customer solutions. For instance, 'Alibaba Luban' known for its remarkable speed, producing visual designs a faster than the humans. This translates to the creation of 8,000 banners in just one second.

AI in Media and Entertainment Market Report Highlights

Services segment held the largest share, primarily due to lack of trained professionals, and qualified agencies

Sales & marketing segment garnered the largest share, on account rise in marketing activities, design & promotion.

North America dominated the market, due to rise in AI based projects and concerned R&D activities.

The key market players include AISportsWatch, Amazon Web Services, AutomaticTV, EMG, EVS Broadcast Equipment, Gravity Media, GrayMeta, Hudl, LMG, & Move.ai

Polaris Market Research has segmented the AI in media and entertainment market report based on solution, application, and region:

AI in media and entertainment, Solution Outlook (Revenue - USD Billion, 2019 - 2032)

  • Hardware/Equipment
  • Services

AI in media and entertainment, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Gaming
  • Fake Story Detection
  • Plagiarism Detection
  • Personalization
  • Production Planning and Management
  • Sales and Marketing
  • Talent Identification
  • Content Capture
  • Sports Automatic Productions
  • Video Production
  • Broadcasting & Live Streaming
  • Analytics

AI in media and entertainment, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global AI in Media and Entertainment Market Insights

  • 4.1. AI in Media and Entertainment Market - Industry Snapshot
  • 4.2. AI in Media and Entertainment Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Enhanced User Experience
      • 4.2.1.2. Virtual and Augmented Reality
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Ethical Concerns
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTLE Analysis
  • 4.5. AI in Media and Entertainment Industry trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global AI in Media and Entertainment Market, by Solution

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global AI in Media and Entertainment, by Solution, 2019-2032 (USD Billion)
  • 5.3. Hardware/Equipment
    • 5.3.1. Global AI in Media and Entertainment Market, by Hardware/Equipment, by Region, 2019-2032 (USD Billion)
  • 5.4. Services
    • 5.4.1. Global AI in Media and Entertainment Market, by Services, by Region, 2019-2032 (USD Billion)

6. Global AI in Media and Entertainment Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Gaming
    • 6.3.1. Global AI in Media and Entertainment Market, by Gaming, by Region, 2019-2032 (USD Billion)
  • 6.4. Fake Story Detection
    • 6.4.1. Global AI in Media and Entertainment Market, by Fake Story Detection, by Region, 2019-2032 (USD Billion)
  • 6.5. Plagiarism Detection
    • 6.5.1. Global AI in Media and Entertainment Market, by Plagiarism Detection, by Region, 2019-2032 (USD Billion)
  • 6.6. Personalization
    • 6.6.1. Global AI in Media and Entertainment Market, by Personalization, by Region, 2019-2032 (USD Billion)
  • 6.7. Production Planning and Management
    • 6.7.1. Global AI in Media and Entertainment Market, by Production Planning and Management, by Region, 2019-2032 (USD Billion)
  • 6.8. Sales and Marketing
    • 6.8.1. Global AI in Media and Entertainment Market, by Sales and Marketing, by Region, 2019-2032 (USD Billion)
  • 6.9. Talent Identification
    • 6.9.1. Global AI in Media and Entertainment Market, by Talent Identification, by Region, 2019-2032 (USD Billion)
  • 6.10. Content Capture
    • 6.10.1. Global AI in Media and Entertainment Market, by Content Capture, by Region, 2019-2032 (USD Billion)
  • 6.11. Sports Automatic Productions
    • 6.11.1. Global AI in Media and Entertainment Market, by Sports Automatic Productions, by Region, 2019-2032 (USD Billion)
    • 6.11.2. Video Production
      • 6.11.2.1. Global AI in Media and Entertainment Market, by Video Production, by Region, 2019-2032 (USD Billion)
    • 6.11.3. Broadcasting & Live Streaming
      • 6.11.3.1. Global AI in Media and Entertainment Market, by Broadcasting & Live Streaming, by Region, 2019-2032 (USD Billion)
    • 6.11.4. Analytics
      • 6.11.4.1. Global AI in Media and Entertainment Market, by Analytics, by Region, 2019-2032 (USD Billion)

7. Global AI in Media and Entertainment Market, by Geography

  • 7.1. Key findings
  • 7.2. Introduction
    • 7.2.1. AI in Media and Entertainment Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 7.3. AI in Media and Entertainment Market - North America
    • 7.3.1. North America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.3.2. North America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.3.3. AI in Media and Entertainment Market - U.S.
      • 7.3.3.1. U.S.: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.3.3.2. U.S.: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.3.4. AI in Media and Entertainment Market - Canada
      • 7.3.4.1. Canada: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.3.4.2. Canada: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.4. AI in Media and Entertainment Market - Europe
    • 7.4.1. Europe: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.4.2. Europe: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.3. AI in Media and Entertainment Market - UK
      • 7.4.3.1. UK: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.3.2. UK: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.4. AI in Media and Entertainment Market - France
      • 7.4.4.1. France: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.4.2. France: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.5. AI in Media and Entertainment Market - Germany
      • 7.4.5.1. Germany: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.5.2. Germany: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.6. AI in Media and Entertainment Market - Italy
      • 7.4.6.1. Italy: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.6.2. Italy: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.7. AI in Media and Entertainment Market - Spain
      • 7.4.7.1. Spain: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.7.2. Spain: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.8. AI in Media and Entertainment Market - Netherlands
      • 7.4.8.1. Netherlands: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.8.2. Netherlands: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.9. AI in Media and Entertainment Market - Russia
      • 7.4.9.1. Russia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.9.2. Russia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.5. AI in Media and Entertainment Market - Asia Pacific
    • 7.5.1. Asia Pacific: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.5.2. Asia Pacific: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.3. AI in Media and Entertainment Market - China
      • 7.5.3.1. China: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.3.2. China: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.4. AI in Media and Entertainment Market - India
      • 7.5.4.1. India: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.4.2. India: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.5. AI in Media and Entertainment Market - Malaysia
      • 7.5.5.1. Malaysia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.5.2. Malaysia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.6. AI in Media and Entertainment Market - Japan
      • 7.5.6.1. Japan: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.6.2. Japan: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.7. AI in Media and Entertainment Market - Indonesia
      • 7.5.7.1. Indonesia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.7.2. Indonesia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.8. AI in Media and Entertainment Market - South Korea
      • 7.5.8.1. South Korea: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.8.2. South Korea: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.6. AI in Media and Entertainment Market - Middle East & Africa
    • 7.6.1. Middle East & Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.6.2. Middle East & Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.3. AI in Media and Entertainment Market - Saudi Arabia
      • 7.6.3.1. Saudi Arabia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.3.2. Saudi Arabia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.4. AI in Media and Entertainment Market - UAE
      • 7.6.4.1. UAE: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.4.2. UAE: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.5. AI in Media and Entertainment Market - Israel
      • 7.6.5.1. Israel: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.5.2. Israel: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.6. AI in Media and Entertainment Market - South Africa
      • 7.6.6.1. South Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.6.2. South Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.7. AI in Media and Entertainment Market - Latin America
    • 7.7.1. Latin America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.7.2. Latin America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.7.3. AI in Media and Entertainment Market - Mexico
      • 7.7.3.1. Mexico: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.7.3.2. Mexico: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.7.4. AI in Media and Entertainment Market - Brazil
      • 7.7.4.1. Brazil: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.7.4.2. Brazil: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.7.5. AI in Media and Entertainment Market - Argentina
      • 7.7.5.1. Argentina: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.7.5.2. Argentina: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)

8. Competitive Landscape

  • 8.1. Expansion and Acquisition Analysis
    • 8.1.1. Expansion
    • 8.1.2. Acquisitions
  • 8.2. Partnerships/Collaborations/Agreements/Exhibitions

9. Company Profiles

  • 9.1. AISportsWatch GmbH
    • 9.1.1. Company Overview
    • 9.1.2. Financial Performance
    • 9.1.3. Product Benchmarking
    • 9.1.4. Recent Development
  • 9.2. Amazon Web Services, Inc
    • 9.2.1. Company Overview
    • 9.2.2. Financial Performance
    • 9.2.3. Product Benchmarking
    • 9.2.4. Recent Development
  • 9.3. AutomaticTV
    • 9.3.1. Company Overview
    • 9.3.2. Financial Performance
    • 9.3.3. Product Benchmarking
    • 9.3.4. Recent Development
  • 9.4. EMG
    • 9.4.1. Company Overview
    • 9.4.2. Financial Performance
    • 9.4.3. Product Benchmarking
    • 9.4.4. Recent Development
  • 9.5. EVS Broadcast Equipment S.A
    • 9.5.1. Company Overview
    • 9.5.2. Financial Performance
    • 9.5.3. Product Benchmarking
    • 9.5.4. Recent Development
  • 9.6. Gearhouse South Africa PTY Limited
    • 9.6.1. Company Overview
    • 9.6.2. Financial Performance
    • 9.6.3. Product Benchmarking
    • 9.6.4. Recent Development
  • 9.7. Gravity Media
    • 9.7.1. Company Overview
    • 9.7.2. Financial Performance
    • 9.7.3. Product Benchmarking
    • 9.7.4. Recent Development
  • 9.8. GrayMeta
    • 9.8.1. Company Overview
    • 9.8.2. Financial Performance
    • 9.8.3. Product Benchmarking
    • 9.8.4. Recent Development
  • 9.9. Hudl
    • 9.9.1. Company Overview
    • 9.9.2. Financial Performance
    • 9.9.3. Product Benchmarking
    • 9.9.4. Recent Development
  • 9.10. International Business Machines Corporation
    • 9.10.1. Company Overview
    • 9.10.2. Financial Performance
    • 9.10.3. Product Benchmarking
    • 9.10.4. Recent Development
  • 9.11. LMG, LLC
    • 9.11.1. Company Overview
    • 9.11.2. Financial Performance
    • 9.11.3. Product Benchmarking
    • 9.11.4. Recent Development
  • 9.12. Matchroom Sport Ltd
    • 9.12.1. Company Overview
    • 9.12.2. Financial Performance
    • 9.12.3. Product Benchmarking
    • 9.12.4. Recent Development
  • 9.13. Move.ai
    • 9.13.1. Company Overview
    • 9.13.2. Financial Performance
    • 9.13.3. Product Benchmarking
    • 9.13.4. Recent Development
  • 9.14. PlaySight Interactive LTD
    • 9.14.1. Company Overview
    • 9.14.2. Financial Performance
    • 9.14.3. Product Benchmarking
    • 9.14.4. Recent Development
  • 9.15. Production Resource Group, L.L.C
    • 9.15.1. Company Overview
    • 9.15.2. Financial Performance
    • 9.15.3. Product Benchmarking
    • 9.15.4. Recent Development
  • 9.16. Spiideo
    • 9.16.1. Company Overview
    • 9.16.2. Financial Performance
    • 9.16.3. Product Benchmarking
    • 9.16.4. Recent Development
  • 9.17. Sportway AB
    • 9.17.1. Company Overview
    • 9.17.2. Financial Performance
    • 9.17.3. Product Benchmarking
    • 9.17.4. Recent Development
  • 9.18. Synthesia Ltd
    • 9.18.1. Company Overview
    • 9.18.2. Financial Performance
    • 9.18.3. Product Benchmarking
    • 9.18.4. Recent Development
  • 9.19. TAIT
    • 9.19.1. Company Overview
    • 9.19.2. Financial Performance
    • 9.19.3. Product Benchmarking
    • 9.19.4. Recent Development
  • 9.20. Valossa Labs Ltd.
    • 9.20.1. Company Overview
    • 9.20.2. Financial Performance
    • 9.20.3. Product Benchmarking
    • 9.20.4. Recent Development
  • 9.21. Veritone, Inc.
    • 9.21.1. Company Overview
    • 9.21.2. Financial Performance
    • 9.21.3. Product Benchmarking
    • 9.21.4. Recent Development

List of Tables

  • Table 1 Global AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 2 Global AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 3 AI in Media and Entertainment Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 4 North America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 5 North America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 6 U.S.: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 7 U.S.: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 8 Canada: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 9 Canada: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 10 Europe: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 11 Europe: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 12 UK: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 13 UK: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 14 France: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 15 France: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 16 Germany: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 17 Germany: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 18 Italy: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 19 Italy: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 20 Spain: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 21 Spain: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 22 Netherlands: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 23 Netherlands: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 24 Russia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 25 Russia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 26 Asia Pacific: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 27 Asia Pacific: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 28 China: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 29 China: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 30 India: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 31 India: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 32 Malaysia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 33 Malaysia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 34 Japan: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 35 Japan: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 36 Indonesia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 37 Indonesia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 38 South Korea: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 39 South Korea: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 40 Middle East & Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 41 Middle East & Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 42 Saudi Arabia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 43 Saudi Arabia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 44 UAE: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 45 UAE: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 46 Israel: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 47 Israel: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 48 South Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 49 South Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 50 Latin America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 51 Latin America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 52 Mexico: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 53 Mexico: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 54 Brazil: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 55 Brazil: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 56 Argentina: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 57 Argentina: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)

List of Figures

  • Figure 1 Global AI in Media and Entertainment Market, 2019-2032 (USD Billion)
  • Figure 2 Integrated Ecosystem
  • Figure 3 Research Methodology: Top-Down & Bottom-Up Approach
  • Figure 4 Market by Geography
  • Figure 5 Porter's Five Forces
  • Figure 6 Market by Application
  • Figure 7 Global AI in Media and Entertainment Market, by Application, 2022 & 2032 (USD Billion)
  • Figure 8 Market by Solution
  • Figure 9 Global AI in Media and Entertainment Market, by Solution, 2022 & 2032 (USD Billion)
  • Figure 10 AI in Media and Entertainment Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Figure 11 Strategic Analysis - AI in Media and Entertainment Market