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市场调查报告书
商品编码
1625429

娱乐沉浸式显示市场,规模、占有率、趋势、行业分析报告(按技术、解析度、应用和地区)- 市场预测,2025 年至 2034 年

Immersive Display in Entertainment Market Size, Share, Trends, Industry Analysis Report: By Technology, Resolution, Application, and Region - Market Forecast, 2025-2034

出版日期: | 出版商: Polaris Market Research | 英文 125 Pages | 商品交期: 最快1-2个工作天内

价格

根据 Polaris Market Research 的一项新研究,全球娱乐沉浸式显示市场预计到 2034 年将达到 298.7 亿美元。研究报告 "娱乐沉浸式显示器市场规模、占有率、趋势、行业分析报告:按技术(LED、OLED、其他)、分辨率、应用和地区(北美、欧洲、亚太、拉丁美洲、中东和非洲)- 市场预测,2025-2034" 提供了对当前市场动态的详细见解,并对未来市场成长进行了分析。

娱乐沉浸式显示市场的成长受到併购活动的增加以及策略伙伴关係的推动。此类合作扩大了市场覆盖范围,利用共享资源和专业知识创造出具有成本效益的解决方案,从而提高包括低收入人群在内的更广泛人群的可及性。随着沉浸式体验在经济上越来越可行,各个平台对它们的需求也不断增长。

电子竞技和直播的成长正在推动娱乐沉浸式显示器市场的发展。截至 2021 年底,游戏直播观看人数约 7.288 亿,较 2020 年成长 10%。这种成长推动了对能够增加观众参与度的沉浸式体验的需求。随着平台投资先进的显示技术来吸引和留住观众,沉浸式显示器对于提供互动式内容至关重要。因此,电子竞技和直播的兴起将成为预测期内市场成长的关键。

娱乐沉浸式显示器市场的成长受到主要参与者不断增加的投资推动,例如三星显示器在越南建造了一座价值 18 亿美元的 OLED 工厂。这些投资有助于降低成本并使消费者和企业更容易获得该技术。

娱乐沉浸式显示器市场报告亮点

由于对增强参与度的需求不断增加,按分辨率划分的 4K 细分市场预计将在全球市场上以显着的复合年增长率增长。

由于游戏、虚拟实境和现场活动对高解析度显示器的需求不断增长,预计到 2023 年,按技术划分,LED 领域将占据娱乐沉浸式显示器市场收入的最大占有率。

到 2024 年,北美将占据全球娱乐沉浸式显示器市场占有率的主导地位,这归因于消费者对 OLED 和 VR 显示器等先进技术的支出增加,促使对沉浸式娱乐体验的需求增加。

由于对 OLED、虚拟实境和扩增实境等先进显示技术以及娱乐领域基础设施建设的投资不断增加,印度娱乐沉浸式显示市场预计将以显着的速度成长。

全球主要市场参与者包括 Barco、Christie Digital Systems, Inc.、Disguise Technologies Limited、ROE Visual、Samsung Electronics Co.。

第 1 章简介

第 2 章执行摘要

第 3 章 研究方法

第 4 章 全球娱乐沉浸式显示市场洞察

  • 市场概况
  • 娱乐沉浸式显示市场
    • 推动因素和机遇
      • 电子竞技和串流媒体的兴起将推动市场成长
      • 各大公司加强投资推动市场规模扩大
    • 阻碍因素和课题
      • 初始製造成本高
  • PESTEL 分析
  • 娱乐沉浸式显示市场的趋势
  • 价值链分析
  • COVID-19 影响分析

5. 全球娱乐沉浸式显示市场(按技术)

  • 主要发现
  • 简介 发光二极体
  • 有机电致发光
  • 其他

6. 全球娱乐沉浸式显示器市场(按解析度)

  • 主要发现
  • 简介
  • 4K
  • 8千
  • 其他

7. 全球娱乐沉浸式显示市场(按应用)

  • 主要发现
  • 简介
  • 剧院与电影院
  • 娱乐场所
  • 博物馆和展览
  • 内容製作工作室
  • 主题乐园与游乐园
  • 其他

第 8 章。
  • 主要发现
  • 简介
    • 2020 年至 2034 年娱乐市场沉浸式显示器按地区评估
  • 北美洲
      2020 年至 2034 年北美各技术类别
    • 2020 年至 2034 年北美地区(依解析度)
    • 2020 年至 2034 年北美各应用领域
    • 美国
    • 加拿大
  • 欧洲
      2020 年至 2034 年欧洲技术状况 2020 年至 2034 年欧洲决议 2020 年至 2034 年欧洲应用状况
    • 英国
    • 法国
    • 德国
    • 义大利
    • 西班牙
    • 荷兰
    • 俄罗斯
    • 其他欧洲国家
    亚太地区
      2020 年至 2034 年亚太地区技术分类 亚太地区:依决议,2020 年至 2034 年 2020 年至 2034 年亚太地区应用情况
    • 中国
    • 印度
    • 马来西亚
    • 日本
    • 印尼
    • 韩国
    • 澳大利亚
    • 其他亚太地区
  • 中东和非洲
      中东和非洲:依科技分类​​,2020 年至 2034 年
    • 中东和非洲:依决议,2020 年至 2034 年 2020 年至 2034 年中东和非洲的应用状况
    • 沙乌地阿拉伯
    • 阿拉伯联合大公国
    • 以色列
    • 南非
    • 其他中东和非洲地区
  • 拉丁美洲
      2020 年至 2034 年拉丁美洲各技术类别
    • 2020 年至 2034 年拉丁美洲决议
    • 2020 年至 2034 年拉丁美洲各应用领域状况
    • 墨西哥
    • 巴西
    • 阿根廷
    • 其他拉丁美洲国家

第 9 章 竞争格局

  • 扩张与收购分析
    • 放大
    • 收购
  • 伙伴关係/协作/协定/揭露

第十章 公司简介

  • Barco
  • Christie Digital Systems, Inc.
  • Disguise Technologies Limited
  • ROE Visual
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen INFiLED Electronics Co., Ltd.
  • Sony Corporation
  • Leyard
  • LG Electronics
  • Panasonic Holdings Corporation
  • Prysm Systems, Inc.
Product Code: PM5300

The global immersive display in entertainment market size is expected to reach USD 29.87 billion by 2034, according to a new study by Polaris Market Research. The report "Immersive Display in Entertainment Market Size, Share, Trends, Industry Analysis Report: By Technology (LED, OLED, and Others), Resolution, Application, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Market Forecast, 2025-2034 gives a detailed insight into current market dynamics and provides analysis on future market growth.

The immersive displays in entertainment market growth is fueled by rising merger and acquisition activities, along with strategic partnerships. These collaborations enhance the market reach and utilize shared resources and expertise, resulting in cost-effective solutions that improve accessibility for a broader audience, including low-income consumers. As immersive experiences become more financially viable, their demand is increasing across various platforms.

The growth of esports and live streaming is significantly boosting the immersive display in entertainment market. By the end of 2021, the gaming live-streaming audience reached ~728.8 million, marking a 10% increase from 2020. This growth is fueling demand for immersive experiences that enhance viewer engagement. As platforms invest in advanced display technologies to captivate and retain audiences, immersive displays have become essential for delivering interactive content. Therefore, the rise in esports and live streaming is crucial for the market's growth during the forecast period.

The growth of the immersive display in the entertainment market is being driven by increased investments from major companies, like Samsung Display's $1.8 billion OLED plant in Vietnam. These investments help lower costs and make the technology more accessible to both consumers and businesses.

Immersive Display in Entertainment Market Report Highlights

The 4K segment, by resolution, is anticipated to experience substantial growth at a significant CAGR in the global market due to increasing demand for enhanced engagement.

The LED segment, by technology, accounted for the largest immersive display in entertainment market revenue in 2023 due to the rising demand for high-resolution displays in gaming, virtual reality, and live events.

In 2024, North America dominated the global immersive display in entertainment market share due to increasing consumer spending on advanced technologies, such as OLED and VR displays, driving demand for immersive entertainment experiences.

The immersive display in entertainment market in India is projected for substantial growth due to increased investments in advanced display technologies, such as OLED, virtual reality, and augmented reality, as well as infrastructure development in the entertainment sector.

A few global key market players are Barco; Christie Digital Systems, Inc.; Disguise Technologies Limited; ROE Visual; Samsung Electronics Co., Ltd.; Sharp Corporation; Shenzhen INFiLED Electronics Co., Ltd.; Sony Corporation; Leyard; LG Electronics; Panasonic Holdings Corporation; Prysm Systems, Inc.

Polaris Market Research has segmented the immersive display in entertainment market report on the basis of technology, resolution, application, and region:

By Technology Outlook (Revenue - USD Billion, 2020-2034)

  • § LED
  • § OLED
  • § Others
  • By Resolution (Revenue - USD Billion, 2020-2034)
  • § 4K
  • § 8K
  • § Others
  • By Application (Revenue - USD Billion, 2020-2034)
  • § Theater & Cinema
  • § Entertainment Venues
  • § Museum & Exhibitions
  • § Content Creation Studios
  • § Theme Parks & Amusement Parks
  • § Others

By Regional Outlook (Revenue - USD Billion, 2020-2034)

  • North America
  • US
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Vietnam
  • Australia
  • Rest of Asia Pacific
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Immersive Display in Entertainment Market Insights

  • 4.1. Immersive Display in Entertainment Market - Market Snapshot
  • 4.2. Immersive Display in Entertainment Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Rise in Esports and Streaming Are Driving Market Growth
      • 4.2.1.2. Increasing Investment by Key Players is Propelling Market Size
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. High Initial Cost of Manufacturing
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Immersive Display in Entertainment Market Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Immersive Display in Entertainment Market, by Technology

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
  • 5.3. LED
    • 5.3.1. Global Immersive Display in Entertainment Market, by LED, by Region, 2020-2034 (USD billion)
  • 5.4. OLED
    • 5.4.1. Global Immersive Display in Entertainment Market, by OLED, by Region, 2020-2034 (USD billion)
  • 5.5. Others
    • 5.5.1. Global Immersive Display in Entertainment Market, by Others, by Region, 2020-2034 (USD billion)

6. Global Immersive Display in Entertainment Market, by Resolution

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
  • 6.3. 4K
    • 6.3.1. Global Immersive Display in Entertainment Market, by 4K, by Region, 2020-2034 (USD billion)
  • 6.4. 8K
    • 6.4.1. Global Immersive Display in Entertainment Market, by 8K, by Region, 2020-2034 (USD billion)
  • 6.5. Others
    • 6.5.1. Global Immersive Display in Entertainment Market, by Others, by Region, 2020-2034 (USD billion)

7. Global Immersive Display in Entertainment Market, by Application Industry

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 7.3. Theater & Cinema
    • 7.3.1. Global Immersive Display in Entertainment Market, by Theater & Cinema, by Region, 2020-2034 (USD billion)
  • 7.4. Entertainment Venues
    • 7.4.1. Global Immersive Display in Entertainment Market, by Entertainment Venues, by Region, 2020-2034 (USD billion)
  • 7.5. Museum & Exhibitions
    • 7.5.1. Global Immersive Display in Entertainment Market, by Museum & Exhibitions, by Region, 2020-2034 (USD billion)
  • 7.6. Content Creation Studios
    • 7.6.1. Global Immersive Display in Entertainment Market, by Content Creation Studios, by Region, 2020-2034 (USD billion)
  • 7.7. Theme Parks & Amusement Parks
    • 7.7.1. Global Immersive Display in Entertainment Market, by Theme Parks & Amusement Parks, by Region, 2020-2034 (USD billion)
  • 7.8. Others
    • 7.8.1. Global Immersive Display in Entertainment Market, by Others, by Region, 2020-2034 (USD billion)

8. Global Immersive Display in Entertainment Market, by Geography

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Immersive Display in Entertainment Market Assessment, By Geography, 2020-2034 (USD billion)
  • 8.3. Immersive Display in Entertainment Market - North America
    • 8.3.1. North America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.3.2. North America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.3.3. North America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.3.4. Immersive Display in Entertainment Market - U.S.
      • 8.3.4.1. U.S.: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.3.4.2. U.S.: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.3.4.3. U.S.: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.3.5. Immersive Display in Entertainment Market - Canada
      • 8.3.5.1. Canada: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.3.5.2. Canada: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.3.5.3. Canada: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.4. Immersive Display in Entertainment Market - Europe
    • 8.4.1. Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.4.2. Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.4.3. Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.4. Immersive Display in Entertainment Market - UK
      • 8.4.4.1. UK: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.4.2. UK: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.4.3. UK: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.5. Immersive Display in Entertainment Market - France
      • 8.4.5.1. France: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.5.2. France: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.5.3. France: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.6. Immersive Display in Entertainment Market - Germany
      • 8.4.6.1. Germany: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.6.2. Germany: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.6.3. Germany: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.7. Immersive Display in Entertainment Market - Italy
      • 8.4.7.1. Italy: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.7.2. Italy: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.7.3. Italy: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.8. Immersive Display in Entertainment Market - Spain
      • 8.4.8.1. Spain: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.8.2. Spain: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.8.3. Spain: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.9. Immersive Display in Entertainment Market - Netherlands
      • 8.4.9.1. Netherlands: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.9.2. Netherlands: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.9.3. Netherlands: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.10. Immersive Display in Entertainment Market - Russia
      • 8.4.10.1. Russia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.10.2. Russia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.10.3. Russia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.11. Immersive Display in Entertainment Market - Rest of Europe
      • 8.4.11.1. Rest of Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.11.2. Rest of Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.11.3. Rest of Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.5. Immersive Display in Entertainment Market - Asia Pacific
    • 8.5.1. Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.5.2. Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.5.3. Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.4. Immersive Display in Entertainment Market - China
      • 8.5.4.1. China: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.4.2. China: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.4.3. China: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.5. Immersive Display in Entertainment Market - India
      • 8.5.5.1. India: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.5.2. India: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.5.3. India: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.6. Immersive Display in Entertainment Market - Malaysia
      • 8.5.6.1. Malaysia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.6.2. Malaysia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.6.3. Malaysia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.7. Immersive Display in Entertainment Market - Japan
      • 8.5.7.1. Japan: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.7.2. Japan: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.7.3. Japan: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.8. Immersive Display in Entertainment Market - Indonesia
      • 8.5.8.1. Indonesia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.8.2. Indonesia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.8.3. Indonesia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.9. Immersive Display in Entertainment Market - South Korea
      • 8.5.9.1. South Korea: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.9.2. South Korea: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.9.3. South Korea: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.10. Immersive Display in Entertainment Market - Australia
      • 8.5.10.1. Australia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.10.2. Australia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.10.3. Australia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.11. Immersive Display in Entertainment Market - Rest of Asia Pacific
      • 8.5.11.1. Rest of Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.11.2. Rest of Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.11.3. Rest of Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.6. Immersive Display in Entertainment Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.6.2. Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.6.3. Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.4. Immersive Display in Entertainment Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.4.2. Saudi Arabia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.4.3. Saudi Arabia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.5. Immersive Display in Entertainment Market - UAE
      • 8.6.5.1. UAE: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.5.2. UAE: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.5.3. UAE: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.6. Immersive Display in Entertainment Market - Israel
      • 8.6.6.1. Israel: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.6.2. Israel: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.6.3. Israel: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.7. Immersive Display in Entertainment Market - South Africa
      • 8.6.7.1. South Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.7.2. South Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.7.3. South Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.8. Immersive Display in Entertainment Market - Rest of Middle East & Africa
      • 8.6.8.1. Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.8.2. Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.8.3. Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.7. Immersive Display in Entertainment Market - Latin America
    • 8.7.1. Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.7.2. Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.7.3. Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.4. Immersive Display in Entertainment Market - Mexico
      • 8.7.4.1. Mexico: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.4.2. Mexico: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.4.3. Mexico: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.5. Immersive Display in Entertainment Market - Brazil
      • 8.7.5.1. Brazil: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.5.2. Brazil: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.5.3. Brazil: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.6. Immersive Display in Entertainment Market - Argentina
      • 8.7.6.1. Argentina: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.6.2. Argentina: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.6.3. Argentina: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.7. Immersive Display in Entertainment Market - Rest of Latin America
      • 8.7.7.1. Rest of Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.7.2. Rest of Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.7.3. Rest of Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. Barco
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Christie Digital Systems, Inc.
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. Disguise Technologies Limited
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. ROE Visual
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Samsung Electronics Co., Ltd.
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. Sharp Corporation
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Shenzhen INFiLED Electronics Co., Ltd.
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. Sony Corporation
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. Leyard
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. LG Electronics
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
  • 10.11. Panasonic Holdings Corporation
    • 10.11.1. Company Overview
    • 10.11.2. Financial Performance
    • 10.11.3. Product Benchmarking
    • 10.11.4. Recent Development
  • 10.12. Prysm Systems, Inc.
    • 10.12.1. Company Overview
    • 10.12.2. Financial Performance
    • 10.12.3. Product Benchmarking
    • 10.12.4. Recent Development

List of Tables:

Table 1 Global Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 2 Global Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 3 Global Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 4 North America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 5 North America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 6 North America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 7 U.S.: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 8 U.S.: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 9 U.S.: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 10 Canada: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 11 Canada: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 12 Canada: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 13 Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 14 Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 15 Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 16 UK: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 17 UK: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 18 UK: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 19 France: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 20 France: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 21 France: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 22 Germany: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 23 Germany: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 24 Germany: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 25 Italy: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 26 Italy: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 27 Italy: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 28 Spain: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 29 Spain: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 30 Spain: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 31 Netherlands: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 32 Netherlands: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 33 Netherlands: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 34 Russia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 35 Russia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 36 Russia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 37 Rest of Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 38 Rest of Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 39 Rest of Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 40 Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 41 Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 42 Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 43 China: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 44 China: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 45 China: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 46 India: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 47 India: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 48 India: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 49 Malaysia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 50 Malaysia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 51 Malaysia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 52 Japan: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 53 Japan: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 54 Japan: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 55 Indonesia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 56 Indonesia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 57 Indonesia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 58 South Korea: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 59 South Korea: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 60 South Korea: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 61 Australia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 62 Australia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 63 Australia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 64 Rest of Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 65 Rest of Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 66 Rest of Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 67 Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 68 Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 69 Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 70 Saudi Arabia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 71 Saudi Arabia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 72 Saudi Arabia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 73 UAE: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 74 UAE: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 75 UAE: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 76 Israel: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 77 Israel: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 78 Israel: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 79 South Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 80 South Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 81 South Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 82 Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 83 Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 84 Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 85 Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 86 Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 87 Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 88 Mexico: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 89 Mexico: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 90 Mexico: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 91 Brazil: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 92 Brazil: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 93 Brazil: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 94 Argentina: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 95 Argentina: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 96 Argentina: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 97 Rest of Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 98 Rest of Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 99 Rest of Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

List of Figures:

Figure 1. Global Immersive Display in Entertainment Market, 2020-2034 (USD billion)

Figure 2. Integrated Ecosystem

Figure 3. Research Methodology: Top-Down & Bottom-Up Price

Figure 4. Market by Geography

Figure 5. Porter's Five Forces

Figure 6. Market by Technology

Figure 7. Global Immersive Display in Entertainment Market, by Technology, 2024 & 2034 (USD billion)

Figure 8. Market by Resolution

Figure 9. Global Immersive Display in Entertainment Market, by Resolution, 2024 & 2034 (USD billion)

Figure 10. Market by Application Industry

Figure 11. Global Immersive Display in Entertainment Market, by Application Industry, 2024 & 2034 (USD billion)

Figure 12. Global Immersive Display in Entertainment Market Assessment, By Geography, 2020-2034 (USD billion)

  • Figure 13. Strategic Analysis - Global Immersive Display in Entertainment Market