封面
市场调查报告书
商品编码
1463799

全球驾驶模拟器市场:市场规模和份额分析 - 趋势、驱动因素、竞争格局、未来预测(2024-2030)

Driving Simulator Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2024 - 2030)

出版日期: | 出版商: Prescient & Strategic Intelligence | 英文 270 Pages | 商品交期: 2-3个工作天内

价格
简介目录

主要亮点

2023年全球驾驶模拟器市场规模将达到18.967亿美元,2030年将达到33.011亿美元,复合年增长率超过8.0%。

物流服务对商用车司机的需求是该产业扩张的关键因素。 由于训练有素的驾驶员严重短缺,并且 90% 以上的事故是由于人为错误造成的,驾驶模拟器已成为汽车和运输行业的重要工具。

汽车製造商也关注自动驾驶汽车技术,模拟器是其中的重要组成部分。 新公司也有可能进入自动驾驶汽车领域,这可以进一步支持产业扩张。

市场考虑

乘用车类别占较大份额,2023年约70%。 这主要是由于全球范围内与无人驾驶汽车相关的生产和研究活动的增加。

未来几年,商用车类别预计将以 8.6% 的复合年增长率成长。 这一发展是由于商用车操作、货运和物流等领域对特定培训的需求不断增长而推动的。

小型模拟器是业界最大的贡献者,到 2023 年将占 45% 的收入份额。 这可能是因为小型驾驶模拟器用于培训个人驾驶各种车辆,例如货车、轿车、非公路车辆和巴士。

研究和测试类别在行业中占有较大份额,预计未来几年将以更高的速度成长。 这是由于航空航太、汽车和国防领域越来越关注创新、安全和性能。

北美是该行业最大的地区。 这是因为道路上的汽车数量不断增加,政府有关道路安全和交通法规的规定也越来越严格。

未来 10 年,亚太地区预计将以 8.7% 的最快复合年增长率发展。 这主要是由于人口的快速增长、生活方式的改善以及大城市数量的增加。

本报告分析了全球驾驶模拟器市场,包括市场的基本结构和最新情况、主要促进和抑制因素以及全球、按地区和主要国家的市场规模前景(以货币为基础) ,(2017-2030 ),按车型、模拟器类型和应用划分的详细趋势、当前市场竞争状况以及主要公司概况。

目录

第1章研究范围

第2章研究方法

第 3 章执行摘要

第 4 章市场指标

第5章产业展望

  • 市场动态
    • 趋势
    • 促进因素
    • 抑制因素/挑战
    • 促进/抑制因子影响分析
  • 新型冠状病毒感染 (COVID-19) 的影响
  • 波特五力分析

第6章世界市场

  • 摘要
  • 市场收入:依车型划分(2017-2030 年)
  • 市场收入:以模拟器类型划分(2017-2030 年)
  • 市场收入:依应用分类(2017-2030 年)
  • 市场收入:按地区划分(2017-2030 年)

第7章北美市场

  • 摘要
  • 市场收入:依车型划分(2017-2030 年)
  • 市场收入:以模拟器类型划分(2017-2030 年)
  • 市场收入:依应用分类(2017-2030 年)
  • 市场收入:依国家/地区划分(2017-2030 年)

第8章欧洲市场

第9章亚太市场

第10章拉丁美洲市场

第11章中东及非洲市场

第12章美国市场

  • 摘要
  • 市场收入:依车型划分(2017-2030 年)
  • 市场收入:以模拟器类型划分(2017-2030 年)
  • 市场收入:依应用分类(2017-2030 年)

第13章加拿大市场

第14章德国市场

第15章法国市场

第16章英国市场

第17章义大利市场

第18章西班牙市场

第19章日本市场

第20章中国市场

第21章印度市场

第22章澳洲市场

第23章韩国市场

第24章巴西市场

第25章墨西哥市场

第26章沙乌地阿拉伯市场

第27章南非市场

第 28 章阿联酋 (UAE) 市场

第29章竞争态势

  • 市场参与者及其产品列表
  • 主要公司的竞争基准
  • 各大公司的产品基准
  • 近期策略发展状况

第30章公司简介

  • Cruden B.V.
  • NVIDIA Corporation
  • ECA Group
  • Cassidian
  • Tecknotrove
  • Ansible Motion Limited
  • Corys
  • Transurb SA
  • D&T S.r.l. Largo Promessi Sposi
  • Anthony Best Dynamics Limited
  • Bosch Rexroth AG

第31章 附录

简介目录
Product Code: 12197

Key Highlights

The driving simulator market generated a value of USD 1,896.7 million in 2023, and it will touch USD 3,301.1 million, advancing at more than 8.0% CAGR, by 2030.

The requirement for commercial vehicle drivers in logistics services is a key factor for the industry expansion.

With the huge shortage of trained drivers and over 90% of all accidents being because of human errors, a driving simulator serves as an essential tool in the automotive and transportation industries.

With the increasing requirement for logistics services for e-commerce activities like food delivery and an increasing sharing fleet, there is a significant demand for skilled and trained drivers.

The driving simulator offers training to drivers to prevent accidents from all directions through a virtual environment, therefore, assisting them in skillfully handling the condition.

Vehicle makers are significantly funding in developing components, including sensors and processors, that are employed in autonomous vehicles.

Vehicle manufacturers are also focusing on autonomous vehicle technology and simulators are a key part of it. Also, new companies are likely to come into the autonomous vehicles field which may further boost the industry expansion.

Automotive OEMs have been utilizing driving simulators to test the abilities and performance of such features and components.

Market Insights

The passenger vehicle category accounted for the larger share of the industry in 2023, of approximately 70%. This will be primarily because of the increasing production of as well as research activities associated with driverless cars across different nations.

The commercial vehicle category will propel at a higher compound annual growth rate, of 8.6%, in the years to come. This development can be ascribed to the rising need for specific training in areas like commercial fleet operations, freight transport, and logistics.

Compact simulator was the largest contributor to the industry in 2023, with a 45% revenue share. This can be because of the utilization of compact driving simulators for training individuals on various vehicles, including vans, cars, off-highway vehicles, and buses.

The research and testing category accounted for the larger share of the industry, and it will further propel at a higher rate in the years to come. This can be because of the increased focus on innovation, safety, and performance in the aerospace, automotive, and defense sectors.

North America is the largest contributor to the industry. This is because of the rising count of automobiles on the roads, coupled with the stringent government regulations for road safety and traffic control.

Such systems have substantial advantages in terms of teaching as well as evaluating driving skills, therefore, their adoption is increasing in this region.

APAC is likely to advance at the fastest compound annual growth rate, of 8.7%, during this decade. This is mainly because of the surging population, improved lifestyles, and the increasing count of metro cities.

These factors play a crucial role in boosting the manufacturing and sales of passenger cars in APAC.

The driving simulator industry is consolidated. The industry is rapidly growing with strong competition along with key companies.

Strategies like collaborations, partnerships, acquisitions, new product development, and expansions, are implemented by these players to enhance their market presence.

Table of Contents

Chapter 1. Research Scope

  • 1.1. Research Objectives
  • 1.2. Market Definition
  • 1.3. Analysis Period
  • 1.4. Market Size Breakdown by Segments
    • 1.4.1. Market size breakdown, by vehicle type
    • 1.4.2. Market size breakdown, by simulator type
    • 1.4.3. Market size breakdown, by application
    • 1.4.4. Market size breakdown, by region
    • 1.4.5. Market size breakdown, by country
  • 1.5. Market Data Reporting Unit
    • 1.5.1. Value
  • 1.6. Key Stakeholders

Chapter 2. Research Methodology

  • 2.1. Secondary Research
    • 2.1.1. Paid
    • 2.1.2. Unpaid
    • 2.1.3. P&S Intelligence database
  • 2.2. Primary Research
  • 2.3. Market Size Estimation
  • 2.4. Data Triangulation
  • 2.5. Currency Conversion Rates
  • 2.6. Assumptions for the Study
  • 2.7. Notes and Caveats

Chapter 3. Executive Summary

Chapter 4. Market Indicators

Chapter 5. Industry Outlook

  • 5.1. Market Dynamics
    • 5.1.1. Trends
    • 5.1.2. Drivers
    • 5.1.3. Restraints/challenges
    • 5.1.4. Impact analysis of drivers/restraints
  • 5.2. Impact of COVID-19
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Bargaining power of buyers
    • 5.3.2. Bargaining power of suppliers
    • 5.3.3. Threat of new entrants
    • 5.3.4. Intensity of rivalry
    • 5.3.5. Threat of substitutes

Chapter 6. Global Market

  • 6.1. Overview
  • 6.2. Market Revenue, by Vehicle Type (2017-2030)
  • 6.3. Market Revenue, by Simulator Type (2017-2030)
  • 6.4. Market Revenue, by Application (2017-2030)
  • 6.5. Market Revenue, by Region (2017-2030)

Chapter 7. North America Market

  • 7.1. Overview
  • 7.2. Market Revenue, by Vehicle Type (2017-2030)
  • 7.3. Market Revenue, by Simulator Type (2017-2030)
  • 7.4. Market Revenue, by Application (2017-2030)
  • 7.5. Market Revenue, by Country (2017-2030)

Chapter 8. Europe Market

  • 8.1. Overview
  • 8.2. Market Revenue, by Vehicle Type (2017-2030)
  • 8.3. Market Revenue, by Simulator Type (2017-2030)
  • 8.4. Market Revenue, by Application (2017-2030)
  • 8.5. Market Revenue, by Country (2017-2030)

Chapter 9. APAC Market

  • 9.1. Overview
  • 9.2. Market Revenue, by Vehicle Type (2017-2030)
  • 9.3. Market Revenue, by Simulator Type (2017-2030)
  • 9.4. Market Revenue, by Application (2017-2030)
  • 9.5. Market Revenue, by Country (2017-2030)

Chapter 10. LATAM Market

  • 10.1. Overview
  • 10.2. Market Revenue, by Vehicle Type (2017-2030)
  • 10.3. Market Revenue, by Simulator Type (2017-2030)
  • 10.4. Market Revenue, by Application (2017-2030)
  • 10.5. Market Revenue, by Country (2017-2030)

Chapter 11. MEA Market

  • 11.1. Overview
  • 11.2. Market Revenue, by Vehicle Type (2017-2030)
  • 11.3. Market Revenue, by Simulator Type (2017-2030)
  • 11.4. Market Revenue, by Application (2017-2030)
  • 11.5. Market Revenue, by Country (2017-2030)

Chapter 12. U.S. Market

  • 12.1. Overview
  • 12.2. Market Revenue, by Vehicle Type (2017-2030)
  • 12.3. Market Revenue, by Simulator Type (2017-2030)
  • 12.4. Market Revenue, by Application (2017-2030)

Chapter 13. Canada Market

  • 13.1. Overview
  • 13.2. Market Revenue, by Vehicle Type (2017-2030)
  • 13.3. Market Revenue, by Simulator Type (2017-2030)
  • 13.4. Market Revenue, by Application (2017-2030)

Chapter 14. Germany Market

  • 14.1. Overview
  • 14.2. Market Revenue, by Vehicle Type (2017-2030)
  • 14.3. Market Revenue, by Simulator Type (2017-2030)
  • 14.4. Market Revenue, by Application (2017-2030)

Chapter 15. France Market

  • 15.1. Overview
  • 15.2. Market Revenue, by Vehicle Type (2017-2030)
  • 15.3. Market Revenue, by Simulator Type (2017-2030)
  • 15.4. Market Revenue, by Application (2017-2030)

Chapter 16. U.K. Market

  • 16.1. Overview
  • 16.2. Market Revenue, by Vehicle Type (2017-2030)
  • 16.3. Market Revenue, by Simulator Type (2017-2030)
  • 16.4. Market Revenue, by Application (2017-2030)

Chapter 17. Italy Market

  • 17.1. Overview
  • 17.2. Market Revenue, by Vehicle Type (2017-2030)
  • 17.3. Market Revenue, by Simulator Type (2017-2030)
  • 17.4. Market Revenue, by Application (2017-2030)

Chapter 18. Spain Market

  • 18.1. Overview
  • 18.2. Market Revenue, by Vehicle Type (2017-2030)
  • 18.3. Market Revenue, by Simulator Type (2017-2030)
  • 18.4. Market Revenue, by Application (2017-2030)

Chapter 19. Japan Market

  • 19.1. Overview
  • 19.2. Market Revenue, by Vehicle Type (2017-2030)
  • 19.3. Market Revenue, by Simulator Type (2017-2030)
  • 19.4. Market Revenue, by Application (2017-2030)

Chapter 20. China Market

  • 20.1. Overview
  • 20.2. Market Revenue, by Vehicle Type (2017-2030)
  • 20.3. Market Revenue, by Simulator Type (2017-2030)
  • 20.4. Market Revenue, by Application (2017-2030)

Chapter 21. India Market

  • 21.1. Overview
  • 21.2. Market Revenue, by Vehicle Type (2017-2030)
  • 21.3. Market Revenue, by Simulator Type (2017-2030)
  • 21.4. Market Revenue, by Application (2017-2030)

Chapter 22. Australia Market

  • 22.1. Overview
  • 22.2. Market Revenue, by Vehicle Type (2017-2030)
  • 22.3. Market Revenue, by Simulator Type (2017-2030)
  • 22.4. Market Revenue, by Application (2017-2030)

Chapter 23. South Korea Market

  • 23.1. Overview
  • 23.2. Market Revenue, by Vehicle Type (2017-2030)
  • 23.3. Market Revenue, by Simulator Type (2017-2030)
  • 23.4. Market Revenue, by Application (2017-2030)

Chapter 24. Brazil Market

  • 24.1. Overview
  • 24.2. Market Revenue, by Vehicle Type (2017-2030)
  • 24.3. Market Revenue, by Simulator Type (2017-2030)
  • 24.4. Market Revenue, by Application (2017-2030)

Chapter 25. Mexico Market

  • 25.1. Overview
  • 25.2. Market Revenue, by Vehicle Type (2017-2030)
  • 25.3. Market Revenue, by Simulator Type (2017-2030)
  • 25.4. Market Revenue, by Application (2017-2030)

Chapter 26. Saudi Arabia Market

  • 26.1. Overview
  • 26.2. Market Revenue, by Vehicle Type (2017-2030)
  • 26.3. Market Revenue, by Simulator Type (2017-2030)
  • 26.4. Market Revenue, by Application (2017-2030)

Chapter 27. South Africa Market

  • 27.1. Overview
  • 27.2. Market Revenue, by Vehicle Type (2017-2030)
  • 27.3. Market Revenue, by Simulator Type (2017-2030)
  • 27.4. Market Revenue, by Application (2017-2030)

Chapter 28. U.A.E. Market

  • 28.1. Overview
  • 28.2. Market Revenue, by Vehicle Type (2017-2030)
  • 28.3. Market Revenue, by Simulator Type (2017-2030)
  • 28.4. Market Revenue, by Application (2017-2030)

Chapter 29. Competitive Landscape

  • 29.1. List of Market Players and their Offerings
  • 29.2. Competitive Benchmarking of Key Players
  • 29.3. Product Benchmarking of Key Players
  • 29.4. Recent Strategic Developments

Chapter 30. Company Profiles

  • 30.1. Cruden B.V.
    • 30.1.1. Business overview
    • 30.1.2. Product and service offerings
    • 30.1.3. Key financial summary
  • 30.2. NVIDIA Corporation
    • 30.2.1. Business overview
    • 30.2.2. Product and service offerings
    • 30.2.3. Key financial summary
  • 30.3. ECA Group
    • 30.3.1. Business overview
    • 30.3.2. Product and service offerings
    • 30.3.3. Key financial summary
  • 30.4. Cassidian
    • 30.4.1. Business overview
    • 30.4.2. Product and service offerings
    • 30.4.3. Key financial summary
  • 30.5. Tecknotrove
    • 30.5.1. Business overview
    • 30.5.2. Product and service offerings
    • 30.5.3. Key financial summary
  • 30.6. Ansible Motion Limited
    • 30.6.1. Business overview
    • 30.6.2. Product and service offerings
    • 30.6.3. Key financial summary
  • 30.7. Corys
    • 30.7.1. Business overview
    • 30.7.2. Product and service offerings
    • 30.7.3. Key financial summary
  • 30.8. Transurb SA
    • 30.8.1. Business overview
    • 30.8.2. Product and service offerings
    • 30.8.3. Key financial summary
  • 30.9. D&T S.r.l. Largo Promessi Sposi
    • 30.9.1. Business overview
    • 30.9.2. Product and service offerings
    • 30.9.3. Key financial summary
  • 30.10. Anthony Best Dynamics Limited
    • 30.10.1. Business overview
    • 30.10.2. Product and service offerings
    • 30.10.3. Key financial summary
  • 30.11. Bosch Rexroth AG
    • 30.11.1. Business overview
    • 30.11.2. Product and service offerings
    • 30.11.3. Key financial summary

Chapter 31. Appendix

  • 31.1. Abbreviations
  • 31.2. Sources and References
  • 31.3. Related Reports