全球 3D 眼镜市场:市场规模、份额、增长分析、按类型、按最终用户、按应用、按分销渠道、按价格范围 - 行业预测 (2022-2028)
市场调查报告书
商品编码
1244327

全球 3D 眼镜市场:市场规模、份额、增长分析、按类型、按最终用户、按应用、按分销渠道、按价格范围 - 行业预测 (2022-2028)

Global 3D Glasses Market Size, Share, Growth Analysis, By Type, By End-User, By Application, By Distribution Channel, By Price-Point - Industry Forecast 2022-2028

出版日期: | 出版商: SkyQuest | 英文 165 Pages | 商品交期: 3-5个工作天内

价格
简介目录

全球3D眼镜市场规模预计将从2021年的111.4亿美元增长至2028年的143.2亿美元,2022年至2028年预测期内的CAGR为3.65%。 3D 在娱乐、教育和医疗等各个行业的日益普及,以及 3D 内容在电视、手机和平板电脑等多个平台上的可用性,正在推动市场的增长。。

本报告考察了全球 3D 眼镜市场,并提供了全面的信息,包括市场概况、市场分析和公司概况。

内容

执行摘要

母市场分析

市场概览

市场规模

  • 市场动态
  • 司机
  • 机会
  • 约束因素
  • 任务

主要市场洞察

  • 技术分析
  • 价格分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • 知识产权分析
  • 贸易分析
  • 启动分析
  • 原材料分析
  • 创新矩阵
  • 管道产品分析
  • 宏观经济指标

市场动态和前景

  • 市场动态
  • 司机
  • 机会
  • 约束因素
  • 任务
  • 监管状况
  • 波特分析
  • 竞争公司之间的敌对关係
  • 替代品的威胁
  • 买家的议价能力
  • 新进入者的威胁
  • 供应商的议价能力
  • 政治影响力
  • 经济影响
  • 社会影响
  • 技术影响
  • 环境影响
  • 法律影响

全球 3D 眼镜市场:按类型分类

  • 市场概览
  • 活跃
  • 快门偏光
  • 浮雕

全球 3D 眼镜市场:按最终用户分类

  • 市场概览
  • 家用电器
  • 航空航天
  • 工业

全球 3D 眼镜市场:按应用

  • 市场概览
  • 智能手机
  • 可穿戴设备
  • 电视
  • 虚拟现实耳机

全球 3D 眼镜市场:按分销渠道

  • 市场概览
  • 电子商务
  • 零售店

全球 3D 眼镜市场:按价格分类

  • 市场概览
  • 奢华
  • 中等价格
  • 低价

全球各地区 3D 眼镜市场规模

  • 北美
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 其他欧洲
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争格局

  • 五家主要公司的比较
  • 主要公司的市场定位(2021 年)
  • 主要市场进入者采用的策略
  • 关键成功策略
    • 按开发
    • 按公司
    • 按年份
  • 最近的市场活动
  • 主要公司的市场份额 (%)(2021 年)

主要公司简介

  • Matsushita Electric Industrial Company Ltd.(日本)
  • LG 电子(韩国)
  • 三星电子有限公司(韩国)
  • Epson America Inc.(美国)
  • 索尼公司(日本)
  • RealD Inc.(美国)
  • Quantum3d Inc.(美国)
  • NVIDIA 公司(美国)
  • 松下公司(日本)
  • SCHOTT AG(德国)
  • 3D 玻璃解决方案(美国)
简介目录
Product Code: SQMIG45I2045

Global 3D Glasses market size was valued at USD 11.14 billion in 2021, and it is anticipated to attain a value of USD 14.32 billion by 2028, at a CAGR of 3.65% over the prediction period (2022-2028).

The market for eyewear that is used to view 3D images or videos is referred to as the global 3D glasses market. By displaying different images to each eye, which the brain then blends into a 3D vision, these glasses work by providing a sense of depth. Both active and passive 3D glasses are readily available; active glasses require electricity, whilst passive glasses do not require a power source.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report

The Global 3D glasses market is segmented based on Type, End-User, Application, Distribution Channel, price point, and region. Based on Type it is categorized into: Active, Shutter Polarized, Anaglyph. Based on End-User it is categorized into: Consumer Electronics, Aerospace, Industrial. Based on Application it is categorized into: Smartphones, Wearable Device, Televisions, Virtual Reality Headset. Based on Distribution Channel it is categorized into: E-commerce, Retail Stores. Based on price point, the market is segmented into premium, medium, economy. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.

Driver

The increasing popularity of 3D material across a variety of industries, including entertainment, education, and healthcare, is one of the major reasons behind the worldwide market for 3D glasses. The demand for 3D glasses has been driven by the increasing use of 3D technology in the gaming and film industries. The demand for 3D glasses is additionally being driven by the increasing availability of 3D content on multiple platforms like TV, laptops, cell phones, and tablets.

Restraint

The high price of active 3D glasses on the global market in 3D glasses inhibits cost consumers from utilising them. A real hurdle to the market is the absence of standard in 3D glasses technology, which leads to incompatibility with various display technologies.

Market Trends

The adoption of virtual reality (VR) and augmented reality (AR) technologies is driving the market for 3D glasses globally, which is driving the demand for more advanced 3D glasses with improved resolution and field of vision. Custom 3D glasses are becoming more and more in demand as 3D printing technology gains popularity. Also, a significant market trend that seeks to improve consumers' comfort and convenience is the development of stylish, lightweight 3D glasses.

Table of Contents

Executive Summary

    • Market Overview
    • Wheel of Fortune
  • Research Methodology
    • Information Procurement
    • Secondary & Primary Data Sources
    • Market Size Estimation
    • Market Assumptions & Limitations
  • Parent Market Analysis
    • Market Overview
    • Market Size
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
    • Technology Analysis
    • Pricing Analysis
    • Supply Chain Analysis
    • Value Chain Analysis
    • Ecosystem of the Market
    • IP Analysis
    • Trade Analysis
    • Startup Analysis
    • Raw Material Analysis
    • Innovation Matrix
    • Pipeline Product Analysis
    • Macroeconomic Indicators
    • Top Investment Analysis
    • Key Success Factor
    • Degree of Competition
  • Market Dynamics & Outlook
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
    • Regulatory Landscape
    • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
    • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global 3D Glasses Market by Type
    • Market Overview
    • Active
    • Shutter Polarized
    • Anaglyph
  • Global 3D Glasses Market by End-User
    • Market Overview
    • Consumer Electronics
    • Aerospace
    • Industrial
  • Global 3D Glasses Market by Application
    • Market Overview
    • Smartphones
    • Wearable Device
    • Televisions
    • Virtual Reality Headset
  • Global 3D Glasses Market by Distribution Channel
    • Market Overview
    • E-commerce
    • Retail Stores
  • Global 3D Glasses Market by Price-Point
    • Market Overview
    • Premium
    • Medium
    • Economy
  • Global 3D Glasses Market Size by Region
    • Market Overview
    • North America
  • USA
  • Canada
    • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
    • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
    • Latin America
  • Brazil
  • Rest of Latin America
    • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
    • Top 5 Player Comparison
    • Market Positioning of Key Players, 2021
    • Strategies Adopted by Key Market Players
    • Top Winning Strategies
  • By Development
  • By Company
  • By Year
    • Recent Activities in the Market
    • Key Companies Market Share (%), 2021
  • Key Company Profiles
    • Matsushita Electric Industrial Company Ltd. (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • LG Electronics (South Korea)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Samsung Electronics Co. Ltd. (South Korea)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Epson America Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Sony Corporation (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • RealD Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Quantum3d Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • NVIDIA Corporation (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Panasonic Corp. (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • SCHOTT AG (Germany)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • 3D Glass Solutions (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments