封面
市场调查报告书
商品编码
1461552

全球显示卡市场规模、份额、成长分析(按类型、设备、产业)-产业预测,2024-2031

Global Graphics Card Market Size, Share, Growth Analysis, By Type(Dedicated, integrated), By Device(Computer, tablet), By Industry vertical(Electronics, IT & telecommunication) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球显示卡市场规模估值为444.9亿美元,从2023年的593.5亿美元成长到2031年的5,952亿美元,预测期间(2024-2031年)复合年增长率为33.4%。

近年来,显示卡产业在各个产业都经历了显着且稳定的成长。在电玩游戏、电子竞技和虚拟实境日益增长的吸引力的推动下,对游戏产业的需求不断增长,是推动这一扩张的关键因素之一。参与企业一直在寻求更好的视觉体验,从而增加了对能够提供流畅的游戏体验和逼真的图形的高效能显示卡的需求。此外,市场扩张很大程度上是由于工业领域采用图形处理单元(GPU)来实现自动驾驶、机器学习和人工智慧等应用。 GPU 对于加速这些领域所需的复杂运算、实现更快的资料处理、模式识别和决策至关重要。

目录

执行摘要

  • 市场概况
  • 繁荣与衰落

调查方法

  • 资讯采购
  • 二手资料来源和主要资料来源
  • 市场规模估算
  • 市场危机与限制

母市场分析

  • 市场概况
  • 市场规模
  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务

主要市场考察

  • 技术分析
  • 价格分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • 智慧财产权分析
  • 贸易分析
  • Start-Ups分析
  • 原料分析
  • 创新矩阵
  • 研发线产品分析
  • 总体经济指标
  • 主要投资分析
  • 关键成功因素
  • 竞争程度

市场动态及展望

  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务
  • 监管环境
  • 波特的分析
  • 对未来中断的特殊考虑

全球显示卡市场:按类型

  • 市场概况
  • 专用型
  • 融合的
  • 混合型

全球显示卡市场:按设备划分

  • 市场概况
  • 电脑
  • 药片
  • 智慧型手机
  • 游戏机
  • 电视机
  • 其他的

全球显示卡市场:依产业分类

  • 市场概况
  • 电子产品
  • 资讯科技和通讯
  • 国防和情报
  • 媒体和娱乐
  • 其他的

全球显示卡市场规模:按地区划分

  • 市场概况
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 其他欧洲地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东/非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲地区

竞争格局

  • 前5名企业对比
  • 主要企业市场定位(2021年)
  • 主要市场参与者所采取的策略
  • 关键成功策略
  • 近期市集活动
  • 主要企业市场占有率(2021年)

主要企业简介

  • 西门子(德国)
  • 三星电子有限公司(韩国)
  • 索尼公司(日本)
  • 高通科技公司(美国)
  • NVIDIA公司(美国)
  • 达梭系统A双打(法国)
  • 英特尔公司(美国)
  • 谷歌有限责任公司(美国)
  • Advanced Micro Devices, Inc.(美国)
  • 国际商业机器公司(美国)
  • 微软公司(美国)
  • 苹果公司(美国)
  • 惠普企业(美国)
  • 联想集团有限公司(中国)
  • 华硕电脑股份有限公司(中国台湾地区)
  • MSI(微星国际)(台湾)
  • 技嘉科技股份有限公司 (中国台湾地区)
  • 索泰(香港)
  • 蓝宝石科技(香港)
  • 迪兰恆进 (台湾)
简介目录
Product Code: SQMIG45I2093

Global Graphics Card Market size was valued at USD 44.49 billion in 2022 and is poised to grow from USD 59.35 billion in 2023 to USD 595.20 billion by 2031, growing at a CAGR of 33.4% during the forecast period (2024-2031).

In recent years, the graphics card industry has grown significantly and steadily across a number of industries. The gaming industry's growing demand, which is being driven by the growing appeal of video games, esports, and virtual reality, is one of the main factors fueling this expansion. Because players are always looking for better visual experiences, there is a growing demand for high-performance graphics cards that can produce fluid gameplay and realistic graphics. Furthermore, the market's expansion has been significantly aided by the industrial sector's adoption of Graphics Processing Units (GPUs) in applications like autonomous driving, machine learning, and artificial intelligence. GPUs are essential for speeding up the complicated calculations needed in these domains, allowing for quicker data processing, pattern recognition, and decision making.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Graphics Card Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Graphics Card Market Segmental Analysis

The Global Graphics Card Market is segmented by type, device, industry vertical and region. Based on type, the market can be segmented into dedicated, integrated, and hybrid. Based on device, the market is segmented into computer, tablet, smartphone, gaming console, television, and others. Based on industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Graphics Card Market

The growing need from the gaming industry is one of the main factors propelling the graphics card market. The gaming business is expanding quickly, and players are looking for experiences that are more graphically attractive and immersive. Because of this, high-performance graphics cards are required to support the intricate rendering and processing demands of contemporary video games. The advancement of sophisticated GPUs with greater capabilities is driven by the need for realistic images, fast frame rates, and fluid gameplay. The need for sophisticated GPUs is driven by gamers' ongoing quest for better graphics and seamless gameplay.

Restraints in the Global Graphics Card Market

The persistent global shortage of semiconductor chips is one of the main factors limiting the graphics card business. The supply chain has been thrown off balance, and the manufacturing of graphics cards and other technological products has been impacted. Geopolitical conflicts affecting the semiconductor sector and supply chain disruptions are among the factors contributing to the shortfall. The difficulty in finding a sufficient supply of chips has resulted in limited availability and higher prices for graphics cards. Customers, system builders, and the general expansion of the graphics card market are all hampered by this limitation.

Market Trends of the Global Graphics Card Market

The growing need for high-performance GPUs in cutting-edge fields like machine learning and artificial intelligence (ML) is a significant trend in the graphics card market. When it comes to processing the enormous volumes of data needed for AI and ML applications, GPUs have shown to be incredibly effective. There is an increasing demand for GPUs that can provide higher computational capacity, parallel processing capabilities, and optimum performance for AI and ML workloads due to the rapid growth and acceptance of these technologies across numerous industries. This pattern is pushing the creation of customized GPUs made to satisfy the needs of AI and ML applications, which is propelling the graphics card market's further expansion.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Graphics Card Market by Type

  • Market Overview
  • Dedicated
  • integrated
  • and hybrid

Global Graphics Card Market by Device

  • Market Overview
  • Computer
  • tablet
  • smartphone
  • gaming console
  • television
  • and others

Global Graphics Card Market by Industry vertical

  • Market Overview
  • Electronics
  • IT & telecommunication
  • defense & intelligence
  • media & entertainment
  • and others

Global Graphics Card Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Siemens (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm Technologies, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dassault SystA¨mes (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Advanced Micro Devices, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • International Business Machines Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hewlett Packard Enterprise (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Limited (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTek Computer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MSI (Micro-Star International) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ZOTAC (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sapphire Technology (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PowerColor (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments