封面
市场调查报告书
商品编码
1510370

神经復健游戏系统市场规模、份额和成长分析:按游戏系统类型、按产品类型、按组件、按模式、按应用、按最终用户、按地区 - 行业预测,2024-2031 年

Neurorehabilitation Gaming Systems Market Size, Share, Growth Analysis, By Type of Gaming System, By Product Type, By Component, By Modality, By Application, By End User, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 223 Pages | 商品交期: 3-5个工作天内

价格
简介目录

神经復健游戏系统市场规模在 2022 年为 13.1 亿美元,从 2023 年的 14.8 亿美元成长到 2031 年的 38.1 亿美元,预计在预测期内(2024-2031 年)将成长。 %。

由于神经系统疾病的日益普及以及对创新復健技术的日益关注,神经復健游戏系统市场正在经历显着增长。这些系统利用虚拟实境和游戏化来增强康復效果,并使治疗更加有吸引力和有效。技术的进步促进了针对各种神经系统疾病的复杂游戏系统的发展。意识的提高和有利的报销政策进一步推动了市场成长。目前,北美和欧洲因其先进的医疗基础设施而引领市场,而亚太地区透过采用先进技术和增加医疗投资提供了成长机会。主要趋势包括人工智慧的整合和持续研究以提高神经復健游戏系统的有效性。

目录

介绍

  • 这项研究的目的
  • 定义
  • 市场范围

调查方法

  • 资讯采购
  • 二手资料来源和主要资料来源
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 市场概况展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务
  • 波特的分析

主要市场考察

  • 价值链分析
  • 价格分析
  • Start-Ups分析
  • 成功的关键因素
  • 市场吸引力指数
  • 竞争程度
  • 主要投资机会
  • 生态系绘图

神经復健游戏系统市场:依游戏系统类型

  • 市场概况
  • 基于主机的系统
  • 基于PC的系统
  • 动态捕捉系统
  • 手势追踪系统
  • 虚拟实境系统
  • 扩增实境系统

神经復健游戏系统市场:依产品类型

  • 市场概况
  • 皮质模拟系统
  • 神经再教育系统
  • 其他的

神经復健游戏系统市场:按组成部分

  • 市场概况
  • 硬体
  • 软体

神经復健游戏系统市场:依方式分类

  • 市场概况
  • PC
  • 药片
  • 智慧型手机

神经復健游戏系统市场:依应用分类

  • 市场概况
  • 中风復健
  • 脑外伤康復
  • 帕金森氏症康復
  • 多发性硬化症康復
  • 脊髓损伤
  • 肌张力不全症
  • 思觉失调症
  • 脑性麻痹
  • 其他的

神经復健游戏系统市场:依最终用户分类

  • 市场概况
  • 医院
  • 復健中心
  • 居家医疗

神经復健游戏系统市场:按地区

  • 市场概况
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲 (MEA)
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲地区

竞争格局

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市集活动
  • 主要企业市场占有率(2023年)

主要企业简介

  • Akili Interactive Labs, Inc.
  • Koninklijke Philips NV
  • NeuroSky, Inc.
  • Virtusphere, Inc.
  • Motek Medical BV
  • Reha Technology GmbH
  • Gzystem GmbH
  • Mindmaze AG
  • Virtual Reality Medical Center
  • IGT PLC
  • Neurorehabilitation Technologies, LLC
  • BrainCo, Inc.
  • Kinesiologic Technologies, Inc.
  • Huma Therapeutics, Inc.
  • Enso VR
  • Neurotopia
  • VirZOOM
  • ImmersiveTouch
  • Jintronix
  • REHACOM
简介目录
Product Code: SQMIG25S2040

Neurorehabilitation Gaming Systems Market size was valued at USD 1.31 billion in 2022 and is poised to grow from USD 1.48 billion in 2023 to USD 3.81 billion by 2031, growing at a CAGR of 12.6% during the forecast period (2024-2031).

The Neurorehabilitation Gaming Systems Market is experiencing significant growth driven by increasing prevalence of neurological disorders and rising focus on innovative rehabilitation methods. These systems utilize virtual reality and gamification to enhance rehabilitation outcomes, making therapy more engaging and effective. Technological advancements are driving the development of sophisticated gaming systems tailored for various neurological conditions. Market growth is further fueled by rising awareness and favorable reimbursement policies. Currently, North America and Europe lead the market due to their advanced healthcare infrastructure, while the Asia-Pacific region offers growth opportunities through adoption of advanced technologies and increasing healthcare investments. Key trends include the integration of artificial intelligence and ongoing research to improve the effectiveness of neurorehabilitation gaming systems.

Top-down and bottom-up approaches were used to estimate and validate the size of the Neurorehabilitation Gaming Systems market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Neurorehabilitation Gaming Systems Market Segmental Analysis

The neurorehabilitation gaming systems market is segmented into type of gaming system, product type, component, modality, application, end user, and region. Based on type of gaming system, the market is divided into console-based systems, PC-based systems, motion capture systems, VR systems, AR systems, and gesture-tracking systems. Based on product type, the market is segmented into cortical simulation systems, neural re-education systems, others. Based on component, the market is segmented into hardware and software. Based on modality, the market is segmented into smartphones, tablets, and PC. Based on application, market is bifurcated as brain stroke rehabilitation, traumatic brain injury rehabilitation, Parkinson's disease rehabilitation, multiple sclerosis rehabilitation, spinal cord injury, dystonia, schizophrenia, cerebral palsy, and others. Based on end user, market is segregated into hospitals, rehabilitation centers, homecare settings. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East & Africa.

Drivers of the Neurorehabilitation Gaming Systems Market

The rising incidence of neurological disorders, including stroke and traumatic brain injuries, underscores the need for engaging and effective rehabilitation solutions. Neurorehabilitation gaming systems utilize virtual reality and gamification to enhance patient participation and improve treatment outcomes.

Restraints in the Neurorehabilitation Gaming Systems Market

One of the primary challenges in the market is the significant upfront costs involved in acquiring and deploying advanced gaming systems, which hinders widespread accessibility. Moreover, reimbursement policies and insurance coverage may not fully support the adoption of these innovative technologies, thereby limiting their use in certain healthcare settings.

Market Trends of the Neurorehabilitation Gaming Systems Market

Increasing Adoption of Artificial Intelligence (AI) in Neurorehabilitation Gaming Systems: AI integration enhances personalized and adaptive treatment experiences within neurorehabilitation gaming systems. Advances in virtual reality (VR) and augmented reality (AR) technology are driving the creation of more immersive and realistic virtual environments, marking another significant trend. Additionally, there is a growing emphasis on remote patient monitoring and tele-rehabilitation solutions, which enhance accessibility and continuity of care.

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Value Chain Analysis
  • Pricing Analysis
  • Start Up Analysis
  • Key Success Factors
  • Market Attractiveness Index
  • Degree of Competition
  • Top Investment Pockets
  • Ecosystem Mapping

Neurorehabilitation Gaming Systems Market by Type of Gaming Systems

  • Market Overview
  • Console-based Systems
  • PC-based Systems
  • Motion Capture Systems
  • Gesture-tracking Systems
  • VR Systems
  • AR Systems

Neurorehabilitation Gaming Systems Market by Product Type

  • Market Overview
  • Cortical Simulation Systems
  • Neural Re-education Systems
  • Others

Neurorehabilitation Gaming Systems Market by Component

  • Market Overview
  • Hardware
  • Software

Neurorehabilitation Gaming Systems Market by Modality

  • Market Overview
  • PC
  • Tablet
  • Smartphones

Neurorehabilitation Gaming Systems Market by Application

  • Market Overview
  • Brain Stroke Rehabilitation
  • Traumatic Brain Injury Rehabilitation
  • Parkinson's Disease Rehabilitation
  • Multiple Sclerosis Rehabilitation
  • Spinal Cord Injury
  • Dystonia
  • Schizophrenia
  • Cerebral Palsy
  • Others

Neurorehabilitation Gaming Systems Market by End User

  • Market Overview
  • Hospitals
  • Rehabilitation Centers
  • Homecare Settings

Neurorehabilitation Gaming Systems Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • Akili Interactive Labs, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Koninklijke Philips N.V.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NeuroSky, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtusphere, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Motek Medical BV
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reha Technology GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gzystem GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mindmaze AG
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtual Reality Medical Center
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IGT PLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neurorehabilitation Technologies, LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BrainCo, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kinesiologic Technologies, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Huma Therapeutics, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enso VR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neurotopia
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VirZOOM
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ImmersiveTouch
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jintronix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • REHACOM
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments