封面
市场调查报告书
商品编码
1605248

互动式显示市场规模、份额、成长分析、按产品、按技术、按面板尺寸、按面板类型、按最终用途、按地区 - 行业预测,2024-2031 年

Interactive Display Market Size, Share, Growth Analysis, By Product, By Technology, By Panel Size, By Panel Type, By End-Use, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球互动显示市场规模为428亿美元,从2023年的466亿美元成长到2031年的914亿美元,预测期间(2024-2031年)复合年增长率为8.8,预计将成长8.8% 。

对虚拟教室的需求不断增加,特别是在机场和火车站等交通设施中,导致电视墙和互动式桌子等动态显示的整合。这些萤幕显示器促进了基于触控的用户互动,并且无需传统周边设备即可实现无缝参与,并且已部署在零售、医疗保健、酒店和教育等各个领域。在课堂上,触控萤幕白板和投影萤幕等创新技术使学习更具互动性,吸引学生并提高记忆力。像这样的互动展示可以促进学生和教师之间的沟通和创造力,促进协作学习环境。将影片、游戏、音乐等多媒体元素融入教学方法,不仅丰富了教育体验,也符合学生对数位学习工具的偏好。此外,网路的普及和不断变化的技术偏好正在推动触控显示技术的采用,而对教育个人化的日益关注也进一步推动了市场的扩张。游戏化策略将课程变成引人入胜的体验,从而提高认知技能和参与课程的动力。透过结合 3D 角色和游戏等功能,这些显示技术使学习过程更具吸引力,满足现代学生对互动和相关学习材料的渴望。综合这些趋势,预计互动式显示市场不仅在教育领域,而且在其他领域也将呈现稳定成长。

目录

介绍

  • 研究目的
  • 调查范围
  • 定义

调查方法

  • 资讯采购
  • 二手资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 抑制因素和挑战
  • 波特分析与影响
    • 竞争公司之间的敌对关係
    • 替代品的威胁
    • 买方议价能力
    • 新进入者的威胁
    • 供应商的议价能力

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2023)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 价格分析
  • 技术进步
  • 监管环境
  • 专利分析
  • 案例研究
  • 客户和购买标准分析
  • Start-Ups分析

互动式显示市场规模:依产品和复合年增长率(2024-2031)

  • 市场概况
  • 互动亭
  • 互动式白板
  • 互动桌
  • 互动电视墙
  • 互动式监视器
  • 其他的

互动式显示市场规模:依技术及复合年增长率(2024-2031)

  • 市场概况
  • LCD
  • LED
  • QLED
  • 其他技术

互动式显示市场规模:依面板尺寸和复合年增长率(2024-2031)

  • 市场概况
  • 17-32英寸
  • 32-65英寸
  • 65吋或以上

互动式显示市场规模:依面板类型和复合年增长率(2024-2031)

  • 市场概况
  • 平坦的
  • 灵活的
  • 透明的

互动式显示市场规模:依最终用途和复合年增长率(2024-2031)

  • 市场概况
  • 零售/酒店业
  • BFSI
  • 产业
  • 卫生保健
  • 商业/政府
  • 转换
  • 教育
  • 体育和娱乐
  • 其他用途

互动式显示市场规模:按地区和复合年增长率(2024-2031)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 西班牙
    • 法国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争资讯

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2023)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分類的份额分析
    • 收益与前一年同期比较(2021-2023)

主要企业简介

  • Samsung Electronics Co., Ltd.(South Korea)
  • LG Electronics Inc.(South Korea)
  • Sharp Corporation(Japan)
  • Sony Corporation(Japan)
  • Panasonic Corporation(Japan)
  • NEC Display Solutions Ltd.(Japan)
  • Planar Systems(United States)
  • BenQ Corporation(Taiwan)
  • ViewSonic Corporation(Taiwan)
  • Promethean World Ltd.(United Kingdom)
  • SMART Technologies ULC(Canada)
  • Elo Touch Solutions, Inc.(United States)
  • Hitachi, Ltd.(Japan)
  • Vestel Ticaret AS(Turkey)
  • Horizn Studios AG(Switzerland)
  • Newline Interactive, Inc.(United States)
  • Prysm Systems, Inc.(United States)
  • TouchMagix Media Pvt. Ltd.(India)
  • Boxlight Corporation(United States)
  • Mimio(United States)

结论和建议

简介目录
Product Code: SQMIG45J2131

Global Interactive Display Market size was valued at USD 42.8 billion in 2022 and is poised to grow from USD 46.6 billion in 2023 to USD 91.4 billion by 2031, growing at a CAGR of 8.8% during the forecast period (2024-2031).

The market for interactive display technologies is poised for significant growth in the coming years, driven by the rising demand for virtual classrooms and the increasing integration of dynamic displays, such as video walls and interactive tables, particularly in transit areas like airports and train stations. These on-screen displays facilitate user interaction through touch, allowing for seamless engagement without traditional peripherals, and are deployed across various sectors including retail, healthcare, hospitality, and education. In classrooms, innovative technologies like touchscreen whiteboards and projection screens are enhancing student engagement by making learning more interactive, thereby boosting retention rates. These interactive displays promote a collaborative learning environment by fostering communication and creativity among students and teachers alike. The integration of multimedia elements-such as videos, games, and music-into teaching methods not only enriches the educational experience but also aligns with students' preferences for digital learning tools. Additionally, the proliferation of the internet and evolving technology preferences are propelling the adoption of touch display technologies, while a growing focus on personalization in education further fuels market expansion. Gamification strategies are transforming lessons into engaging experiences, enhancing cognitive skills and participation in classes. By incorporating 3D characters and game-like features, these display technologies make the learning process more captivating, catering to the modern student's desire for interactive and relevant educational materials. Overall, the combination of these trends suggests a robust trajectory for the interactive display market in education and beyond.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Interactive Display market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Interactive Display Market Segmental Analysis

Global Interactive Display Market is segmented by Product, Technology, Panel Size, Panel Type, End-Use and Region. Based on Product, the market is segmented into Interactive Kiosk, Interactive Whiteboards, Interactive Tables, Interactive Video Walls, Interactive Monitors. Based on Technology, the market is segmented into LCD, LED, QLED, Other Technologies. Based on Panel Size, the market is segmented into 17-32 Inches, 32-65 Inches, above 65 Inches. Based on Panel Type, the market is segmented into Flat, Flexible, Transparent. Based on End-Use, the market is segmented into Retail & Hospitality, BFSI, Industrial, Healthcare, Corporate & Government, Transformation, Education, Sports & Entertainment, other Uses. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Interactive Display Market

The Global Interactive Display market is significantly driven by the rising adoption of these technologies in the education sector. Interactive displays play a crucial role in modernizing learning environments, fostering interactive and collaborative teaching methods that enhance student engagement and retention of knowledge. As educational institutions increasingly embrace digital content and move towards e-learning formats, the demand for interactive displays in schools and universities continues to grow. This shift not only enriches the educational experience but also supports educators in delivering more dynamic and effective lessons, ultimately propelling the market forward in response to these evolving educational needs.

Restraints in the Global Interactive Display Market

The Global Interactive Display market faces several restraints, notably the considerable initial investment required. Businesses, particularly small and medium-sized enterprises (SMEs), may find the expenses associated with acquiring interactive display systems, along with software development, installation, and ongoing maintenance, to be prohibitively high. This substantial upfront cost acts as a barrier, potentially hindering the adoption of interactive displays and limiting broader market growth. Consequently, while the technology offers various advantages, the financial implications can dissuade some organizations from embracing it fully, thus impacting the overall trajectory of the market's expansion.

Market Trends of the Global Interactive Display Market

The Global Interactive Display market is witnessing a robust trend driven by the increasing adoption of interactive displays in the education sector. Educational institutions are increasingly recognizing the potential of these technologies to revolutionize learning experiences, moving beyond traditional teaching methods. By fostering collaborative learning environments, interactive displays not only enhance digital content delivery but also significantly boost student participation and engagement. This paradigm shift towards more interactive learning platforms is expected to propel market growth, as schools and universities seek innovative solutions to enhance educational outcomes and adapt to the evolving digital landscape, ultimately shaping the future of education.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Patent Analysis
  • Case Studies
  • Customer & Buying Criteria Analysis
  • Startup Analysis

Global Interactive Display Market Size by Product & CAGR (2024-2031)

  • Market Overview
  • Interactive Kiosk
  • Interactive Whiteboards
  • Interactive Tables
  • Interactive Video Walls
  • Interactive Monitors
  • Others

Global Interactive Display Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • LCD
  • LED
  • QLED
  • Other Technologies

Global Interactive Display Market Size by Panel Size & CAGR (2024-2031)

  • Market Overview
  • 17-32 Inches
  • 32-65 Inches
  • Above 65 Inches

Global Interactive Display Market Size by Panel Type & CAGR (2024-2031)

  • Market Overview
  • Flat
  • Flexible
  • Transparent

Global Interactive Display Market Size by End-Use & CAGR (2024-2031)

  • Market Overview
  • Retail & Hospitality
  • BFSI
  • Industrial
  • Healthcare
  • Corporate & Government
  • Transformation
  • Education
  • Sports & Entertainment
  • Other Uses

Global Interactive Display Market Size & CAGR (2024-2031)

  • North America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • US
    • Canada
  • Europe, (Product, Technology, Panel Size, Panel Type, End-Use)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Product, Technology, Panel Size, Panel Type, End-Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Product, Technology, Panel Size, Panel Type, End-Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sharp Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NEC Display Solutions Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planar Systems (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ViewSonic Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Promethean World Ltd. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SMART Technologies ULC (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Elo Touch Solutions, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hitachi, Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vestel Ticaret A.S. (Turkey)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Horizn Studios AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Newline Interactive, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Prysm Systems, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TouchMagix Media Pvt. Ltd. (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Boxlight Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mimio (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation