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市场调查报告书
商品编码
1629034

元宇宙汽车市场规模、份额、成长分析,按组件、按功能、按技术、按应用、按地区 - 行业预测,2025-2032

Metaverse In Automotive Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Function (Virtual Platforms/Spaces, Avatars), By Technology, By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 324 Pages | 商品交期: 3-5个工作天内

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简介目录

2023年,汽车领域元宇宙的全球市场规模为19亿美元,从2024年的26.7亿美元成长到2032年的405.4亿美元,预计在预测期内(2025-2032年)将以复合年增长率增长。 40.5%。

汽车领域的元宇宙整合正在迅速改变该产业,提供无限的虚拟环境和数位货币。这种演变增强了过程模拟,提高了安全性,利用扩增实境和虚拟实境进行维修,并实现了远端汽车购物体验。透过运用元宇宙能力,汽车企业可以优化供应链管理,丰富价值链的各个环节,加深与客户的互动与参与。这提高了市场诚信度,加快了开发週期,并提高了产品品质。特别是,模拟可以评估生产线的有效性,并透过对不同条件下的车辆行为(例如气候变迁和与其他道路使用者的互动)进行建模来提高车辆的安全性和可用性,从而改善并确保更安全的驾驶体验。

目录

介绍

  • 研究目的
  • 调查范围
  • 定义

调查方法

  • 资讯采购
  • 二手资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制因素和挑战
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 价格分析
  • 监管环境
  • 案例研究
  • 技术进步
  • 贸易分析

汽车领域的元宇宙市场规模:按组成部分

  • 市场概况
  • 硬体
    • VR头戴装置
    • AR眼镜
    • 触觉设备
    • 3D投影仪
    • 其他的
  • 软体
    • 元宇宙平台
    • 模拟软体
    • 设计和原型製作软体
    • 客户体验软体
  • 服务
    • 咨询服务
    • 实施服务
    • 培训和支援服务
    • 维护和升级

汽车领域元宇宙市场规模:依功能划分

  • 市场概况
  • 虚拟平台/空间
  • 头像
  • 资产市场
  • 金融服务

汽车领域的元宇宙市场规模:依技术划分

  • 市场概况
  • 区块链
  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 非同质化代币(NFT)
  • 混合实境(MR)
  • 其他的

汽车领域元宇宙市场规模:依应用分类

  • 市场概况
  • 广告
  • 网路购车
  • 资讯娱乐
  • 汽车设计
  • 自动驾驶汽车测试
  • 训练与模拟公开
  • 其他的

元宇宙汽车市场规模

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东/非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争资讯

  • 前5名企业对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024年)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分類的份额分析
    • 收益与前一年同期比较(2022-2024)

主要企业简介

  • NVIDIA Corporation(United States)
  • Roblox Corporation(United States)
  • Unity Technologies(United States)
  • Meta Platforms Inc.(United States)
  • WayRay AG(Switzerland)
  • Microsoft Corporation(United States)
  • BMW Group(Germany)
  • Mercedes-Benz AG(Germany)
  • Toyota Motor Corporation(Japan)
  • Ford Motor Company(United States)
  • General Motors(GM)(United States)
  • StradVision Inc.(South Korea)
  • Eccentric Inc.(United States)
  • holoride GmbH(Germany)
  • Varjo Technologies(Finland)
  • Metadome.ai(Formerly Adloid)(India)
  • MG Motor(United Kingdom)
  • Tesla, Inc.(United States)
  • Waymo LLC(United States)
  • Hyundai Motor Company(South Korea)

结论和建议

简介目录
Product Code: SQMIG45D2081

Global Metaverse In Automotive Market size was valued at USD 1.9 billion in 2023 and is poised to grow from USD 2.67 billion in 2024 to USD 40.54 billion by 2032, growing at a CAGR of 40.5% during the forecast period (2025-2032).

The integration of the metaverse in the automotive sector is rapidly transforming the industry, offering limitless virtual environments and digital currencies. This evolution enhances process simulations, improves safety, and utilizes augmented and virtual reality for repairs, alongside enabling remote shopping experiences for cars. By leveraging metaverse capabilities, automotive companies can optimize supply chain management and enrich every stage of their value chain, fostering greater customer interactions and engagement. This will lead to improved market alignment, accelerated development cycles, and enhanced product quality. Notably, simulations can assess the effectiveness of production lines and boost vehicle safety and usability by modeling vehicle behavior under various conditions, such as climate changes and interactions with other road users, ensuring a safer driving experience.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Metaverse In Automotive market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Metaverse In Automotive Market Segmental Analysis

Global Metaverse In Automotive Market is segmented by Component, Function, Technology, Application and region. Based on Component, the market is segmented into Hardware, Software and Services. Based on Function, the market is segmented into Virtual Platforms/Spaces, Avatars, Asset Marketplace and Financial Services. Based on Technology, the market is segmented into Blockchain, Virtual Reality (VR), Augmented Reality (AR), Non-fungible Token (NFT), Mixed Reality (MR) and Others. Based on Application, the market is segmented into Advertising, Online Car Purchase, Infotainment, Car Design, Autonomous Car Testing, Training & Simulation Public and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Metaverse In Automotive Market

The Global Metaverse in Automotive market is significantly fueled by the growing trend of gamification, which is being leveraged by leading companies worldwide to enhance brand awareness and engage more effectively with consumers. Through immersive online experiences and virtual world simulations, automotive brands are elevating customer interaction by harnessing the gamified elements of the metaverse. Opportunities in this segment, including BSR, XR, cloud gaming, and the incorporation of AI in social media, alongside innovations like virtual fitting rooms and advanced AR/VR hardware, are presenting new revenue avenues for the automotive industry, catalyzing further growth in the market.

Restraints in the Global Metaverse In Automotive Market

The global metaverse in the automotive market faces significant restraints primarily due to high maintenance costs that can impede its growth. The advanced technologies required to create realistic virtual environments, including extended reality, augmented reality (AR), mixed reality (MR), and various sophisticated semiconductor components and sensor trackers, contribute to elevated expenses. Additionally, enterprise-grade software for the metaverse, such as 3D modeling engines and rendering tools, is costly. These substantial initial investments, coupled with ongoing maintenance requirements, particularly concerning security protocols, can hinder progress in the market and deter potential investments.

Market Trends of the Global Metaverse In Automotive Market

The Global Metaverse in Automotive market is witnessing significant growth, driven by the integration of augmented reality (AR), virtual reality (VR), and mixed reality (MR) into automotive infotainment systems. Leading automotive manufacturers are increasingly collaborating with tech firms to enhance user experiences through immersive technologies that leverage the metaverse. These partnerships aim to transform in-car entertainment, navigation, and user interfaces, making them more interactive and engaging. As consumers demand advanced connectivity and a more personalized driving experience, the metaverse is emerging as a vital component in automotive innovation, poised to reshape the future of mobility and user engagement in the industry.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis

Global Metaverse In Automotive Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
    • VR headsets
    • AR glasses
    • Haptic devices
    • 3D projectors
    • Others
  • Software
    • Metaverse platforms
    • Simulation software
    • Design and prototyping software
    • Customer experience software
  • Services
    • Consulting services
    • Implementation services
    • Training and support services
    • Maintenance and upgrades

Global Metaverse In Automotive Market Size by Function & CAGR (2025-2032)

  • Market Overview
  • Virtual Platforms/Spaces
  • Avatars
  • Asset Marketplace
  • Financial Services

Global Metaverse In Automotive Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Blockchain
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Non-fungible Token (NFT)
  • Mixed Reality (MR)
  • Others

Global Metaverse In Automotive Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Advertising
  • Online Car Purchase
  • Infotainment
  • Car Design
  • Autonomous Car Testing
  • Training & Simulation Public
  • Others

Global Metaverse In Automotive Market Size & CAGR (2025-2032)

  • North America (Component, Function, Technology, Application)
    • US
    • Canada
  • Europe (Component, Function, Technology, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Function, Technology, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Function, Technology, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Function, Technology, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • NVIDIA Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Roblox Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • WayRay AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BMW Group (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mercedes-Benz AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Toyota Motor Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ford Motor Company (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • General Motors (GM) (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • StradVision Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eccentric Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • holoride GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo Technologies (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Metadome.ai (Formerly Adloid) (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MG Motor (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tesla, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Waymo LLC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hyundai Motor Company (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations