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市场调查报告书
商品编码
1629036

元宇宙基础设施市场规模、份额、按产品、平台、技术、应用、最终用途和地区进行的成长分析 - 产业预测,2025 年至 2032 年

Metaverse Infrastructure Market Size, Share, Growth Analysis, By Product (Infrastructure, Hardware), By Platform (Desktop, Mobile), By Technology, By Application, By End Use, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 323 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2023 年全球元宇宙基础设施市场规模价值618 亿美元,从2024 年的909.7 亿美元成长到2032 年的2.052 兆美元,预测期间(2025-2032 年)复合年增长率为47.2%。 2032 年,全球元宇宙基础设施市场规模将成长到 。

受用户对元宇宙接受度不断提高的推动,全球元宇宙基础设施市场正经历显着成长。这种身临其境型3D虚拟环境由扩增实境(AR)、虚拟实境 (VR) 和混合实境(MR) 技术支持,提供游戏、商业互动、社交网路和虚拟房地产交易等多样化体验。人们对融合虚拟和现实生活体验的兴趣日益浓厚,尤其是在新冠疫情的推动下,这推动了对此类技术的需求。因此,身临其境型娱乐和互动平台的普及被视为不断发展的数位环境的重要方面,并继续推动元宇宙基础设施的创新和投资。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 次要和资料资料
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024 年)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 监管格局
  • 案例研究
  • 技术进步
  • 贸易分析
  • 客户和购买标准分析

元宇宙基础设施市场规模(按产品)

  • 市场概况
  • 基础设施
    • 晶片和处理器
    • 联网
    • 云端和边缘基础设施
    • 网路安全
  • 硬体
    • 全像显示
    • 扩增实境(XR) 硬体
    • 触觉感测器和设备
    • 智慧眼镜
    • Omni 跑步机
    • AR/VR 设备
    • 其他的
  • 软体
    • 资产创建工具
    • 程式设计引擎
    • 虚拟平台
    • 角色开发
  • 服务
    • 使用者体验
    • 资产市场
    • 金融服务

元宇宙基础设施市场规模(依平台)

  • 市场概况
  • 桌面
  • 智慧型手机
  • 耳机

元宇宙基础设施市场规模(按技术)

  • 市场概况
  • 区块链
  • 虚拟实境 (VR) 与扩增实境(AR)
  • 混合实境
  • 其他的

元宇宙基础设施市场规模(按应用划分)

  • 市场概况
  • 游戏
  • 网路购物
  • 内容创作与社群媒体
  • 活动和会议
  • 数位行销(广告)
  • 测试和检验
  • 其他的

元宇宙基础设施市场规模(依最终用途)

  • 市场概况
  • 航太和国防
  • 教育
  • 卫生保健
  • 旅游与饭店
  • BFSI
  • 零售
  • 媒体与娱乐
  • 其他的

元宇宙基础设施市场规模

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲国家
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前 5 家公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采用的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024 年)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分析市场份额
    • 收益与前一年同期比较(2022-2024 年)

主要企业简介

  • Epic Games(USA)
  • Unity Technologies(USA)
  • Decentraland(Argentina)
  • Roblox Corporation(USA)
  • NVIDIA Corporation(USA)
  • Tencent Holdings(China)
  • Antier Solutions(India)
  • The Sandbox(Hong Kong)
  • Improbable(UK)
  • Meta Platforms(USA)
  • Microsoft Corporation(USA)
  • Yuga Labs(USA)
  • Google LLC(USA)
  • Cloudflare, Inc.(USA)
  • Zepeto(South Korea)
  • Axie Infinity(Vietnam)
  • Mazer(USA)
  • Adobe Inc.(USA)
  • Enjin(Singapore)
  • Saga(USA)

结论和建议

简介目录
Product Code: SQMIG45D2086

Global Metaverse Infrastructure Market size was valued at USD 61.8 billion in 2023 and is poised to grow from USD 90.97 billion in 2024 to USD 2005.2 billion by 2032, growing at a CAGR of 47.2% during the forecast period (2025-2032).

The global Metaverse Infrastructure Market is experiencing significant growth, fueled by the increasing acceptance of the metaverse among users. This immersive 3D virtual environment, enabled through augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies, offers diverse experiences such as gaming, business interactions, social networking, and virtual property transactions. The surge in interest for blending virtual and real-world experiences, particularly accelerated by the COVID-19 pandemic, has heightened the demand for these technologies. As a result, the popularity of immersive entertainment and interactive platforms continues to drive innovation and investment in metaverse infrastructure, positioning it as a pivotal aspect of the evolving digital landscape.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Metaverse Infrastructure market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Metaverse Infrastructure Market Segmental Analysis

Global Metaverse Infrastructure Market is segmented by Product, Platform, Technology, Application, End Use and region. Based on Product, the market is segmented into Infrastructure, Hardware, Software and Services. Based on Platform, the market is segmented into Desktop, Mobile and Headsets. Based on Technology, the market is segmented intoBlockchain, Virtual Reality (VR) &Augmented Reality (AR), Mixed Reality (MR) and Others. Based on Application, the market is segmented into Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection and Others. Based on End Use, the market is segmented into Aerospace & Defense, Education, Healthcare, Tourism and Hospitality, BFSI, Retail, Media & Entertainment, Automotive and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Metaverse Infrastructure Market

The primary impetus behind the growth of the global metaverse infrastructure market is the escalating demand for metaverse experiences. This surge in interest is largely fueled by the increasing utilization of cryptocurrencies for acquiring digital assets. Consumers are now leveraging cryptocurrencies to purchase a wide range of virtual goods, including NFTs, virtual properties, and digital accessories for avatars. The integration of cryptocurrencies bridges the physical and digital realms, allowing users to assess the value of digital assets against fiat currencies and track their appreciation over time. As global acceptance of cryptocurrency transactions in the metaverse continues to rise, it significantly bolsters the expansion of the Metaverse Infrastructure Market.

Restraints in the Global Metaverse Infrastructure Market

The Global Metaverse Infrastructure market faces significant obstacles, primarily stemming from the risks associated with cyberattacks and the high costs of installation. Transitioning from 4G to 5G, for example, necessitates substantial investments that can hinder timely deployment and create barriers to market advancement. Furthermore, the successful integration of such cutting-edge technologies is contingent upon various factors, including throughput density, prevailing interest rates, and pricing for base stations. To facilitate effective and densely packed small cell deployments, it is imperative that these expenditures be minimized, as their current levels may impede the growth trajectory of the Metaverse Infrastructure market.

Market Trends of the Global Metaverse Infrastructure Market

The Global Metaverse Infrastructure market is experiencing robust growth, driven by the increasing adoption of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies across various sectors. As these technologies gain traction, they are facilitating greater access to the metaverse, particularly in emerging and frontier economies, where users can now engage with previously unavailable goods and services. This access empowers remote work opportunities, allowing talent from developing nations to connect with Western firms seamlessly. Moreover, virtual reality environments are becoming a cost-effective solution for enhancing educational opportunities, further solidifying the metaverse's role as a transformative platform in the global economy.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis
  • Customer & Buying Criteria Analysis

Global Metaverse Infrastructure Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Infrastructure
    • Chips & Processors
    • Network Capabilities
    • Cloud & Edge Infrastructure
    • Cybersecurity
  • Hardware
    • Holographic Displays
    • eXtended Reality (XR) Hardware
    • Haptic Sensors & Devices
    • Smart Glasses
    • Omni Treadmills
    • AR/VR Devices
    • Others
  • Software
    • Asset Creation Tools
    • Programming Engines
    • Virtual Platforms
    • Avatar Development
  • Services
    • User Experiences
    • Asset Marketplaces
    • Financial Services

Global Metaverse Infrastructure Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Desktop
  • Mobile
  • Headsets

Global Metaverse Infrastructure Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Blockchain
  • Virtual Reality (VR) & Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others

Global Metaverse Infrastructure Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Online Shopping
  • Content Creation & Social Media
  • Events & Conference
  • Digital Marketing (Advertising)
  • Testing and Inspection
  • Others

Global Metaverse Infrastructure Market Size by End Use & CAGR (2025-2032)

  • Market Overview
  • Aerospace & Defense
  • Education
  • Healthcare
  • Tourism and Hospitality
  • BFSI
  • Retail
  • Media & Entertainment
  • Automotive
  • Others

Global Metaverse Infrastructure Market Size & CAGR (2025-2032)

  • North America (Product, Platform, Technology, Application, End Use)
    • US
    • Canada
  • Europe (Product, Platform, Technology, Application, End Use)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Technology, Application, End Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Technology, Application, End Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Technology, Application, End Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Epic Games (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland (Argentina)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Roblox Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Holdings (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antier Solutions (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Improbable (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Yuga Labs (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cloudflare, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zepeto (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Axie Infinity (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mazer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adobe Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enjin (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Saga (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations