视觉效果市场规模、份额、成长分析(按组件、类型、应用和地区)—2025 年至 2032 年产业预测
市场调查报告书
商品编码
1722295

视觉效果市场规模、份额、成长分析(按组件、类型、应用和地区)—2025 年至 2032 年产业预测

Visual Effect Market Size, Share, and Growth Analysis, By Component (Software, Hardware), By Type (Matte Painting, Animation), By Application, By Region, And Segment Forecast, 2025-2032

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计 2023 年全球视觉效果市场价值将达到 96 亿美元,并从 2024 年的 106.5 亿美元增长到 2032 年的 224.2 亿美元,预测期内(2025-2032 年)的复合年增长率为 9.75%。

全球视觉效果 (VFX) 市场预计将出现强劲成长,这主要归因于对身临其境型内容的需求不断增加以及 CGI 和即时渲染技术的进步。直接数位内容消费的兴起,尤其是透过 Netflix 和 Disney+ 等 OTT 平台,正在改变消费者体验,Netflix 计划在 2024 年投资超过 170 亿美元用于大量视觉特效的原创作品。但该行业面临重大挑战,包括因製作日程紧张和艺术家倦怠而导致的劳动力问题。这些障碍使得电影公司将目光投向新兴经济体以寻求具有成本效益的解决方案,但人工智慧辅助工具和虚拟製作等技术创新提供了提高效率的潜力,并为包括元宇宙和虚拟影响者在内的未来应用带来了乐观。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 二次资料和一次资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 细分机会分析

市场动态与展望

  • 市场概览
  • 供需趋势分析
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024年)
  • PESTEL分析
  • 总体经济指标
  • 技术评估
  • 价值链分析
  • 监管分析
  • 专利分析
  • 案例研究分析

视觉效果市场规模(依组件划分)及复合年增长率(2025-2032)

  • 市场概览
  • 软体
  • 硬体
  • 服务

视觉效果市场规模(按类型和复合年增长率) (2025-2032)

  • 市场概览
  • 雾面漆
  • 卡通
  • 合成
  • 造型
  • 动作捕捉
  • 其他的

视觉效果市场规模(依应用划分)及复合年增长率(2025-2032)

  • 市场概览
  • 电影
  • 游戏
  • 广告
  • 其他的

视觉效果市场规模(按地区)及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他拉丁美洲
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024年)
  • 主要企业简介
    • 公司详情
    • 产品系列分析
    • 公司分部份额分析
    • 收益与前一年同期比较对比(2022-2024 年)

主要企业简介

  • Ruckus Marketing, LLC
  • Indigo Productions
  • 17 Projects
  • The Monk studios
  • Weta FX
  • Brandium Agency
  • eDesign
  • Machiavel Studios
  • Orizon
  • Colormatics
  • Fishfinger
  • Fireart Studio
  • Covalent
  • Prolific studio
  • Bumbuk studio
  • Nomadigo
  • Tokyo design studio
  • Null station
  • Haut CGI
  • 3:13 film

结论和建议

简介目录
Product Code: SQMIG50H2009

Global Visual Effect market size was valued at USD 9.60 Billion in 2023 and is poised to grow from USD 10.65 Billion in 2024 to USD 22.42 Billion by 2032, growing at a CAGR of 9.75% in the forecast period (2025-2032).

The global visual effects (VFX) market is poised for robust growth, primarily driven by the increasing demand for immersive content and advancements in CGI and real-time rendering technologies. The rise of direct digital content consumption, particularly through OTT platforms like Netflix and Disney+, is transforming consumer experiences, with Netflix committing over $17 billion in 2024 to VFX-heavy originals. However, the industry faces significant challenges, including labor issues stemming from tight production schedules and burnout among artists, highlighted by concerns from over 200 VFX artists at major studios like Marvel. While these hurdles can lead studios to seek cost-effective solutions in developing economies, innovations such as AI-assisted tools and virtual production offer potential for efficiency, driving optimism for future applications, including the metaverse and virtual influencers.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Visual Effect market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Visual Effect Market Segments Analysis

The global Visual Effect market is segmented into component, type, application, and region. By component, the market is classified into software, hardware, and services. Depending on type, it is divided into matte painting, animation, compositing, modelling, motion capture, and others. According to application, the market is categorized into movies, gaming, advertisements, and others. Regionally, the market is analyzed across North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.

Driver of the Global Visual Effect Market

The global visual effects (VFX) market is experiencing significant growth due to advancements in technology, particularly the integration of AI-driven software, 3D rendering, and real-time rendering techniques. Major players in the industry, such as Disney and Industrial Light & Magic (ILM), have adopted AI technologies to improve post-production efficiency and enhance the visual quality of their products. For instance, ILM set new benchmarks in 2023 with its real-time rendering techniques used in "The Mandalorian," which not only accelerated production timelines but also raised the overall quality of visual effects. This innovative approach has greatly contributed to the escalating demand within the market.

Restraints in the Global Visual Effect Market

The Global Visual Effects (VFX) market faces several constraints primarily due to the high costs associated with production. Creating high-quality visual effects necessitates the use of expensive software, advanced hardware, and highly skilled personnel, which can significantly inflate overall expenses. For instance, a report from Pixar Animation Studios in 2023 indicated that the production costs for an animated film featuring extensive VFX could easily surpass $150 million. Notably, Marvel Studios' Avengers: Endgame (2019) allocated around $200 million solely for VFX. Such exorbitant expenses represent a significant barrier for smaller studios, thereby restricting competition and stifling innovation within the industry.

Market Trends of the Global Visual Effect Market

The Global Visual Effects (VFX) market is witnessing a transformative shift driven by the integration of AI-powered tools and automation, significantly enhancing content creation processes. As studios respond to the surging demand for high-quality visual content across film, television, and gaming, they are increasingly adopting AI-driven algorithms for key tasks such as rotoscoping, compositing, and color correction. This technological evolution not only accelerates production timelines and improves accuracy but also reduces manual labor, helping studios lower costs and maintain competitive standards. Consequently, the VFX landscape is rapidly evolving as companies prioritize these innovative tools to ensure sustainable growth and production excellence.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Supply & Demand Trend Analysis
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Technology Assessment
  • Value Chain Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global Visual Effect Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Software
  • Hardware
  • Services

Global Visual Effect Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Matte Painting
  • Animation
  • Compositing
  • Modelling
  • Motion Capture
  • Others

Global Visual Effect Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Movies
  • Gaming
  • Advertisements
  • Others

Global Visual Effect Market Size & CAGR (2025-2032)

  • North America (Component, Type, Application)
    • US
    • Canada
  • Europe (Component, Type, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Type, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Type, Application)
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa (Component, Type, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Ruckus Marketing, LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Indigo Productions
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 17 Projects
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Monk studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Weta FX
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Brandium Agency
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • eDesign
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Machiavel Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Orizon
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Colormatics
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fishfinger
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fireart Studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Covalent
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Prolific studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bumbuk studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nomadigo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tokyo design studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Null station
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Haut CGI
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 3:13 film
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations