游戏配件市场规模、份额及成长分析(按产品、平台、应用、分销管道和地区)-产业预测,2025 年至 2032 年
市场调查报告书
商品编码
1755549

游戏配件市场规模、份额及成长分析(按产品、平台、应用、分销管道和地区)-产业预测,2025 年至 2032 年

Gaming Accessories Market Size, Share, and Growth Analysis, By Product (Gaming Chairs, Controllers), By Platform (Mobile, Console), By Usage, By Distribution Channel, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 199 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计全球游戏配件市场规模在 2023 年将达到 65.7 亿美元,2024 年将达到 69.8 亿美元,到 2032 年将达到 113.9 亿美元,预测期内(2025-2032 年)的复合年增长率为 6.3%。

全球游戏配件市场正经历动态成长,这得益于电子竞技的日益普及、游戏机销量的不断增长以及触觉回馈、RGB 照明和可自订的人体工学设计等技术创新。硬体开发商加大投资,透过先进的耳机、控制器和游戏椅提供身临其境型的体验,这正在重塑消费者的期望。此外,AR / VR 游戏配件的日益普及和手机游戏的流行正在扩大消费者群体,超越传统的主机用户。随着影响者、串流媒体和内容创作者寻求更丰富的游戏体验,对高端配件的需求也在增长。此外,云端游戏平台和跨平台相容性正在鼓励游戏玩家投资可在不同装置之间提供灵活性的高效能配件。新兴国家可支配收入的增加和家庭娱乐趋势的兴起也推动了市场的发展。凭藉持续的产品创新和强大的社区参与,预计该行业将出现强劲的技术主导扩张。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 二次资料和一次资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态与展望

  • 市场概览
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024年)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 定价分析

游戏配件市场规模(依产品划分)及复合年增长率(2025-2032)

  • 市场概览
  • 游戏椅
  • 控制器
  • 耳机和音讯设备
  • 键盘和滑鼠
  • 其他的

游戏配件市场规模(依平台划分)及复合年增长率(2025-2032)

  • 市场概览
  • 移动的
  • 主机
  • PC游戏

游戏配件市场规模(按应用划分)及复合年增长率(2025-2032)

  • 市场概览
  • 休閒游戏
  • 职业游戏
  • 串流媒体

游戏配件市场规模(依分销管道划分)及复合年增长率(2025-2032)

  • 市场概览
  • 专卖店
  • 在线的
  • 百货公司
  • 其他的

游戏配件市场规模(按地区)及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024年)
  • 主要企业简介
    • 公司详情
    • 产品系列分析
    • 公司分部份额分析
    • 收益与前一年同期比较对比(2022-2024 年)

主要企业简介

  • Logitech International SA(Switzerland)
  • Razer Inc.(Singapore)
  • Corsair Gaming, Inc.(United States)
  • Turtle Beach Corporation(United States)
  • Mad Catz Global Limited(Hong Kong)
  • Cooler Master Technology Inc.(Taiwan)
  • Thermaltake Technology Co., Ltd.(Taiwan)
  • Micro-Star International Co., Ltd.(MSI)(Taiwan)
  • ASUSTeK Computer Inc.(ASUS)(Taiwan)
  • Acer Inc.(Taiwan)
  • Gigabyte Technology Co., Ltd.(Taiwan)
  • BenQ Corporation(Taiwan)
  • Antec, Inc.(Taiwan)
  • Cherry AG(Germany)
  • Guillemot Corporation SA(France)
  • GN Store Nord A/S(Denmark)
  • Anker Innovations Technology Co. Ltd.(China)
  • Samsung Electronics Co., Ltd.(South Korea)
  • Sony Group Corporation(Japan)
  • Microsoft Corporation(United States)

结论和建议

简介目录
Product Code: SQMIG25E2186

Global Gaming Accessories Market size was valued at USD 6.57 billion in 2023 and is poised to grow from USD 6.98 billion in 2024 to USD 11.39 billion by 2032, growing at a CAGR of 6.3% during the forecast period (2025-2032).

The Global Gaming Accessories Market is witnessing dynamic growth driven by the increasing popularity of e-sports, rising gaming console sales, and technological innovations such as haptic feedback, RGB lighting, and customizable ergonomic designs. Growing investments by hardware developers to offer immersive experiences through advanced headsets, controllers, and gaming chairs are reshaping consumer expectations. Additionally, the rising adoption of AR/VR gaming accessories and the proliferation of mobile gaming have expanded the consumer base beyond traditional console users. The demand for premium accessories is also increasing, fueled by influencers, streamers, and content creators seeking enhanced gameplay experiences. Furthermore, cloud gaming platforms and cross-platform compatibility are encouraging gamers to invest in high-performance accessories that offer flexibility across devices. The market is also benefiting from rising disposable income in emerging economies and the increasing trend of home entertainment. With continuous product innovation and strong community engagement, the industry is set for robust, technology-driven expansion.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Accessories market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Accessories Market Segments Analysis

Global Gaming Accessories Market is segmented by Product, Platform, Usage, Distribution Channel and region. Based on Product, the market is segmented into Gaming Chairs, Controllers, Headsets and Audio Equipment, Keyboards and Mouse and Others. Based on Platform, the market is segmented into Mobile, Console and PC Gaming. Based on Usage, the market is segmented into Casual Gaming, Professional Gaming and Streaming. Based on Distribution Channel, the market is segmented into Specialty Stores, Online, Departmental Stores and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Accessories Market

The burgeoning esports industry is significantly propelling the growth of the global gaming accessories market, as the competitive nature of gaming demands high-performance equipment for peak performance. Esports athletes and enthusiasts are increasingly turning to specialized gear, with American competitive gamers averaging an impressive expenditure of USD 425 annually on peripherals and game downloads. This surge in spending reflects the heightened demand for advanced features such as high-precision optical sensors in gaming mice, minimal actuation distances in keyboard switches, and retractable rear paddles on professional controllers. As a result, the need for innovative gaming accessories continues to soar in tandem with the esports phenomenon.

Restraints in the Global Gaming Accessories Market

One significant challenge facing the global gaming accessories market is the steep price of premium products. While high-end items like gaming mice, VR headsets, and mechanical keyboards offer advanced features and enhanced performance, their elevated costs deter budget-conscious consumers from making purchases. This issue is particularly pronounced in developing countries, where many potential buyers lack the financial means to invest in these accessories. Consequently, the high price point of these premium items limits market growth and accessibility, making it difficult for the gaming accessories segment to expand its reach among a broader audience of gamers.

Market Trends of the Global Gaming Accessories Market

The Global Gaming Accessories market is experiencing a significant shift towards cordless and wireless products, driven by consumer demand for convenience and a streamlined gaming environment. As gamers increasingly favor minimalist setups, wireless keyboards, mice, and headsets not only eliminate clutter but also enhance mobility and flexibility. This trend is bolstered by advancements in Bluetooth and wireless technologies, which have significantly improved the responsiveness and stability of these devices. As a result, the adoption of wireless gaming accessories is surging, reflecting a broader movement toward immersive and user-friendly gaming experiences across the globe, ultimately shaping the future landscape of the market.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Gaming Accessories Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

Global Gaming Accessories Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Console
  • PC Gaming

Global Gaming Accessories Market Size by Usage & CAGR (2025-2032)

  • Market Overview
  • Casual Gaming
  • Professional Gaming
  • Streaming

Global Gaming Accessories Market Size by Distribution Channel & CAGR (2025-2032)

  • Market Overview
  • Specialty Stores
  • Online
  • Departmental Stores
  • Others

Global Gaming Accessories Market Size & CAGR (2025-2032)

  • North America (Product, Platform, Usage, Distribution Channel)
    • US
    • Canada
  • Europe (Product, Platform, Usage, Distribution Channel)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Usage, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Usage, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Usage, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Logitech International S.A. (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer Inc. (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Turtle Beach Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mad Catz Global Limited (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master Technology Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thermaltake Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Micro-Star International Co., Ltd. (MSI) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTeK Computer Inc. (ASUS) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Acer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antec, Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cherry AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Guillemot Corporation S.A. (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GN Store Nord A/S (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anker Innovations Technology Co. Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations