GameFi 市场规模、份额及成长分析(按组件、游戏类型、区块链平台和地区)-2025-2032 年产业预测
市场调查报告书
商品编码
1796476

GameFi 市场规模、份额及成长分析(按组件、游戏类型、区块链平台和地区)-2025-2032 年产业预测

GameFi Market Size, Share, and Growth Analysis, By Component (Game Platform, In-Game Assets), By Game Type (Play-To-Earn Games, Move-To-Earn Games), By Blockchain Platform, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 198 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计全球 GameFi 市场规模将在 2023 年达到 127.1 亿美元,2024 年成长至 163.4 亿美元,到 2032 年将达到 1214.7 亿美元,预测期内(2025-2032 年)的复合年增长率为 28.50%。

随着去中心化金融和区块链技术的整合改变游戏产业,全球 GameFi 市场正在经历显着成长。玩家现在有机会透过游戏获得财务奖励,在保持游戏体验的同时提高参与度。非同质化代币和游戏内经济等创新正在重新定义游戏价值链,吸引散户和机构投资者。 Web3 技术的兴起让玩家能够更好地控制自己的数位资产,从而提高参与度和留存率。区块链不断增强的可扩展性和互通性进一步提升了用户体验,并促进了跨平台资产互动。亚太地区,尤其是韩国和日本,凭藉其强大的游戏文化和优惠的监管政策,引领着这项变革,促进了区块链开发人员、游戏工作室和金融机构之间的合作,从而重塑了数位经济。

目录

介绍

  • 调查目标
  • 调查范围
  • 定义

调查方法

  • 资讯收集
  • 二次资料和一次资料方法
  • 市场规模预测
  • 市场假设与约束

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态与展望

  • 市场概览
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2024年)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 技术分析
  • 案例研究
  • 顾客购买行为分析

GameFi 市场规模(依组件划分)及复合年增长率(2025-2032)

  • 市场概览
  • 游戏平台
  • 游戏内资产

GameFi 市场规模(依游戏类型及复合年增长率)(2025-2032)

  • 市场概览
  • 边玩边赚游戏
  • 行动赢取游戏

GameFi 市场规模:区块链平台及复合年增长率(2025-2032)

  • 市场概览
  • 以太坊
  • 币安智能链
  • 多边形
  • 索拉纳
  • 其他区块链

GameFi 市场规模及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024年)
  • 主要企业简介
    • 公司详情
    • 产品系列分析
    • 按部门分類的公司份额分析
    • 收益同比对比(2022-2024 年)

主要企业简介

  • Animoca Brands(Hong Kong)
  • Sky Mavis(Vietnam)
  • Gala Games(United States)
  • Immutable(Australia)
  • Dacoco GmbH(Switzerland)
  • Decentraland Foundation(Cayman Islands)
  • Wemade Co., Ltd.(South Korea)
  • Sandbox(Hong Kong)
  • Vulcan Forged(Greece)
  • Enjin(Singapore)
  • Myria(Singapore)
  • Planet Mojo(United States)
  • Rainmaker Games(United States)
  • Ultra(France)
  • Big Time Studios(United States)

结论和建议

简介目录
Product Code: SQMIG50I2011

Global GameFi Market size was valued at USD 12.71 Billion in 2023 poised to grow between USD 16.34 Billion in 2024 to USD 121.47 Billion by 2032, growing at a CAGR of 28.50% in the forecast period (2025-2032).

The global GameFi market is experiencing significant growth as the integration of decentralized finance and blockchain technology transforms gaming. Players now have the opportunity to earn financial rewards through gameplay, incentivizing engagement while preserving the gaming experience. Innovations like non-fungible tokens and in-game economies are redefining the gaming value chain, attracting both retail investors and institutional capital. The rise of Web3 technologies allows for enhanced player control over digital assets, boosting engagement and retention. Improved blockchain scalability and interoperability further enhance user experiences, facilitating cross-platform asset interactions. Regions like Asia-Pacific, particularly South Korea and Japan, lead in this evolution, thanks to their robust gaming culture and favorable regulations, fostering collaborations among blockchain developers, gaming studios, and financial institutions that reshape the digital economy.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global GameFi market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global GameFi Market Segments Analysis

The global GameFi market is segmented based on components, game type, blockchain platform, and region. In terms of components, the market is divided into game platform and in-game assets. Based on game type, the market is bifurcated into play-to-earn games and move-to-earn games. Based on blockchain platform, the market is grouped into Ethereum, Binance Smart Chain, Polygon, Solana, and other blockchains. Based on region, the market is segmented into North America, Europe, Asia-Pacific, Central and South America, and the Middle East and Africa.

Driver of the Global GameFi Market

The Global GameFi market is experiencing a significant transformation driven by the advent of decentralized finance and play-to-earn models, which are reshaping the landscape of traditional gaming economics. GameFi platforms reward players with tokens or cryptocurrencies for their engagement and achievements, thereby attracting a diverse audience that includes not only gamers but also investors and developers from various sectors. This innovative framework fosters deeper player involvement, allowing individuals to monetize their in-game efforts, which in turn accelerates the growth of the GameFi economy. As a result, the adoption and expansion of GameFi are gaining momentum across both developed and emerging markets worldwide.

Restraints in the Global GameFi Market

The lack of a standardized framework for evaluating cyber risk presents significant challenges for insurers, as it complicates the accurate pricing of premiums and the assessment of exposures. This uncertainty can deter potential providers from participating in the market, resulting in limited options for policy customization. Consequently, these factors restrict the growth and scalability of cybersecurity insurance products across various sectors, stifling innovation and making it difficult for businesses to secure the coverage they need in an increasingly digital landscape. This environment ultimately hampers the development of a robust GameFi market, where comprehensive cyber risk management is essential for success.

Market Trends of the Global GameFi Market

The Global GameFi market is increasingly experiencing the adoption of Layer-2 blockchain solutions, significantly transforming the gaming landscape. These advanced protocols offer improved transaction speeds and reduced gas fees, providing gamers and developers with a more efficient and cost-effective gaming experience. The seamless integration of Non-Fungible Token (NFT) operations within these frameworks further enhances their appeal, as it allows for faster and smoother transactions. This trend is fostering a more accessible environment for both creators and players, ultimately driving innovation and engagement in blockchain gaming, and positioning Layer-2 solutions as a cornerstone of the evolving GameFi ecosystem.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global GameFi Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Game Platform
  • In-Game Assets

Global GameFi Market Size by Game Type & CAGR (2025-2032)

  • Market Overview
  • Play-To-Earn Games
  • Move-To-Earn Games

Global GameFi Market Size by Blockchain Platform & CAGR (2025-2032)

  • Market Overview
  • Ethereum
  • Binance Smart Chain
  • Polygon
  • Solana
  • Other Blockchains

Global GameFi Market Size & CAGR (2025-2032)

  • North America (Component, Game Type, Blockchain Platform)
    • US
    • Canada
  • Europe (Component, Game Type, Blockchain Platform)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Game Type, Blockchain Platform)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Game Type, Blockchain Platform)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Game Type, Blockchain Platform)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dacoco GmbH (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland Foundation (Cayman Islands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vulcan Forged (Greece)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enjin (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Myria (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planet Mojo (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rainmaker Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultra (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Big Time Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations