封面
市场调查报告书
商品编码
1250790

到 2028 年的 3D 投影仪市场预测——按分辨率、亮度、技术、光源、最终用户和地区进行的全球分析

3D Projector Market Forecasts to 2028 - Global Analysis By Resolution, Brightness, Technology, Light Source, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 175+ Pages | 商品交期: 2-3个工作天内

价格

根据Stratistics MRC,2022年全球3D投影仪市场规模将达到38.9亿美元,预计2028年将达到65.6亿美元,预测期内復合年均增长率为9。预计增长 0.1%。

3D 投影仪用于通过将 3D 数据投影到 2D 表面来创建看起来具有深度的视频和图像。 观看者可以看到投影在屏幕、墙壁和其他表面上的图像和图像具有丰富的景深。 深度感让观众能够实时参与模拟体验。 这些视频和图像通常使用 3D 眼镜观看。

根据国家新闻出版广电总局 (SAPPRFT) 的数据,到 2021 年,中国将拥有超过 60,000 家电影院。 越来越多的电影屏幕和观众对 3D 电影的兴趣推动了市场的增长。

市场动态:

驱动程序

各种终端用户不断增长的需求推动了市场增长

电影院和家庭影院对 3D 投影仪的需求不断增长,数字技术在教育领域的应用不断增加,以及投影仪技术和功能的技术进步是推动 3D 投影仪市场增长的关键因素。. 激光投影仪还具有极低的维护成本,这通过提高其普及率和采用率而使行业受益。 此外,由于电影屏幕数量的增加以及对家庭影院和游戏投影仪的需求不断增加,尤其是在新兴国家,预计该行业在预测期内将显着增长。

约束

DLP 投影仪的技术限制

DLP 投影仪和金属卤化物光源的技术限制预计将成为限制市场增长的关键因素。 DLP的弱点之一是容易出现“彩虹伪影”,这是用户最为诟病的。 这是一种彩虹般的闪光带只在一瞬间出现的现象,被称为彩虹伪影。 它随机出现并在瞬间消失。 对于敏感的人来说,这可能会非常烦人。 有些人如此沉迷于电影和视频,以至于他们可以完全远离这种体验。 这些问题阻碍了市场的增长。

机会

技术进步

3D投影技术的发展也是推高市场收益的一个因素。 Sony、Panasonic和Samsung等领先的电子公司正在展示他们的最新创新成果,并对未来家用电子市场的变化做出预测。 为了满足对 3D 电影不断增长的需求,製作商和运营商正在提供家庭观看选项。 使用视频投影和 3D 映射还有其他优势。 使用这种方法,投影到任何表面上的内容都可以随着投影的背景而变化。 这些因素正在推动市场向前发展。

威胁:

高成本和替代品的可用性

除了更高的效率、更低的噪音、更快的速度和更长的使用寿命外,激光投影仪还能产生更丰富、更准确的色彩。 预计激光投影仪的普及将对整体市场的增长产生有利影响。 然而,与传统投影仪相比,成本更高、可用性差和替代品可用性可能会限制整个 3D 投影仪市场在预测期内的扩张。

COVID-19 的影响

COVID-19 的爆发对 3D 投影仪的全球市场规模产生了重大影响。 随着全球新项目停滞不前,对 3D 投影仪的需求大幅下降。 由于现行规章制度,工人留在家中,甚至已经在仓库中的设备无法运输,世界各地的工厂都在努力製造、集成和组装新技术,扰乱了全球供应链。 然而,COVID-19 对该市场的影响只是短期的,因为只有生产和供应链停滞不前。

DLP(数字光处理)行业预计在预测期内将成为最大的行业

采用 DLP 技术的投影仪可以受益于特殊和辅助功能。 因此,DLP(数字光处理)部分预计将在预测期内成为最大的部分。 与基于 LCD 或 LCoS 的 3D 投影仪相比,DLP 技术 3D 投影仪具有较高的局部差异性,同时相对较小且重量较轻。 DLP 投影仪提供更高的亮度和更少的控制。

激光细分市场预计在预测期内实现最高复合年增长率

在预测期内,预计激光领域的增长率最高。 通过使用激光光源,可以製造出具有更高精度和更长寿命等优势的 3D 投影仪。 此外,由于无需维护,因此非常适合会议室、教室、博物馆和大型场所等高使用率环境。 由于其高图像质量,它也被用于许多电影院。

市场份额最高的地区

由于电影业的扩张、观众对 3D 电影的偏好以及教育领域数字化程度的提高,预计亚太地区在预测期内将占据最大的市场份额。 3D 电影在亚太地区的观众中越来越受欢迎。 由于观众对 3D 电影的兴趣与日俱增,许多製作公司已开始在亚太地区独家发行其电影的 3D 版本。 此外,亚太地区的市场预计将受到许多地区政府支持的教育部门数字化的推动。

复合年增长率最高的地区:

由于用于数据呈现的 3D 投影仪设备越来越受欢迎,并且该地区有主要的国际市场参与者,预计北美在预测期内将实现有利增长。我来了。 北美是技术和进步的早期采用者。 该地区的消费电子产品支出显着增加。 此外,该地区的主要市场参与者正在加大研发力度,推出新鲜和尖端的产品来推动市场扩张。

主要发展

2020 年 6 月,Panasonic宣布了几个特定于协作的解决方案以及技术配置,以满足灵活的远程工作和学习环境的需求。 为满足不断增长的需求,Panasonic推出了用于交互协作的高级投影仪和专业显示器。

2020 年 8 月,ViewSonic Corp. 宣布推出其全新的功能丰富的便携式 M2 投影仪,这是一款超紧凑型 LED 投影仪,内置高级双 Harman Kardon 扬声器。 这款无灯投影仪配备专为延长使用寿命而打造的第二代 LED 技术,以更大的画面和增强的音质吸引观众。

这份报告提供了什么

  • 按地区和国家/地区划分的市场份额评估
  • 向新进入者提出战略建议
  • 2020、2021、2022、2025 和 2028 年的综合市场数据
  • 市场驱动因素(市场趋势、制约因素、机遇、威胁、挑战、投资机会、建议等)
  • 根据市场预测在关键业务领域提出战略建议
  • 竞争格局和趋势
  • 公司简介,包括详细的战略、财务状况和近期发展
  • 供应链趋势反映了最新的技术进步。

提供免费定制

购买此报告的客户将免费获得以下定制之一。

  • 公司简介
    • 其他市场公司的综合概况(最多 3 家公司)
    • 主要公司的 SWOT 分析(最多 3 家公司)
  • 区域细分
    • 根据客户要求提供主要国家/地区的市场估算、预测和復合年增长率(注意:基于可行性检查)
  • 竞争基准
    • 根据产品组合、地域分布和战略联盟对主要参与者进行基准测试

内容

第 1 章执行摘要

第二章前言

  • 概览
  • 利益相关者
  • 调查范围
  • 调查方法
    • 数据挖掘
    • 数据分析
    • 数据验证
    • 研究方法
  • 调查来源
    • 主要研究信息来源
    • 二手研究资源
    • 假设

第三章市场趋势分析

  • 司机
  • 约束因素
  • 机会
  • 威胁
  • 技术分析
  • 最终用户分析
  • 新兴市场
  • COVID-19 的影响

第 4 章波特五力分析

  • 供应商的议价能力
  • 买家的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争公司之间的敌对关係

第 5 章全球 3D 投影仪市场:按分辨率

  • 显卡
  • XGA
  • 高清和全高清
  • 4K 或更高

第 6 章全球 3D 投影仪市场:按亮度

  • 小于 2,000 流明
  • 2,000 至 3,999 流明
  • 4,000 至 9,999 流明
  • 10,000+ 流明

第 7 章全球 3D 投影仪市场:按技术分类

  • 液晶显示器 (LCD)
  • 数字光处理 (DLP)
  • 硅基液晶 (LCoS)

第 8 章全球 3D 投影仪市场:按光源分类

  • 混合型
  • 激光
  • 发光二极管 (LED)
  • 金属卤化物
  • 其他光源

第 9 章全球 3D 投影仪市场:按最终用户分类

  • 工作
  • 电影院
  • 教育
  • 活动和大型场地
  • 家庭影院和游戏
  • 其他最终用户

第 10 章全球 3D 投影仪市场:按地区

  • 北美
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 意大利
    • 法国
    • 西班牙
    • 其他欧洲
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳大利亚
    • 新西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中东和非洲
    • 沙特阿拉伯
    • 阿拉伯联合酋长国
    • 卡塔尔
    • 南非
    • 其他中东地区

第11章主要发展

  • 合同、伙伴关係、协作和合资企业
  • 收购与合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第12章公司简介

  • Acer Inc.
  • Barco NV
  • BenQ Corporation
  • Canon Inc
  • Christie Digital
  • Delta Electronics, Inc.
  • Digital Projection
  • Hitachi Digital Media Group
  • JVCKenwood Corporation
  • NEC Display Solutions
  • Optoma Corporation
  • Panasonic Corporation
  • Seiko Epson Corporation
  • Sim2 BV
  • Sony Corporation
  • ViewSonic Corporation
  • Vivitek Corporation
Product Code: SMRC22667

According to Stratistics MRC, the Global 3D Projector Market is accounted for $3.89 billion in 2022 and is expected to reach $6.56 billion by 2028 growing at a CAGR of 9.1% during the forecast period. A 3D projector is used to create videos and images that appear real by projecting 3D data onto a 2D surface, giving the impression of depth. Viewers are thus able to see the dense depth of the video or image on surfaces, such as screens or walls. The ability to sense depth enables the audience to participate in a real-time simulation of the experience. These videos or images are typically viewed with 3D glasses.

According to the State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT), China is likely to have over 60,000 cinema screens by 2021. The increasing number of movie screens and the interest of viewers in 3D movies drive the growth of the market.

Market Dynamics:

Driver:

Rising demand from various end users is propelling the market growth

The increasing demand for 3D projectors in movie theatres and home theatre applications, the rising adoption of digital technologies in the educational sector, and technological advancements in projector technology and features are the key factors propelling the growth of the 3D projector market. The industry has benefited from the rise in popularity and adoption of laser projectors due to their extremely low maintenance costs. Additionally, the industry is anticipated to grow strongly over the forecast period due to the rise in movie screens and the rising demand for home theatre and gaming projectors, particularly in emerging economies.

Restraint:

Technological constraints with DLP projectors

A significant factor that is anticipated to limit market revenue growth is the technological limitation of DLP projectors and metal halide light sources. The tendency of DLP to produce "rainbow artifacts" is one of its weaknesses that receives the most criticism from users. Rainbow-like flashes of banded color that last only a moment are known as rainbow artefacts. They appear randomly and vanish in an instant. For those who are sensitive to them, they can be extremely annoying. If someone is engrossed in a movie or video, they can remove them from the experience entirely. Such issues are hindering market growth.

Opportunity:

Technological advancements

The development of 3D projector technology is another element that is boosting market revenue. Leading electronics companies like Sony, Panasonic, and Samsung are showcasing their most recent technological innovations and putting forth their predictions for how the home electronics market will change in the future. In order to meet the increasing demands for 3D movies, producers and their businesses are offering home viewing options. The use of video projection and 3D mapping has additional advantages. Using this method, the content that is projected on any surface can be altered to match the projection backdrop. These elements are advancing the market.

Threat:

High cost and availability of substitutes

Laser projectors display higher effectiveness, low commotion, more prominent speed, and longer life in addition to producing more extravagant and increasingly accurate colors. It is anticipated that the increasing popularity of laser projectors will favorably impact the growth of the overall market. However, the higher costs compared to conventional projectors, operational difficulties, and greater availability of substitute products could limit the expansion of the entire 3D projector market during the forecast period.

Covid-19 Impact

The COVID-19 outbreak has had a significant impact on the size of the global 3D projector market. New projects have stalled all over the world, which has significantly reduced demand for 3D projectors. Due to the fact that workers have stayed at home and that even the devices that are already in various warehouses cannot be transported due to current rules and regulations, global factories have struggled to manufacture, integrate, and assemble new technologies, which disrupted the world's supply chains. However, since only the production and supply chain are stalled, the effect of COVID-19 on this market is only short-lived.

The Digital Light Processing (DLP) segment is expected to be the largest during the forecast period

Projectors with DLP technology can benefit from specialized and auxiliary features. Due to this, the Digital Light Processing (DLP) segment is expected to be the largest over the forecast period. In comparison to LCD- or LCoS-based 3D projectors, DLP technology's 3D projectors offer high local differences while being relatively smaller and lighter. With less control, DLP projectors provide more brightness.

The Laser segment is expected to have the highest CAGR during the forecast period

During the forecast period, the laser segment is anticipated to grow at the highest rate. A laser light source can be used to create 3D projectors with advantages like improved accuracy and a longer life span. Furthermore, because of how little maintenance they require, they are better suited for high-use environments like boardrooms, classrooms, museums, and large venues. These projectors are also used in many movie theatres because of the high-quality images they produce.

Region with largest share:

Due to the region's expanding film industry, audience preference for 3D films, and rising digitalization in the education sector, Asia Pacific is predicted to hold the largest share of the market during the projected period. The popularity of 3D films is rising among audiences in APAC nations. Numerous production companies have started releasing 3D versions of movies only for the APAC region due to the growing audience interest in 3D movies. Additionally, it is anticipated that the market in APAC will be driven by the digitalization of the education sector, which is supported by a number of regional governments.

Region with highest CAGR:

Due to the rising popularity of 3D projector devices for data presentation and the presence of major international market players in the region, North America is predicted to register lucrative growth during the forecast period. North America is among the early adopters of technology and advancements. Consumer electronics spending has significantly increased in the area. Additionally, the key market players in the region are stepping up their R&D efforts, and the introduction of fresh, cutting-edge products in the area is fostering market expansion.

Key Players in the market

Some of the key players profiled in the 3D Projector Market include Acer Inc., Barco NV, BenQ Corporation, Canon Inc, Christie Digital, Delta Electronics, Inc., Digital Projection, Hitachi Digital Media Group, JVCKenwood Corporation, NEC Display Solutions, Optoma Corporation, Panasonic Corporation, Seiko Epson Corporation, Sim2 BV, Sony Corporation, ViewSonic Corporation and Vivitek Corporation.

Key Developments:

In June 2020, Panasonic announced several collaboration-focused solutions, along with technology configurations to address the need for flexible remote work and learning environments. To meet the growing demand Panasonic has introduced advanced projectors and professional displays for interactive collaborations.

In August 2020, ViewSonic Corp. announced the launch of the new feature-packed and portable M2 projector, which is an ultra-compact LED projector with built-in premium dual Harman Kardon Speakers. The lamp-free projector is outfitted with 2nd generation LED technology, which is specially built for longevity, captivating spectators with larger images and enhanced sound quality.

Resolutions Covered:

  • VGA
  • XGA
  • HD & Full HD
  • 4K and Above

Brightness Covered:

  • Less Than 2,000 Lumens
  • 2,000 to 3,999 Lumens
  • 4,000 to 9,999 Lumens
  • 10,000 & Above Lumen

Technologies Covered:

  • Liquid Crystal Display (LCD)
  • Digital Light Processing (DLP)
  • Liquid crystal on silicon (LCoS)

Light Sources Covered:

  • Hybrid
  • Laser
  • Light Emitting Diode (LED)
  • Metal Halide
  • Other Light Sources

End Users Covered:

  • Business
  • Cinema
  • Education
  • Events & Large Venues
  • Home Theatre & Gaming
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global 3D Projector Market, By Resolution

  • 5.1 Introduction
  • 5.2 VGA
  • 5.3 XGA
  • 5.4 HD & Full HD
  • 5.5 4K and Above

6 Global 3D Projector Market, By Brightness

  • 6.1 Introduction
  • 6.2 Less Than 2,000 Lumens
  • 6.3 2,000 to 3,999 Lumens
  • 6.4 4,000 to 9,999 Lumens
  • 6.5 10,000 & Above Lumen

7 Global 3D Projector Market, By Technology

  • 7.1 Introduction
  • 7.2 Liquid Crystal Display (LCD)
  • 7.3 Digital Light Processing (DLP)
  • 7.4 Liquid crystal on silicon (LCoS)

8 Global 3D Projector Market, By Light Source

  • 8.1 Introduction
  • 8.2 Hybrid
  • 8.3 Laser
  • 8.4 Light Emitting Diode (LED)
  • 8.5 Metal Halide
  • 8.6 Other Light Sources

9 Global 3D Projector Market, By End User

  • 9.1 Introduction
  • 9.2 Business
  • 9.3 Cinema
  • 9.4 Education
  • 9.5 Events & Large Venues
  • 9.6 Home Theater & Gaming
  • 9.7 Other End Users

10 Global 3D Projector Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 Acer Inc.
  • 12.2 Barco NV
  • 12.3 BenQ Corporation
  • 12.4 Canon Inc
  • 12.5 Christie Digital
  • 12.6 Delta Electronics, Inc.
  • 12.7 Digital Projection
  • 12.8 Hitachi Digital Media Group
  • 12.9 JVCKenwood Corporation
  • 12.10 NEC Display Solutions
  • 12.11 Optoma Corporation
  • 12.12 Panasonic Corporation
  • 12.13 Seiko Epson Corporation
  • 12.14 Sim2 BV
  • 12.15 Sony Corporation
  • 12.16 ViewSonic Corporation
  • 12.17 Vivitek Corporation

List of Tables

  • Table 1 Global 3D Projector Market Outlook, By Region (2020-2028) ($MN)
  • Table 2 Global 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 3 Global 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 4 Global 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 5 Global 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 6 Global 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 7 Global 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 8 Global 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 9 Global 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 10 Global 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 11 Global 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 12 Global 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 13 Global 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 14 Global 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 15 Global 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 16 Global 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 17 Global 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 18 Global 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 19 Global 3D Projector Market Outlook, By Light Emitting Diode (LED) (2020-2028) ($MN)
  • Table 20 Global 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 21 Global 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 22 Global 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 23 Global 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 24 Global 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 25 Global 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 26 Global 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 27 Global 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 28 Global 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 29 North America 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 30 North America 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 31 North America 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 32 North America 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 33 North America 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 34 North America 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 35 North America 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 36 North America 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 37 North America 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 38 North America 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 39 North America 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 40 North America 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 41 North America 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 42 North America 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 43 North America 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 44 North America 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 45 North America 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 46 North America 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 47 North America 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 48 North America 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 49 North America 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 50 North America 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 51 North America 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 52 North America 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 53 North America 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 54 North America 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 55 North America 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 56 Europe 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 57 Europe 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 58 Europe 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 59 Europe 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 60 Europe 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 61 Europe 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 62 Europe 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 63 Europe 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 64 Europe 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 65 Europe 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 66 Europe 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 67 Europe 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 68 Europe 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 69 Europe 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 70 Europe 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 71 Europe 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 72 Europe 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 73 Europe 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 74 Europe 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 75 Europe 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 76 Europe 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 77 Europe 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 78 Europe 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 79 Europe 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 80 Europe 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 81 Europe 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 82 Europe 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 83 Asia Pacific 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 84 Asia Pacific 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 85 Asia Pacific 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 86 Asia Pacific 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 87 Asia Pacific 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 88 Asia Pacific 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 89 Asia Pacific 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 90 Asia Pacific 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 91 Asia Pacific 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 92 Asia Pacific 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 93 Asia Pacific 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 94 Asia Pacific 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 95 Asia Pacific 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 96 Asia Pacific 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 97 Asia Pacific 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 98 Asia Pacific 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 99 Asia Pacific 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 100 Asia Pacific 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 101 Asia Pacific 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 102 Asia Pacific 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 103 Asia Pacific 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 104 Asia Pacific 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 105 Asia Pacific 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 106 Asia Pacific 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 107 Asia Pacific 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 108 Asia Pacific 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 109 Asia Pacific 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 110 South America 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 111 South America 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 112 South America 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 113 South America 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 114 South America 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 115 South America 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 116 South America 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 117 South America 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 118 South America 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 119 South America 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 120 South America 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 121 South America 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 122 South America 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 123 South America 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 124 South America 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 125 South America 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 126 South America 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 127 South America 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 128 South America 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 129 South America 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 130 South America 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 131 South America 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 132 South America 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 133 South America 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 134 South America 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 135 South America 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 136 South America 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 137 Middle East & Africa 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 138 Middle East & Africa 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 139 Middle East & Africa 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 140 Middle East & Africa 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 141 Middle East & Africa 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 142 Middle East & Africa 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 143 Middle East & Africa 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 144 Middle East & Africa 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 145 Middle East & Africa 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 146 Middle East & Africa 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 147 Middle East & Africa 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 148 Middle East & Africa 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 149 Middle East & Africa 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 150 Middle East & Africa 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 151 Middle East & Africa 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 152 Middle East & Africa 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 153 Middle East & Africa 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 154 Middle East & Africa 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 155 Middle East & Africa 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 156 Middle East & Africa 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 157 Middle East & Africa 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 158 Middle East & Africa 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 159 Middle East & Africa 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 160 Middle East & Africa 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 161 Middle East & Africa 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 162 Middle East & Africa 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 163 Middle East & Africa 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)