封面
市场调查报告书
商品编码
1813313

触觉元宇宙商务市场预测(至 2032 年):按组件、部署、技术、应用和地区进行的全球分析

Haptic Metaverse Commerce Market Forecasts to 2032 - Global Analysis By Component (Hardware, Software and Service), Deployment (On-Cloud, Edge-assisted and On-premises), Technology, Application and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的数据,全球触觉元宇宙商务市场预计在 2025 年达到 91 亿美元,到 2032 年将达到 706 亿美元,预测期内的复合年增长率为 34%。

触觉元宇宙商务 (Haptic 元宇宙 Commerce) 将身临其境型触觉技术与虚拟环境中的数位市场相结合,使消费者和企业能够透过增强的感官体验进行互动、购物和交易。与传统电子商务不同,它融合了触觉回馈,使用户在探索元宇宙时能够透过先进的触觉设备「感受」产品。这更真实地模拟了质感、触感和重量,弥合了实体购物和数位购物之间的差距。透过结合扩增实境、区块链和触觉创新,触觉元宇宙商务增强了消费者的信任、个人化和参与度,彻底改变了虚拟生态系统中商品和服务的销售、购买和体验方式。

对身临其境型体验的需求日益增长

触觉回馈增强了虚拟购物、游戏和社交环境中的使用者互动。触觉手套和触觉套装等设备可以模拟身体感觉,进而增进情感连结和产品评估。零售商正在采用这些工具来打造差异化产品并提升用户参与度。身临其境型硬体的进步正在支援更广泛的市场应用。这些创新正在将触觉技术确立为数位商务发展的核心要素。

技术复杂性与整合挑战

触觉、声音和视觉的即时同步需要先进的处理能力。设备相容性和内容标准化增加了开发成本。高延迟和频宽要求会影响使用者体验的品质。规模较小的公司可能缺乏实施强大触觉解决方案的技术资源。这些限制正在减缓触觉解决方案的主流应用。

医疗保健、培训和模拟市场的扩张

医疗培训计画正在将触觉回馈用于远距手术和復健。国防和工业部门正在实施触觉模拟,以实现更安全、更有效的学习。即时触觉互动可提高准确性和记忆力。硬体製造商和企业平台之间的协作正在加速部署。这些发展为触觉系统开启了新的商业机会。

有限的触觉内容和开发专业知识

设计逼真的模拟需要跨学科技能,涵盖工程学和人体生理学。缺乏标准化的开发框架阻碍了扩充性。分散化的内容生态系统降低了用户留存率和平台忠诚度。硬体创新速度超过了内容可用性。这些差距威胁着长期的用户参与度和市场成熟度。

COVID-19的影响:

新冠疫情加速了数位化应用,并催生了对身临其境型线上体验的需求,对触觉元宇宙商务市场产生了重大影响。由于实体互动受限,企业和消费者纷纷转向虚拟平台,这激发了人们对能够实现逼真互动的触觉技术的兴趣。远距办公、网路购物和虚拟活动凸显了触觉解决方案在商务领域的潜力。然而,供应链中断、硬体生产延迟以及投资能力下降暂时减缓了成长,为市场发展带来了挑战和机会。

预计硬体部分将成为预测期内最大的部分

预计硬体部分将在预测期内占据最大的市场份额,因为它在实现虚拟环境中的实体互动方面发挥着至关重要的作用。触觉服和手套等设备为身临其境型体验提供了感官介面。致动器设计和穿戴式人体工学的创新正在提升真实感和舒适度。製造商正在为各种使用案例开发可扩展的解决方案。与身临其境型平台的整合正在推动跨行业的应用。预计该部分将继续成为触觉元宇宙基础设施的核心。

预计边缘辅助部分在预测期内将实现最高的复合年增长率。

受对响应式、低延迟触觉体验的需求推动,边缘辅助细分市场预计将在预测期内实现最高成长率。边缘运算支援即时数据处理,并降低触觉回馈的延迟。游戏、培训和虚拟零售等应用程式受益于本地化计算。与 5G 等下一代网路的整合可提高效能和可扩展性。开发人员正在利用边缘架构实现无缝的多感官互动。随着响应能力成为沉浸式商务的关键差异化因素,该细分市场可望快速成长。

占比最大的地区:

预计北美将在预测期内占据最大的市场份额。该地区的市场格局由以下因素决定:先进数位生态系统的广泛采用、技术提供者的集中以及消费者对身临其境型平台的早期接受。该地区正受益于触觉回馈在零售、娱乐和线上服务领域的广泛整合。对打造逼真购物和游戏体验的关注,正在推动科技公司与零售商之间日益增长的伙伴关係。强而有力的监管框架和消费者资料保护法正在促进信任的建立,并激发创新。对新兴企业的持续投资将进一步加速触觉解决方案的商业化。

复合年增长率最高的地区:

亚太地区预计将在预测期内呈现最高的复合年增长率,这得益于其强劲的行动优先经济和大量人口对互动平台的采用。本地和全球企业正在实施针对不同文化的客製化解决方案,尤其是在电子商务、虚拟教育和社交娱乐领域。政府和私营机构正在透过数位基础设施计划促进创新并提高可及性。该地区的年轻一代正在经历触觉体验的激增,这推动了对触觉体验的需求。亚太地区企业与国际开发商之间的策略合作正在推动该地区的蓬勃发展,使其成为身临其境型商务的中心。

免费客製化服务:

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  • 公司简介
    • 对最多三家其他市场公司进行全面分析
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  • 区域细分
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  • 竞争基准化分析
    • 根据产品系列、地理分布和策略联盟对主要企业基准化分析

目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 调查范围
  • 调查方法
    • 资料探勘
    • 数据分析
    • 数据检验
    • 研究途径
  • 研究材料
    • 主要研究资料
    • 次级研究资讯来源
    • 先决条件

第三章市场走势分析

  • 驱动程式
  • 抑制因素
  • 机会
  • 威胁
  • 技术分析
  • 应用分析
  • 新兴市场
  • COVID-19的影响

第四章 波特五力分析

  • 供应商的议价能力
  • 买方的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争对手之间的竞争

5. 全球触觉元元宇宙商务市场(按组件)

  • 硬体
    • 触觉穿戴装置
    • 触觉套装和全身系统
  • 软体
    • 触觉引擎和中介软体
    • SDK和开发工具
  • 服务
    • 系统整合与部署
    • 客製化内容和体验设计

6. 全球触觉元元宇宙商务市场(按部署)

  • 在云端
  • 边缘辅助
  • 本地部署

7. 全球触觉元宇宙商务市场(按技术)

  • 振动触觉
  • 力回馈
  • 超音波
  • 静电
  • 热感的
  • 杂交种

8. 全球触觉元宇宙商务市场(按应用)

  • 零售与电子商务
  • 游戏和娱乐
  • 虚拟活动和现场商务
  • 房地产和物业参观
  • 医疗保健和健康
  • 工业B2B商务
  • 教育和培训
  • 社交商务和影响者体验
  • 其他应用

9. 全球触觉元宇宙商务市场(按地区)

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲地区

第十章:重大进展

  • 协议、伙伴关係、合作和合资企业
  • 收购与合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第十一章 公司概况

  • Meta Platforms Inc.
  • Microsoft Corporation
  • Apple Inc.
  • Google LLC
  • Sony Group Corporation
  • Samsung Electronics Co., Ltd.
  • HTC Corporation
  • NVIDIA Corporation
  • Ultraleap Ltd.
  • HaptX Inc.
  • SenseGlove
  • TactGlove
  • Manus VR
  • Virtuix Inc.
  • Tobii AB
Product Code: SMRC30775

According to Stratistics MRC, the Global Haptic Metaverse Commerce Market is accounted for $9.1 billion in 2025 and is expected to reach $70.6 billion by 2032 growing at a CAGR of 34% during the forecast period. Haptic Metaverse Commerce refers to the integration of immersive haptic technologies with digital marketplaces in virtual environments, enabling consumers and businesses to interact, shop, and trade with enhanced sensory experiences. Unlike traditional e-commerce, it incorporates tactile feedback, allowing users to "feel" products through advanced haptic devices while exploring the metaverse. This creates more realistic simulations of touch, texture, and weight, bridging the gap between physical and digital shopping. By combining extended reality, blockchain, and haptic innovations, Haptic Metaverse Commerce enhances consumer trust, personalization, and engagement, revolutionizing how goods and services are marketed, purchased, and experienced in virtual ecosystems.

Market Dynamics:

Driver:

Growing demand for immersive experiences

Tactile feedback enhances user interaction in virtual shopping, gaming, and social environments. Devices like haptic gloves and suits simulate physical sensations, improving emotional connection and product evaluation. Retailers are adopting these tools to differentiate offerings and boost engagement. Advancements in immersive hardware are supporting broader market adoption. These innovations are establishing haptics as a core component of digital commerce evolution.

Restraint:

Technological complexity and integration challenges

Real-time synchronization of touch, sound, and visuals requires advanced processing capabilities. Device compatibility and content standardization add to development overhead. High latency and bandwidth requirements affect user experience quality. Smaller firms may lack technical resources to implement robust haptic solutions. These limitations are slowing mainstream adoption.

Opportunity:

Expansion in healthcare, training, and simulation markets

Medical training programs are using tactile feedback for remote procedures and rehabilitation. Defense and industrial sectors are deploying haptic simulations for safer and more effective learning. Real-time touch interaction improves precision and retention. Collaborations between hardware makers and enterprise platforms are accelerating deployment. These developments are unlocking new commercial opportunities for haptic systems.

Threat:

Limited haptic content and development expertise

Realistic simulation design requires multidisciplinary skills across engineering and human physiology. Absence of standardized development frameworks hinders scalability. Fragmented content ecosystems reduce user continuity and platform loyalty. Hardware innovation is outpacing content availability. These gaps threaten long-term user engagement and market maturity.

Covid-19 Impact:

The Covid-19 pandemic significantly influenced the Haptic Metaverse Commerce Market by accelerating digital adoption and creating demand for immersive online experiences. Restrictions on physical interactions pushed businesses and consumers toward virtual platforms, driving interest in haptic-enabled technologies for realistic engagement. Remote work, online shopping, and virtual events highlighted the potential of haptic solutions in commerce. However, supply chain disruptions, delays in hardware production, and reduced investment capacity temporarily slowed growth, creating both challenges and opportunities for the market's evolution.

The hardware segment is expected to be the largest during the forecast period

The hardware segment is expected to account for the largest market share during the forecast period due to its essential role in enabling physical interaction in virtual environments. Devices such as haptic suits and gloves provide the sensory interface for immersive experiences. Innovation in actuator design and wearable ergonomics is improving realism and comfort. Manufacturers are developing scalable solutions for diverse use cases. Integration with immersive platforms is enhancing cross-sector adoption. This segment will remain central to haptic metaverse infrastructure.

The edge-assisted segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the edge-assisted segment is predicted to witness the highest growth rate owing to demand for responsive and low-latency tactile experiences. Edge computing supports real-time data processing, reducing lag in haptic feedback. Applications in gaming, training, and virtual retail benefit from localized computation. Integration with next-gen networks like 5G is boosting performance and scalability. Developers are leveraging edge architectures to deliver seamless multi-sensory engagement. This segment is poised for rapid growth as responsiveness becomes a key differentiator in immersive commerce.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share is shaped by strong adoption of advanced digital ecosystems, a high concentration of technology providers, and early consumer acceptance of immersive platforms. The region benefits from significant integration of haptic feedback into retail, entertainment, and online services. Partnerships between tech companies and retailers are expanding, with emphasis on creating realistic shopping and gaming experiences. Strong regulatory frameworks and consumer data protection laws encourage innovation while fostering trust. Continuous investments in startups further accelerate commercialization of haptic solutions.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR due to strong mobile-first economies, and a large population embracing interactive platforms. Local players and global firms are introducing culturally tailored solutions, particularly in e-commerce, virtual education, and social entertainment. Governments and private organizations promote innovation through digital infrastructure initiatives, enhancing accessibility. The region is witnessing a surge in adoption across younger demographics, which drive demand for tactile experiences. Strategic collaborations between regional firms and international developers foster dynamic growth, positioning Asia Pacific as a hub for immersive commerce.

Key players in the market

Some of the key players in Haptic Metaverse Commerce Market include Meta Platforms Inc., Microsoft Corporation, Apple Inc., Google LLC, Sony Group Corporation, Samsung Electronics Co., Ltd., HTC Corporation, NVIDIA Corporation, Ultraleap Ltd., HaptX Inc., SenseGlove, TactGlove, Manus VR, Virtuix Inc. and Tobii AB.

Key Developments:

In July 2025, Microsoft released Dynamics 365 Commerce 2025 Wave 1, featuring AI-powered personalization and support for haptic-enabled virtual shopping via Mesh integration. The update includes immersive product visualization, adaptive pricing, and Copilot-driven customer engagement tools for retailers operating in mixed reality environments.

In February 2024, Meta signed a licensing agreement with Immersion Corporation to integrate advanced haptic technologies into its VR and gaming platforms. This partnership grants Meta access to Immersion's patent portfolio, enabling tactile feedback in virtual commerce, enhancing realism in Horizon Worlds and Meta Quest devices.

Components Covered:

  • Hardware
  • Haptic Wearables
  • Haptic Suits & Full-Body Systems
  • Software
  • Haptic Engines & Middleware
  • Sdks & Developer Tools
  • Service
  • System Integration & Deployment
  • Custom Content & Experience Design

Deployments Covered:

  • On-Cloud
  • Edge-assisted
  • On-premises

Service Types Covered:

  • Sensors
  • Probes and Analyzers
  • Software and Services

Technologies Covered:

  • Vibrotactile
  • Force-feedback
  • Ultrasonic
  • Electrostatic
  • Thermal
  • Hybrid

Applications Covered:

  • Retail & E-Commerce
  • Gaming & Entertainment
  • Virtual Events & Live Commerce
  • Real Estate & Property Tours
  • Healthcare & Wellness
  • Industrial B2B Commerce
  • Education & Training
  • Social Commerce & Influencer Experiences
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Haptic Metaverse Commerce Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
    • 5.2.1 Haptic Wearables
    • 5.2.2 Haptic Suits & Full-Body Systems
  • 5.3 Software
    • 5.3.1 Haptic Engines & Middleware
    • 5.3.2 Sdks & Developer Tools
  • 5.4 Service
    • 5.4.1 System Integration & Deployment
    • 5.4.2 Custom content & experience design

6 Global Haptic Metaverse Commerce Market, By Deployment

  • 6.1 Introduction
  • 6.2 On-Cloud
  • 6.3 Edge-assisted
  • 6.4 On-premises

7 Global Haptic Metaverse Commerce Market, By Technology

  • 7.1 Introduction
  • 7.2 Vibrotactile
  • 7.3 Force-feedback
  • 7.4 Ultrasonic
  • 7.5 Electrostatic
  • 7.6 Thermal
  • 7.7 Hybrid

8 Global Haptic Metaverse Commerce Market, By Application

  • 8.1 Introduction
  • 8.2 Retail & E-Commerce
  • 8.3 Gaming & Entertainment
  • 8.4 Virtual Events & Live Commerce
  • 8.5 Real Estate & Property Tours
  • 8.6 Healthcare & Wellness
  • 8.7 Industrial B2B Commerce
  • 8.8 Education & Training
  • 8.9 Social Commerce & Influencer Experiences
  • 8.10 Other Applications

9 Global Haptic Metaverse Commerce Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Meta Platforms Inc.
  • 11.2 Microsoft Corporation
  • 11.3 Apple Inc.
  • 11.4 Google LLC
  • 11.5 Sony Group Corporation
  • 11.6 Samsung Electronics Co., Ltd.
  • 11.7 HTC Corporation
  • 11.8 NVIDIA Corporation
  • 11.9 Ultraleap Ltd.
  • 11.10 HaptX Inc.
  • 11.11 SenseGlove
  • 11.12 TactGlove
  • 11.13 Manus VR
  • 11.14 Virtuix Inc.
  • 11.15 Tobii AB

List of Tables

  • Table 1 Global Haptic Metaverse Commerce Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Haptic Metaverse Commerce Market Outlook, By Component (2024-2032) ($MN)
  • Table 3 Global Haptic Metaverse Commerce Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 4 Global Haptic Metaverse Commerce Market Outlook, By Haptic Wearables (2024-2032) ($MN)
  • Table 5 Global Haptic Metaverse Commerce Market Outlook, By Haptic Suits & Full-Body Systems (2024-2032) ($MN)
  • Table 6 Global Haptic Metaverse Commerce Market Outlook, By Software (2024-2032) ($MN)
  • Table 7 Global Haptic Metaverse Commerce Market Outlook, By Haptic Engines & Middleware (2024-2032) ($MN)
  • Table 8 Global Haptic Metaverse Commerce Market Outlook, By Sdks & Developer Tools (2024-2032) ($MN)
  • Table 9 Global Haptic Metaverse Commerce Market Outlook, By Service (2024-2032) ($MN)
  • Table 10 Global Haptic Metaverse Commerce Market Outlook, By System Integration & Deployment (2024-2032) ($MN)
  • Table 11 Global Haptic Metaverse Commerce Market Outlook, By Custom Content & Experience Design (2024-2032) ($MN)
  • Table 12 Global Haptic Metaverse Commerce Market Outlook, By Deployment (2024-2032) ($MN)
  • Table 13 Global Haptic Metaverse Commerce Market Outlook, By On-Cloud (2024-2032) ($MN)
  • Table 14 Global Haptic Metaverse Commerce Market Outlook, By Edge-Assisted (2024-2032) ($MN)
  • Table 15 Global Haptic Metaverse Commerce Market Outlook, By On-Premises (2024-2032) ($MN)
  • Table 16 Global Haptic Metaverse Commerce Market Outlook, By Technology (2024-2032) ($MN)
  • Table 17 Global Haptic Metaverse Commerce Market Outlook, By Vibrotactile (2024-2032) ($MN)
  • Table 18 Global Haptic Metaverse Commerce Market Outlook, By Force-Feedback (2024-2032) ($MN)
  • Table 19 Global Haptic Metaverse Commerce Market Outlook, By Ultrasonic (2024-2032) ($MN)
  • Table 20 Global Haptic Metaverse Commerce Market Outlook, By Electrostatic (2024-2032) ($MN)
  • Table 21 Global Haptic Metaverse Commerce Market Outlook, By Thermal (2024-2032) ($MN)
  • Table 22 Global Haptic Metaverse Commerce Market Outlook, By Hybrid (2024-2032) ($MN)
  • Table 23 Global Haptic Metaverse Commerce Market Outlook, By Application (2024-2032) ($MN)
  • Table 24 Global Haptic Metaverse Commerce Market Outlook, By Retail & E-Commerce (2024-2032) ($MN)
  • Table 25 Global Haptic Metaverse Commerce Market Outlook, By Gaming & Entertainment (2024-2032) ($MN)
  • Table 26 Global Haptic Metaverse Commerce Market Outlook, By Virtual Events & Live Commerce (2024-2032) ($MN)
  • Table 27 Global Haptic Metaverse Commerce Market Outlook, By Real Estate & Property Tours (2024-2032) ($MN)
  • Table 28 Global Haptic Metaverse Commerce Market Outlook, By Healthcare & Wellness (2024-2032) ($MN)
  • Table 29 Global Haptic Metaverse Commerce Market Outlook, By Industrial B2B Commerce (2024-2032) ($MN)
  • Table 30 Global Haptic Metaverse Commerce Market Outlook, By Education & Training (2024-2032) ($MN)
  • Table 31 Global Haptic Metaverse Commerce Market Outlook, By Social Commerce & Influencer Experiences (2024-2032) ($MN)
  • Table 32 Global Haptic Metaverse Commerce Market Outlook, By Other Applications (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.