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市场调查报告书
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1871942

全球虚拟实境治疗环境市场:预测至2032年-按治疗类型、交付方式、技术、应用、最终用户和地区进行分析

Virtual-Reality Therapy Environments Market Forecasts to 2032 - Global Analysis By Therapy Type, Delivery Mode, Technology, Application, End User, and By Geography.

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的一项研究,预计到 2025 年,全球虚拟实境治疗环境市场价值将达到 11 亿美元,到 2032 年将达到 69 亿美元,预测期内复合年增长率为 29.9%。

虚拟实境治疗环境是由电脑生成的身临其境型环境,医疗专业人员利用这些环境为患者提供心理健康、復健和疼痛管理的治疗性介入。患者参与根据自身需求量身定制的受控互动场景中,从而进行暴露疗法、技能训练和认知训练。这些环境提供即时生物回馈疗法和数据分析,以改善治疗效果、提高患者参与度,并提升远距和临床环境下的医疗服务可近性。

根据美国心理学会的说法,VR暴露疗法为患者提供了一个可控、安全的环境,让他们能够面对和应对恐惧症和创伤后压力症候群,其有效性也得到了临床研究的支持。

在精神健康治疗中扩大应用

随着焦虑症、忧郁症和创伤后压力症候群(PTSD)的日益普遍,虚拟实境(VR)治疗环境正越来越多地融入心理健康治疗中。临床医生利用身临其境型模拟技术,在可控的数位环境中提供暴露疗法和压力缓解。与传统方法相比,这项技术提高了患者的治疗参与度和依从性。此外, VR头戴装置和生物回馈疗法技术的进步也正在改善治疗效果。因此,VR在精神医学领域的应用不断扩展,推动全球医疗保健系统的持续发展。

设备和安装高成本

儘管虚拟实境疗法展现出令人鼓舞的成果,但高昂的初始投资仍阻碍着其广泛应用。头戴式设备、动作感测器和计算系统的成本给小规模诊所和心理健康中心带来了沉重的财务负担。此外,软体客製化和治疗师培训的需求也增加了营运成本。开发中国家严格的报销政策进一步限制了其可近性。这些经济和后勤方面的障碍持续阻碍着虚拟实境疗法在整个医疗保健生态系统中的大规模应用。

扩大远距復健计划

在远端医疗革命的推动下,虚拟实境(VR)疗法融入远距復健体系,开启了无限可能。病患现在可以透过云端基础VR平台在家中接受指导性的认知和物理治疗。这种转变实现了持续监测和个人化自适应治疗。医疗服务提供者则受益于更高的扩充性和更低的营运成本。随着保险公司对远距復健的接受度不断提高,其在全球范围内向服务不足和偏远地区的扩展将成为推动成长的关键因素。

有限的临床检验和接受度

虚拟实境(VR)介入措施面临的主要挑战仍然是缺乏临床标准化和有限的长期疗效检验。许多项目缺乏大规模的、经同行评审的研究来证明其疗效的一致性。因此,医疗专业人员在开立身临其境型疗法处方时仍持谨慎态度。此外,患者对数位暴露疗法的怀疑态度也可能阻碍其广泛应用。如果没有更强有力的临床支持和监管协调,该行业的信誉在未来几年可能会受到严重限制。

新冠疫情的影响:

疫情期间面对面治疗的限制极大地促进了人们对虚拟治疗平台的兴趣。心理健康机构更依赖虚拟实境(VR)程序来远端提供身临其境型认知行为疗法。疫情后的復苏工作进一步凸显了数位心理健康基础设施的重要性。此外,人们对心理健康意识提升也增强了VR长期应用的必要性。因此,新冠疫情已将VR疗法从一个实验性的小众领域转变为一种主流的治疗选择。

预计在预测期内,认知行为疗法细分市场将占据最大的市场份额。

预计在预测期内,认知行为疗法领域将占据最大的市场份额,这主要得益于虚拟实境技术在焦虑症、恐惧症和压力管理介入方面的广泛临床应用。身临其境型模拟能够增加患者接触可控压力源的机会,从而实现可衡量的进步并培养适应性应对机制。此外,治疗师还可以利用可自订的环境来有效应对个人化的触发因素。正在进行的研究表明,虚拟实境技术能够改善认知功能并降低復发率,这进一步巩固了该领域在虚拟实境治疗应用方面的领先地位。

预计在预测期内,远端/虚拟服务交付领域将实现最高的复合年增长率。

预计在预测期内,远端/虚拟治疗领域将实现最高成长率,这主要得益于云端基础治疗平台和家用VR设备的日益普及。此模式支援持续互动,并可实现即时进度追踪和治疗师监督。宽频普及率的提高和穿戴式装置的整合正在改善远距治疗体验。此外,疫情后远端医疗政策和灵活的报销政策正在加速患者接受远距治疗,从而推动该领域的快速扩张。

占比最大的地区:

预计亚太地区将在预测期内占据最大的市场份额,这主要得益于医疗保健的快速数位化、心理健康意识宣传活动以及远距远端医疗基础设施的不断完善。日本、韩国和中国等国家已在精神病院和健康中心引入虚拟实境(VR)疗法。政府支持心理健康技术的倡议也进一步推动了其普及。可支配收入的成长和民众对技术的熟练正在推动身临其境型疗法解决方案在亚太地区的应用。

年复合成长率最高的地区:

在预测期内,北美预计将实现最高的复合年增长率,这主要得益于强劲的技术创新、早期临床应用以及有利的法规结构。美国和加拿大在虚拟实境(VR)心理健康研究领域处于领先地位,这得益于大学临床试验和医疗保健Start-Ups的支持。与保险模式的整合以及人工智慧驱动的分析正在提高治疗的精确度。此外,数位医疗公司不断增加的投资也推动了全部区域市场的快速成长。

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目录

第一章执行摘要

第二章 引言

  • 概述
  • 相关利益者
  • 分析范围
  • 分析方法
  • 分析材料

第三章 市场趋势分析

  • 司机
  • 抑制因素
  • 机会
  • 威胁
  • 技术分析
  • 应用分析
  • 终端用户分析
  • 新兴市场
  • 新冠疫情的影响

第四章 波特五力分析

  • 供应商的议价能力
  • 买方议价能力
  • 替代产品的威胁
  • 新进入者的威胁
  • 竞争对手之间的竞争

5. 全球虚拟实境治疗环境市场(依治疗类型划分)

  • 认知行为疗法
  • 暴露疗法
  • 復健治疗
  • 冥想与正念
  • 疼痛管理
  • 减轻压力和焦虑

6. 全球虚拟实境治疗环境市场(以交付方式划分)

  • 现场处理
  • 远端/虚拟服务交付
  • 混合模式
  • 基于应用程式的VR模组
  • 订阅式治疗
  • 客製化治疗方案

7. 全球虚拟实境治疗环境市场(依技术划分)

  • VR头戴式显示器
  • 扩增实境(AR)系统
  • 触觉回馈装置
  • 人工智慧/情感识别
  • 云端基础的虚拟实境平台
  • 3D运动追踪

8. 全球虚拟实境治疗环境市场(按应用划分)

  • 心理健康治疗
  • 物理復健
  • 认知训练
  • 疼痛治疗
  • 成瘾管理
  • 创伤后压力症候群/创伤治疗

9. 全球虚拟实境治疗环境市场(以最终用户划分)

  • 医院和诊所
  • 心理健康中心
  • 復健设施
  • 学术和研究机构
  • 企业健康计划
  • 远端医疗提供者

10. 全球虚拟实境治疗环境市场(按地区划分)

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲地区

第十一章 重大进展

  • 协议、伙伴关係、合作和合资企业
  • 收购与併购
  • 新产品上市
  • 业务拓展
  • 其他关键策略

第十二章:企业概况

  • XRHealth
  • Psious
  • Oxford VR
  • AppliedVR
  • Limbix
  • BehaVR
  • MindMaze
  • Pear Therapeutics
  • Virtually Better
  • Firsthand Technology
  • Emersa Health
  • Karuna Labs
  • Samsung
  • HP
  • Meta
  • Google
Product Code: SMRC32312

According to Stratistics MRC, the Global Virtual-Reality Therapy Environments Market is accounted for $1.1 billion in 2025 and is expected to reach $6.9 billion by 2032 growing at a CAGR of 29.9% during the forecast period. Virtual-Reality Therapy Environments are immersive, computer-generated settings used by healthcare professionals to deliver therapeutic interventions for mental health, rehabilitation, or pain management. Patients engage in controlled, interactive scenarios tailored to their needs, enabling exposure therapy, skills training, and cognitive exercises. The environments provide real-time biofeedback and data analytics, enhancing therapy efficacy, patient engagement, and access to care in remote or clinical contexts.

According to the American Psychological Association, VR exposure therapy is providing controlled, safe environments for patients to confront and manage phobias and PTSD, with efficacy supported by clinical studies.

Market Dynamics:

Driver:

Growing use in mental health treatment

Propelled by the rising prevalence of anxiety, depression, and PTSD, virtual reality (VR) therapy environments are increasingly integrated into mental health treatment. Clinicians are adopting immersive simulations to deliver exposure therapy and stress reduction in controlled digital settings. This technology enhances engagement and treatment adherence compared to traditional methods. Moreover, advancements in VR headsets and biofeedback integration improve therapeutic outcomes. Consequently, expanding psychiatric applications are fueling sustained growth across global healthcare systems.

Restraint:

High equipment and setup cost

Despite promising results, the widespread adoption of VR therapy is hindered by high initial investment requirements. The cost of headsets, motion sensors, and computing systems poses financial challenges for small clinics and mental health centers. Additionally, the need for software customization and therapist training adds to operational expenses. Limited reimbursement policies further restrict affordability in developing economies. These financial and logistical barriers continue to slow mass deployment across healthcare ecosystems.

Opportunity:

Expansion in remote rehabilitation programs

Spurred by the telehealth revolution, VR therapy's integration into remote rehabilitation frameworks offers immense potential. Patients can now access guided cognitive or physical therapy sessions from home through cloud-based VR platforms. This shift enables continuous monitoring and adaptive treatment personalization. Healthcare providers benefit from improved scalability and reduced overheads. As insurers increasingly recognize tele-rehabilitation, global expansion into underserved and rural populations becomes a key growth catalyst.

Threat:

Limited clinical validation and acceptance

A major challenge lies in the limited clinical standardization and long-term efficacy validation of VR-based interventions. Many programs lack large-scale, peer-reviewed studies demonstrating consistent outcomes. Consequently, medical professionals remain cautious about prescribing immersive therapies. Moreover, skepticism among patients regarding digital exposure treatments may hinder adoption. Without stronger clinical backing and regulatory alignment, industry credibility could face significant constraints over the coming years.

Covid-19 Impact:

The pandemic dramatically accelerated interest in virtual therapy platforms due to restricted in-person sessions. Mental health facilities increasingly relied on VR programs to deliver immersive cognitive and behavioral therapies remotely. Post-pandemic recovery initiatives further emphasized digital mental healthcare infrastructure. Moreover, increased awareness of psychological well-being strengthened the case for long-term VR adoption. Thus, COVID-19 transformed VR therapy from an experimental niche to a mainstream therapeutic alternative.

The cognitive behavioral therapy segment is expected to be the largest during the forecast period

The cognitive behavioral therapy segment is expected to account for the largest market share during the forecast period, resulting from widespread clinical adoption of VR for anxiety, phobia, and stress management interventions. Immersive simulations enhance patient exposure to controlled stressors, enabling measurable progress and adaptive coping mechanisms. Moreover, therapists leverage customizable environments to address individual triggers effectively. Continued research demonstrating cognitive improvement and reduced relapse rates further consolidates this segment's dominance in therapeutic VR applications.

The remote/virtual delivery segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the remote/virtual delivery segment is predicted to witness the highest growth rate, propelled by the growing availability of cloud-based therapeutic platforms and at-home VR devices. This model supports continuous engagement, allowing real-time progress tracking and therapist supervision. Increasing broadband penetration and wearable integration enhance the remote therapy experience. Furthermore, post-pandemic telehealth policies and reimbursement flexibility are accelerating patient adoption, fueling exponential segment expansion.

Region with largest share:

During the forecast period, the Asia Pacific region is expected to hold the largest market share, attributed to rapid healthcare digitization, mental health awareness campaigns, and expanding telemedicine infrastructure. Countries like Japan, South Korea, and China are integrating VR therapy within psychiatric hospitals and wellness centers. Government initiatives supporting mental wellness technologies further bolster adoption. Rising disposable incomes and tech-savvy populations enhance regional uptake of immersive therapeutic solutions.

Region with highest CAGR:

Over the forecast period, the North America region is anticipated to exhibit the highest CAGR associated with strong technological innovation, early clinical adoption, and supportive regulatory frameworks. The U.S. and Canada lead in VR mental health research, supported by university trials and healthcare startups. Integration with insurance models and AI-driven analytics amplifies treatment precision. Additionally, increasing investment from digital health companies reinforces rapid market growth across the region.

Key players in the market

Some of the key players in Virtual-Reality Therapy Environments Market include XRHealth, Psious, Oxford VR, AppliedVR, Limbix, BehaVR, MindMaze, Pear Therapeutics, Virtually Better, Firsthand Technology, Emersa Health, Karuna Labs, Samsung, HP, Meta, and Google.

Key Developments:

In October 2025, AppliedVR launched an upgraded version of its "EaseVRx" platform, improving the fidelity and personalization of its immersive pain distraction environments. The update now uses real-time biometric feedback (via integrated wearables) to dynamically adjust scene complexity and narrative pacing, enhancing non-pharmacological pain management for chronic conditions.

In September 2025, Oxford VR expanded its evidence-based "gameChange" therapy platform to the US market, now supporting a wider range of social anxiety and agoraphobia scenarios. The update includes AI-driven coaching avatars that provide personalized cognitive interventions within the VR environment, tailored to the user's in-session anxiety levels.

In August 2025, XRHealth & Meta announced a strategic partnership to deploy specialized therapeutic VR environments on the Meta Quest Pro platform for clinical and at-home use. The collaboration integrates XRHealth's clinical software with Meta's advanced eye and face tracking to better monitor patient engagement and emotional response during therapy sessions.

Therapy Types Covered:

  • Cognitive Behavioral Therapy
  • Exposure Therapy
  • Rehabilitation Therapy
  • Meditation & Mindfulness
  • Pain Management
  • Stress & Anxiety Reduction

Delivery Modes Covered:

  • On-Site Therapy
  • Remote/Virtual Delivery
  • Hybrid Models
  • App-Based VR Modules
  • Subscription-Based Therapy
  • Custom Therapeutic Programs

Technologies Covered:

  • VR Head-Mounted Displays
  • Augmented Reality Systems
  • Haptic Feedback Devices
  • AI & Emotion Recognition
  • Cloud-Based VR Platforms
  • 3D Motion Tracking

Applications Covered:

  • Mental Health Treatment
  • Physical Rehabilitation
  • Cognitive Training
  • Pain Therapy
  • Addiction Management
  • PTSD & Trauma Therapy

End Users Covered:

  • Hospitals & Clinics
  • Mental Health Centers
  • Rehabilitation Facilities
  • Academic & Research Institutes
  • Corporate Wellness Programs
  • Telehealth Providers

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 End User Analysis
  • 3.9 Emerging Markets
  • 3.10 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Virtual-Reality Therapy Environments Market, By Therapy Type

  • 5.1 Introduction
  • 5.2 Cognitive Behavioral Therapy
  • 5.3 Exposure Therapy
  • 5.4 Rehabilitation Therapy
  • 5.5 Meditation & Mindfulness
  • 5.6 Pain Management
  • 5.7 Stress & Anxiety Reduction

6 Global Virtual-Reality Therapy Environments Market, By Delivery Mode

  • 6.1 Introduction
  • 6.2 On-Site Therapy
  • 6.3 Remote/Virtual Delivery
  • 6.4 Hybrid Models
  • 6.5 App-Based VR Modules
  • 6.6 Subscription-Based Therapy
  • 6.7 Custom Therapeutic Programs

7 Global Virtual-Reality Therapy Environments Market, By Technology

  • 7.1 Introduction
  • 7.2 VR Head-Mounted Displays
  • 7.3 Augmented Reality Systems
  • 7.4 Haptic Feedback Devices
  • 7.5 AI & Emotion Recognition
  • 7.6 Cloud-Based VR Platforms
  • 7.7 3D Motion Tracking

8 Global Virtual-Reality Therapy Environments Market, By Application

  • 8.1 Introduction
  • 8.2 Mental Health Treatment
  • 8.3 Physical Rehabilitation
  • 8.4 Cognitive Training
  • 8.5 Pain Therapy
  • 8.6 Addiction Management
  • 8.7 PTSD & Trauma Therapy

9 Global Virtual-Reality Therapy Environments Market, By End User

  • 9.1 Introduction
  • 9.2 Hospitals & Clinics
  • 9.3 Mental Health Centers
  • 9.4 Rehabilitation Facilities
  • 9.5 Academic & Research Institutes
  • 9.6 Corporate Wellness Programs
  • 9.7 Telehealth Providers

10 Global Virtual-Reality Therapy Environments Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 XRHealth
  • 12.2 Psious
  • 12.3 Oxford VR
  • 12.4 AppliedVR
  • 12.5 Limbix
  • 12.6 BehaVR
  • 12.7 MindMaze
  • 12.8 Pear Therapeutics
  • 12.9 Virtually Better
  • 12.10 Firsthand Technology
  • 12.11 Emersa Health
  • 12.12 Karuna Labs
  • 12.13 Samsung
  • 12.14 HP
  • 12.15 Meta
  • 12.12 Google

List of Tables

  • Table 1 Global Virtual-Reality Therapy Environments Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Virtual-Reality Therapy Environments Market Outlook, By Therapy Type (2024-2032) ($MN)
  • Table 3 Global Virtual-Reality Therapy Environments Market Outlook, By Cognitive Behavioral Therapy (2024-2032) ($MN)
  • Table 4 Global Virtual-Reality Therapy Environments Market Outlook, By Exposure Therapy (2024-2032) ($MN)
  • Table 5 Global Virtual-Reality Therapy Environments Market Outlook, By Rehabilitation Therapy (2024-2032) ($MN)
  • Table 6 Global Virtual-Reality Therapy Environments Market Outlook, By Meditation & Mindfulness (2024-2032) ($MN)
  • Table 7 Global Virtual-Reality Therapy Environments Market Outlook, By Pain Management (2024-2032) ($MN)
  • Table 8 Global Virtual-Reality Therapy Environments Market Outlook, By Stress & Anxiety Reduction (2024-2032) ($MN)
  • Table 9 Global Virtual-Reality Therapy Environments Market Outlook, By Delivery Mode (2024-2032) ($MN)
  • Table 10 Global Virtual-Reality Therapy Environments Market Outlook, By On-Site Therapy (2024-2032) ($MN)
  • Table 11 Global Virtual-Reality Therapy Environments Market Outlook, By Remote/Virtual Delivery (2024-2032) ($MN)
  • Table 12 Global Virtual-Reality Therapy Environments Market Outlook, By Hybrid Models (2024-2032) ($MN)
  • Table 13 Global Virtual-Reality Therapy Environments Market Outlook, By App-Based VR Modules (2024-2032) ($MN)
  • Table 14 Global Virtual-Reality Therapy Environments Market Outlook, By Subscription-Based Therapy (2024-2032) ($MN)
  • Table 15 Global Virtual-Reality Therapy Environments Market Outlook, By Custom Therapeutic Programs (2024-2032) ($MN)
  • Table 16 Global Virtual-Reality Therapy Environments Market Outlook, By Technology (2024-2032) ($MN)
  • Table 17 Global Virtual-Reality Therapy Environments Market Outlook, By VR Head-Mounted Displays (2024-2032) ($MN)
  • Table 18 Global Virtual-Reality Therapy Environments Market Outlook, By Augmented Reality Systems (2024-2032) ($MN)
  • Table 19 Global Virtual-Reality Therapy Environments Market Outlook, By Haptic Feedback Devices (2024-2032) ($MN)
  • Table 20 Global Virtual-Reality Therapy Environments Market Outlook, By AI & Emotion Recognition (2024-2032) ($MN)
  • Table 21 Global Virtual-Reality Therapy Environments Market Outlook, By Cloud-Based VR Platforms (2024-2032) ($MN)
  • Table 22 Global Virtual-Reality Therapy Environments Market Outlook, By 3D Motion Tracking (2024-2032) ($MN)
  • Table 23 Global Virtual-Reality Therapy Environments Market Outlook, By Application (2024-2032) ($MN)
  • Table 24 Global Virtual-Reality Therapy Environments Market Outlook, By Mental Health Treatment (2024-2032) ($MN)
  • Table 25 Global Virtual-Reality Therapy Environments Market Outlook, By Physical Rehabilitation (2024-2032) ($MN)
  • Table 26 Global Virtual-Reality Therapy Environments Market Outlook, By Cognitive Training (2024-2032) ($MN)
  • Table 27 Global Virtual-Reality Therapy Environments Market Outlook, By Pain Therapy (2024-2032) ($MN)
  • Table 28 Global Virtual-Reality Therapy Environments Market Outlook, By Addiction Management (2024-2032) ($MN)
  • Table 29 Global Virtual-Reality Therapy Environments Market Outlook, By PTSD & Trauma Therapy (2024-2032) ($MN)
  • Table 30 Global Virtual-Reality Therapy Environments Market Outlook, By End User (2024-2032) ($MN)
  • Table 31 Global Virtual-Reality Therapy Environments Market Outlook, By Hospitals & Clinics (2024-2032) ($MN)
  • Table 32 Global Virtual-Reality Therapy Environments Market Outlook, By Mental Health Centers (2024-2032) ($MN)
  • Table 33 Global Virtual-Reality Therapy Environments Market Outlook, By Rehabilitation Facilities (2024-2032) ($MN)
  • Table 34 Global Virtual-Reality Therapy Environments Market Outlook, By Academic & Research Institutes (2024-2032) ($MN)
  • Table 35 Global Virtual-Reality Therapy Environments Market Outlook, By Corporate Wellness Programs (2024-2032) ($MN)
  • Table 36 Global Virtual-Reality Therapy Environments Market Outlook, By Telehealth Providers (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.