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市场调查报告书
商品编码
1880520

元宇宙基础设施和身临其境型技术市场预测至2032年:按产品、平台、技术、应用、最终用户和地区分類的全球分析

Metaverse Infrastructure & Immersive Tech Market Forecasts to 2032 - Global Analysis By Product (Infrastructure, Hardware and Software & Services), Platform, Technology, Application, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的一项研究,预计到 2025 年,全球元宇宙基础设施和身临其境型技术市场价值将达到 572.1 亿美元,到 2032 年将达到 11540.1 亿美元,在预测期内复合年增长率为 53.6%。

元宇宙基础设施和身临其境型技术构成了庞大虚拟世界的基础,人们可以在这些高度逼真的数位环境中互动、工作和创作。这包括强大的运算系统、分散式云端架构、超高速 5G 和边缘网路、去中心化区块链框架以及身临其境型AR、VR 和混合实境设备。这些组件共同实现了虚拟生态系统中流畅的图形效果、即时连接和安全的数位交易。身临其境型平台在企业、媒体产业和教育领域的日益普及,正在加速对灵活、安全且扩充性的元宇宙基础设施的需求。这项技术融合了实体世界和数位世界,以支援虚拟协作、线上经济、体验式学习和进阶模拟,而这一切都离不开持续的创新。

根据 arXiv(一篇发表于 2023 年的关于元宇宙架构的预印本)的说法,元宇宙需要标准化的框架和通讯协定来实现互通性。关键的基础设施要素包括 5G/6G 网路、分散式运算、区块链整合和身临其境型介面(VR/AR),这些要素将共同实现大规模部署。

扩大AR/VR技术的应用

扩增实境(AR)和虚拟实境(VR)设备的日益普及正在迅速推动元宇宙基础设施和身临其境型技术市场的发展。娱乐、电子商务、医​​疗保健和工业运营等行业正在利用身临其境型系统来提升互动品质、增强视觉化深度并改善培训效果。新一代头戴式装置、智慧型AR穿戴装置、深度感知工具和触觉回馈系统能够提供高度逼真且反应灵敏的数位环境。随着企业采用虚拟零售、3D团队协作空间和进阶模拟技术,对强大的渲染引擎、精准的动作捕捉和动态内容创作的需求也不断增长。消费者对身临其境型游戏的需求不断增加,也推动了对基础设施的投资,例如增强处理能力、改善即时通讯以及建立强大且可扩展的虚拟体验平台。

高成本

由于硬体和配套基础设施成本高昂,元宇宙基础设施和身临其境型技术市场面临许多限制因素。提供身临其境型体验需要昂贵的组件,例如先进的处理器、大容量伺服器、高速连接解决方案以及专用的AR/VR设备,这给部署带来了财务挑战。小规模的组织往往难以承担长期升级、维护和电力需求的预算。同样,由于许多身临其境型设备价格昂贵且难以获取,消费者接受度仍然较低。不断上涨的营运成本和频繁的技术更新换代进一步推高了成本。这些财务障碍阻碍了扩充性,限制了新兴市场的普及,并延缓了整个身临其境型技术生态系统的成熟。

虚拟商务和数位资产生态系统的成长

不断扩展的虚拟商务和数位资产生态系统为元宇宙基础设施和身临其境型技术市场提供了强劲的成长机会。企业正在部署基于先进渲染技术和安全交易框架的身临其境型店面、互动产品体验和以虚拟形象为中心的购物体验。 NFT、区块链代币和虚拟商品的日益普及推动了对可信赖基础设施的需求,以实现资产的无缝创建、交换和认证。随着用户转向数位穿戴式装置、虚拟收藏品和元宇宙购物,企业正在投资身临其境型零售模式和体验式行销。这种向数位化主导经济的转变,正在为提供硬体、软体和区块链服务的供应商开闢新的商业性途径。

科技快速过时的威胁

科技快速过时的威胁给元宇宙基础设施和身临其境型技术市场带来了巨大挑战。 AR/VR 设备、感测器、图形系统和网路技术都在快速发展,现有设备很快就会过时。这迫使使用者和组织不断投资于新的硬体和更新的软体,从而增加了整体拥有成本 (TCO)。传统工具和新兴平台之间的相容性问题阻碍了无缝集成,并影响了效能。持续的重新设计、测试和升级增加了营运复杂性,并降低了投资报酬率 (ROI)。随着技术更新周期的加快,市场参与企业难以维持稳定性,这减缓了技术的广泛应用,并使製定永续的长期元宇宙战略变得更加复杂。

新冠疫情的影响:

新冠疫情加速了虚拟环境在协作、学习、训练和娱乐领域的应用,重塑了元宇宙基础设施和身临其境型技术市场。在疫情限制下,企业利用扩增实境/虚拟实境(AR/VR)工具进行远端支援、数位模拟、虚拟活动和客户参与,从而更加依赖云端服务、高速网路和边缘运算。学校、医疗机构和零售商也纷纷整合身临其境型平台,确保业务连续性。儘管全球供应​​链挑战限制了硬体供应,延缓了部分应用的普及,但人们对身临其境型技术的兴趣总体上有所增长。此次危机强化了长期需求,推动企业和消费者对更具互动性、高清数位体验的需求。

预计在预测期内,基础设施领域将占据最大的市场份额。

预计在预测期内,基础设施领域将占据最大的市场份额,因为它是运行虚拟世界和身临其境型技术的基础。此类别包括云端平台、进阶网路层、边缘节点和运算系统,它们能够提供即时图形、高速通讯和可靠的多用户体验。身临其境型工具的日益普及推动了对能够支援高资料负载、低延迟和安全连接的基础设施的需求。所有元宇宙应用和设备都依赖这些基础功能才能流畅运作。鑑于其在支持所有身临其境型服务和互动发挥的关键作用,基础设施领域引领整体市场也就不足为奇了。

预计人工智慧和空间计算领域在预测期内将实现最高的复合年增长率。

人工智慧和空间运算领域预计将在预测期内呈现最高的成长率,因为它能够提供高阶虚拟互动所需的智慧和空间感知能力。人工智慧驱动着逼真的虚拟化身、直觉的使用者介面、自主数位助理和动态内容生成,而空间运算则改进了环境映射、运动追踪和现实世界对齐。随着各组织寻求更个人化、高效、互动性和身临其境型的解决方案,这些技术能够实现逼真的模拟、精确的分析以及物理空间和数位空间的无缝整合。凭藉其增强沉浸感、自动化和适应性的能力,人工智慧驱动的、具有空间感知能力的系统对于元宇宙应用的未来扩展至关重要。

占比最大的地区:

预计北美将在预测期内占据最大的市场份额,这主要得益于其密集的科技巨头生态系统、充裕的创业投资以及强大的数位化基础。美国是这一主导的主要推动力,Meta、微软和英伟达等主要企业在云端基础设施、人工智慧和扩增实境/虚拟实境(AR/VR)开发方面投入巨资。消费者对身临其境型平台的高接受度、广泛的5G网路覆盖范围以及支援性的法规结构进一步增强了这些企业的竞争优势。这些因素共同为元宇宙的创新和应用创造了有利环境,巩固了北美在这个新兴市场的主导地位。

预计年复合成长率最高的地区:

亚太地区预计将在预测期内实现最高的复合年增长率,这主要得益于数位技术的积极应用、光纤和5G网路覆盖范围的扩大,以及各国大力推行先进技术推广计画。中国、日本、印度和韩国等国家正积极投资虚拟实境/扩增实境设备、人工智慧平台、空间运算工具和云端基础的身临其境型解决方案。快速成长的年轻人口以及企业在游戏、零售、製造和线上学习等领域对元宇宙能力的日益重视,进一步推动了成长。不断提升的创新能力、大规模的技术投资以及消费者参与度的不断提高,使亚太地区在这个不断发展的市场中脱颖而出,成为成长最快的地区。

免费客製化服务:

购买此报告的客户可以选择以下免费自订选项之一:

  • 公司概况
    • 对其他市场公司(最多 3 家公司)进行全面分析
    • 对主要企业进行SWOT分析(最多3家公司)
  • 区域细分
    • 根据客户要求,对主要国家的市场规模和复合年增长率进行估算和预测(註:可行性需确认)。
  • 竞争基准化分析
    • 根据主要企业的产品系列、地理覆盖范围和策略联盟基准化分析

目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 调查范围
  • 调查方法
    • 资料探勘
    • 数据分析
    • 数据检验
    • 研究途径
  • 研究材料
    • 原始研究资料
    • 次级研究资讯来源
    • 先决条件

第三章 市场趋势分析

  • 介绍
  • 司机
  • 抑制因素
  • 机会
  • 威胁
  • 产品分析
  • 技术分析
  • 应用分析
  • 终端用户分析
  • 新兴市场
  • 新冠疫情的影响

第四章 波特五力分析

  • 供应商的议价能力
  • 买方的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争对手之间的竞争

5. 全球元宇宙基础设施和身临其境型技术市场(按产品划分)

  • 介绍
  • 基础设施
  • 硬体
  • 软体和服务

6. 全球元宇宙基础设施和身临其境型技术市场(按平台划分)

  • 介绍
  • 桌面
  • 移动的
  • 头戴式设备/身临其境型设备

7. 全球元宇宙基础设施与身临其境型技术市场(依技术划分)

  • 介绍
  • 区块链
  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 混合实境(MR)
  • 人工智慧与空间运算

8. 全球元宇宙基础设施和身临其境型技术市场(按应用划分)

  • 介绍
  • 游戏和电子竞技
  • 身临其境型商务
  • 社群与内容平台
  • 企业协作
  • 行销与广告
  • 工业模拟

9. 全球元宇宙基础设施和身临其境型技术市场(按最终用户划分)

  • 介绍
  • 航太与国防
  • 教育
  • 卫生保健
  • 旅游与饭店
  • 银行、金融服务和保险业 (BFSI)
  • 媒体与娱乐
  • 工业/製造业

10. 全球元宇宙基础设施和身临其境型技术市场(按地区划分)

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 亚太其他地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲地区

第十一章 重大进展

  • 协议、伙伴关係、合作和合资企业
  • 收购与併购
  • 新产品上市
  • 业务拓展
  • 其他关键策略

第十二章 企业概况

  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NVIDIA
  • Unity Software Inc.
  • Epic Games
  • Magic Leap, Inc.
  • Samsung Electronics Co., Ltd.
  • HTC Corporation
  • Sony Corporation
  • EON Reality
  • Barco NV
  • Blippar Group Limited
  • Varjo Technologies Oy
  • Innowise Group
  • LeewayHertz
Product Code: SMRC32530

According to Stratistics MRC, the Global Metaverse Infrastructure & Immersive Tech Market is accounted for $57.21 billion in 2025 and is expected to reach $1154.01 billion by 2032 growing at a CAGR of 53.6% during the forecast period. Metaverse Infrastructure & Immersive Tech encompasses the technological backbone that powers expansive virtual worlds where people interact, work, and create through highly realistic digital environments. It involves robust computing systems, distributed cloud architecture, ultrafast 5G and edge networks, decentralized blockchain frameworks, and immersive AR, VR, and mixed-reality devices. Together, these components enable smooth graphics, instant connectivity, and secure digital transactions across virtual ecosystems. With businesses, media sectors, and education increasingly integrating immersive platforms, the need for flexible, secure, and scalable metaverse infrastructure is accelerating. This technology blends physical and digital realms, supporting virtual collaboration, online economies, experiential learning, and advanced simulations fueled by ongoing innovation.

According to arXiv (2023 preprint on Metaverse Architecture), the metaverse requires standardized frameworks and protocols for interoperability. Key infrastructure elements include 5G/6G networks, distributed computing, blockchain integration, and immersive interfaces (VR/AR), which together enable large-scale deployment.

Market Dynamics:

Driver:

Growing adoption of AR/VR technologies

Expanding use of AR and VR devices is rapidly propelling the Metaverse Infrastructure & Immersive Tech Market. Industries such as entertainment, e-commerce, medicine, and industrial operations rely on immersive systems to improve interaction quality, visualization depth, and training outcomes. New generations of headsets, smart AR wearables, depth-sensing tools, and tactile feedback systems deliver highly lifelike, responsive digital environments. As businesses embrace virtual retailing, 3D teamwork spaces, and advanced simulations, the need for powerful rendering engines, precise motion capture, and dynamic content creation grows. Rising consumer demand for immersive gaming also pushes infrastructure investments in enhanced processing, improved real-time communication, and resilient, scalable virtual experience platforms.

Restraint:

High infrastructure and hardware costs

The Metaverse Infrastructure & Immersive Tech Market faces strong limitations due to the high expenses associated with hardware and supporting infrastructure. Delivering immersive experiences requires costly components such as advanced processors, high-capacity servers, fast connectivity solutions, and specialized AR/VR equipment, making implementation financially challenging. Smaller organizations often find it difficult to allocate budgets for long-term upgrades, maintenance, and power requirements. Likewise, consumer adoption remains slow because many immersive devices remain expensive and inaccessible. Rising operational expenditures and frequent technology refresh cycles further heighten costs. These financial barriers hinder scalability, restrict adoption across developing markets, and slow down broader ecosystem maturation for immersive technologies.

Opportunity:

Growth of virtual commerce and digital asset ecosystems

Expanding virtual commerce and digital asset ecosystems provides strong growth opportunities in the Metaverse Infrastructure & Immersive Tech Market. Companies are launching immersive storefronts, interactive product trials, and avatar-centric shopping experiences powered by advanced rendering and secure transaction frameworks. The increasing use of NFTs, blockchain tokens, and virtual goods drives demand for dependable infrastructure that enables seamless asset generation, exchange, and authentication. As users show greater interest in digital wearables, virtual collectibles, and metaverse shopping, organizations invest in immersive retail formats and experiential marketing. This shift toward digitally driven economic activity creates new commercial pathways for vendors offering hardware, software, and blockchain-enabled services.

Threat:

Rapid technological obsolescence

The threat of fast-paced technological obsolescence creates major challenges for the Metaverse Infrastructure & Immersive Tech Market. AR/VR devices, sensors, graphics systems, and network technologies evolve quickly, making existing equipment outdated within short cycles. This forces users and organizations to repeatedly invest in new hardware and updated software, raising total ownership costs. Compatibility issues between legacy tools and emerging platforms hinder seamless integration and disrupt performance. Continuous redesign, testing, and upgrades increase operational complexity and reduce ROI. As technology refresh cycles intensify, market participants struggle to maintain stability, slowing broad adoption and complicating the creation of sustainable long-term metaverse strategies.

Covid-19 Impact:

The COVID-19 pandemic reshaped the Metaverse Infrastructure & Immersive Tech Market by accelerating adoption of virtual environments for collaboration, learning, training, and entertainment. With physical restrictions in place, companies utilized AR/VR tools for remote support, digital simulations, virtual events, and customer engagement, increasing reliance on cloud services, high-speed networks, and edge computing. Schools, medical institutions, and retailers integrated immersive platforms to ensure operational continuity. Though global supply-chain challenges led to limited hardware availability and slowed some deployments, overall interest in immersive technologies surged. The crisis strengthened long-term demand, encouraging both businesses and consumers to adopt more interactive, high-fidelity digital experiences.

The infrastructure segment is expected to be the largest during the forecast period

The infrastructure segment is expected to account for the largest market share during the forecast period because it acts as the essential backbone required to operate virtual worlds and immersive technologies. This category includes cloud platforms, advanced networking layers, edge nodes, and computing systems that deliver real-time graphics, fast communication, and reliable multi-user experiences. As immersive tools become more widely adopted, demand rises for infrastructure capable of supporting heavy data loads, low-latency performance, and secure connectivity. All metaverse applications and devices depend on these foundational capabilities for smooth functioning. Due to its critical role in powering every immersive service and interaction, infrastructure naturally leads the overall market.

The AI & spatial computing segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the AI & spatial computing segment is predicted to witness the highest growth rate because it delivers the intelligence and spatial awareness needed for advanced virtual interactions. AI supports lifelike avatars, intuitive user interfaces, autonomous digital assistants, and dynamic content generation, while spatial computing improves environmental mapping, motion tracking, and real-world alignment. As organizations seek more personalized, efficient, and interactive immersive solutions, these technologies enable realistic simulations, accurate analytics, and seamless blending of physical and digital spaces. Their ability to enhance immersion, automation and adaptability makes AI-driven and spatially aware systems essential to the future expansion of metaverse applications.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share, owing to its dense ecosystem of tech giants, ample venture capital, and robust digital backbone. The U.S. drives much of this leadership, featuring major players such as Meta, Microsoft, and Nvidia that are heavily investing in cloud infrastructure, AI, and AR/VR development. High consumer use of immersive platforms, broad 5G coverage, and supportive regulatory frameworks enhance its competitive edge. These factors combine to create a powerful environment for metaverse innovation and adoption, cementing North America's role as the leading region in this emerging market.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR, supported by strong digital adoption, expanding fiber and 5G coverage, and active national programs promoting advanced technologies. Countries including China, Japan, India, and South Korea are investing aggressively in VR/AR equipment, AI-driven platforms, spatial computing tools, and cloud-based immersive solutions. A rapidly growing youth demographic and increasing enterprise deployment of metaverse capabilities across gaming, retail, manufacturing, and online learning fuel further expansion. With rising innovation capacity, large-scale technology spending, and accelerating consumer engagement, Asia-Pacific stands out as the highest-growth rate region in this evolving market.

Key players in the market

Some of the key players in Metaverse Infrastructure & Immersive Tech Market include Meta Platforms, Inc., Microsoft Corporation, NVIDIA, Unity Software Inc., Epic Games, Magic Leap, Inc., Samsung Electronics Co., Ltd., HTC Corporation, Sony Corporation, EON Reality, Barco NV, Blippar Group Limited, Varjo Technologies Oy, Innowise Group and LeewayHertz.

Key Developments:

In November 2025, NVIDIA, Microsoft and Anthropic announced new strategic partnerships. Anthropic is scaling its rapidly-growing Claude AI model on Microsoft Azure, powered by NVIDIA, which will broaden access to Claude and provide Azure enterprise customers with expanded model choice and new capabilities.

In October 2025, Microsoft and OpenAI have shared a vision to advance artificial intelligence responsibly and make its benefits broadly accessible. What began as an investment in a research organization has grown into one of the most successful partnerships in our industry. As we enter the next phase of this partnership, we've signed a new definitive agreement that builds on our foundation, strengthens our partnership, and sets the stage for long-term success for both organizations.

In July 2025, Meta Platforms has signed two major solar energy agreements with AES Corporation to lock in 650 megawatts (MW) of clean power. These new projects, based in Texas and Kansas, will support Meta's fast-growing AI and cloud operations. The move brings Meta closer to its goal of powering all U.S. data centers with 100% renewable energy by 2030 and hitting 9.8 gigawatts (GW) of green power by 2025.

Products Covered:

  • Infrastructure
  • Hardware
  • Software & Services

Platforms Covered:

  • Desktop
  • Mobile
  • Headset / Immersive Devices

Technologies Covered:

  • Blockchain
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • AI & Spatial Computing

Applications Covered:

  • Gaming & eSports
  • Immersive Commerce
  • Social & Content Platforms
  • Enterprise Collaboration
  • Marketing & Advertising
  • Industrial Simulation

End Users Covered:

  • Aerospace & Defense
  • Education
  • Healthcare
  • Tourism & Hospitality
  • BFSI (Banking, Financial Services & Insurance)
  • Media & Entertainment
  • Automotive
  • Industrial & Manufacturing

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Product Analysis
  • 3.7 Technology Analysis
  • 3.8 Application Analysis
  • 3.9 End User Analysis
  • 3.10 Emerging Markets
  • 3.11 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Metaverse Infrastructure & Immersive Tech Market, By Product

  • 5.1 Introduction
  • 5.2 Infrastructure
  • 5.3 Hardware
  • 5.4 Software & Services

6 Global Metaverse Infrastructure & Immersive Tech Market, By Platform

  • 6.1 Introduction
  • 6.2 Desktop
  • 6.3 Mobile
  • 6.4 Headset / Immersive Devices

7 Global Metaverse Infrastructure & Immersive Tech Market, By Technology

  • 7.1 Introduction
  • 7.2 Blockchain
  • 7.3 Virtual Reality (VR)
  • 7.4 Augmented Reality (AR)
  • 7.5 Mixed Reality (MR)
  • 7.6 AI & Spatial Computing

8 Global Metaverse Infrastructure & Immersive Tech Market, By Application

  • 8.1 Introduction
  • 8.2 Gaming & eSports
  • 8.3 Immersive Commerce
  • 8.4 Social & Content Platforms
  • 8.5 Enterprise Collaboration
  • 8.6 Marketing & Advertising
  • 8.7 Industrial Simulation

9 Global Metaverse Infrastructure & Immersive Tech Market, By End User

  • 9.1 Introduction
  • 9.2 Aerospace & Defense
  • 9.3 Education
  • 9.4 Healthcare
  • 9.5 Tourism & Hospitality
  • 9.6 BFSI (Banking, Financial Services & Insurance)
  • 9.7 Media & Entertainment
  • 9.8 Automotive
  • 9.9 Industrial & Manufacturing

10 Global Metaverse Infrastructure & Immersive Tech Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 Meta Platforms, Inc.
  • 12.2 Microsoft Corporation
  • 12.3 NVIDIA
  • 12.4 Unity Software Inc.
  • 12.5 Epic Games
  • 12.6 Magic Leap, Inc.
  • 12.7 Samsung Electronics Co., Ltd.
  • 12.8 HTC Corporation
  • 12.9 Sony Corporation
  • 12.10 EON Reality
  • 12.11 Barco NV
  • 12.12 Blippar Group Limited
  • 12.13 Varjo Technologies Oy
  • 12.14 Innowise Group
  • 12.15 LeewayHertz

List of Tables

  • Table 1 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Product (2024-2032) ($MN)
  • Table 3 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Infrastructure (2024-2032) ($MN)
  • Table 4 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 5 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Software & Services (2024-2032) ($MN)
  • Table 6 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Platform (2024-2032) ($MN)
  • Table 7 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Desktop (2024-2032) ($MN)
  • Table 8 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Mobile (2024-2032) ($MN)
  • Table 9 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Headset / Immersive Devices (2024-2032) ($MN)
  • Table 10 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Technology (2024-2032) ($MN)
  • Table 11 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Blockchain (2024-2032) ($MN)
  • Table 12 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Virtual Reality (VR) (2024-2032) ($MN)
  • Table 13 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Augmented Reality (AR) (2024-2032) ($MN)
  • Table 14 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Mixed Reality (MR) (2024-2032) ($MN)
  • Table 15 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By AI & Spatial Computing (2024-2032) ($MN)
  • Table 16 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Application (2024-2032) ($MN)
  • Table 17 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Gaming & eSports (2024-2032) ($MN)
  • Table 18 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Immersive Commerce (2024-2032) ($MN)
  • Table 19 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Social & Content Platforms (2024-2032) ($MN)
  • Table 20 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Enterprise Collaboration (2024-2032) ($MN)
  • Table 21 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Marketing & Advertising (2024-2032) ($MN)
  • Table 22 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Industrial Simulation (2024-2032) ($MN)
  • Table 23 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By End User (2024-2032) ($MN)
  • Table 24 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Aerospace & Defense (2024-2032) ($MN)
  • Table 25 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Education (2024-2032) ($MN)
  • Table 26 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Healthcare (2024-2032) ($MN)
  • Table 27 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Tourism & Hospitality (2024-2032) ($MN)
  • Table 28 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By BFSI (Banking, Financial Services & Insurance) (2024-2032) ($MN)
  • Table 29 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Media & Entertainment (2024-2032) ($MN)
  • Table 30 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Automotive (2024-2032) ($MN)
  • Table 31 Global Metaverse Infrastructure & Immersive Tech Market Outlook, By Industrial & Manufacturing (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.