封面
市场调查报告书
商品编码
1455352

2024 年虚拟实境购物世界市场报告

Virtual Reality Shopping Global Market Report 2024

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

虚拟实境购物市场规模预计在未来几年将快速成长。预计到 2028 年将以 28.8% 的复合年增长率 (CAGR) 增长至 2050.3 亿美元。预测期内的预期成长由行动虚拟实境 (VR) 体验、社交 VR 购物的出现、人工智慧驱动的个人化、虚拟试衣间的引入、与扩增实境的整合、环境和永续购物实践推动,这可能是由于多种因素,包括关注度预测期内预计出现的主要趋势包括技术进步、社交 VR 购物体验的兴起、透过人工智慧主导的建议实现个人化、虚拟试衣间的整合、与电子商务平台的无缝整合等。

虚拟实境购物市场的预期成长是由不断扩大的电子商务产业所推动的。电子商务涉及在线购买和销售商品和服务,包括广泛的数位交易和线上零售。虚拟实境购物透过让消费者沉浸在虚拟商店中来增强电子商务体验,使他们能够在舒适的家中探索产品并做出明智的决定。例如,2023年8月,美国商务部报告称,2023年第二季度未经调整的美国零售电商销售额达到2695亿美元,环比增长6.6%,与2022年第二季度相比增长6.6%。报告称增长了7.7%。快速成长的电子商务产业是虚拟实境购物市场成长的主要动力。

VR 技术的日益普及推动了虚拟实境购物市场的上升趋势。虚拟实境(VR)技术涉及电脑生成的3D环境模拟,为使用者提供身临其境型的互动式购物体验。该技术允许客户以虚拟方式探索产品、试用产品,并在虚拟的家中做出明智的购买决定。截至 2023 年 2 月,估计 2020 年美国有 5,740 万人拥有VR头戴装置,预计到 2022 年将增加到 3,770 万人。因此,VR技术的日益普及将成为虚拟实境购物市场扩大的关键驱动力。

目录

第一章执行摘要

第二章 市场特点

第三章 市场趋势与策略

第四章宏观经济情景

  • 高通膨对市场的影响
  • 乌克兰与俄罗斯战争对市场的影响
  • COVID-19 对市场的影响

第五章世界市场规模与成长

  • 全球市场驱动因素与限制因素
    • 市场驱动因素
    • 市场限制因素
  • 2018-2023 年全球市场规模表现与成长
  • 全球市场规模预测与成长,2023-2028、2033

第六章市场区隔

  • 全球虚拟实境购物市场,依装置细分,实际与预测,2018-2023、2023-2028、2033
  • 手势追踪设备 (GTD)
  • 头戴式显示器 (HMD)
  • 投影机和显示墙 (PDW)
  • 全球虚拟实境购物市场,依技术细分、实际和预测,2018-2023、2023-2028、2033
  • 半身临其境型与全身临其境型
  • 非身临其境型
  • 全球虚拟实境购物市场,按组成部分细分、实际和预测,2018-2023、2023-2028、2033
  • 硬体
  • 软体
  • 全球虚拟实境购物市场,按应用细分、实际和预测,2018-2023、2023-2028、2033
  • 航太和国防
  • 商业的
  • 卫生保健
  • 公司
  • 其他用途

第 7 章 区域与国家分析

  • 全球虚拟实境购物市场,按地区、实际和预测,2018-2023、2023-2028、2033
  • 全球虚拟实境购物市场,按国家、实际和预测,2018-2023、2023-2028、2033

第八章亚太市场

第九章 中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第14章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章 义大利市场

第20章 西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章加拿大市场

第26章 南美洲市场

第27章 巴西市场

第28章 中东市场

第29章 非洲市场

第三十章 竞争格局及公司概况

  • 虚拟实境购物市场竞争格局
  • 虚拟实境购物市场公司简介
    • Amazon Inc.
    • Alphabet Inc.
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • JD.com Inc.

第三十一章 其他重大及创新企业

  • Alibaba Group Holding Limited
  • Meta Platforms Inc.
  • Target Corporation
  • Lowe's Companies Inc.
  • Best Buy Co. Inc.
  • IKEA Group
  • Macy's Inc.
  • Adobe Inc.
  • Wayfair Inc.
  • eBay Inc.
  • Pinterest Inc.
  • PTC Inc.
  • Unity Technologies Inc.
  • Barco NV
  • HTC Corporation

第32章竞争基准化分析

第 33 章. 竞争对手仪表板

第三十四章 重大併购

第35章 未来前景与可能性分析

第36章附录

简介目录
Product Code: r16353

Virtual reality shopping represents a technology-driven retail experience that enables users to explore and purchase products within a simulated, immersive environment, thereby enhancing the online shopping encounter. The primary goal of virtual reality shopping is to provide distinctive product visualization and facilitate customers in virtually trying out products before making a purchase.

Key devices employed in virtual reality shopping include gesture-tracking devices (GTD), head-mounted displays (HMD), projectors, and display walls (PDW). A gesture-tracking device (GTD) is a technological tool that captures and interprets human gestures for various applications, such as controlling electronic devices or interacting with virtual environments. The technologies involved encompass semi- and fully immersive, as well as non-immersive technologies, utilizing various components including both hardware and software. These technologies find applications across diverse sectors such as aerospace and defense, commercial ventures, healthcare, enterprises, and other domains.

The virtual reality shopping market research report is one of a series of new reports from The Business Research Company that provides virtual reality shopping market statistics, including virtual reality shopping industry global market size, regional shares, competitors with virtual reality shopping market share, detailed virtual reality shopping market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality shopping industry. This virtual reality shopping market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality shopping market size has grown exponentially in recent years. It will grow from $57.53 billion in 2023 to $74.56 billion in 2024 at a compound annual growth rate (CAGR) of 29.6%. The growth observed in the historical period can be attributed to several factors, including an improved shopping experience, integration of e-commerce, a rise in consumer adoption of virtual reality (VR), increased brand engagement, and the attainment of a competitive edge in the market.

The virtual reality shopping market size is expected to see exponential growth in the next few years. It will grow to $205.03 billion in 2028 at a compound annual growth rate (CAGR) of 28.8%. The anticipated growth in the forecast period can be attributed to various factors, including mobile virtual reality (VR) experiences, the emergence of social VR shopping, AI-powered personalization, the introduction of virtual fitting rooms, integration with augmented reality, and a focus on environmental and sustainable shopping practices. Key trends expected in the forecast period encompass advancements in technology, the rise of social VR shopping experiences, personalization through AI-driven recommendations, the incorporation of virtual fitting rooms, and seamless integration with e-commerce platforms.

The anticipated growth of the virtual reality shopping market is driven by the expanding e-commerce industry. E-commerce involves the online buying and selling of goods and services, encompassing a broad spectrum of digital transactions and online retail. Virtual reality shopping enhances the e-commerce experience by immersing consumers in virtual stores, enabling them to explore products and make informed decisions from the comfort of their homes. For example, in August 2023, the U.S. Department of Commerce reported that unadjusted U.S. retail e-commerce sales for Q2 2023 reached $269.5 billion, marking a 6.6% increase from the previous quarter and a 7.7% rise compared to Q2 2022. Consequently, the burgeoning e-commerce industry is a key driver for the growth of the virtual reality shopping market.

The upward trajectory of the virtual reality shopping market is fueled by the increasing adoption of VR technology. Virtual reality (VR) technology involves a computer-generated simulation of a three-dimensional environment, offering users an immersive and interactive shopping experience. This technology allows customers to virtually explore products, try them out, and make informed purchasing decisions from their homes. As of February 2023, an estimated 57.4 million people in the United States owned a VR headset in 2020, with projections indicating an increase to 37.7 million in 2022. Hence, the growing adoption of VR technology is a significant driver for the expansion of the virtual reality shopping market.

The high cost associated with VR technology is anticipated to impede the growth of the virtual reality shopping market. The elevated expenses related to the purchase and utilization of virtual reality hardware and software make VR technology less accessible and affordable for businesses and consumers alike. For instance, in April 2023, DesignRush reported that developing a simple VR application in the US can cost between $3,000 and $9,000, while more complex applications, such as virtual try-on experiences for e-commerce, may range from $10,000 to $30,000. Consequently, the prohibitive costs of VR technology pose a constraint on the expansion of the virtual reality shopping market.

Leading companies in the virtual reality shopping market are adopting a strategic partnership approach to enhance their capabilities and competitiveness. Strategic partnerships involve companies leveraging each other's strengths and resources for mutual benefits and success. For example, in February 2023, Alo LLC collaborated with Obsess Inc. to launch a virtual reality shopping experience, providing an experiential e-commerce platform accessible via desktop, mobile, or Meta Quest 2 VR headset. The immersive digital shopping experience allows users to explore and shop Alo's collections, engage with various content, and create custom outfits.

In July 2021, Snap Inc. acquired Vertebrae Inc. to expand its services for retail clients. This acquisition allows Snap to offer a platform for retail clients to create and manage 3D versions of their products, accessible to shoppers within Snapchat. Vertebrae Inc. operates a 3D and augmented reality platform, contributing to the evolution of virtual reality in shopping.

Major companies operating in the virtual reality shopping market report are Amazon Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, JD.com Inc., Alibaba Group Holding Limited, Meta Platforms Inc., Target Corporation, Lowe's Companies Inc., Best Buy Co. Inc., IKEA Group, Macy's Inc., Adobe Inc., Wayfair Inc., eBay Inc., Pinterest Inc., PTC Inc., Unity Technologies Inc., Barco NV, HTC Corporation, EON Reality Inc., Ultraleap Ltd., Threekit Inc., Cappasity Inc., Newegg Inc., InContext Solutions Inc., Sixense Enterprises Inc., WorldViz Inc., Obsess VR Inc., Marxent Labs LLC

Asia-Pacific was the largest region in the virtual reality shopping market in 2023. The regions covered in the virtual reality shopping market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual reality shopping market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality shopping market consists of revenues earned by entities by providing services such as product customization and personalization, product visualization, store layout testing, and more. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality shopping market also includes sales of VR headsets, helmets, gloves, and controllers that are used in providing services. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Shopping Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality shopping market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual reality shopping ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality shopping market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Device: Gesture-Tracking Device (GTD); Head-Mounted Display (HMD); Projectors And Display Wall (PDW)

2) By Technology; Semi And Fully Immersive; Non-Immersive

3) By Component; Hardware; Software

  • 4) By Application: Aerospace And Defense; Commercial; Healthcare; Enterprise; Other Applications
  • Companies Mentioned: Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; JD.com Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Shopping Market Characteristics

3. Virtual Reality Shopping Market Trends And Strategies

4. Virtual Reality Shopping Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Reality Shopping Market Size and Growth

  • 5.1. Global Virtual Reality Shopping Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Reality Shopping Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Reality Shopping Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Reality Shopping Market Segmentation

  • 6.1. Global Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gesture-Tracking Device (GTD)
  • Head-Mounted Display (HMD)
  • Projectors And Display Wall (PDW)
  • 6.2. Global Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Semi And Fully Immersive
  • Non-Immersive
  • 6.3. Global Virtual Reality Shopping Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • 6.4. Global Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Aerospace And Defense
  • Commercial
  • Healthcare
  • Enterprise
  • Other Applications

7. Virtual Reality Shopping Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Shopping Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Reality Shopping Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Reality Shopping Market

  • 8.1. Asia-Pacific Virtual Reality Shopping Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Reality Shopping Market

  • 9.1. China Virtual Reality Shopping Market Overview
  • 9.2. China Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Reality Shopping Market

  • 10.1. India Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Reality Shopping Market

  • 11.1. Japan Virtual Reality Shopping Market Overview
  • 11.2. Japan Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Reality Shopping Market

  • 12.1. Australia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Reality Shopping Market

  • 13.1. Indonesia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Reality Shopping Market

  • 14.1. South Korea Virtual Reality Shopping Market Overview
  • 14.2. South Korea Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Reality Shopping Market

  • 15.1. Western Europe Virtual Reality Shopping Market Overview
  • 15.2. Western Europe Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Reality Shopping Market

  • 16.1. UK Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Reality Shopping Market

  • 17.1. Germany Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Reality Shopping Market

  • 18.1. France Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Reality Shopping Market

  • 19.1. Italy Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Reality Shopping Market

  • 20.1. Spain Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Reality Shopping Market

  • 21.1. Eastern Europe Virtual Reality Shopping Market Overview
  • 21.2. Eastern Europe Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Reality Shopping Market

  • 22.1. Russia Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Reality Shopping Market

  • 23.1. North America Virtual Reality Shopping Market Overview
  • 23.2. North America Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Reality Shopping Market

  • 24.1. USA Virtual Reality Shopping Market Overview
  • 24.2. USA Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Reality Shopping Market

  • 25.1. Canada Virtual Reality Shopping Market Overview
  • 25.2. Canada Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Reality Shopping Market

  • 26.1. South America Virtual Reality Shopping Market Overview
  • 26.2. South America Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Reality Shopping Market

  • 27.1. Brazil Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Reality Shopping Market

  • 28.1. Middle East Virtual Reality Shopping Market Overview
  • 28.2. Middle East Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Reality Shopping Market

  • 29.1. Africa Virtual Reality Shopping Market Overview
  • 29.2. Africa Virtual Reality Shopping Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Reality Shopping Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Reality Shopping Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Reality Shopping Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Shopping Market Competitive Landscape
  • 30.2. Virtual Reality Shopping Market Company Profiles
    • 30.2.1. Amazon Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Alphabet Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. JD.com Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Reality Shopping Market Other Major And Innovative Companies

  • 31.1. Alibaba Group Holding Limited
  • 31.2. Meta Platforms Inc.
  • 31.3. Target Corporation
  • 31.4. Lowe's Companies Inc.
  • 31.5. Best Buy Co. Inc.
  • 31.6. IKEA Group
  • 31.7. Macy's Inc.
  • 31.8. Adobe Inc.
  • 31.9. Wayfair Inc.
  • 31.10. eBay Inc.
  • 31.11. Pinterest Inc.
  • 31.12. PTC Inc.
  • 31.13. Unity Technologies Inc.
  • 31.14. Barco NV
  • 31.15. HTC Corporation

32. Global Virtual Reality Shopping Market Competitive Benchmarking

33. Global Virtual Reality Shopping Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Reality Shopping Market

35. Virtual Reality Shopping Market Future Outlook and Potential Analysis

  • 35.1 Virtual Reality Shopping Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Shopping Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Shopping Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer