封面
市场调查报告书
商品编码
1563219

媒体和娱乐领域人工智慧的全球市场、机会和 2033 年策略

AI In Media & Entertainment Global Market Opportunities And Strategies To 2033

出版日期: | 出版商: The Business Research Company | 英文 315 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2018 年全球媒体和娱乐人工智慧市场价值为 47.966 亿美元,到 2023 年复合年增长率将超过 23.0%。

云端运算需求不断成长

在历史时期,云端运算需求的不断增长支撑了媒体和娱乐市场人工智慧的成长。随着云端服务变得越来越流行,它们提供了处理人工智慧演算法产生的大量资料所需的运算能力和可扩展储存。这种可访问性使媒体公司能够部署先进的人工智慧工具来执行内容创建、建议系统和资料分析等任务。因此,云端运算和人工智慧之间的协同效应促进了更创新、更有效率的媒体製作、分发和个人化方法,推动了产业的重大进步。例如,根据英国IT服务供应商AAG 的数据,全球公共云端服务收入从 2021 年的 3,430 亿美元飙升至 2022 年的 4,150 亿美元以上。谷歌云端是美国跨国企业Google提供的一组云端运算服务,2023年开始市场占有率为11%,2022年第四季较2021年同期成长1%。因此,云端运算需求的不断增长支撑了媒体和娱乐市场人工智慧的成长。

目录

第一章执行摘要

  • 媒体和娱乐领域的人工智慧—市场吸引力和宏观经济情势

第二章 目录

第三章表格一览

第四章图表一览

第五章 报告结构

第六章市场特点

  • 一般市场定义
  • 概述
  • 媒体和娱乐领域的人工智慧市场定义和细分
  • 市场区隔:按解决方案
    • 硬体/设备
    • 服务
  • 市场区隔:按技术
    • 机器学习(ML)
    • 自然语言处理(NLP)
    • 其他的
  • 市场区隔:按应用
    • 游戏
    • 虚假故事检测
    • 抄袭检测
    • 生产计划/管理
    • 销售/行销
    • 人才引进
    • 内容捕获
    • 体育自动化生产

第七章 主要市场趋势

  • 融合人工智慧和云端技术,提升广播节目的个人化和自动化
  • 预测影像分析的进步可提高速度和效率
  • 主要参与者之间的策略伙伴关係和协作推动人工智慧创新和市场扩张
  • 透过云端运算加速媒体和娱乐人工智慧创新
  • 专注于人工智慧编辑、语音和语言识别,以提高效率和创造力

第八章媒体与娱乐人工智慧市场:宏观经济场景

  • COVID-19 的影响:媒体与娱乐领域的人工智慧市场
  • 乌克兰战争的影响:媒体和娱乐领域的人工智慧市场
  • 高通膨的影响:媒体和娱乐领域的人工智慧市场

第九章世界市场规模与成长

  • 市场规模
  • 2018-2023 年市场成长表现
    • 2018-2023年市场驱动因素
    • 2018-2023年市场限制因素
  • 市场成长预测,2023-2028,2033F
    • 2023-2028年市场驱动因素
    • 2023-2028年市场限制因素

第十章 全球媒体与娱乐人工智慧市场:细分

  • 全球媒体和娱乐人工智慧市场:按解决方案分類的效能和预测,2018-2023、2028F、2033F
  • 全球媒体和娱乐人工智慧市场:按技术分類的表现和预测,2018-2023、2028F、2033F
  • 全球媒体与娱乐人工智慧市场:按应用分類的表现与预测,2018-2023、2028F、2033F

第十一章媒体与娱乐人工智慧市场:区域与国家分析

  • 全球媒体与娱乐人工智慧市场:区域表现与预测,2018-2023、2028F、2033F
  • 全球媒体与娱乐人工智慧市场:按国家/地区分類的表现和预测,2018-2023、2028F、2033F

第十二章亚太市场

第十三章西欧市场

第十四章 东欧市场

第十五章 北美市场

第十六章 南美洲市场

第十七章 中东市场

第十八章 非洲市场

第十九章 竞争格局及公司概况

  • 公司简介
  • Amazon.Com, Inc(Amazon Web Services Inc)
  • The Walt Disney Company
  • EVS Broadcast Equipment SA
  • Pixellot Ltd
  • Production Resource Group, LLC

第二十章 其他大型创新企业

  • International Business Machines Corporation
  • Paramount Pictures
  • Synthesia Ltd
  • Microsoft Corporation
  • NVIDIA Corporation
  • Fable Studio
  • Oracle Corporation
  • ElevenLabs
  • Alphabet Inc.(Google LLC)
  • PlaySight Interactive
  • Valossa Labs Ltd
  • GrayMeta, Inc
  • Matchroom Sport Ltd
  • Veritone Inc
  • LMG, LLC

第21章 竞争基准化分析

第22章竞争对手仪表板

第二十三章 重大併购

  • Collective Artists Network(CAN)Acquired Galleri5
  • DNEG Group Acquired Prime Focus Technologies(PFT)
  • Autodesk Acquired Wonder Dynamics
  • Apple Acquired Datakalab
  • Wasabi Technologies Acquired Curio AI
  • Dstny Acquired Tactful AI

第24章机会与策略

  • 一个提供新机会的国家
  • 提供新机会的市场区隔
  • 成长策略

第25章媒体与娱乐人工智慧市场:结论与建议

  • 结论
  • 推荐

第26章附录

简介目录
Product Code: o&s1357

AI (artificial intelligence) in media & entertainment encompasses the integration of artificial intelligence technologies into various facets of the media & entertainment industry. AI in this context refers to the application of machine learning, deep learning and other AI-related technologies such as cloud-based technologies to enhance, automate and innovate processes and products within the media & entertainment sector.

The AI in media & entertainment market consists of sales of AI in media & entertainment products and services by entities (organizations, sole traders and partnerships) that develop, deploy and utilize AI tools to create, distribute and manage content across different media formats, including film, television, gaming, music and digital media.

The global AI in media & entertainment market was valued at $4,796.6 million in 2018 which grew till 2023 at a compound annual growth rate (CAGR) of more than 23.0%.

Growing Demand For Cloud Computing

During the historic period, the growing demand for cloud computing supported the growth of the AI in media & entertainment market. As cloud services became more prevalent, they offered the computational power and scalable storage necessary for handling the vast amounts of data generated by AI algorithms. This accessibility allowed media companies to deploy sophisticated AI tools for tasks such as content creation, recommendation systems and data analysis. Consequently, the synergy between cloud computing and AI facilitated more innovative and efficient approaches in media production, distribution and personalization, driving considerable advancements in the industry. For example, in according to AAG, a UK-based IT services provider, global public cloud service revenue surged past $415 billion in 2022, increasing from $343 billion in 2021. Google Cloud, a suite of cloud computing services offered by Google, an American multinational corporation, began 2023 with a market share of 11%, growing 1% in Q4 2022 compared to the same point in 2021. Therefore, the growing demand for cloud computing supported the growth of the AI in media & entertainment market.

Advancements In Image Predictive Analytics For Speed And Efficiency

Major companies in the market are focusing on image predictive analytics enabling more personalized and efficient content creation and distribution. By analyzing visual data patterns, AI can forecast viewer preferences, optimize content recommendations and even automate the creation of compelling visual media tailored to specific audience segments. For example, in August 2024, Sakana AI, a Japanese AI startup, introduced EvoSDXL-JP, an image generation model built via Evolutionary Model Merge, which delivers 10x faster image generation for Japanese styles. EvoSDXL-JP, is now available on the HuggingFace platform for research and educational purposes, followed by an accessible demo for immediate testing. The model that can support Japanese and generate Japanese style images by fusing different open models. Compared to the existing Japanese model, the inference speed is 10 times faster, but it shows better performance in the benchmark.

The global AI in media & entertainment market is fragmented, with a large number of players operating in the market. The top ten competitors in the market made up to 7.78% of the total market in 2023.

AI In Media & Entertainment Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global AI in media & entertainment market as it emerges from the COVID-19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
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  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.

Where is the largest and fastest-growing market for AI in media & entertainment? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The AI in media & entertainment market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider AI in media & entertainment market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by solution, by technology and by application.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Macro-Economic Scenario- The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the AI in media & entertainment market.
  • Global Market Size And Growth- Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis- Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by solution, by technology and by application in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major And Innovative Companies Details on the company profiles of other major and innovative companies.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for AI in media & entertainment providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • 1) By Solution: Hardware/Equipment; Services
  • 2) By Technology: Machine Learning (ML); Natural Language Processing (NLP); Other Technologies
  • 3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Production Planning And Management; Sales And Marketing; Talent Acquisition; Content Capture; Sports Automatic Production
  • Companies Mentioned: Amazon.Com, Inc (Amazon Web Services Inc); The Walt Disney Company; EVS Broadcast Equipment S.A.; Pixellot Ltd.; Production Resource Group, L.L.C.
  • Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; Italy; Spain; UK; Russia
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time-series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; AI in media & entertainment indicators comparison.
  • Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1 Executive Summary

  • 1.1 AI In Media & Entertainment - Market Attractiveness And Macro Economic Landscape

2 Table Of Contents

3 List Of Tables

4 List Of Figures

5 Report Structure

6 Market Characteristics

  • 6.1 General Market Definition
  • 6.2 Summary
  • 6.3 AI In Media & Entertainment Market Definition And Segmentations
  • 6.4 Market Segmentation By Solution
    • 6.4.1 Hardware/Equipment
    • 6.4.2 Services
  • 6.5 Market Segmentation By Technology
    • 6.5.1 Machine Learning (ML)
    • 6.5.2 Natural Language Processing (NLP)
    • 6.5.3 Other Technologies
  • 6.6 Market Segmentation By Application
    • 6.6.1 Gaming
    • 6.6.2 Fake Story Detection
    • 6.6.3 Plagiarism Detection
    • 6.6.4 Production Planning And Management
    • 6.6.5 Sales And Marketing
    • 6.6.6 Talent Acquisition
    • 6.6.7 Content Capture
    • 6.6.8 Sports Automatic Production

7 Major Market Trends

  • 7.1 Integration Of AI And Cloud Technology To Enhance Personalization And Automation In Radio Broadcasting
  • 7.2 Advancements In Image Predictive Analytics For Speed And Efficiency
  • 7.3 Strategic Partnerships And Collaborations Among Major Players Drive AI Innovation And Market Expansion
  • 7.4 Leveraging Cloud Computing To Accelerate AI Innovation In Media And Entertainment
  • 7.5 Focus On AI-Enabled Editing, Voice And Language Recognition To Boost Efficiency And Creativity

8 AI In Media & Entertainment Market - Macro Economic Scenario

  • 8.1 COVID-19 Impact On The AI In Media & Entertainment Market
  • 8.2 Impact Of The War In Ukraine On The AI In Media & Entertainment Market
  • 8.3 Impact Of High Inflation On The AI In Media & Entertainment Market

9 Global Market Size and Growth

  • 9.1 Market Size
  • 9.2 Historic Market Growth, 2018 - 2023, Value ($ Million)
    • 9.2.1 Market Drivers 2018 - 2023
    • 9.2.2 Market Restraints 2018 - 2023
  • 9.3 Forecast Market Growth, 2023 - 2028, 2033F Value ($ Million)
    • 9.3.1 Market Drivers 2023 - 2028
    • 9.3.2 Market Restraints 2023 - 2028

10 Global AI In Media & Entertainment Market Segmentation

  • 10.1 Global AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 10.2 Global AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 10.3 Global AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

11 AI In Media & Entertainment Market, Regional and Country Analysis

  • 11.1 Global AI In Media & Entertainment Market, By Region, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 11.2 Global AI In Media & Entertainment Market, By Country, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

12 Asia-Pacific Market

  • 12.1 Summary
  • 12.2 Market Overview
    • 12.2.1 Region Information
    • 12.2.2 Market Information
    • 12.2.3 Background Information
    • 12.2.4 Government Initiatives
    • 12.2.5 Regulations
    • 12.2.6 Regulatory Bodies
    • 12.2.7 Major Associations
    • 12.2.8 Taxes Levied
    • 12.2.9 Corporate Tax Structure
    • 12.2.10 Investments
    • 12.2.11 Major Companies
  • 12.3 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.4 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.5 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.6 Asia-Pacific AI In Media & Entertainment Market: Country Analysis
  • 12.7 China Market
  • 12.8 Summary
  • 12.9 Market Overview
    • 12.9.1 Country Information
    • 12.9.2 Market Information
    • 12.9.3 Background Information
    • 12.9.4 Government Initiatives
    • 12.9.5 Regulations
    • 12.9.6 Regulatory Bodies
    • 12.9.7 Major Associations
    • 12.9.8 Taxes Levied
    • 12.9.9 Corporate Tax Structure
    • 12.9.10 Investments
    • 12.9.11 Major Companies
  • 12.10 China AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.11 China AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.12 China AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.13 India Market
  • 12.14 India AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.15 India AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.16 India AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.17 Japan Market
  • 12.18 Japan AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.19 Japan AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.20 Japan AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.21 Australia Market
  • 12.22 Australia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.23 Australia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.24 Australia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.25 Indonesia Market
  • 12.26 Indonesia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.27 Indonesia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.28 Indonesia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.29 South Korea Market
  • 12.30 South Korea AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.31 South Korea AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.32 South Korea AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

13 Western Europe Market

  • 13.1 Summary
  • 13.2 Market Overview
    • 13.2.1 Region Information
    • 13.2.2 Market Information
    • 13.2.3 Background Information
    • 13.2.4 Government Initiatives
    • 13.2.5 Regulations
    • 13.2.6 Regulatory Bodies
    • 13.2.7 Major Associations
    • 13.2.8 Taxes Levied
    • 13.2.9 Corporate Tax Structure
    • 13.2.10 Investment
    • 13.2.11 Major Companies
  • 13.3 Western Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.4 Western Europe AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.5 Western Europe AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.6 Western Europe AI In Media & Entertainment Market: Country Analysis
  • 13.7 UK Market
  • 13.8 UK AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.9 UK AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.10 UK AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.11 Germany Market
  • 13.12 Germany AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.13 Germany AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.14 Germany AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.15 France Market
  • 13.16 France AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.17 France AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.18 France AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.19 Italy Market
  • 13.20 Italy AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.21 Italy AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.22 Italy AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.23 Spain Market
  • 13.24 Spain AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.25 Spain AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.26 Spain AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

14 Eastern Europe Market

  • 14.1 Summary
  • 14.2 Market Overview
    • 14.2.1 Region Information
    • 14.2.2 Market Information
    • 14.2.3 Background Information
    • 14.2.4 Government Initiatives
    • 14.2.5 Regulations
    • 14.2.6 Regulatory Bodies
    • 14.2.7 Major Associations
    • 14.2.8 Taxes Levied
    • 14.2.9 Corporate Tax Structure
    • 14.2.10 Investments
    • 14.2.11 Major Companies
  • 14.3 Eastern Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.4 Eastern Europe AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.5 Eastern Europe AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.6 Eastern Europe AI In Media & Entertainment Market: Country Analysis
  • 14.7 Russia Market
  • 14.8 Russia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.9 Russia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.10 Russia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

15 North America Market

  • 15.1 Summary
  • 15.2 Market Overview
    • 15.2.1 Region Information
    • 15.2.2 Market Information
    • 15.2.3 Background Information
    • 15.2.4 Government Initiatives
    • 15.2.5 Regulations
    • 15.2.6 Regulatory Bodies
    • 15.2.7 Major Associations
    • 15.2.8 Taxes Levied
    • 15.2.9 Corporate Tax Structure
    • 15.2.10 Investments
    • 15.2.11 Major Companies
  • 15.3 North America AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.4 North America AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.5 North America AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.6 North America AI In Media & Entertainment Market: Country Analysis
  • 15.7 USA Market
  • 15.8 Summary
  • 15.9 Market Overview
    • 15.9.1 Country Information
    • 15.9.2 Market Information
    • 15.9.3 Background Information
    • 15.9.4 Government Initiatives
    • 15.9.5 Regulations
    • 15.9.6 Regulatory Bodies
    • 15.9.7 Major Associations
    • 15.9.8 Taxes Levied
    • 15.9.9 Corporate Tax Structure
    • 15.9.10 Investments
    • 15.9.11 Major Companies
  • 15.10 USA AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.11 USA AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.12 USA AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.13 Canada Market
  • 15.14 Canada AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.15 Canada AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.16 Canada AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

16 South America Market

  • 16.1 Summary
  • 16.2 Market Overview
    • 16.2.1 Region Information
    • 16.2.2 Market Information
    • 16.2.3 Background Information
    • 16.2.4 Government Initiatives
    • 16.2.5 Regulations
    • 16.2.6 Regulatory Bodies
    • 16.2.7 Major Associations
    • 16.2.8 Taxes Levied
    • 16.2.9 Corporate Tax Structure
    • 16.2.10 Investments
    • 16.2.11 Major Companies
  • 16.3 South America AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.4 South America AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.5 South America AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.6 South America AI In Media & Entertainment Market: Country Analysis
  • 16.7 Brazil Market
  • 16.8 Brazil AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.9 Brazil AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.10 Brazil AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

17 Middle East Market

  • 17.1 Summary
  • 17.2 Market Overview
    • 17.2.1 Region Information
    • 17.2.2 Market Information
    • 17.2.3 Background Information
    • 17.2.4 Government Initiatives
    • 17.2.5 Regulations
    • 17.2.6 Regulatory Bodies
    • 17.2.7 Major Associations
    • 17.2.8 Taxes Levied
    • 17.2.9 Corporate Tax Structure
    • 17.2.10 Investments
    • 17.2.11 Major Companies
  • 17.3 Middle East AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 17.4 Middle East AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 17.5 Middle East AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

18 Africa Market

  • 18.1 Summary
  • 18.2 Market Overview
    • 18.2.1 Region Information
    • 18.2.2 Market Information
    • 18.2.3 Background Information
    • 18.2.4 Government Initiatives
    • 18.2.5 Regulations
    • 18.2.6 Regulatory Bodies
    • 18.2.7 Major Associations
    • 18.2.8 Taxes Levied
    • 18.2.9 Corporate Tax Structure
    • 18.2.10 Investments
    • 18.2.11 Major Companies
  • 18.3 Africa AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 18.4 Africa AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 18.5 Africa AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

19 Competitive Landscape And Company Profiles

  • 19.1 Company Profiles
  • 19.2 Amazon.Com, Inc (Amazon Web Services Inc)
    • 19.2.1 Company Overview
    • 19.2.2 Products And Services
    • 19.2.3 Business Strategy
    • 19.2.4 Financial Overview
  • 19.3 The Walt Disney Company
    • 19.3.1 Company Overview
    • 19.3.2 Products And Services
    • 19.3.3 Business Strategy
    • 19.3.4 Financial Overview
  • 19.4 EVS Broadcast Equipment S.A.
    • 19.4.1 Company Overview
    • 19.4.2 Products And Services
    • 19.4.3 Business Strategy
    • 19.4.4 Financial Overview
  • 19.5 Pixellot Ltd
    • 19.5.1 Company Overview
    • 19.5.2 Products And Services
    • 19.5.3 Business Strategy
    • 19.5.4 Financial Overview
  • 19.6 Production Resource Group, L.L.C
    • 19.6.1 Company Overview
    • 19.6.2 Products And Services
    • 19.6.3 Financial Overview

20 Other Major And Innovative Companies

  • 20.1 International Business Machines Corporation
    • 20.1.1 Company Overview
    • 20.1.2 Products And Services
  • 20.2 Paramount Pictures
    • 20.2.1 Company Overview
    • 20.2.2 Products And Services
  • 20.3 Synthesia Ltd
    • 20.3.1 Company Overview
    • 20.3.2 Products And Services
  • 20.4 Microsoft Corporation
    • 20.4.1 Company Overview
    • 20.4.2 Products And Services
  • 20.5 NVIDIA Corporation
    • 20.5.1 Company Overview
    • 20.5.2 Products And Services
  • 20.6 Fable Studio
    • 20.6.1 Company Overview
    • 20.6.2 Products And Services
  • 20.7 Oracle Corporation
    • 20.7.1 Company Overview
    • 20.7.2 Products And Services
  • 20.8 ElevenLabs
    • 20.8.1 Company Overview
    • 20.8.2 Products And Services
  • 20.9 Alphabet Inc. (Google LLC)
    • 20.9.1 Company Overview
    • 20.9.2 Products And Services
  • 20.10 PlaySight Interactive
    • 20.10.1 Company Overview
    • 20.10.2 Products And Services
  • 20.11 Valossa Labs Ltd
    • 20.11.1 Company Overview
    • 20.11.2 Products And Services
  • 20.12 GrayMeta, Inc
    • 20.12.1 Company Overview
    • 20.12.2 Products And Services
  • 20.13 Matchroom Sport Ltd
    • 20.13.1 Company Overview
    • 20.13.2 Products And Services
  • 20.14 Veritone Inc
    • 20.14.1 Company Overview
    • 20.14.2 Products And Services
  • 20.15 LMG, LLC
    • 20.15.1 Company Overview
    • 20.15.2 Products And Services

21 Competitive Benchmarking

22 Competitive Dashboard

23 Key Mergers And Acquisitions

  • 23.1 Collective Artists Network (CAN) Acquired Galleri5
  • 23.2 DNEG Group Acquired Prime Focus Technologies (PFT)
  • 23.3 Autodesk Acquired Wonder Dynamics
  • 23.4 Apple Acquired Datakalab
  • 23.5 Wasabi Technologies Acquired Curio AI
  • 23.6 Dstny Acquired Tactful AI

24 Opportunities And Strategies

  • 24.1 Global AI In Media & Entertainment Market In 2028 - Countries Offering Most New Opportunities
  • 24.2 Global AI In Media & Entertainment Market In 2028 - Segments Offering Most New Opportunities
  • 24.3 Global AI In Media & Entertainment Market In 2028 - Growth Strategies
    • 24.3.1 Market Trend Based Strategies
    • 24.3.2 Competitor Strategies

25 AI In Media & Entertainment Market, Conclusions And Recommendations

  • 25.1 Conclusions
  • 25.2 Recommendations
    • 25.2.1 Product
    • 25.2.2 Place
    • 25.2.3 Price
    • 25.2.4 Promotion
    • 25.2.5 People

26 Appendix

  • 26.1 Geographies Covered
  • 26.2 Market Data Sources
  • 26.3 Research Methodology
  • 26.4 Currencies
  • 26.5 The Business Research Company
  • 26.6 Copyright and Disclaimer