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市场调查报告书
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2025年虚拟实境中的生成人工智慧(AI)全球市场报告

Generative Artificial Intelligence (AI) In Virtual Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

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简介目录

预计未来几年虚拟实境生成人工智慧 (AI) 的市场规模将呈指数级增长。到 2029 年,这一数字将成长至 158.8 亿美元,复合年增长率为 32.7%。预测期内的成长归因于对个人化体验的需求不断增加、运算能力不断提高、对 VR 技术的认识不断提高、研发不断增加以及对互动娱乐的需求不断增长。预测期内的关键趋势包括变分自动编码器 (VAES) 的发展、神经型态和量子计算的出现、增强的沉浸式体验、先进的 AI 生成的 NPC 以及使用 AI 的即时世界构建。

对身临其境型体验不断增长的需求预计将推动虚拟实境 (VR) 市场中产生人工智慧 (AI) 的成长。身临其境型体验涉及融合物理世界和虚拟世界的引人入胜的环境,使用户感到身临其境和身临其境,通常透过 VR、扩增实境(AR) 和混合实境(MR) 技术实现。这种需求是由 VR 和 AR 技术的进步所推动的,这些技术可以实现更逼真的互动,同时消费者对娱乐和教育领域个性化和难忘体验的渴望也在不断增长。生成式人工智慧透过即时创建动态、互动式环境和内容来增强这些身临其境型体验,从而实现基于使用者输入的高度个人化和自适应互动。例如,2022年11月,中国工业和资讯化部宣布计画在2026年将全国VR产业产值扩大到3,500亿元人民币(480亿美元),与前一年同期比较增加6倍。此外,工业和资讯化部等发布的指导方针设定了到2026年国内VR设备销售2500万台的目标。因此,对沉浸式体验的日益增长的需求正在刺激生成式人工智慧在VR市场的扩张。

虚拟实境市场生成人工智慧 (AI) 的主要企业正在开创先进的解决方案,例如由生成 AI 驱动的无程式码创作全平台,简化了沉浸式和互动式虚拟环境的创建,而无需大量的程式设计知识。这些平台使用生成式人工智慧,使用户无需编写程式码即可创建、设计和自订虚拟环境和应用程式。例如,2024年6月,英国数位多媒体平台开发商ARuVR发布了ARuVR GenAI Suite。新平台提供从 2D影片产生数位 3D 模型、创建沉浸式 360° 影像和设计详细 2D 视觉效果的工具,从而简化了扩增实境(AR)、虚拟实境 (VR) 和混合实境(MR) 内容的创建。该套件还包括文字转语音功能,允许用户以各种声音和语速添加可自订的旁白。 GenAI Suite 与 ARuVR 的无程式码创作全平台相集成,可轻鬆创建互动式培训和空间学习体验。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情境 宏观经济情境包括利率、通货膨胀、地缘政治以及感染疾病和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟实境中的生成人工智慧(AI)PESTEL分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球虚拟实境市场中的生成人工智慧(AI):成长率分析
  • 全球虚拟实境生成人工智慧 (AI) 市场表现:规模与成长,2019-2024 年
  • 全球虚拟实境产生人工智慧 (AI) 市场预测:规模与成长,2024-2029 年,2034 年
  • 虚拟实境中的全球生成人工智慧(AI)总可寻址市场(TAM)

第六章市场区隔

  • 全球虚拟实境市场产生人工智慧 (AI) 的组件、效能和预测(2019-2024 年、2024-2029 年、2034 年)
  • 软体
  • 硬体
  • 全球虚拟实境市场生成人工智慧 (AI) 应用、效能及预测(2019-2024 年、2024-2029 年、2034 年)
  • 娱乐和游戏
  • 卫生保健
  • 教育和培训
  • 零售与电子商务
  • 製造与设计
  • 其他的
  • 全球虚拟实境市场生成人工智慧 (AI) 终端使用者、效能及预测(2019-2024 年、2024-2029 年、2034 年)
  • 公司
  • 个人
  • 全球虚拟实境市场中的生成人工智慧 (AI)、软体细分、按类型、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • 人工智慧驱动的VR内容创作工具
  • 人工智慧驱动的虚拟环境与模拟
  • 基于VR的AI培训与教育软体
  • 基于AI的VR互动与使用者体验(UX)工具
  • 人工智慧即时渲染软体
  • 全球虚拟实境市场中的生成人工智慧 (AI)、硬体细分、按类型、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • AI增强型VR头戴装置
  • 支援人工智慧的运动控制器
  • 人工智慧触觉回馈设备
  • AI整合VR感测器与追踪系统
  • 基于AI的VR处理单元

第七章 区域和国家分析

  • 全球虚拟实境市场产生人工智慧 (AI) 的地区、表现和预测(2019-2024 年、2024-2029 年、2034 年)
  • 全球虚拟实境市场中的生成人工智慧 (AI),按国家/地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 虚拟实境市场中的生成人工智慧(AI):竞争格局
  • 虚拟实境市场中的生成人工智慧(AI):公司简介
    • Google LLC
    • Microsoft Corporation
    • Meta Platforms Inc.
    • Siemens AG
    • International Business Machines Corporation

第31章 其他大型创新企业

  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Adobe Inc.
  • Rockwell Automation Inc.
  • Autodesk Inc.
  • Roblox Corporation
  • Unity Technologies Inc.
  • DeepMind Technologies Limited
  • Magic Leap Inc.
  • Epic Games Inc.
  • Oculus VR LLC
  • Cerebras Systems Inc.
  • HTC Corporation
  • Matterport Inc.
  • Synthesia Ltd.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第35章:市场潜力大的国家与策略

  • 2029年虚拟实境市场中的生成人工智慧(AI):提供新机会的国家
  • 2029年虚拟实境市场中的生成人工智慧(AI):细分领域将带来新机会
  • 2029年虚拟实境市场中的生成人工智慧(AI):成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r33746

Generative artificial intelligence (AI) in virtual reality (VR) involves using AI models to create new content such as environments, characters, objects, and interactions within a VR space. This technology enables VR to dynamically generate or adapt content based on user input, preferences, or real-time interactions, enhancing the immersion and personalization of the virtual experience.

The primary components of generative AI in VR include both software and hardware. Software in this domain consists of applications and programs that employ AI to create, enhance, or alter virtual environments and experiences. This technology is utilized across various sectors, including entertainment and gaming, healthcare, education and training, retail and e-commerce, and manufacturing and design, serving a broad spectrum of users, from enterprises to individuals.

The generative artificial intelligence (AI) in virtual reality market research report is one of a series of new reports from The Business Research Company that provides generative artificial intelligence (AI) in virtual reality market statistics, including generative artificial intelligence (AI) in virtual reality industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in virtual reality market share, detailed generative artificial intelligence (AI) in virtual reality market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in virtual reality industry. This generative artificial intelligence (AI) in virtual reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative artificial intelligence (AI) in virtual reality market size has grown exponentially in recent years. It will grow from $3.85 billion in 2024 to $5.12 billion in 2025 at a compound annual growth rate (CAGR) of 33.0%. The growth in the historic period can be attributed to the development of VR hardware, growth of the gaming industry, growth of social VR platforms, expansion of VR in education, and supportive government policies.

The generative artificial intelligence (AI) in virtual reality market size is expected to see exponential growth in the next few years. It will grow to $15.88 billion in 2029 at a compound annual growth rate (CAGR) of 32.7%. The growth in the forecast period can be attributed to increasing demand for personalized experiences, increasing computational power, increased awareness of VR technologies, increased research and development, and increasing demand for interactive entertainment. Major trends in the forecast period include developments in variational auto-encoders (VAES), emergence of neuromorphic and quantum computing, enhanced immersive experiences, advanced AI-generated NPCS, and AI-enhanced real-time world building.

The rising demand for immersive experiences is expected to drive the growth of generative artificial intelligence (AI) in the virtual reality (VR) market. Immersive experiences involve engaging environments that merge physical and virtual worlds, often through VR, augmented reality (AR), and mixed reality (MR) technologies, to create a sense of presence and realism for users. This demand is growing due to advancements in VR and AR technologies that enable more realistic interactions, as well as consumers' increasing desire for personalized, memorable experiences in entertainment and education. Generative AI enhances these immersive experiences by creating dynamic and interactive environments and content in real-time, allowing for highly personalized and adaptive interactions based on user input. For example, in November 2022, the Ministry of Industry and Information Technology of China announced plans to expand the country's VR industry production to 350 billion yuan (US$48 billion) by 2026, marking a sixfold increase from the previous year. Additionally, a guideline issued by MIIT and other organizations set a national sales target of 25 million VR devices by 2026. Therefore, the growing demand for immersive experiences is fueling the expansion of generative AI in the VR market.

Major companies in the generative artificial intelligence (AI) for virtual reality market are developing advanced solutions, including generative AI-powered No-Code authoring omni-platforms, to simplify the creation of immersive and interactive virtual environments without extensive programming knowledge. These platforms use generative AI to enable users to create, design, and customize virtual environments or applications without writing code. For example, in June 2024, ARuVR, a UK-based digital multimedia platform developer, launched the ARuVR GenAI Suite. This new platform facilitates the creation of augmented reality (AR), virtual reality (VR), and mixed reality (MR) content by providing tools for generating digital 3D models from 2D videos, crafting immersive 360° images, and designing detailed 2D visuals. The suite also includes a text-to-speech function that allows users to add customizable voiceovers with various voices and speech speeds. Integrated with ARuVR's No-Code authoring omni-platform, the GenAI Suite makes it easier to create interactive training and spatial learning experiences.

In March 2024, Cornerstone OnDemand, Inc., a US-based software company, acquired Talespin Reality Labs for an undisclosed amount. This acquisition is intended to enhance Cornerstone's learning and talent development solutions by integrating Talespin's immersive learning technologies, which use extended reality (XR) to create contextually relevant training environments. Talespin Reality Labs, also a US-based company, leverages virtual reality (VR) and generative AI to assist individuals in developing workplace skills.

Major companies operating in the generative artificial intelligence (AI) in virtual reality market are Google LLC, Microsoft Corporation, Meta Platforms Inc., Siemens AG, International Business Machines Corporation, Qualcomm Incorporated, NVIDIA Corporation, Adobe Inc., Rockwell Automation Inc., Autodesk Inc., Roblox Corporation, Unity Technologies Inc., DeepMind Technologies Limited, Magic Leap Inc., Epic Games Inc., Oculus VR LLC, Cerebras Systems Inc., HTC Corporation, Matterport Inc., Synthesia Ltd., Strivr Labs Inc., Groove Jones Inc., Qualium Systems Inc., Cubix LLC

North America was the largest region in the generative artificial intelligence (AI) in virtual reality market in 2024. The regions covered in the generative artificial intelligence (AI) in virtual reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative artificial intelligence (AI) in virtual reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative artificial intelligence (AI) in virtual reality consists of revenues earned by entities by providing services such as personalized content creation, realistic audio, dynamic storytelling, and visual enhancements, behavioral simulation, and real-time adaptation. The market value includes the value of related goods sold by the service provider or included within the service offering. The generative artificial intelligence (AI) in virtual reality market also includes sales of products including AI-assisted VR design tools, game development tools, intelligent NPCs, and interactive voice systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative Artificial Intelligence (AI) In Virtual Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in virtual reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative artificial intelligence (ai) in virtual reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative artificial intelligence (ai) in virtual reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Software; Hardware
  • 2) By Application: Entertainment And Gaming; Healthcare; Education And Training; Retail And E-Commerce; Manufacturing And Design; Other Applications
  • 3) By End-User: Enterprises; Individuals
  • Subsegments:
  • 1) By Software: AI-Powered VR Content Creation Tools; AI-Driven Virtual Environments and Simulations; VR-Based AI Training and Education Software; AI-Based VR Interaction And User Experience (UX) Tools; AI-Powered Real-Time Rendering Software
  • 2) By Hardware: AI-Enhanced VR Headsets; AI-Powered Motion Controllers; AI-Driven Haptic Feedback Devices; VR Sensors And Tracking Systems With AI Integration; AI-Based VR Processing Units
  • Companies Mentioned: Google LLC; Microsoft Corporation; Meta Platforms Inc.; Siemens AG; International Business Machines Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative Artificial Intelligence (AI) In Virtual Reality Market Characteristics

3. Generative Artificial Intelligence (AI) In Virtual Reality Market Trends And Strategies

4. Generative Artificial Intelligence (AI) In Virtual Reality Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Generative Artificial Intelligence (AI) In Virtual Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative Artificial Intelligence (AI) In Virtual Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative Artificial Intelligence (AI) In Virtual Reality Market Growth Rate Analysis
  • 5.4. Global Generative Artificial Intelligence (AI) In Virtual Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative Artificial Intelligence (AI) In Virtual Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative Artificial Intelligence (AI) In Virtual Reality Total Addressable Market (TAM)

6. Generative Artificial Intelligence (AI) In Virtual Reality Market Segmentation

  • 6.1. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Hardware
  • 6.2. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Entertainment And Gaming
  • Healthcare
  • Education And Training
  • Retail And E-Commerce
  • Manufacturing And Design
  • Other Applications
  • 6.3. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Enterprises
  • Individuals
  • 6.4. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered VR Content Creation Tools
  • AI-Driven Virtual Environments and Simulations
  • VR-Based AI Training and Education Software
  • AI-Based VR Interaction And User Experience (UX) Tools
  • AI-Powered Real-Time Rendering Software
  • 6.5. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Enhanced VR Headsets
  • AI-Powered Motion Controllers
  • AI-Driven Haptic Feedback Devices
  • VR Sensors And Tracking Systems With AI Integration
  • AI-Based VR Processing Units

7. Generative Artificial Intelligence (AI) In Virtual Reality Market Regional And Country Analysis

  • 7.1. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 8.1. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 9.1. China Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 9.2. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 10.1. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 11.1. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 11.2. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 12.1. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 13.1. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 14.1. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 14.2. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 15.1. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 15.2. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 16.1. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 17.1. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 18.1. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 19.1. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 20.1. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 21.1. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 21.2. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 22.1. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 23.1. North America Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 23.2. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 24.1. USA Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 24.2. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 25.1. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 25.2. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 26.1. South America Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 26.2. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 27.1. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 28.1. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 28.2. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 29.1. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 29.2. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Landscape And Company Profiles

  • 30.1. Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Landscape
  • 30.2. Generative Artificial Intelligence (AI) In Virtual Reality Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Siemens AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Generative Artificial Intelligence (AI) In Virtual Reality Market Other Major And Innovative Companies

  • 31.1. Qualcomm Incorporated
  • 31.2. NVIDIA Corporation
  • 31.3. Adobe Inc.
  • 31.4. Rockwell Automation Inc.
  • 31.5. Autodesk Inc.
  • 31.6. Roblox Corporation
  • 31.7. Unity Technologies Inc.
  • 31.8. DeepMind Technologies Limited
  • 31.9. Magic Leap Inc.
  • 31.10. Epic Games Inc.
  • 31.11. Oculus VR LLC
  • 31.12. Cerebras Systems Inc.
  • 31.13. HTC Corporation
  • 31.14. Matterport Inc.
  • 31.15. Synthesia Ltd.

32. Global Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative Artificial Intelligence (AI) In Virtual Reality Market

34. Recent Developments In The Generative Artificial Intelligence (AI) In Virtual Reality Market

35. Generative Artificial Intelligence (AI) In Virtual Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer