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市场调查报告书
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1727751

2025年扩增实境(AR)和虚拟实境(VR)硬体全球市场报告

Augmented Reality (AR) And Virtual Reality (VR) Hardware Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

扩增实境(AR) 和虚拟实境 (VR) 硬体市场规模预计将在未来几年呈指数级增长。到 2029 年,这一数字将成长至 2,728.5 亿美元,复合年增长率为 34.2%。预测期内的成长可归因于身临其境型游戏的兴起、5G 技术的兴起、3D 视觉化的进步、云端运算的日益普及以及对资料分析的需求不断增长。这段时期的主要趋势包括云端运算和人工智慧的融合、与智慧家庭和物联网 (IoT) 的连接、3D 扫描技术的兴起、游戏技术的创新以及新游戏周边设备的开发。

云端游戏的兴起预计将推动扩增实境(AR) 和虚拟实境 (VR) 硬体市场的成长。云端游戏允许用户从远端伺服器串流视讯游戏,而不是在本地设备上运行它们,从而减少了对强大硬体的需求。这种成长的推动力来自于网路速度的提高、硬体成本的下降以及透过订阅服务实现跨装置存取的便利性。扩增实境(AR) 和虚拟实境 (VR) 硬体将透过与云端基础的平台无缝整合来为云端游戏提供支持,从而提供身临其境型的互动式体验,提供高品质的即时图形和响应式游戏体验。例如,英国比较和转换服务公司 Uswitch Limited 在 2024 年 8 月发布的一份报告中预测,英国的线上游戏玩家数量将增加 6.64%,从 2023 年的 1,084 万人增至 2027 年的 1,156 万人。此外,互动游戏和娱乐协会报告称,澳洲的电子游戏玩家将从 2021 年占总人口的 67%(1700 万人)增长到 2023 年的 81%(2100 万人)。这些趋势表明,云端游戏的兴起对 AR/VR 硬体市场的扩张做出了重大贡献。

扩增实境(AR) 和虚拟实境 (VR) 硬体市场的主要企业正专注于开发企业级虚拟实境耳机,以增强多个行业的沉浸式体验。企业级VR头戴装置专为专业用途而设计,提供高解析度显示器、精确追踪和耐用结构,可用于培训、设计和工程。例如,2023 年 9 月,中国科技公司大朋 (DPVR) 推出了 DPVR P2,这是一款专为教育、商业和医疗保健量身定制的企业级VR头戴装置。这款耳机具有卓越的视觉品质、宽视野光学系统和强大的连接选项,包括无线和有线功能,以确保与企业系统的无缝整合。此外,它还支援可自订的软体解决方案,让企业可以根据其独特需求客製化 VR 体验。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 - 市场 - 宏观经济情境 宏观经济情境包括利率、通膨、地缘政治以及感染疾病和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体 PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球扩增实境(AR) 与虚拟实境 (VR) 硬体市场:成长率分析
  • 全球扩增实境(AR) 与虚拟实境 (VR) 硬体市场表现:规模与成长,2019-2024 年
  • 全球扩增实境(AR) 与虚拟实境 (VR) 硬体市场预测:规模与成长,2024-2029 年,2034 年
  • 全球扩增实境(AR) 与虚拟实境 (VR) 硬体总目标市场 (TAM)

第六章市场区隔

  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场(按硬体类型、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 相机
  • 控制器
  • 显示器
  • 耳机
  • 处理器
  • 感应器
  • 其他硬体类型
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按应用、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • 手持装置
  • 头戴式显示器
  • 抬头显示器
  • 全球扩增实境(AR) 与虚拟实境 (VR) 硬体市场:按产业、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 航太和国防
  • 教育和培训
  • 游戏和娱乐
  • 卫生保健
  • 其他行业
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按类型、摄影机、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 深度相机
  • RGB相机
  • 立体相机
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按类型、控制器、实际和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 动作控制器
  • 手持控制器
  • 穿戴式控制器
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按类型、显示器、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • AR眼镜
  • VR头戴装置
  • 智慧眼镜
  • 投影显示
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按类型、耳机、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 立体声耳机
  • 3D音讯耳机
  • 降噪耳机
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按类型、处理器、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 图形处理单元 (GPU)
  • 中央处理器(CPU)
  • 专用积体电路(ASIC)
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按类型、感测器、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 动作感测器
  • 接近感测器
  • 位置感测器
  • 眼动追踪感应器
  • 全球扩增实境(AR) 和虚拟实境 (VR) 硬体市场:按类型细分,其他硬体类型,实际和预测,2019-2024 年,2024-2029 年,2034 年
  • 触觉设备
  • AR或VR手套
  • 追踪装置

第七章 区域和国家分析

  • 全球扩增实境(AR) 与虚拟实境 (VR) 硬体市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球扩增实境(AR) 与虚拟实境 (VR) 硬体市场:按国家/地区、业绩及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 扩增实境(AR) 与虚拟实境 (VR) 硬体市场:竞争格局
  • 扩增实境(AR) 与虚拟实境 (VR) 硬体市场:公司简介
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Interactive Entertainment LLC Overview, Products and Services, Strategy and Financial Analysis
    • Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • NVIDIA Corporation
  • Goertek Inc.
  • NXP Semiconductor NV
  • Valve Corporation
  • Acer Incorporated
  • High Tech Computer Corporation
  • Bose Corporation
  • Robert Bosch GmbH
  • Magic Leap Inc.
  • TCL Technology Group Corporation
  • Pimax Technology Co. Ltd.
  • Varjo Technologies Oy
  • Vuzix Corporation
  • Deepoon VR
  • AjnaLens Private Limited

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年扩增实境(AR) 与虚拟实境 (VR) 硬体市场:提供新机会的国家
  • 2029 年扩增实境(AR) 与虚拟实境 (VR) 硬体市场:细分市场将带来新机会
  • 扩增实境(AR) 与虚拟实境 (VR) 硬体市场 2029:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r34217

Augmented reality (AR) and virtual reality (VR) hardware refer to the physical devices that enable immersive digital experiences. These devices allow users to interact with virtual or augmented environments, either by fully simulating a digital world or by enhancing the real world with digital elements.

The primary types of AR and VR hardware include cameras, controllers, display monitors, headphones, processors, sensors, and other related components. Cameras, equipped with lenses and sensors, capture images or videos for applications such as photography, security, and media production. The hardware is utilized in various applications, including handheld devices, head-mounted displays, and head-up displays. These technologies serve multiple industry verticals, including aerospace and defense, automotive, education and training, gaming and entertainment, healthcare, and others.

The augmented reality (AR) and virtual reality (VR) hardware market research report is one of a series of new reports from The Business Research Company that provides augmented reality (AR) and virtual reality (VR) hardware market statistics, including the augmented reality (AR) and virtual reality (VR) hardware industry global market size, regional shares, competitors with the augmented reality (AR) and virtual reality (VR) hardware market share, detailed augmented reality (AR) and virtual reality (VR) hardware market segments, market trends, and opportunities, and any further data you may need to thrive in the augmented reality (AR) and virtual reality (VR) hardware industry. This augmented reality (AR) and virtual reality (VR) hardware market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The augmented reality (AR) and virtual reality (VR) hardware market size has grown exponentially in recent years. It will grow from $62.52 billion in 2024 to $84.12 billion in 2025 at a compound annual growth rate (CAGR) of 34.5%. The growth in the historic period can be attributed to the increasing adoption of the Internet of Things (IoT), the rising use of smartphones, a greater emphasis on product visualization, the growing demand for electronic devices, and the expanding adoption of smart devices.

The augmented reality (AR) and virtual reality (VR) hardware market size is expected to see exponential growth in the next few years. It will grow to $272.85 billion in 2029 at a compound annual growth rate (CAGR) of 34.2%. The growth in the forecast period can be attributed to the expansion of immersive gaming, the rise of 5G technology, the advancement of 3D visualization, the increasing adoption of cloud computing, and the growing demand for data analytics. Key trends during this period include the integration of cloud computing and artificial intelligence, connectivity with smart homes and the Internet of Things (IoT), advancements in 3D scanning technology, innovations in gaming technology, and the development of new gaming peripherals.

The rise of cloud gaming is expected to drive the growth of the augmented reality (AR) and virtual reality (VR) hardware market. Cloud gaming allows users to stream video games from remote servers rather than running them on local devices, reducing the need for powerful hardware. This growth is fueled by advancements in internet speeds, lower hardware costs, and the convenience of cross-device accessibility via subscription services. AR and VR hardware enhance cloud gaming by offering immersive, interactive experiences that seamlessly integrate with cloud-based platforms, delivering high-quality, real-time graphics and responsive gameplay. For example, in August 2024, a report by Uswitch Limited, a UK-based comparison and switching service, projected a 6.64% increase in online gamers in the UK, rising from 10.84 million in 2023 to 11.56 million by 2027. Additionally, the Interactive Games and Entertainment Association reported that video game players in Australia increased from 67% of the population (17 million) in 2021 to 81% (21 million) in 2023. These trends indicate that the rise of cloud gaming is significantly contributing to the expansion of the AR and VR hardware market.

Leading companies in the AR and VR hardware market are focusing on developing enterprise-grade virtual reality headsets to enhance immersive experiences across multiple industries. Enterprise-grade VR headsets are designed for professional applications, offering high-resolution displays, precise tracking, and durable builds for use in training, design, and engineering. For instance, in September 2023, Deepoon (DPVR), a China-based technology company, launched the DPVR P2, an enterprise-grade VR headset tailored for education, business, and healthcare. This headset features superior visual quality, wide field-of-view optics, and robust connectivity options, including wireless and tethered capabilities, ensuring seamless integration with enterprise systems. Additionally, it supports customizable software solutions, allowing businesses to tailor VR experiences to their specific needs.

In November 2024, RealWear Inc., a US-based company specializing in software solutions, acquired Almer Technologies AG for an undisclosed amount. This acquisition aims to strengthen RealWear's position in the AR market by integrating Almer's advanced AR technology to enhance hands-free solutions for frontline and industrial workers. Almer Technologies AG, based in Switzerland, specializes in developing AR and VR hardware that enhances immersive experiences across various industries.

Major players in the augmented reality (AR) and virtual reality (VR) hardware market are Apple Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Lenovo Group Limited, NVIDIA Corporation, Goertek Inc., NXP Semiconductor N.V., Valve Corporation, Acer Incorporated, High Tech Computer Corporation, Bose Corporation, Robert Bosch GmbH, Magic Leap Inc., TCL Technology Group Corporation, Pimax Technology Co. Ltd., Varjo Technologies Oy, Vuzix Corporation, Deepoon VR, AjnaLens Private Limited.

North America was the largest region in the augmented reality (AR) and virtual reality (VR) hardware market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality (AR) and virtual reality (VR) hardware report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality (AR) and virtual reality (VR) hardware market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality (AR) and virtual reality (VR) hardware includes revenues earned by entities by providing services such as system integration services, installation and maintenance, content creation, cloud and data services, and consultation services. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality (AR) and virtual reality (VR) hardware market also consists of sales of products including tracking systems, display systems, wearable devices, sensors, cameras, and computing units. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality (AR) And Virtual Reality (VR) Hardware Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality (ar) and virtual reality (vr) hardware market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality (ar) and virtual reality (vr) hardware ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality (ar) and virtual reality (vr) hardware market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Hardware Type: Cameras; Controllers; Display Monitors; Headphones; Processors; Sensors; Other Hardware Types
  • 2) By Application: Handheld Devices; Head Mounted Display; Head Up Display
  • 3) By Industry Vertical: Aerospace And Defense; Automotive; Education And Training; Gaming And Entertainment; Healthcare; Other Industry Verticals
  • Subsegments:
  • 1) By Cameras: Depth Cameras; RGB Cameras; Stereoscopic Cameras
  • 2) By Controllers: Motion Controllers; Handheld Controllers; Wearable Controllers
  • 3) By Display Monitors: AR Glasses; VR Headsets; Smart Glasses; Projection Displays
  • 4) By Headphones: Stereo Headphones; 3D Audio Headphones; Noise Cancelling Headphones
  • 5) By Processors: Graphics Processing Units (GPUs); Central Processing Units (CPUs); Application-Specific Integrated Circuits (ASICs)
  • 6) By Sensors: Motion Sensors; Proximity Sensors; Positional Sensors; Eye-Tracking Sensors
  • 7) By Other Hardware Types: Haptic Devices; AR Or VR Gloves; Tracking Devices
  • Companies Mentioned: Apple Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Sony Interactive Entertainment LLC; Lenovo Group Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Characteristics

3. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Trends And Strategies

4. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Growth Rate Analysis
  • 5.4. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Total Addressable Market (TAM)

6. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Segmentation

  • 6.1. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cameras
  • Controllers
  • Display Monitors
  • Headphones
  • Processors
  • Sensors
  • Other Hardware Types
  • 6.2. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Handheld Devices
  • Head Mounted Display
  • Head Up Display
  • 6.3. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Aerospace And Defence
  • Automotive
  • Education And Training
  • Gaming And Entertainment
  • Healthcare
  • Other Industry Verticals
  • 6.4. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Cameras, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Depth Cameras
  • RGB Cameras
  • Stereoscopic Cameras
  • 6.5. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Controllers, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Motion Controllers
  • Handheld Controllers
  • Wearable Controllers
  • 6.6. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Display Monitors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Glasses
  • VR Headsets
  • Smart Glasses
  • Projection Displays
  • 6.7. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Headphones, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Stereo Headphones
  • 3D Audio Headphones
  • Noise Cancelling Headphones
  • 6.8. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Processors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Graphics Processing Units (GPUs)
  • Central Processing Units (CPUs)
  • Application-Specific Integrated Circuits (ASICs)
  • 6.9. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Sensors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Motion Sensors
  • Proximity Sensors
  • Positional Sensors
  • Eye-Tracking Sensors
  • 6.10. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Other Hardware Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Haptic Devices
  • AR Or VR Gloves
  • Tracking Devices

7. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Regional And Country Analysis

  • 7.1. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 8.1. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 9.1. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 9.2. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 10.1. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 11.1. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 11.2. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 12.1. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 13.1. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 14.1. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 14.2. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 15.1. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 15.2. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 16.1. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 17.1. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 18.1. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 19.1. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 20.1. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 21.1. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 21.2. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 22.1. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 23.1. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 23.2. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 24.1. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 24.2. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 25.1. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 25.2. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 26.1. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 26.2. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 27.1. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 28.1. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 28.2. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

  • 29.1. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview
  • 29.2. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Competitive Landscape
  • 30.2. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Sony Interactive Entertainment LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Other Major And Innovative Companies

  • 31.1. NVIDIA Corporation
  • 31.2. Goertek Inc.
  • 31.3. NXP Semiconductor N.V.
  • 31.4. Valve Corporation
  • 31.5. Acer Incorporated
  • 31.6. High Tech Computer Corporation
  • 31.7. Bose Corporation
  • 31.8. Robert Bosch GmbH
  • 31.9. Magic Leap Inc.
  • 31.10. TCL Technology Group Corporation
  • 31.11. Pimax Technology Co. Ltd.
  • 31.12. Varjo Technologies Oy
  • 31.13. Vuzix Corporation
  • 31.14. Deepoon VR
  • 31.15. AjnaLens Private Limited

32. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

34. Recent Developments In The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

35. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality (AR) And Virtual Reality (VR) Hardware Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality (AR) And Virtual Reality (VR) Hardware Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality (AR) And Virtual Reality (VR) Hardware Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer