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市场调查报告书
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1730903

2025年国防身临其境型现实全球市场报告

Immersive Reality For Defense Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年国防身临其境型现实市场将快速成长。到 2029 年,这一数字将成长至 49.1 亿美元,复合年增长率为 16.0%。预测期内的预期成长可归因于多种因素,例如人工智慧和机器学习的进步、用于 AR/VR 训练的国防预算的增加、对远程战争解决方案的需求不断增长、与物联网和可穿戴技术的整合以及虚拟环境中增强的网路安全。这段时期的主要趋势包括人工智慧主导的虚拟模拟、人工智慧支援的战场视觉化、触觉回馈和触觉介面、云端基础的身临其境型训练平台以及支援 5G 的即时协作。

预计合成训练环境的成长将推动身临其境型现实在国防市场的扩张。这些环境是电脑生成的模拟,旨在复製真实世界场景以用于训练目的。由于身临其境型技术的进步,对合成训练环境的需求正在增加,这为军事训练提供了增强的真实感、成本效益和扩充性,同时减少了对实弹演习的依赖。透过模拟真实的战斗情况,身临其境型现实可以改善决策并降低国防训练中的操作风险。例如,2022年9月,美国航太和国防市场分析公司蒂尔集团公司(Teal Group Corporation)报告称,无人机系统的采购支出预计将从2023年的每年约121亿美元增加到2032年的164亿美元,每年增加43亿美元。这一增长反映了合成训练环境在推动身临其境型现实防御市场方面发挥的日益重要的作用,预计未来十年该市场总额将达到 1,622 亿美元。

国防身临其境型现实市场中的公司正专注于混合实境驾驶座等创新,以加强飞行员训练、提高情境察觉、优化任务规划并创建逼真的战斗模拟。混合实境驾驶座结合了虚拟和扩增实境,为飞行员提供沉浸式、互动式和即时的操作训练体验。例如,2025年1月,美国科技公司Vertex Solutions LLC向美国第19航空队第24交付交付了第一台升级版可重构增强身临其境型教练机(eITD),配置为T-38。此次交付标誌着混合实境驾驶座融入空军战斗轰炸机基础课程,透过尖端模拟技术彻底改变高阶飞行员训练。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 - 市场 - 宏观经济情境 宏观经济情境包括利率、通膨、地缘政治以及感染疾病和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球身临其境型现实国防PESTEL分析(政治、社会、技术、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球国防身临其境型现实市场:成长率分析
  • 全球国防身临其境型现实市场表现:规模与成长,2019-2024 年
  • 全球国防身临其境型现实市场预测:规模与成长,2024-2029 年,2034 年
  • 全球国防身临其境型现实总目标市场(TAM)

第六章市场区隔

  • 全球国防身临其境型现实市场(按组件、性能和预测),2019-2024 年、2024-2029 年、2034 年
  • 硬体
  • 软体
  • 服务
  • 全球国防身临其境型现实市场(按技术、性能和预测)2019-2024 年、2024-2029 年、2034 年
  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 混合实境
  • 全球国防身临其境型现实市场应用、性能及预测(2019-2024、2024-2029、2034)
  • 训练与模拟
  • 医疗培训和医疗保健支持
  • 维护和维修
  • 战斗行动
  • 全球国防身临其境型现实市场,按硬体类型、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 头戴式显示器
  • 模拟器
  • 感应器
  • 相机
  • 穿戴式装置
  • 全球国防身临其境型现实市场,按软体类型、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 模拟软体
  • 身临其境型应用
  • 3D视觉化工具
  • 人工智慧/机器学习集成
  • 数据整合软体
  • 协作工具
  • 全球国防身临其境型现实市场,按服务类型、性能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 训练和模拟服务
  • 系统整合服务
  • 维护和支援服务
  • 咨询和定制
  • 内容创作
  • 保全服务

第七章 区域和国家分析

  • 全球国防身临其境型现实市场各地区、绩效及预测(2019-2024、2024-2029、2034)
  • 全球国防身临其境型现实市场(按国家/地区、业绩和预测)2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 国防身临其境型现实:竞争格局
  • 身临其境型防御市场:公司简介
    • EON Reality Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Thales Group Overview, Products and Services, Strategy and Financial Analysis
    • HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • CAE Inc.
  • AVEVA Group PLC
  • Barco NV
  • Vertex Solutions LLC
  • Magic Leap Inc.
  • Varjo Technologies Oy
  • Bohemia Interactive Simulations sro
  • Vection Technologies Ltd
  • Indra Sistemas SA
  • HTX Labs Inc.
  • Red Six Aerospace Inc.
  • VRgineers Inc.
  • Blippar Ltd.
  • SimX Inc.
  • Imagine 4D Inc.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029国防身临其境型现实:提供新机会的国家
  • 2029国防身临其境型现实:提供新机会领域
  • 身临其境型防御市场 2029:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r34575

Immersive reality for defense involves the use of advanced virtual, augmented, and mixed reality technologies to enhance military training, operations, and decision-making. It enables realistic simulations, mission planning, situational awareness, and remote collaboration by immersing personnel in interactive, data-rich environments.

The key components of immersive reality for defense include hardware, software, and services. Hardware encompasses the physical devices and components that facilitate virtual, augmented, and mixed reality experiences for military applications. The various technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which are applied in domains such as training and simulation, medical training and healthcare support, maintenance and repair, and combat operations.

The immersive reality for the defense market research report is one of a series of new reports from The Business Research Company that provides immersive reality for defense market statistics, including immersive reality for the defense industry's global market size, regional shares, competitors with a immersive reality for the defense market share, detailed immersive reality for defense market segments, market trends and opportunities, and any further data you may need to thrive in the immersive reality for the defense industry. This immersive reality for the defense market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The immersive reality for defense market size has grown rapidly in recent years. It will grow from $2.33 billion in 2024 to $2.71 billion in 2025 at a compound annual growth rate (CAGR) of 16.2%. The growth during the historic period can be attributed to several factors, including advancements in training and simulation, enhancement of situational awareness, the rise of remote operations and maintenance, improvements in battlefield planning and strategy, and the use of immersive reality in medical training and rehabilitation.

The immersive reality for defense market size is expected to see rapid growth in the next few years. It will grow to $4.91 billion in 2029 at a compound annual growth rate (CAGR) of 16.0%. The projected growth during the forecast period can be attributed to several factors, including advancements in AI and machine learning, increasing defense budgets for AR/VR training, growing demand for remote warfare solutions, integration with IoT and wearable technology, and enhanced cybersecurity for virtual environments. Key trends during this period include AI-driven virtual simulations, AI-powered battlefield visualization, haptic feedback and tactile interfaces, cloud-based immersive training platforms, and 5G-enabled real-time collaboration.

The growth of synthetic training environments is expected to drive the expansion of immersive reality in the defense market. These environments are computer-generated simulations created to replicate real-world scenarios for training purposes. The demand for synthetic training environments is increasing due to advancements in immersive technologies, which provide enhanced realism, cost-effectiveness, and scalability for military training, while reducing the reliance on live exercises. By simulating realistic combat situations, immersive reality improves decision-making and lowers operational risks in defense training. For example, in September 2022, Teal Group Corporation, a US-based aerospace and defense market analysis firm, reported that unmanned aerial systems procurement spending is expected to rise from nearly $12.1 billion annually in 2023 to $16.4 billion by 2032, marking an increase of $4.3 billion per year. This growth is projected to total $162.2 billion over the next decade, reflecting the growing role of synthetic training environments in driving the immersive reality defense market forward.

Companies in the immersive reality for defense market are focusing on technological innovations such as mixed reality cockpits to enhance pilot training, improve situational awareness, optimize mission planning, and create realistic combat simulations. Mixed reality cockpits combine virtual and augmented reality to offer pilots immersive, interactive, and real-time operational training experiences. For instance, in January 2025, Vertex Solutions LLC, a US-based technology company, delivered its first upgraded reconfigurable enhanced immersive training device (eITD), configured as a T-38, to the U.S. Air Force's Detachment 24 at the 19th Air Force. This delivery marked the integration of mixed reality cockpits into the Air Force's Fighter Bomber Fundamentals curriculum, revolutionizing advanced pilot training with cutting-edge simulation technology.

In March 2023, Leonardo SpA, an Italy-based aerospace, defense, and security company, partnered with Varjo to improve pilot training realism and efficiency through high-fidelity extended reality (XR) solutions. This collaboration uses Varjo's advanced XR technology to create immersive and highly realistic simulation experiences, enhancing training effectiveness for both aviation and defense sectors. Varjo, based in Finland, is known for its expertise in extended reality (XR) technology.

Major players in the immersive reality for defense market are EON Reality Inc., Lockheed Martin Corporation, Honeywell International Inc., Thales Group, HCL Technologies Limited, CAE Inc., AVEVA Group PLC, Barco NV, Vertex Solutions LLC, Magic Leap Inc., Varjo Technologies Oy, Bohemia Interactive Simulations s.r.o., Vection Technologies Ltd, Indra Sistemas S.A., HTX Labs Inc., Red Six Aerospace Inc., VRgineers Inc., Blippar Ltd., SimX Inc., Imagine 4D Inc., and VRMADA LLC.

North America was the largest region in the immersive reality for defense market in 2024. The regions covered in immersive reality for defense report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the immersive reality for defense market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The immersive reality for defense market consists of revenues earned by entities by providing services such as military training and simulation, mission planning and rehearsal, situational awareness and battlefield visualization, and remote maintenance and repair assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive reality for defense market includes sales of virtual reality (VR) headsets, augmented reality (AR) glasses, mixed reality (MR) systems, and military training simulators. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Reality For Defense Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive reality for defense market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for immersive reality for defense ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive reality for defense market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR)
  • 3) By Application: Training And Simulation; Medical Training And Healthcare Support; Maintenance And Repair; Combat Operations
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays; Simulators; Sensors; Cameras; Wearables
  • 2) By Software: Simulation Software; Immersive Applications; Three-Dimensional Visualization Tools; Artificial Intelligence/Machine Learning Integration; Data Integration Software; Collaboration Tools
  • 3) By Service: Training And Simulation Services; System Integration Services; Maintenance And Support Services; Consulting And Customization; Content Creation; Cybersecurity Services
  • Companies Mentioned: EON Reality Inc.; Lockheed Martin Corporation; Honeywell International Inc.; Thales Group; HCL Technologies Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Reality For Defense Market Characteristics

3. Immersive Reality For Defense Market Trends And Strategies

4. Immersive Reality For Defense Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Immersive Reality For Defense Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Immersive Reality For Defense PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Immersive Reality For Defense Market Growth Rate Analysis
  • 5.4. Global Immersive Reality For Defense Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Immersive Reality For Defense Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Immersive Reality For Defense Total Addressable Market (TAM)

6. Immersive Reality For Defense Market Segmentation

  • 6.1. Global Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • 6.3. Global Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Simulation
  • Medical Training And Healthcare Support
  • Maintenance And Repair
  • Combat Operations
  • 6.4. Global Immersive Reality For Defense Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays
  • Simulators
  • Sensors
  • Cameras
  • Wearables
  • 6.5. Global Immersive Reality For Defense Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Immersive Applications
  • Three-Dimensional Visualization Tools
  • Artificial Intelligence/Machine Learning Integration
  • Data Integration Software
  • Collaboration Tools
  • 6.6. Global Immersive Reality For Defense Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Simulation Services
  • System Integration Services
  • Maintenance And Support Services
  • Consulting And Customization
  • Content Creation
  • Cybersecurity Services

7. Immersive Reality For Defense Market Regional And Country Analysis

  • 7.1. Global Immersive Reality For Defense Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Immersive Reality For Defense Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Immersive Reality For Defense Market

  • 8.1. Asia-Pacific Immersive Reality For Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Immersive Reality For Defense Market

  • 9.1. China Immersive Reality For Defense Market Overview
  • 9.2. China Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Immersive Reality For Defense Market

  • 10.1. India Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Immersive Reality For Defense Market

  • 11.1. Japan Immersive Reality For Defense Market Overview
  • 11.2. Japan Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Immersive Reality For Defense Market

  • 12.1. Australia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Immersive Reality For Defense Market

  • 13.1. Indonesia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Immersive Reality For Defense Market

  • 14.1. South Korea Immersive Reality For Defense Market Overview
  • 14.2. South Korea Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Immersive Reality For Defense Market

  • 15.1. Western Europe Immersive Reality For Defense Market Overview
  • 15.2. Western Europe Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Immersive Reality For Defense Market

  • 16.1. UK Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Immersive Reality For Defense Market

  • 17.1. Germany Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Immersive Reality For Defense Market

  • 18.1. France Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Immersive Reality For Defense Market

  • 19.1. Italy Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Immersive Reality For Defense Market

  • 20.1. Spain Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Immersive Reality For Defense Market

  • 21.1. Eastern Europe Immersive Reality For Defense Market Overview
  • 21.2. Eastern Europe Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Immersive Reality For Defense Market

  • 22.1. Russia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Immersive Reality For Defense Market

  • 23.1. North America Immersive Reality For Defense Market Overview
  • 23.2. North America Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Immersive Reality For Defense Market

  • 24.1. USA Immersive Reality For Defense Market Overview
  • 24.2. USA Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Immersive Reality For Defense Market

  • 25.1. Canada Immersive Reality For Defense Market Overview
  • 25.2. Canada Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Immersive Reality For Defense Market

  • 26.1. South America Immersive Reality For Defense Market Overview
  • 26.2. South America Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Immersive Reality For Defense Market

  • 27.1. Brazil Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Immersive Reality For Defense Market

  • 28.1. Middle East Immersive Reality For Defense Market Overview
  • 28.2. Middle East Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Immersive Reality For Defense Market

  • 29.1. Africa Immersive Reality For Defense Market Overview
  • 29.2. Africa Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Immersive Reality For Defense Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Reality For Defense Market Competitive Landscape
  • 30.2. Immersive Reality For Defense Market Company Profiles
    • 30.2.1. EON Reality Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Thales Group Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis

31. Immersive Reality For Defense Market Other Major And Innovative Companies

  • 31.1. CAE Inc.
  • 31.2. AVEVA Group PLC
  • 31.3. Barco NV
  • 31.4. Vertex Solutions LLC
  • 31.5. Magic Leap Inc.
  • 31.6. Varjo Technologies Oy
  • 31.7. Bohemia Interactive Simulations s.r.o.
  • 31.8. Vection Technologies Ltd
  • 31.9. Indra Sistemas S.A.
  • 31.10. HTX Labs Inc.
  • 31.11. Red Six Aerospace Inc.
  • 31.12. VRgineers Inc.
  • 31.13. Blippar Ltd.
  • 31.14. SimX Inc.
  • 31.15. Imagine 4D Inc.

32. Global Immersive Reality For Defense Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Immersive Reality For Defense Market

34. Recent Developments In The Immersive Reality For Defense Market

35. Immersive Reality For Defense Market High Potential Countries, Segments and Strategies

  • 35.1 Immersive Reality For Defense Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Immersive Reality For Defense Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Immersive Reality For Defense Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer