封面
市场调查报告书
商品编码
1770047

2025年非同质化代币(NFT)游戏全球市场报告

Non-Fungible Token (NFT) Gaming Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年,非同质化代币(NFT) 游戏市场规模将快速成长。到 2029 年,该市场规模将成长至 10,975.9 亿美元,年复合成长率(CAGR)为 17.2%。预测期内的预期成长与以下因素有关:元宇宙的崛起势头、数位所有权需求的不断增长、行动游戏的扩张、创业投资投资的增加以及智能合约的广泛采用。预测期内预计的主要趋势包括:区块链扩充性的提高、与元宇宙平台的整合、人工智慧驱动的游戏个人化、扩增实境(AR) 和虚拟实境 (VR) 技术的使用、用于游戏管治的去中心化自治组织 (DAO) 以及代币化奖励系统。

预计未来几年,手机游戏的兴起将推动非同质化代币(NFT) 游戏市场的成长。手机游戏是指在智慧型手机和平板电脑等手持装置上玩电子游戏。随着越来越多的人能够以实惠的价格使用高性能行动装置和高速网路连接,智慧型手机的普及也推动了这一成长。手机游戏透过让基于区块链的游戏随时随地轻鬆存取、提高玩家参与度和扩大用户群来支援 NFT 游戏。 NFT 与游戏的顺利整合使用户可以随时随地收集、交易和赚取数位资产。例如,美国行动应用分析公司 Sensor Tower 报告称,2025 年 2 月,消费者透过 iOS App Store 和 Google Play 在手机游戏上的支出达到 72.7 亿美元,比 2024 年 12 月成长 4%。因此,手机游戏市场的扩张正在促进 NFT 游戏市场的成长。

NFT 游戏领域的主要企业正在开发新的元宇宙技术,例如 Web3 游戏,以增强超越传统游戏的数位体验。 Web3 游戏是一个基于区块链的平台,允许玩家透过 NFT 等去中心化系统真正拥有、交易和收益游戏内资产。例如,2024 年 10 月,法国游戏公司育碧推出了《冠军战术》(Champion Tactics),这是一款以奇幻世界《格里莫里亚》(Grimoria)为背景的玩家对战 (PvP) 战术角色扮演游戏。玩家在回合製战略战斗中收集并指挥独特的人物模型。游戏利用 Web3 技术,让玩家以 NFT 的形式收集、交易和锻造人物模型,每个人物模型都有各自的属性和特性。这些数位资产可以透过P2P市场使用游戏内货币或加密货币进行买卖。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球非同质化代币(NFT)游戏:PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球非同质化代币(NFT)游戏市场:成长率分析
  • 全球非同质化代币(NFT) 游戏市场表现:规模与成长,2019-2024 年
  • 全球非同质化代币(NFT) 游戏市场预测:2024-2029 年及 2034 年规模与成长
  • 全球非同质化代币(NFT)游戏:总潜在市场(TAM)

第六章市场区隔

  • 全球非同质化代币(NFT) 游戏市场非同质化代币类型、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 游戏内资产
  • 收藏品
  • 集换式卡牌
  • 虚拟房地产
  • 加密货币代币
  • 全球非同质化代币(NFT) 游戏市场(依游戏平台、绩效及预测),2019-2024 年、2024-2029 年及 2034 年
  • PC游戏
  • 主机游戏
  • 手机游戏
  • 扩增实境或虚拟实境游戏
  • 网页游戏
  • 全球非同质化代币(NFT) 游戏市场功能、表现及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 纯粹的收藏品
  • 奖励代币
  • 通行证
  • 实用基地
  • 全球非同质化代币(NFT) 游戏市场区块链网路表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 以太坊
  • 币安智能链
  • 流动
  • 多边形
  • 索拉纳
  • 其他区块链网络
  • 全球非同质化代币(NFT) 游戏市场细分(依游戏内资产类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 武器和盔甲
  • 皮肤和头像
  • 能量提升和助推器
  • 虚拟
  • 游戏关卡和地图
  • 全球非同质化代币(NFT) 游戏市场细分(依收藏品类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 数位艺术作品
  • 音乐和音讯剪辑
  • 虚拟交易数据
  • 限量版产品
  • 虚拟纪念品
  • 全球非同质化代币(NFT) 游戏市场细分(按交易卡类型、实际情况及预测),2019-2024 年、2024-2029 年、2034 年
  • 运动卡
  • 奇幻游戏卡牌
  • 数位卡包
  • 签名卡
  • 限量版卡片
  • 全球非同质化代币(NFT) 游戏市场区隔(依虚拟实境类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 虚拟地块
  • 虚拟商业财产
  • 虚拟房屋财产
  • 虚拟活动场地
  • 虚拟基础架构
  • 全球非同质化代币(NFT) 游戏市场细分(按加密货币代币类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 功能型代币
  • 安全符记
  • 管治代币
  • 稳定币
  • 奖励代币

第七章 区域和国家分析

  • 全球非同质化代币(NFT) 游戏市场:按地区、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球非同质化代币(NFT) 游戏市场:依国家/地区、表现及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 非同质化代币(NFT)游戏市场:竞争格局
  • 非同质化代币(NFT)游戏市场:公司简介
    • Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Animoca Brands Corporation Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • The NineHertz Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Dapper Labs Inc.
  • Juego Studios Private Limited
  • Zfort Group
  • Blockchain App Factory Pvt. Ltd.
  • Suffescom Solutions Pvt. Ltd.
  • Antier Solutions Pvt. Ltd.
  • Appdupe
  • Yuga Labs Inc.
  • Whimsy Games LLC
  • Sky Mavis
  • EvaCodes LLC
  • Game-Ace
  • Sodio Technologies Pvt. Ltd.
  • Yield Guild Games
  • Fire Bee Techno Services Pvt. Ltd.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年非同质化代币(NFT)游戏市场:哪些国家将提供新机会
  • 2029 年非同质化代币(NFT) 游戏市场:细分市场带来新机会
  • 2029 年非同质化代币(NFT) 游戏市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r36330

Non-fungible token (NFT) gaming is a form of digital gaming that incorporates blockchain-based non-fungible tokens to represent unique in-game assets like characters, skins, or items. These assets can be owned, traded, or sold by players across different platforms. The primary objective of this gaming type is to provide players with true ownership of digital items and to enable play-to-earn models, allowing users to earn real-world value through gameplay.

The main categories of non-fungible token (NFT) gaming include in-game assets, collectibles, trading cards, virtual real estate, and cryptocurrency tokens. In-game assets encompass digital items such as characters, weapons, skins, or equipment that players can utilize within a game. Gaming platforms cover personal computer games, console games, mobile games, augmented reality (AR) and virtual reality (VR) games, as well as web-based games. Functionality categories include pure collectibles, reward tokens, access passes, and utility-based tokens, all supported by blockchain networks like Ethereum, Binance Smart Chain, Flow, Polygon, Solana, and others.

The non-fungible token (NFT) gaming market research report is one of a series of new reports from The Business Research Company that provides non-fungible token (NFT) gaming market statistics, including non-fungible token (NFT) gaming industry global market size, regional shares, competitors with a non-fungible token (NFT) gaming market share, detailed non-fungible token (NFT) gaming market segments, market trends and opportunities, and any further data you may need to thrive in the non-fungible token (NFT) gaming industry. This non-fungible token (NFT) gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The non-fungible token (NFT) gaming market size has grown rapidly in recent years. It will grow from $495.85 billion in 2024 to $582.53 billion in 2025 at a compound annual growth rate (CAGR) of 17.5%. The growth observed during the historical period can be attributed to the rise of hybrid gaming models, increased gamer interest in earning cryptocurrency, expansion of player incentives, growth in influencer marketing campaigns, and the emergence of community-driven game development platforms.

The non-fungible token (NFT) gaming market size is expected to see rapid growth in the next few years. It will grow to $1,097.59 billion in 2029 at a compound annual growth rate (CAGR) of 17.2%. Projected growth in the forecast period can be linked to growing momentum toward the metaverse, rising demand for digital ownership, expansion of mobile gaming, increasing venture capital investments, and wider adoption of smart contracts. Key trends expected in the forecast period include improvements in blockchain scalability, integration with metaverse platforms, AI-driven game personalization, the use of augmented reality (AR) and virtual reality (VR) technologies, decentralized autonomous organizations (DAOs) for game governance, and tokenized reward systems.

The rise in mobile gaming is expected to drive the growth of the non-fungible token (NFT) gaming market in the coming years. Mobile gaming refers to playing video games on portable devices such as smartphones and tablets. This growth is fueled by increasing smartphone accessibility, as more people gain affordable access to powerful mobile devices and fast internet connections. Mobile gaming supports NFT gaming by making blockchain-based games easily accessible on the go, boosting player engagement and expanding the user base. It enables smooth integration of NFTs in games, allowing users to collect, trade, and earn digital assets anytime and anywhere. For example, in February 2025, Sensor Tower, a US-based mobile app analytics company, reported that consumer spending on mobile games via the iOS App Store and Google Play reached $7.27 billion, a 4% increase compared to December 2024. Therefore, the expanding mobile gaming market is contributing to the growth of the NFT gaming market.

Leading companies in the NFT gaming space are developing new metaverse technologies, such as Web3 games, to enhance digital experiences beyond traditional gaming. Web3 games are blockchain-enabled platforms that allow players to truly own, trade, and monetize in-game assets through decentralized systems like NFTs. For instance, in October 2024, Ubisoft, a France-based video game company, launched Champions Tactics, a tactical player-versus-player (PvP) role-playing game set in the fantasy world of Grimoria. Players collect and lead unique figurines into strategic, turn-based battles. The game utilizes Web3 technology to enable players to collect, trade, and forge figurines as NFTs, each with individual stats and characteristics. These digital assets can be bought or sold using in-game currency or cryptocurrency through a peer-to-peer marketplace.

In October 2022, KeyStar Corp., a US-based digital fintech firm, acquired the assets of ZenSports and Ultimate Gamer for an undisclosed amount. This move aims to strengthen KeyStar's position and fuel growth across the gaming, esports, and fintech sectors by incorporating advanced technologies in sports betting, digital currencies, and competitive gaming. ZenSports is a US-based company that specializes in NFT gaming through its sports betting platform, while Ultimate Gamer is a US-based entertainment technology company exploring the integration of NFTs into esports and digital collectibles.

Major players in the non-fungible token (NFT) gaming market are Sony Group Corporation, Epic Games Inc., Animoca Brands Corporation Ltd., Immutable Pty Ltd., The NineHertz, Dapper Labs Inc., Juego Studios Private Limited, Zfort Group, Blockchain App Factory Pvt. Ltd., Suffescom Solutions Pvt. Ltd., Antier Solutions Pvt. Ltd., Appdupe, Yuga Labs Inc., Whimsy Games LLC, Sky Mavis, EvaCodes LLC, Game-Ace , Sodio Technologies Pvt. Ltd., Yield Guild Games, and Fire Bee Techno Services Pvt. Ltd.

North America was the largest region in the non-fungible token (NFT) gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in non-fungible token (NFT) gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the non-fungible token (NFT) gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The non-fungible token (NFT) gaming market consists of revenues earned by entities by providing services such as smart contract development, wallet and payment gateway integration, in-game asset management, blockchain consulting, and security audits. The market value includes the value of related goods sold by the service provider or included within the service offering. The non-fungible token (NFT) gaming market also includes sales of collectible non-fungible token (NFT) games, metaverse games, digital avatars, and casual NFT games. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Non-Fungible Token (NFT) Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on non-fungible token (nft) gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for non-fungible token (nft) gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The non-fungible token (nft) gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Non-Fungible Token Type: In-Game Assets; Collectibles; Trading Cards; Virtual Real Estate; Cryptocurrency Tokens
  • 2) By Gaming Platform: Personal Computer Games; Console Games; Mobile Games; Augmented Reality Or Virtual Reality Games; Web-Based Games
  • 3) By Functionality: Purely Collectibles; Reward Tokens; Access Pass; Utility-Based
  • 4) By Blockchain Network: Ethereum; Binance Smart Chain; Flow; Polygon; Solana; Other Blockchain Networks
  • Subsegments:
  • 1) By In-Game Assets: Weapons And Armor; Skins And Avatars; Power-Ups And Boosters; Virtual Currency; Game Levels And Maps
  • 2) By Collectibles: Digital Artworks; Music And Audio Clips; Virtual Trading Figures; Limited Edition Items; Virtual Memorabilia
  • 3) By Trading Cards: Sports Cards; Fantasy Game Cards; Digital Card Packs; Autographed Cards; Limited Edition Cards
  • 4) By Virtual Real Estate: Virtual Land Parcels; Virtual Commercial Properties; Virtual Residential Properties; Virtual Event Venues; Virtual Infrastructure
  • 5) By Cryptocurrency Tokens: Utility Tokens; Security Tokens; Governance Tokens; Stablecoins; Reward Tokens
  • Companies Mentioned: Sony Group Corporation; Epic Games Inc.; Animoca Brands Corporation Ltd.; Immutable Pty Ltd.; The NineHertz
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Non-Fungible Token (NFT) Gaming Market Characteristics

3. Non-Fungible Token (NFT) Gaming Market Trends And Strategies

4. Non-Fungible Token (NFT) Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Non-Fungible Token (NFT) Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Non-Fungible Token (NFT) Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Non-Fungible Token (NFT) Gaming Market Growth Rate Analysis
  • 5.4. Global Non-Fungible Token (NFT) Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Non-Fungible Token (NFT) Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Non-Fungible Token (NFT) Gaming Total Addressable Market (TAM)

6. Non-Fungible Token (NFT) Gaming Market Segmentation

  • 6.1. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • In-Game Assets
  • Collectibles
  • Trading Cards
  • Virtual Real Estate
  • Cryptocurrency Tokens
  • 6.2. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Personal Computer Games
  • Console Games
  • Mobile Games
  • Augmented Reality Or Virtual Reality Games
  • Web-Based Games
  • 6.3. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Purely Collectibles
  • Reward Tokens
  • Access Pass
  • Utility-Based
  • 6.4. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Blockchain Network, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ethereum
  • Binance Smart Chain
  • Flow
  • Polygon
  • Solana
  • Other Blockchain Networks
  • 6.5. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of In-Game Assets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Weapons And Armor
  • Skins And Avatars
  • Power-Ups And Boosters
  • Virtual Currency
  • Game Levels And Maps
  • 6.6. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Collectibles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Artworks
  • Music And Audio Clips
  • Virtual Trading Figures
  • Limited Edition Items
  • Virtual Memorabilia
  • 6.7. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Trading Cards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Cards
  • Fantasy Game Cards
  • Digital Card Packs
  • Autographed Cards
  • Limited Edition Cards
  • 6.8. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Virtual Real Estate, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Land Parcels
  • Virtual Commercial Properties
  • Virtual Residential Properties
  • Virtual Event Venues
  • Virtual Infrastructure
  • 6.9. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Cryptocurrency Tokens, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Utility Tokens
  • Security Tokens
  • Governance Tokens
  • Stablecoins
  • Reward Tokens

7. Non-Fungible Token (NFT) Gaming Market Regional And Country Analysis

  • 7.1. Global Non-Fungible Token (NFT) Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Non-Fungible Token (NFT) Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Non-Fungible Token (NFT) Gaming Market

  • 8.1. Asia-Pacific Non-Fungible Token (NFT) Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Non-Fungible Token (NFT) Gaming Market

  • 9.1. China Non-Fungible Token (NFT) Gaming Market Overview
  • 9.2. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Non-Fungible Token (NFT) Gaming Market

  • 10.1. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Non-Fungible Token (NFT) Gaming Market

  • 11.1. Japan Non-Fungible Token (NFT) Gaming Market Overview
  • 11.2. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Non-Fungible Token (NFT) Gaming Market

  • 12.1. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Non-Fungible Token (NFT) Gaming Market

  • 13.1. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Non-Fungible Token (NFT) Gaming Market

  • 14.1. South Korea Non-Fungible Token (NFT) Gaming Market Overview
  • 14.2. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Non-Fungible Token (NFT) Gaming Market

  • 15.1. Western Europe Non-Fungible Token (NFT) Gaming Market Overview
  • 15.2. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Non-Fungible Token (NFT) Gaming Market

  • 16.1. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Non-Fungible Token (NFT) Gaming Market

  • 17.1. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Non-Fungible Token (NFT) Gaming Market

  • 18.1. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Non-Fungible Token (NFT) Gaming Market

  • 19.1. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Non-Fungible Token (NFT) Gaming Market

  • 20.1. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Non-Fungible Token (NFT) Gaming Market

  • 21.1. Eastern Europe Non-Fungible Token (NFT) Gaming Market Overview
  • 21.2. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Non-Fungible Token (NFT) Gaming Market

  • 22.1. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Non-Fungible Token (NFT) Gaming Market

  • 23.1. North America Non-Fungible Token (NFT) Gaming Market Overview
  • 23.2. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Non-Fungible Token (NFT) Gaming Market

  • 24.1. USA Non-Fungible Token (NFT) Gaming Market Overview
  • 24.2. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Non-Fungible Token (NFT) Gaming Market

  • 25.1. Canada Non-Fungible Token (NFT) Gaming Market Overview
  • 25.2. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Non-Fungible Token (NFT) Gaming Market

  • 26.1. South America Non-Fungible Token (NFT) Gaming Market Overview
  • 26.2. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Non-Fungible Token (NFT) Gaming Market

  • 27.1. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Non-Fungible Token (NFT) Gaming Market

  • 28.1. Middle East Non-Fungible Token (NFT) Gaming Market Overview
  • 28.2. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Non-Fungible Token (NFT) Gaming Market

  • 29.1. Africa Non-Fungible Token (NFT) Gaming Market Overview
  • 29.2. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Non-Fungible Token (NFT) Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Non-Fungible Token (NFT) Gaming Market Competitive Landscape
  • 30.2. Non-Fungible Token (NFT) Gaming Market Company Profiles
    • 30.2.1. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Animoca Brands Corporation Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. The NineHertz Overview, Products and Services, Strategy and Financial Analysis

31. Non-Fungible Token (NFT) Gaming Market Other Major And Innovative Companies

  • 31.1. Dapper Labs Inc.
  • 31.2. Juego Studios Private Limited
  • 31.3. Zfort Group
  • 31.4. Blockchain App Factory Pvt. Ltd.
  • 31.5. Suffescom Solutions Pvt. Ltd.
  • 31.6. Antier Solutions Pvt. Ltd.
  • 31.7. Appdupe
  • 31.8. Yuga Labs Inc.
  • 31.9. Whimsy Games LLC
  • 31.10. Sky Mavis
  • 31.11. EvaCodes LLC
  • 31.12. Game-Ace
  • 31.13. Sodio Technologies Pvt. Ltd.
  • 31.14. Yield Guild Games
  • 31.15. Fire Bee Techno Services Pvt. Ltd.

32. Global Non-Fungible Token (NFT) Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Non-Fungible Token (NFT) Gaming Market

34. Recent Developments In The Non-Fungible Token (NFT) Gaming Market

35. Non-Fungible Token (NFT) Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Non-Fungible Token (NFT) Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Non-Fungible Token (NFT) Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Non-Fungible Token (NFT) Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer