封面
市场调查报告书
商品编码
1833928

2034年全球数位人市场机会与策略

Digital Human Global Market Opportunities And Strategies To 2034

出版日期: | 出版商: The Business Research Company | 英文 328 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2019 年全球数位人市场价值 67.8511 亿美元,预计到 2024 年将以超过 37.00% 的年复合成长率(CAGR)增长。

数位人是利用人工智慧、自然语言处理和逼真的视觉效果,透过电脑生成的虚拟人类形象,模拟人类行为、脸部表情和互动。这些数位实体被设计得外观、声音和沟通方式都与真人无异,通常以3D或照片级写实形式呈现,从而实现自然、情感化的互动。数位人的主要目的是透过提供逼真、个人化和情感智慧的体验来增强人机互动。

数位人市场是指营业单位(组织、独资企业、伙伴关係)销售数位人,使用者可以透过智慧型手机、电脑、虚拟实境 (VR)/扩增实境(AR) 头戴式设备和自助服务终端等设备与数位人进行虚拟互动,用于客户支援、内容创作、互动行销、品牌大使、培训模拟和陪伴。

人工智慧(AI)的广泛应用

在预测期内,人工智慧 (AI) 的日益普及推动了数位人市场的成长。人工智慧的普及是指将智慧演算法和基于语言的技术整合到系统和流程中,使机器能够理解、解释和回应人类语言,从而增强决策、自动化和使用者互动。各行业对智慧自动化和类人互动日益增长的需求,正在推动人工智慧 (AI) 和自然语言处理 (NLP) 技术的广泛应用。数位人透过提供逼真的互动式介面,促进机器与使用者之间更自然、更人性化的沟通,从而增强了人工智慧和自然语言处理技术的应用。例如,根据英国科学、技术和创新部 2024 年 10 月发布的一份报告,到 2023 年,人工智能公司将创造超过 190 亿美元(140 亿英镑)的收入,其中 32%(即 60 亿美元,45 亿英镑)将来自纯粹的人工智能公司,而 68%(即 130 亿美元,97 亿英镑)将来自其他类型的公司。因此,人工智慧(AI)的广泛应用推动了数位人市场的成长。

利用人工智慧驱动的虚拟形象革新客户参与

数位人市场的企业正在开发创新产品,例如数位人解决方案,以增强用户互动、改善客户支持,并在数位平台上提供更个人化和引人入胜的体验。数位人解决方案是人工智慧驱动的平台,可创建栩栩如生的虚拟化身,透过语音、面部表情和手势模拟人际互动,从而增强客户服务、销售、培训和其他数位体验中的沟通。例如,总部位于新加坡的科技公司 Topview AI 于 2025 年 1 月推出了「产品虚拟化身」(Product Avatar),这是一款创新的数位人解决方案,它无需真人模特儿即可革新电子商务行销。经销商只需上传产品图片,即可立即产生人工智慧驱动的数位虚拟化身来展示产品,并可同步配音,支援超过 28 种语言。该解决方案提供可自订的姿势,并可存取来自 1000 多个地区的模特,从而简化影片製作、降低行销成本、提高推广效率,并开启人工智慧主导的电子商务互动新时代。

全球数位人市场高度分散,众多参与者在其中运营,到 2023 年,前 10 大竞争对手将占据 14.63% 的市场份额。

目录

第一章执行摘要

  • 数位人——市场吸引力与宏观经济状况

第二章 目录

第三章表格一览

第四章图表一览

第五章 报告结构

第六章 市场特征

  • 一般市场定义
  • 概述
  • 数位人市场定义与细分
  • 市场区隔:依产品类型
    • 互动式数位人类化身
    • 非互动式数位人化身
  • 按技术分類的市场细分
    • 3D扫描
    • 三维建模
    • 自然语言处理(NLP)
    • 自然语言生成(NLG)
    • 人工智慧(AI)
  • 市场区隔:按应用
    • 虚拟代理
    • 虚拟助手
    • 虚拟网红
    • 虚拟伴侣
    • 虚拟角色
  • 市场区隔:依行业
    • 游戏
    • 娱乐
    • 银行、金融服务和保险(BFSI)
    • 资讯科技(IT)/通讯
    • 教育
    • 广告
    • 健康与运动
    • 其他的

第七章:主要市场趋势

  • 利用人工智慧驱动的虚拟形象革新客户参与
  • 人工智慧系统重新定义了客户互动
  • 透过自然介面推进人机互动
  • 利用下一代开发能力强化品牌

第八章 全球数位人市场:成长分析与策略分析框架

  • 数位人市场:PESTEL 分析
    • 政治的
    • 经济
    • 社会
    • 技术的
    • 环境
    • 合法地
  • 最终用户(B2B)分析
    • 游戏
    • 娱乐
    • 银行、金融服务和保险(BFSI)
    • 资讯科技(IT)/通讯
    • 教育
    • 广告
    • 健康与运动
    • 其他的
  • 数位人市场:成长率分析
  • 2019-2024年市场成长表现
    • 市场驱动因素,2019-2024 年
    • 市场限制因素,2019-2024年
  • 市场成长预测,2024-2029年,2034年
  • 影响成长预测的因素
    • 促进量化成长的因素
    • 司机
    • 抑制因素
  • 数位人:潜在市场规模 (TAM)

9. 全球数位人市场:细分

  • 全球数位人市场依产品类型、性能及预测划分,2019-2024年、2029年、2034年
  • 全球数位人市场:依技术、性能和预测划分,2019-2024年、2029年、2034年
  • 全球数位人市场:按应用、效能和预测划分,2019-2024年、2029年、2034年
  • 全球数位人市场:依产业、绩效和预测划分,2019-2024年、2029年、2034年
  • 全球数位人市场:互动式数位人化身细分市场,按类型、效能和预测(2019-2024年、2029年、2034年)
  • 全球数位人市场:非互动式数位人化身细分市场,按类型、效能和预测(2019-2024年、2029年、2034年)

第十章 全球数位人市场:区域与国家分析

  • 全球数位人市场:区域表现与预测,2019-2024年、2029年、2034年
  • 全球数位人市场:国家、表现与预测,2019-2024年、2029年、2034年

第十一章 亚太市场

第十二章 西欧市场

第十三章 东欧市场

第十四章 北美市场

第十五章:南美市场

第十六章 中东市场

第十七章:非洲市场

第十八章:竞争格局与公司概况

  • 公司简介
  • Epic Games Inc
  • Nvidia Corporation
  • Microsoft Corporation
  • Meta Platforms Inc
  • Amazon.com Inc

第十九章:其他领先和创新企业

  • Tencent Holdings Limited
  • iFLYTEK Corporation
  • Digital Domain Holdings Limited
  • Synthesia Ltd.
  • De-Identification Ltd.
  • HeyGen
  • Xsens Technologies BV
  • Reallusion Inc.
  • FaceMe(CyberLink)
  • Colossyan Inc.
  • Soul Machines Ltd.
  • Genies Inc.
  • Samsung Electronics Co. Ltd.
  • DeepMotion Inc.
  • Didimo Inc.

第二十章:竞争基准化分析

第21章 竞争格局分析

第22章 重大併购

  • Infinite Reality(iR)Acquired Touchcast
  • Brahma Acquired Metaphysic
  • Google Acquired Alter

第23章:数字人的最新趋势

  • 透过数位化创新重塑客户参与
  • 利用生成式人工智慧变革客户参与
  • 提升用户对人性化的人工智慧解决方案的参与度

第24章:机会与策略

  • 2029年全球数位人市场:提供新机会的国家
  • 2029年全球数位人市场:新兴细分市场机会
  • 2029年全球数位人市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第25章 全球数位人市场:结论与建议

  • 结论
  • 建议
    • 产品
    • 地方
    • 价格
    • 晋升
    • 人们

第26章附录

简介目录
Product Code: o&s1720

A digital human is a computer-generated virtual representation of a person that uses artificial intelligence, natural language processing and lifelike visuals to simulate human behavior, expressions and interactions. These digital entities are designed to look, sound and communicate like real humans, often in 3D or photorealistic form, enabling natural and emotionally responsive engagement. The primary purpose of a digital human is to enhance human-computer interaction by offering realistic, personalized and emotionally intelligent experiences.

The digital human market consists of sales by entities (organizations, sole traders and partnerships) of digital human with whom users interact virtually via devices such as smartphones, computers, virtual reality (VR)/augmented reality (AR) headsets, or kiosks, employed for customer support, content creation, interactive marketing, brand ambassadorship, training simulations, or companionship.

The global digital human market was valued at $6,785.11 million in 2019 which grew till 2024 at a compound annual growth rate (CAGR) of more than 37.00%.

Growing Adoption Of Artificial Intelligence (AI)

During the historic period, the growing adoption of artificial intelligence (AI) drove the growth of the digital human market. The adoption of artificial intelligence (AI) refers to the integration of intelligent algorithms and language-based technologies into systems and processes to enable machines to understand, interpret and respond to human language in a way that enhances decision-making, automation and user interaction. Growing demand for intelligent automation and human-like interactions across industries is driving the increasing adoption of artificial intelligence (AI) and natural language processing (NLP). Digital human enhances artificial intelligence (AI) and natural language processing (NLP) by providing realistic, interactive interfaces that facilitate more natural, human-like communication between machines and users. For instance, in October 2024, according to the Department for Science, Innovation and Technology, a UK-based government department, in 2023, AI companies brought in over $19 billion (£14 billion), of which 32% $6 billion (£4.5 billion) came from dedicated AI companies and 68% $13 billion (£9.7 billion) from diverse companies. Therefore, the growing adoption of artificial intelligence (AI)drove the growth of the digital human market.

Transforming Customer Engagement With AI-Powered Avatars

Companies operating in the digital human market are developing innovative products such as digital human solution to enhance user interaction, improve customer support and deliver more personalized and engaging experiences across digital platforms. A digital human solution is an AI-powered platform that creates lifelike virtual avatars capable of simulating human interactions through voice, facial expressions and gestures to enhance communication in customer service, sales, training and other digital experiences. For instance, in January 2025, Topview AI, a Singapore-based technology company, launched "Product Avatar," an innovative digital human solution that transforms e-commerce marketing by eliminating the need for real human models. By simply uploading a product image, merchants can instantly generate AI-powered digital avatars to showcase products with synchronized voiceovers in over 28 languages. Offering customizable poses and access to models from over 1,000 regions, the solution streamlines video production, reduces marketing costs and enhances promotional efficiency, ushering in a new era of AI-driven e-commerce engagement.

The global digital human markets is fairly fragmented, with large number of players operating in the market. The top 10 competitors in the market made up 14.63% of the total market in 2023.

Digital Human Global Market Opportunities And Strategies To 2034 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global digital human market as it emerges from the COVID-19 shut down.

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Where is the largest and fastest-growing market for digital human? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The digital human market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider digital human market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type, by application and by end-user.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Growth Analysis And Strategic Analysis Framework- Analysis on PESTEL, end use industries, market growth rate, global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods, forecast growth contributors and total addressable market (TAM).
  • Global Market Size And Growth- Global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis- Historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2019-2024) (2024-2029, 2034F) and analysis for each segment by type, by application and by end-user in the market. Historic (2019-2024) and forecast (2024-2029) and (2029-2034) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2024), historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major And Innovative Companies- Details on the company profiles of other major and innovative companies in the market.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Recent Developments- Information on recent developments in the market covered in the report.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for digital human providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • 1) By Product Type: Interactive Digital Human Avatar; Non-Interactive Digital Human Avatar
  • 2) By Technology: 3D Scanning; 3D Modelling; Natural Language Processing (NLP); Natural Language Generation (NLG); Artificial Intelligence (AI)
  • 3) By Application: Virtual Agents; Virtual Assistants; Virtual Influencers; Virtual Companions; Virtual Characters
  • 4) By Industry: Gaming; Entertainment; Banking, Financial Services And Insurance (BFSI); Information Technology (IT) And Telecommunication; Education; Automotive; Advertisement; Health And Sports; Other Industries
  • Companies Mentioned: Epic Games Inc; Nvidia Corporation; Microsoft Corporation; Meta Platforms Inc; Amazon.com Inc
  • Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; UK; Italy; Spain; Russia
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time-series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; digital human indicators comparison.
  • Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1 Executive Summary

  • 1.1 Digital Human - Market Attractiveness And Macro Economic Landscape

2 Table Of Contents

3 List Of Tables

4 List Of Figures

5 Report Structure

6 Market Characteristics

  • 6.1 General Market Definition
  • 6.2 Summary
  • 6.3 Digital Human Market Definition And Segmentations
  • 6.4 Market Segmentation By Product Type
    • 6.4.1 Interactive Digital Human Avatar
    • 6.4.2 Non-Interactive Digital Human Avatar
  • 6.5 Market Segmentation By Technology
    • 6.5.1 3D Scanning
    • 6.5.2 3D Modelling
    • 6.5.3 Natural Language Processing (NLP)
    • 6.5.4 Natural Language Generation (NLG)
    • 6.5.5 Artificial Intelligence (AI)
  • 6.6 Market Segmentation By Application
    • 6.6.1 Virtual Agents
    • 6.6.2 Virtual Assistants
    • 6.6.3 Virtual Influencers
    • 6.6.4 Virtual Companions
    • 6.6.5 Virtual Characters
  • 6.7 Market Segmentation By Industry
    • 6.7.1 Gaming
    • 6.7.2 Entertainment
    • 6.7.3 Banking, Financial Services and Insurance (BFSI)
    • 6.7.4 Information Technology (IT) and Telecommunication
    • 6.7.5 Education
    • 6.7.6 Automotive
    • 6.7.7 Advertisement
    • 6.7.8 Health and Sports
    • 6.7.9 Other Industries

7 Major Market Trends

  • 7.1 Transforming Customer Engagement With AI-Powered Avatars
  • 7.2 AI-Powered Systems Redefining Customer Interaction
  • 7.3 Improving Advancing Human-Computer Interaction Through Natural Interfaces
  • 7.4 Empowering Brands With Next-Generation Development Capabilities

8 Digital Human Growth Analysis And Strategic Analysis Framework

  • 8.1 Digital Human PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors)
    • 8.1.1 Political
    • 8.1.2 Economic
    • 8.1.3 Social
    • 8.1.4 Technological
    • 8.1.5 Environmental
    • 8.1.6 Legal
  • 8.2 Analysis Of End User (B2B)
    • 8.2.1 Gaming
    • 8.2.2 Entertainment
    • 8.2.3 Banking, financial services and insurance (BFSI)
    • 8.2.4 Information Technology (IT) And Telecommunication
    • 8.2.5 Education
    • 8.2.6 Automotive
    • 8.2.7 Advertisement
    • 8.2.8 Health And Sports
    • 8.2.9 Other Industries
  • 8.3 Digital Human Market Growth Rate Analysis
  • 8.4 Historic Market Growth, 2019 - 2024, Value ($ Million)
    • 8.4.1 Market Drivers 2019 - 2024
    • 8.4.2 Market Restraints 2019 - 2024
  • 8.5 Forecast Market Growth, 2024 - 2029, 2034F Value ($ Million)
  • 8.6 Forecast Growth Contributors/Factors
    • 8.6.1 Quantitative Growth Contributors
    • 8.6.2 Drivers
    • 8.6.3 Restraints
  • 8.7 Digital Human Total Addressable Market (TAM)

9 Digital Human Market Segmentation

  • 9.1 Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.2 Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.3 Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.4 Digital Human Market, Segmentation By Industry, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.5 Digital Human Market, Sub-Segmentation Of Interactive Digital Human Avatar, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.6 Digital Human Market, Sub-Segmentation Of Non-Interactive Digital Human Avatar, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

10 Digital Human Market, Regional and Country Analysis

  • 10.1 Digital Human Market, By Region, Historic and Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 10.2 Digital Human Market, By Country, Historic and Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

11 Asia-Pacific Market

  • 11.1 Summary
  • 11.2 Market Overview
    • 11.2.1 Region Information
    • 11.2.2 Market Information
    • 11.2.3 Background Information
    • 11.2.4 Government Initiatives
    • 11.2.5 Regulations
    • 11.2.6 Regulatory Bodies
    • 11.2.7 Major Associations
    • 11.2.8 Taxes Levied
    • 11.2.9 Corporate Tax Structure
    • 11.2.10 Investments
    • 11.2.11 Major Companies
  • 11.3 Asia-Pacific Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.4 Asia-Pacific Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.5 Asia-Pacific Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.6 China Market
  • 11.7 Summary
  • 11.8 Market Overview
    • 11.8.1 Country Information
    • 11.8.2 Market Information
    • 11.8.3 Background Information
    • 11.8.4 Government Initiatives
    • 11.8.5 Regulations
    • 11.8.6 Regulatory Bodies
    • 11.8.7 Major Associations
    • 11.8.8 Taxes Levied
    • 11.8.9 Corporate Tax Structure
    • 11.8.10 Investments
    • 11.8.11 Major Companies
  • 11.9 China Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.10 China Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.11 China Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.12 India Market
  • 11.13 India Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.14 India Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.15 India Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.16 Japan Market
  • 11.17 Summary
  • 11.18 Market Overview
    • 11.18.1 Country Information
    • 11.18.2 Market Information
    • 11.18.3 Background Information
    • 11.18.4 Government Initiatives
    • 11.18.5 Regulations
    • 11.18.6 Regulatory Bodies
    • 11.18.7 Major Associations
    • 11.18.8 Taxes Levied
    • 11.18.9 Corporate Tax Structure
    • 11.18.10 Investments
    • 11.18.11 Major Companies
  • 11.19 Japan Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.20 Japan Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.21 Japan Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.22 Australia Market
  • 11.23 Australia Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.24 Australia Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.25 Australia Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.26 Indonesia Market
  • 11.27 Indonesia Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.28 Indonesia Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.29 Indonesia Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.30 South Korea Market
  • 11.31 Summary
  • 11.32 Market Overview
    • 11.32.1 Country Information
    • 11.32.2 Market Information
    • 11.32.3 Background Information
    • 11.32.4 Government Initiatives
    • 11.32.5 Regulations
    • 11.32.6 Regulatory Bodies
    • 11.32.7 Major Associations
    • 11.32.8 Taxes Levied
    • 11.32.9 Corporate Tax Structure
    • 11.32.10 Investments
    • 11.32.11 Major Companies
  • 11.33 South Korea Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.34 South Korea Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.35 South Korea Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

12 Western Europe Market

  • 12.1 Summary
  • 12.2 Market Overview
    • 12.2.1 Region Information
    • 12.2.2 Market Information
    • 12.2.3 Background Information
    • 12.2.4 Government Initiatives
    • 12.2.5 Regulations
    • 12.2.6 Regulatory Bodies
    • 12.2.7 Major Associations
    • 12.2.8 Taxes Levied
    • 12.2.9 Corporate tax structure
    • 12.2.10 Investments
    • 12.2.11 Major Companies
  • 12.3 Western Europe Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.4 Western Europe Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.5 Western Europe Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.6 Western Europe Digital Human Market: Country Analysis
  • 12.7 UK Market
  • 12.8 UK Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.9 UK Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.10 UK Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.11 Germany Market
  • 12.12 Germany Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.13 Germany Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.14 Germany Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.15 France Market
  • 12.16 France Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.17 France Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.18 France Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.19 Italy Market
  • 12.20 Italy Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.21 Italy Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.22 Italy Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.23 Spain Market
  • 12.24 Spain Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.25 Spain Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.26 Spain Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

13 Eastern Europe Market

  • 13.1 Summary
  • 13.2 Market Overview
    • 13.2.1 Region Information
    • 13.2.2 Market Information
    • 13.2.3 Background Information
    • 13.2.4 Government Initiatives
    • 13.2.5 Regulations
    • 13.2.6 Regulatory Bodies
    • 13.2.7 Major Associations
    • 13.2.8 Taxes Levied
    • 13.2.9 Corporate Tax Structure
    • 13.2.10 Investments
    • 13.2.11 Major Companies
  • 13.3 Eastern Europe Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.4 Eastern Europe Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.5 Eastern Europe Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.6 Russia Market
  • 13.7 Russia Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.8 Russia Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.9 Russia Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

14 North America Market

  • 14.1 Summary
  • 14.2 Market Overview
    • 14.2.1 Region Information
    • 14.2.2 Market Information
    • 14.2.3 Background Information
    • 14.2.4 Government Initiatives
    • 14.2.5 Regulations
    • 14.2.6 Regulatory Bodies
    • 14.2.7 Major Associations
    • 14.2.8 Taxes Levied
    • 14.2.9 Corporate Tax Structure
    • 14.2.10 Investments
    • 14.2.11 Major Companies
  • 14.3 North America Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.4 North America Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.5 North America Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.6 North America Digital Human Market: Country Analysis
  • 14.7 USA Market
  • 14.8 Summary
  • 14.9 Market Overview
    • 14.9.1 Country Information
    • 14.9.2 Market Information
    • 14.9.3 Background Information
    • 14.9.4 Government Initiatives
    • 14.9.5 Regulations
    • 14.9.6 Regulatory Bodies
    • 14.9.7 Major Associations
    • 14.9.8 Taxes Levied
    • 14.9.9 Corporate Tax Structure
    • 14.9.10 Investments
    • 14.9.11 Major Companies
  • 14.10 USA Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.11 USA Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.12 USA Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.13 Canada Market
  • 14.14 Summary
  • 14.15 Market Overview
    • 14.15.1 Region Information
    • 14.15.2 Market Information
    • 14.15.3 Background Information
    • 14.15.4 Government Initiatives
    • 14.15.5 Regulations
    • 14.15.6 Regulatory Bodies
    • 14.15.7 Major Associations
    • 14.15.8 Taxes Levied
    • 14.15.9 Corporate Tax Structure
    • 14.15.10 Investments
    • 14.15.11 Major Companies
  • 14.16 Canada Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.17 Canada Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.18 Canada Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

15 South America Market

  • 15.1 Summary
  • 15.2 Market Overview
    • 15.2.1 Region Information
    • 15.2.2 Market Information
    • 15.2.3 Background Information
    • 15.2.4 Government Initiatives
    • 15.2.5 Regulations
    • 15.2.6 Regulatory Bodies
    • 15.2.7 Major Associations
    • 15.2.8 Taxes Levied
    • 15.2.9 Corporate Tax Structure
    • 15.2.10 Investments
    • 15.2.11 Major Companies
  • 15.3 South America Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.4 South America Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.5 South America Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.6 South America Digital Human Market: Country Analysis
  • 15.7 Brazil Market
  • 15.8 Brazil Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.9 Brazil Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.10 Brazil Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

16 Middle East Market

  • 16.1 Summary
  • 16.2 Market Overview
    • 16.2.1 Region Information
    • 16.2.2 Market Information
    • 16.2.3 Background Information
    • 16.2.4 Government Initiatives
    • 16.2.5 Regulations
    • 16.2.6 Regulatory Bodies
    • 16.2.7 Major Associations
    • 16.2.8 Taxes Levied
    • 16.2.9 Corporate Tax Structure
    • 16.2.10 Investments
    • 16.2.11 Major Companies
  • 16.3 Middle East Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.4 Middle East Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.5 Middle East Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

17 Africa Market

  • 17.1 Summary
  • 17.2 Market Overview
    • 17.2.1 Region Information
    • 17.2.2 Market Information
    • 17.2.3 Background Information
    • 17.2.4 Government Initiatives
    • 17.2.5 Regulations
    • 17.2.6 Regulatory Bodies
    • 17.2.7 Major Associations
    • 17.2.8 Taxes Levied
    • 17.2.9 Corporate Tax Structure
    • 17.2.10 Investments
    • 17.2.11 Major Companies
  • 17.3 Africa Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.4 Africa Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.5 Africa Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

18 Competitive Landscape And Company Profiles

  • 18.1 Company Profiles
  • 18.2 Epic Games Inc
    • 18.2.1 Company Overview
    • 18.2.2 Products And Services
    • 18.2.3 Business Strategy
    • 18.2.4 Financial Overview
  • 18.3 Nvidia Corporation
    • 18.3.1 Company Overview
    • 18.3.2 Products And Services
    • 18.3.3 Business Strategy
    • 18.3.4 Financial Overview
  • 18.4 Microsoft Corporation
    • 18.4.1 Company Overview
    • 18.4.2 Products And Services
    • 18.4.3 Business Strategy
    • 18.4.4 Financial Overview
  • 18.5 Meta Platforms Inc
    • 18.5.1 Company Overview
    • 18.5.2 Products And Services
    • 18.5.3 Financial Overview
  • 18.6 Amazon.com Inc
    • 18.6.1 Company Overview
    • 18.6.2 Products And Services
    • 18.6.3 Business Strategy
    • 18.6.4 Financial Overview

19 Other Major And Innovative Companies

  • 19.1 Tencent Holdings Limited
    • 19.1.1 Company Overview:
    • 19.1.2 Products and Services:
  • 19.2 iFLYTEK Corporation
    • 19.2.1 Company Overview:
    • 19.2.2 Products and Services:
  • 19.3 Digital Domain Holdings Limited
    • 19.3.1 Company Overview:
    • 19.3.2 Products and Services:
  • 19.4 Synthesia Ltd.
    • 19.4.1 Company Overview:
    • 19.4.2 Products and Services:
  • 19.5 De-Identification Ltd.
    • 19.5.1 Company Overview:
    • 19.5.2 Products and Services:
  • 19.6 HeyGen
    • 19.6.1 Company Overview:
    • 19.6.2 Products and Services:
  • 19.7 Xsens Technologies B.V.
    • 19.7.1 Company Overview:
    • 19.7.2 Products and Services:
  • 19.8 Reallusion Inc.
    • 19.8.1 Company Overview:
    • 19.8.2 Products and Services:
  • 19.9 FaceMe (CyberLink)
    • 19.9.1 Company Overview:
    • 19.9.2 Products and Services:
  • 19.10 Colossyan Inc.
    • 19.10.1 Company Overview:
    • 19.10.2 Products and Services:
  • 19.11 Soul Machines Ltd.
    • 19.11.1 Company Overview:
    • 19.11.2 Products and Services:
  • 19.12 Genies Inc.
    • 19.12.1 Company Overview:
    • 19.12.2 Products and Services:
  • 19.13 Samsung Electronics Co. Ltd.
    • 19.13.1 Company Overview:
    • 19.13.2 Products and Services:
  • 19.14 DeepMotion Inc.
    • 19.14.1 Company Overview:
    • 19.14.2 Products and Services:
  • 19.15 Didimo Inc.
    • 19.15.1 Company Overview:
    • 19.15.2 Products and Services:

20 Competitive Benchmarking

21 Competitive Dashboard

22 Key Mergers And Acquisitions

  • 22.1 Infinite Reality (iR) Acquired Touchcast
  • 22.2 Brahma Acquired Metaphysic
  • 22.3 Google Acquired Alter

23 Recent Developments In Digital Human

  • 23.1 Reimagining Customer Engagement Through Digital Innovation
  • 23.2 Revolutionizing Customer Engagement Through Generative AI
  • 23.3 Elevating User Engagement Through Human-Centered AI Solutions

24 Opportunities And Strategies

  • 24.1 Digital Human Market In 2029 - Countries Offering Most New Opportunities
  • 24.2 Digital Human Market In 2029 - Segments Offering Most New Opportunities
  • 24.3 Digital Human Market In 2029 - Growth Strategies
    • 24.3.1 Market Trend Based Strategies
    • 24.3.2 Competitor Strategies

25 Digital Human Market, Conclusions And Recommendations

  • 25.1 Conclusions
  • 25.2 Recommendations
    • 25.2.1 Product
    • 25.2.2 Place
    • 25.2.3 Price
    • 25.2.4 Promotion
    • 25.2.5 People

26 Appendix

  • 26.1 Geographies Covered
  • 26.2 Market Data Sources
  • 26.3 Research Methodology
  • 26.4 Currencies
  • 26.5 The Business Research Company
  • 26.6 Copyright and Disclaimer