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市场调查报告书
商品编码
1840220
2025年全球数位化教室市场报告Digital Classroom Global Market Report 2025 |
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近年来,数位课堂市场发展迅速,预计将从2024年的1,842.1亿美元成长到2025年的2073.2亿美元,复合年增长率达12.5%。这一成长主要归功于课堂中互动式白板的普及、学习管理系统(LMS)的采用、数位学习平台的推广、个人运算设备在教育领域的广泛应用,以及教育机构高速网路存取的不断增加。
预计未来几年,数位课堂市场将快速成长,到2029年市场规模将达到4,244亿美元,复合年增长率(CAGR)为19.6%。预测期内的成长主要受以下因素驱动:线上协作工具在教育领域的应用日益广泛;对云端基础教育平台的需求不断增长;远距学习教育科技解决方案的投资不断增加;以及游戏化教学在数位教室中的兴起。预测期内的关键趋势包括:扩增实境(AR)和虚拟实境(VR)技术在数位教室中的应用;人工智慧(AI)在个人化学习中的应用;重视资料分析以深入了解学生学习表现;在数位教室中融入社交学习功能;以及对数位教育平台网路安全的日益重视。
数位化教室是一种科技赋能的学习环境,教师和学生可以透过电脑、平板电脑等设备以及线上资源进行互动。这种环境有利于开展虚拟课程和互动活动等不同的教学方法,从而促进更灵活、更方便的教育。
数位教室的主要产品类型包括数位教室硬体、数位教室内容和数位教室软体。数位教室硬体市场是指营业单位(组织、个体户和伙伴关係)销售用于建立数位空间的数位教室硬体和工具。硬体指的是构成数位电脑的实体元件,包括指示这些实体元件执行指令的机器可读指令或程式。数位教室内容市场是指实体(组织、自营和伙伴关係)销售的学术和非学术数位学习材料,供教师和学生创建作业、学习新知识和建立知识库。数位内容指的是可透过电子媒体分发的讯息,例如电子书和可下载内容。数位内容形式多样,包括文字、音讯、视讯檔案、图形、动画和图像。数位教室软体市场是指营业单位(组织、自僱和伙伴关係)销售的用于创建电脑辅助教学场景的软体。软体是指允许使用者灵活地操作和控制数位媒体檔案(包括音讯、照片和影片)各个方面的电脑应用程式。数位课堂组件包含解决方案和服务。数位课堂的主要应用场景是中小学教育和高等教育。
美国在2025年春季突然提高关税及其引发的贸易摩擦,对资讯科技产业,特别是硬体製造、资料基础设施和软体部署领域,产生了重大影响。进口半导体、电路基板和网路设备的关税上涨,推高了高科技公司、云端服务供应商和资料中心的生产和营运成本。在全球范围内采购笔记型电脑、伺服器和消费电子产品零件的公司,面临更长的前置作业时间和价格压力。同时,对专用软体征收的关税以及主要国际市场的报復性措施,扰乱了全球IT供应链,并降低了海外对美国製造技术的需求。为了应对这些挑战,该产业正在加大对国内晶片生产的投资,扩大供应商网络,并利用人工智慧驱动的自动化技术来增强韧性,更有效地控製成本。
这份《数位教室市场研究报告》是商业研究公司最新发布的系列报告之一,提供数位教室市场统计数据,例如全球数位教室产业的市场规模、区域份额、竞争对手及其市场份额、详细的市场区隔、市场趋势和商业机会。这份数位教室市场研究报告对该行业的现状和未来发展趋势进行了深入分析,为您提供所需的一切全面资讯。
预测未来五年成长率为19.6%,较我们先前对该市场的预测略微下降0.4%。这一下降主要归因于美国与其他国家之间的关税影响。在美国,对互动式白板、智慧投影机和平板电脑征收的关税可能会限制数位化课堂基础设施的普及,从而加剧资金紧张的学校的数位落差。此外,由于互惠关税以及贸易紧张局势和限制措施对全球经济和贸易的负面影响,这种影响也将更加广泛。
网路普及率预计将推动数位课堂市场的成长。网路普及率指的是能够上网的人数,通常以一个国家的使用者数量来衡量。网路存取是实现数位课堂理念的关键。教师和学生主要依赖线上资讯来源进行研究和完成作业。网路的便利性使学习者摆脱了现实世界的诸多限制,拥有更大的自由度。例如,根据2023年1月的数据,美国电信业者Maxsip Telecom拥有约3.11亿网路用户,较前一年成长0.5%。这种持续成长支撑着数位化进程的推进和全国范围内互联网接入的不断扩展。因此,网路普及率是推动数位课堂市场成长的关键因素。
智慧型手机的广泛普及预计将推动数位课堂市场的未来成长。智慧型手机是一种先进的行动设备,它融合了传统行动电话的功能以及通常与电脑相关的各种特性和功能。智慧型手机正被应用于数位课堂,配合各种教育应用程式和平台,让学生随时随地存取教育内容。例如,根据英国金融行为监理局(FCA)Uswitch Limited在2023年2月发布的数据,到2022年,英国的行动连线数将达到7,180万,比2021年成长3.8%(约260万)。预计到2025年,英国人口将增加至6,830万,其中95%(约6,500万)的人将拥有智慧型手机。因此,智慧型手机的广泛普及正在推动数位课堂市场的成长。
云端基础学习是数位课堂市场中日益流行的关键趋势,它正在革新全球教育体系。云端基础学习是指在云端进行的线上学习,提供更方便的学习机会。许多数位教室领域的公司都采用了云端基础技术,因为云端技术云端基础许多优势,包括改进管理、资讯存取、线上教育课程以及安全的资料储存。近期云端基础云端基础与学习工具的范例包括Angular 5、Angular 6框架、Microsoft SQL Server 2016和Microsoft Azure云端运算平台。 Jenzabar、Educomp、Ellucian、Google和Microsoft等公司都已采用云端基础技术进行数位学习。
数位教室市场还包括提供用于将实体教室改造为数位空间的设备的营业单位所获得的收入。数位教室是智慧教室,完全嵌入了数位电子设备和应用程序,透过音讯、视讯、虚拟实境和类比等方式增强学习过程,加深对特定主题的理解。该市场的价值是“出厂价”,即商品製造商或生产商向其他营业单位(包括下游製造商、批发商、经销商和零售商)或直接向最终客户销售的商品价值。该市场中的商品价值还包括商品製造商提供的任何相关服务。
A digital classroom is a technology-enhanced learning environment where teachers and students interact using devices like computers and tablets, taking advantage of online resources. This arrangement facilitates various teaching approaches, including virtual lessons and interactive activities, promoting more flexible and accessible education.
The main product types in digital classrooms include digital classroom hardware, digital classroom content, and digital classroom software. The digital classroom hardware market consists of sales of digital classroom hardware and tools by entities (organizations, sole traders, and partnerships) that are used to set up the digital space. Hardware is a collective term used to describe any of the physical components of a digital computer which consists of written, machine-readable instructions or programs that tell physical components to execute the instructions. The digital classroom content market consists of sales of digital academic and non-academic learning materials by entities (organizations, sole traders, and partnerships) that are used by teachers or students for making assignments, learning new things, and generating a pool of knowledge. Digital content is information available for distribution on electronic media such as an e-book or as downloadable content. Digital contents are available in many forms including text, audio, and video files, graphics, animations, and images. The digital classroom software market consists of sales of software by entities (organizations, sole traders, and partnerships) that is used for making computer-based teaching scenarios. Software refers to computer application programs that allow a user the flexibility to manipulate and control many aspects of digital media files whose components are audio, photographs, and video. The digital classroom components include both solutions and services. The main application of digital classrooms includes Kindergarten - 12th grade and higher education.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.
The digital classroom market research report is one of a series of new reports from The Business Research Company that provides digital classroom market statistics, including digital classroom industry global market size, regional shares, competitors with a digital classroom market share, detailed digital classroom market segments, market trends and opportunities, and any further data you may need to thrive in the digital classroom industry. This digital classroom market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The digital classroom market size has grown rapidly in recent years. It will grow from $184.21 billion in 2024 to $207.32 billion in 2025 at a compound annual growth rate (CAGR) of 12.5%. The growth in the historic period can be attributed to adoption of interactive whiteboards in classrooms, introduction of learning management systems (LMS), implementation of e-learning platforms, proliferation of personal computing devices in education, growing access to high-speed internet in educational institutions.
The digital classroom market size is expected to see rapid growth in the next few years. It will grow to $424.4 billion in 2029 at a compound annual growth rate (CAGR) of 19.6%. The growth in the forecast period can be attributed to expansion of online collaboration tools in education, growing demand for cloud-based educational platforms, increasing investment in edtech solutions for remote learning, rise of gamification in digital classrooms. Major trends in the forecast period include integration of augmented reality (AR) and virtual reality (VR) in digital classrooms, adoption of artificial intelligence (AI) for personalized learning, emphasis on data analytics for student performance insights, integration of social learning features in digital classrooms, focus on cybersecurity in digital education platforms.
The forecast of 19.6% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. US adoption of digital classroom infrastructure may be restricted due to tariffs on interactive whiteboards, smart projectors, and tablets, increasing the digital divide in underfunded schools. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
Robust internet penetration is anticipated to fuel the growth of the digital classroom market. Internet penetration refers to the number of individuals with internet access, typically measured by the number of users within a country. Having access to the internet is essential for realizing the concept of a digital classroom. Both teachers and students predominantly rely on online sources for researching topics and completing assignments. The internet's potential provides learners with greater freedom from the physical constraints of the real world. For example, data from January 2023 shows that Maxsip Telecom, a US-based telecommunications company, recorded approximately 311 million internet users, marking a 0.5% increase from the previous year. This consistent growth underscores the ongoing rise in digital adoption and the expanding availability of internet access nationwide. Thus, internet penetration is a key driver of growth in the digital classroom market.
The increasing use smart phones is expected to propel the growth of the digital classroom market going forward. Smartphones are advanced mobile devices that combine the functionality of a traditional cellular phone with various features and capabilities typically associated with computers. Smartphones are used for digital classrooms with Educational apps and platforms that provide students with the ability to access educational content anytime and anywhere. For instance, in February 2023, according to Uswitch Limited, a UK-based financial conduct authority, beginning in 2022, there were 71. 8 million mobile connections in the UK, a 3. 8% (or around 2. 6 million) increase over 2021. The UK population is expected to grow to 68. 3 million by 2025, of which 95% (or around 65 million individuals) will own a smart phone. Therefore, increasing use of smartphones is driving the growth of the digital classroom market.
Cloud-based learning is a key trend gaining popularity in the digital classroom market. Could-based learning has massively transformed the education system globally. Cloud-based learning is online learning that takes place on the cloud and provides a more convenient way of learning opportunities. Many companies operating in the digital classroom market are adopting cloud-based technologies as they have advantages such as improved administration, access to Information, online education courses, and secure data storage. Examples of cloud-based technology and tools available for learning in recent times are Angular 5, Angular 6 Frameworks, Microsoft SQL Server 2016, and Microsoft Azure Cloud Computing Platform. For instance, Jenzabar, Educomp, Ellucian, Google, and Microsoft are the companies operating in the digital classroom market and adopting cloud-based technology for e-learning.
Major companies operating in the digital classroom market are focusing on innovating technology to provide reliable services to customers. Innovating technology in the digital classroom refers to the integration of cutting-edge digital tools and techniques that enhance teaching, learning, and collaboration, ultimately transforming the traditional educational experience. For instance, in June 2023, Zhejiang Dahua Technology Co., Ltd., a China-based provider of monitoring products, launched the DeepHub Smart Classroom Solution. DeepHub Smart Classroom Solution is a video-centric Artificial Intelligence of Things (AIoT) solution designed to enhance interactive learning for K-12 and higher education classrooms. It combines hardware and software features to provide a comprehensive suite of tools for digital education. This seamlessly integrate with existing educational technologies and systems. It is built around the DeepHub whiteboard for multi-functional writing, wireless projection, and conference recording.
In April 2023, Class Technologies Inc., a US-based company that provides virtual classrooms, acquired CoSo Cloud LLC for an undisclosed amount. With this acquisition, Class Technologies Inc. aims to expand its ability to support distributed workforce development and training with government and federal agencies and corporate learning teams globally, with added security and compliance protection regardless of the virtual classroom preference of the customer. CoSo Cloud LLC is a US-based services provider of e-learning and virtual classrooms.
Major companies operating in the digital classroom market include Jenzabar Inc., Discovery Education Inc., Ellucian Company L. P., Dell Technologies Inc., Blackboard Inc., Pearson Education Inc., DreamBox Learning Inc., Oracle Corporation, Educomp Solutions Limited, SMART Technologies Inc., Panasonic Corporation, Microsoft Corporation, Echo360 Inc., McGraw-Hill Education Inc., Saba Software Inc., Hitachi Ltd., LG Electronics Inc., Promethean World Ltd., Adobe Inc., D2L Corporation (formerly Desire2Learn), Google LLC, Samsung Electronics Co. Ltd., Sony Corporation, Creative Technology Ltd., Edmentum Inc., Knewton Inc., Coursera Inc., Udacity Inc., Udemy Inc., Pluralsight Inc.
North America was the largest region in the global market in 2024. The regions covered in the digital classroom market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the digital classroom market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.
The digital classroom market includes revenues earned by entities by providing equipment that is used to transform a physical classroom into a digital space. The digital classroom is a smart classroom, fully incorporated with digital electronics devices and applications which enhance the learning process and deepen the understanding of particular topics with audio, video, and VR & simulations. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Digital Classroom Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on digital classroom market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for digital classroom ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The digital classroom market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.