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市场调查报告书
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1840275

2025年客舱娱乐与连结全球市场报告

In-flight Entertainment And Connectivity Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

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简介目录

近年来,客舱娱乐和互联市场呈现强劲成长势头,市场规模从2024年的44.2亿美元成长至2025年的46.7亿美元,复合年增长率达5.6%。这段历史时期的成长可归因于航空旅行的日益普及、无线机上娱乐的普及、市场竞争的加剧、监管支援和标准化以及个人化内容推荐。

预计未来几年,客舱娱乐和互联市场将强劲成长,到2029年将达到63.9亿美元,年复合成长率(CAGR)为8.1%。预测期内的成长归因于直播电视选项的不断扩展、卫星星系的进步、弹性价格设定模式、多语言内容选择以及全球航空旅行的復苏。预测期内的主要趋势包括高速机上互联、内容串流服务、生物识别整合、个人化和分析、卫星技术的进步以及与技术供应商的合作。

客舱娱乐和连接是指飞行途中为乘客提供的一系列娱乐和连接选项。这包括各种互联的多媒体内容和平台,让乘客可以享受电影、游戏、音乐、旅行路线资讯、机上选单、程序指南和其他资讯内容,从而提升整体飞行体验。

客舱娱乐与连线的主要类别包括硬体和服务。客舱娱乐与连接硬体包括各种机上连接所需的产品,例如天线、无线区域网路控制器、无线基地台、无线热点网关以及其他用于娱乐和连接的硬体。客舱娱乐与连接的各种连接技术包括原始设备製造商 (OEM) 和售后市场等最终用户使用的卫星和空对地技术。

2025年春季美国突然提高关税以及由此引发的贸易摩擦对资讯科技产业产生了重大影响,尤其是硬体製造、资料基础设施和软体部署。对进口半导体、电路基板和网路设备征收更高的关税,并推高了高科技公司、云端服务供应商和资料中心的生产和营运成本。在全球范围内采购笔记型电脑、伺服器和消费电子产品零件的公司面临更长的前置作业时间和价格压力。同时,对专业软体征收的关税以及主要国际市场的报復性措施扰乱了全球IT供应链,减少了海外对美国製造技术的需求。作为应对措施,该行业正在增加对国内晶片生产的投资,扩大供应商网络,并利用人工智慧驱动的自动化来提高弹性并更有效地管理成本。

本研究报告是商业研究公司 (The Business Research Company) 新报告系列的一部分,该系列提供客舱娱乐和连接市场统计数据,例如全球市场规模、区域份额、竞争对手的客舱娱乐上客舱娱乐和连接市场份额、详细的客舱娱乐和连接细分市场、客舱娱乐和商业机会,并提供您在机上娱乐和连接行业取得成功所需的数据。本客舱娱乐和连接市场研究报告对该行业的现状和未来趋势进行了详细分析,为您提供所需的一切观点。

未来五年8.1%的成长预测,较我们先前对该市场的预测略有下降0.4%。这一下降主要源自于美国与其他国家之间关税的影响。关税可能会增加从欧洲和亚洲购买的卫星通讯模组和机载媒体伺服器的成本,并使美国民航机的系统升级变得更加复杂。由于互惠关税以及不断升级的贸易摩擦和限制对全球经济和贸易的负面影响,其影响也将更加广泛。

航空客运量的大幅成长已成为客舱娱乐和互联市场的关键催化剂。乘客数量的激增推动了对各种客舱娱乐服务的需求,包括视讯串流、文字讯息、游戏和网路浏览。根据国际民航组织 (ICAO) 的数据,预计到 2040 年全球航空客运量将达到 105 亿。此外,波音公司在其《2020-2039 年商用市场展望》中预测,到 2030 年,印度国内航空客运市场规模将比疫情前翻倍。因此,航空客运量的增加正在推动客舱娱乐和互联市场的成长。

预计不断发展的航太业将推客舱娱乐和连接市场未来的成长。航太业涵盖地球大气层内外的飞行器飞行,涉及飞机和太空船的研发、​​设计、製造、营运和维护等各个面向。航太业的发展带来了对先进客舱娱乐和连接系统的需求,丰富了乘客的整体体验,并在航空旅行期间提供了增强的连接选项。例如,空中巴士报告称,它将在 2022 年向 84 家客户交付661 架民航机,比 2021 年的 611 架增加 8%。因此,航太业的扩张正在推动客舱娱乐和连接市场的成长。

技术进步是推动客舱娱乐和连接市场发展的关键趋势。为了确保竞争优势,该领域的主要企业正专注于推出无线连接娱乐系统。例如,2022 年 11 月,专注于提升乘客体验的法国旅游业公司 Moment 推出了一款专为喷射机营运商量身定制的尖端客舱娱乐和连接系统。 Flymingo Box 是一个关键功能,这是可携式无线设备,可将优质内容直接传输到乘客的行动装置上。这款轻量级系统提供混合动力选项,管理公告期间的自动串流媒体播放,并具有用于机上购物的电子商务整合功能。透过提供这些创新解决方案,Moment 旨在提高客户参与、增加航空公司收益、满足现代化对机上连接和娱乐的需求,并最终提高整体乘客满意度。

客舱娱乐和连结市场涵盖提供电影、音乐、电视节目、有声书和游戏的公司所获得的收益。市场价值还包括服务供应商销售或包含在其服务产品中的相关商品的价值。仅包括营业单位之间交易或销售给最终消费者的商品和服务。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球客舱娱乐与连结:PESTEL分析(政治、社会、技术、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球客舱娱乐与连结市场:成长率分析
  • 全球客舱娱乐与连结市场表现:规模与成长,2019-2024
  • 全球客舱娱乐与连结市场预测:规模与成长,2024-2029 年,2034 年预测
  • 全球客舱娱乐与连结:总目标市场(TAM)

第六章 市场细分

  • 全球客舱娱乐与连结市场:按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 硬体
  • 服务
  • 全球客舱娱乐与连结市场:按连接技术分類的实际情况和预测,2019-2024 年、2024-2029 年、2034 年
  • 卫星技术
  • 空对地
  • 全球客舱娱乐与连结市场:按最终用户、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • OEM
  • 售后市场
  • 全球客舱娱乐与连接市场:按硬体、类型、性能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 机上娱乐系统
  • 椅背萤幕
  • 连接的设备
  • 全球客舱娱乐与连结市场:按服务、类型、性能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 内容服务
  • 网路连线服务
  • 维护和支援服务

第七章 区域和国家分析

  • 全球客舱娱乐与连结市场:区域表现与预测,2019-2024 年、2024-2029 年、2034 年
  • 全球客舱娱乐与连结市场:国家、现况及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第18章:法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章:俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章:竞争格局与公司概况

  • 客舱娱乐与连结市场:竞争格局
  • 客舱娱乐和连接市场:公司简介
    • Global Eagle Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Gogo Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Panasonic Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Thales Group Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Viasat Inc.
  • Kontron AG
  • Burrana Inc.
  • Safran SA
  • Inmarsat Global Limited
  • Stellar Entertainment Group
  • Thinkom Solutions Inc.
  • SITA OnAir
  • Astronics Corporation
  • Cobham Limited
  • The Boeing Company
  • FDS Avionics Corp.
  • Latecoere SA
  • Northern Avionics srl
  • BAE Systems plc

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章:高潜力市场国家、细分市场与策略

  • 2029 年客舱娱乐与连结市场:提供新机会的国家
  • 2029 年客舱娱乐与连结市场:细分市场将带来新机会
  • 2029 年客舱娱乐与连结市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章 附录

简介目录
Product Code: r21654u

In-flight entertainment and connectivity pertain to the array of entertainment and connectivity options provided to passengers aboard an aircraft during a flight. This encompasses diverse interconnected multimedia content and platforms that enable passengers to enjoy movies, games, music, information about the travel route, on-board menus, procedural guidelines, and other informative content, thereby enhancing the overall flight experience.

The primary categories of in-flight entertainment and connectivity are hardware and services. In-flight entertainment and connectivity hardware include various products essential for in-flight connectivity, such as antennas, wireless LAN controllers, wireless access points, wireless hotspot gateways, and other hardware facilitating entertainment and connectivity. The different connectivity technologies for in-flight entertainment and connectivity encompass satellite technology and air-to-ground methods, utilized by end-users such as OEMs and the aftermarket.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The in-flight entertainment and connectivity market research report is one of a series of new reports from The Business Research Company that provides in-flight entertainment and connectivity market statistics, including in-flight entertainment and connectivity industry global market size, regional shares, competitors with in-flight entertainment and connectivity market share, detailed in-flight entertainment and connectivity market segments, market trends and opportunities, and any further data you may need to thrive in the in-flight entertainment and connectivity industry. This in-flight entertainment and connectivity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The in-flight entertainment and connectivity market size has grown strongly in recent years. It will grow from $4.42 billion in 2024 to $4.67 billion in 2025 at a compound annual growth rate (CAGR) of 5.6%. The growth in the historic period can be attributed to proliferation of air travel, introduction of wireless in-flight entertainment, competitive market dynamics, regulatory support and standards, personalized content recommendations.

The in-flight entertainment and connectivity market size is expected to see strong growth in the next few years. It will grow to $6.39 billion in 2029 at a compound annual growth rate (CAGR) of 8.1%. The growth in the forecast period can be attributed to expanded live tv options, satellite constellation advances, flexible pricing models, multilingual content options, global air travel recovery. Major trends in the forecast period include high-speed in-flight connectivity, content streaming services, integration of biometrics, personalization and analytics, satellite technology advancements, collaboration with technology providers.

The forecast of 8.1% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariffs could inflate the cost of satellite communication modules and onboard media servers sourced from Europe and Asia, complicating system upgrades across US-based commercial fleets. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The substantial increase in the number of airline passengers has emerged as a significant catalyst for the in-flight entertainment and connectivity market. The surge in passenger numbers has led to a heightened demand for various in-flight entertainment services, including video streaming, text messaging, gaming, and internet browsing. According to the International Civil Aviation Organization (ICAO), the global count of airline passengers is projected to reach 10. 5 billion by 2040. Furthermore, Boeing's 2020-2039 commercial market outlook predicts a doubling of India's domestic air passenger market size by 2030 from pre-pandemic levels. Consequently, the upswing in the number of airline passengers is steering the growth of the in-flight entertainment and connectivity market.

The expanding aerospace industry is anticipated to drive the future growth of the in-flight entertainment and connectivity market. The aerospace sector, encompassing vehicular flight within and beyond Earth's atmosphere, involves various facets such as research, development, design, manufacturing, operation, and maintenance of aircraft and spacecraft. The growth of the aerospace industry generates a heightened demand for advanced in-flight entertainment and connectivity systems, enriching the overall passenger experience and providing enhanced connectivity options during air travel. For example, Airbus SE reported delivering 661 commercial aircraft to 84 customers in 2022, marking an 8% increase from the 611 units sold in 2021. Consequently, the expanding aerospace industry is fostering the growth of the in-flight entertainment and connectivity market.

Technological advancements are a significant trend gaining traction in the in-flight entertainment and connectivity market. Major companies in this sector are concentrating on the introduction of wireless connected entertainment systems to secure a competitive advantage. For example, in November 2022, Moment, a French-based travel industry company, launched its state-of-the-art in-flight entertainment and connectivity systems tailored for jet operators, with an emphasis on enhancing the passenger experience. A key feature is the Flymingo Box, a portable wireless device that streams premium content directly to passengers' mobile devices. This lightweight system provides hybrid power options, manages automatic streaming during announcements, and includes e-commerce integration for in-flight shopping. By offering these innovative solutions, Moment aims to boost customer engagement, increase airline revenue, and fulfill the modern demands for connectivity and entertainment during flights, ultimately enhancing overall passenger satisfaction.

Major companies operating in the in-flight entertainment and connectivity market are intensifying their focus on introducing smart connected solutions to gain a competitive edge. Smart connected solutions encompass integrated technologies that offer passengers seamless access to high-speed internet, personalized content, and interactive services while onboard an aircraft. Moment, a Netherlands-based provider of travel industry services, launched Flymingo Jet in November 2022-a solution tailored for private jet operators. Flymingo Jet allows updates through 4G, Wi-Fi, or a USB key, providing passengers access to services on their devices or provided tablets, thereby promoting smart and connected cabin experiences.

In September 2024, Gogo, a Tanzania-based internet company, acquired Satcom Direct for $375 million. This acquisition aims to enhance Gogo's presence in the business aviation market and facilitate entry into the military and government mobility sectors. Satcom Direct, a US-based aviation technology services company, provides hardware systems, aviation flight management, and connectivity solutions tailored to aircraft type, mission, routes, passenger demand, and installation requirements.

Major companies operating in the in-flight entertainment and connectivity market include Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Panasonic Corporation, Thales Group, Viasat Inc., Kontron AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions Inc., SITA OnAir, Astronics Corporation, Cobham Limited, The Boeing Company, FDS Avionics Corp., Latecoere SA, Northern Avionics srl, BAE Systems plc, Zodiac Aerospace SA, Rockwell Collins Inc., Eutelsat Communications S. A., Iridium Communications Inc., Lufthansa Systems GmbH & Co. KG, Vubiquity Inc., Bluebox Aviation Systems Ltd., DigEcor Inc., FTS Technologies Inc., The Spafax Group, VT Miltope Corporation

North America was the largest region in the in-flight connectivity and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the in-flight entertainment and connectivity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The in-flight entertainment and connectivity market includes revenues earned by entities by offering movies, music, TV shows, audio books, games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

In-flight Entertainment And Connectivity Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on in-flight entertainment and connectivity market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for in-flight entertainment and connectivity ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The in-flight entertainment and connectivity market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Hardware; Service
  • 2) By Connectivity Technology: Satellite Technology; Air-To-Ground
  • 3) By End-User: OEM; Aftermarket
  • Subsegments:
  • 1) By Hardware: In-Flight Entertainment Systems; Seatback Screens; Connectivity Equipment
  • 2) By Service: Content Services; Internet Connectivity Services; Maintenance And Support Services
  • Companies Mentioned: Global Eagle Entertainment Inc.; Gogo Inc.; Honeywell International Inc.; Panasonic Corporation; Thales Group; Viasat Inc.; Kontron AG; Burrana Inc.; Safran SA; Inmarsat Global Limited; Stellar Entertainment Group; Thinkom Solutions Inc.; SITA OnAir; Astronics Corporation; Cobham Limited; The Boeing Company; FDS Avionics Corp.; Latecoere SA; Northern Avionics srl; BAE Systems plc; Zodiac Aerospace SA; Rockwell Collins Inc.; Eutelsat Communications S. A.; Iridium Communications Inc.; Lufthansa Systems GmbH & Co. KG; Vubiquity Inc.; Bluebox Aviation Systems Ltd.; DigEcor Inc.; FTS Technologies Inc.; The Spafax Group; VT Miltope Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. In-flight Entertainment And Connectivity Market Characteristics

3. In-flight Entertainment And Connectivity Market Trends And Strategies

4. In-flight Entertainment And Connectivity Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global In-flight Entertainment And Connectivity Growth Analysis And Strategic Analysis Framework

  • 5.1. Global In-flight Entertainment And Connectivity PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global In-flight Entertainment And Connectivity Market Growth Rate Analysis
  • 5.4. Global In-flight Entertainment And Connectivity Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global In-flight Entertainment And Connectivity Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global In-flight Entertainment And Connectivity Total Addressable Market (TAM)

6. In-flight Entertainment And Connectivity Market Segmentation

  • 6.1. Global In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Service
  • 6.2. Global In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Satellite Technology
  • Air-To-Ground
  • 6.3. Global In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • OEM
  • Aftermarket
  • 6.4. Global In-flight Entertainment And Connectivity Market, Sub-Segmentation Of Hardware,By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • In-Flight Entertainment Systems
  • Seatback Screens
  • Connectivity Equipment
  • 6.5. Global In-flight Entertainment And Connectivity Market, Sub-Segmentation Of Service,By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Content Services
  • Internet Connectivity Services
  • Maintenance And Support Services

7. In-flight Entertainment And Connectivity Market Regional And Country Analysis

  • 7.1. Global In-flight Entertainment And Connectivity Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global In-flight Entertainment And Connectivity Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific In-flight Entertainment And Connectivity Market

  • 8.1. Asia-Pacific In-flight Entertainment And Connectivity Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China In-flight Entertainment And Connectivity Market

  • 9.1. China In-flight Entertainment And Connectivity Market Overview
  • 9.2. China In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India In-flight Entertainment And Connectivity Market

  • 10.1. India In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan In-flight Entertainment And Connectivity Market

  • 11.1. Japan In-flight Entertainment And Connectivity Market Overview
  • 11.2. Japan In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia In-flight Entertainment And Connectivity Market

  • 12.1. Australia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia In-flight Entertainment And Connectivity Market

  • 13.1. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea In-flight Entertainment And Connectivity Market

  • 14.1. South Korea In-flight Entertainment And Connectivity Market Overview
  • 14.2. South Korea In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe In-flight Entertainment And Connectivity Market

  • 15.1. Western Europe In-flight Entertainment And Connectivity Market Overview
  • 15.2. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK In-flight Entertainment And Connectivity Market

  • 16.1. UK In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany In-flight Entertainment And Connectivity Market

  • 17.1. Germany In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France In-flight Entertainment And Connectivity Market

  • 18.1. France In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy In-flight Entertainment And Connectivity Market

  • 19.1. Italy In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain In-flight Entertainment And Connectivity Market

  • 20.1. Spain In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe In-flight Entertainment And Connectivity Market

  • 21.1. Eastern Europe In-flight Entertainment And Connectivity Market Overview
  • 21.2. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia In-flight Entertainment And Connectivity Market

  • 22.1. Russia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America In-flight Entertainment And Connectivity Market

  • 23.1. North America In-flight Entertainment And Connectivity Market Overview
  • 23.2. North America In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA In-flight Entertainment And Connectivity Market

  • 24.1. USA In-flight Entertainment And Connectivity Market Overview
  • 24.2. USA In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada In-flight Entertainment And Connectivity Market

  • 25.1. Canada In-flight Entertainment And Connectivity Market Overview
  • 25.2. Canada In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America In-flight Entertainment And Connectivity Market

  • 26.1. South America In-flight Entertainment And Connectivity Market Overview
  • 26.2. South America In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil In-flight Entertainment And Connectivity Market

  • 27.1. Brazil In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East In-flight Entertainment And Connectivity Market

  • 28.1. Middle East In-flight Entertainment And Connectivity Market Overview
  • 28.2. Middle East In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa In-flight Entertainment And Connectivity Market

  • 29.1. Africa In-flight Entertainment And Connectivity Market Overview
  • 29.2. Africa In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. In-flight Entertainment And Connectivity Market Competitive Landscape And Company Profiles

  • 30.1. In-flight Entertainment And Connectivity Market Competitive Landscape
  • 30.2. In-flight Entertainment And Connectivity Market Company Profiles
    • 30.2.1. Global Eagle Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Gogo Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Panasonic Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Thales Group Overview, Products and Services, Strategy and Financial Analysis

31. In-flight Entertainment And Connectivity Market Other Major And Innovative Companies

  • 31.1. Viasat Inc.
  • 31.2. Kontron AG
  • 31.3. Burrana Inc.
  • 31.4. Safran SA
  • 31.5. Inmarsat Global Limited
  • 31.6. Stellar Entertainment Group
  • 31.7. Thinkom Solutions Inc.
  • 31.8. SITA OnAir
  • 31.9. Astronics Corporation
  • 31.10. Cobham Limited
  • 31.11. The Boeing Company
  • 31.12. FDS Avionics Corp.
  • 31.13. Latecoere SA
  • 31.14. Northern Avionics srl
  • 31.15. BAE Systems plc

32. Global In-flight Entertainment And Connectivity Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The In-flight Entertainment And Connectivity Market

34. Recent Developments In The In-flight Entertainment And Connectivity Market

35. In-flight Entertainment And Connectivity Market High Potential Countries, Segments and Strategies

  • 35.1 In-flight Entertainment And Connectivity Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 In-flight Entertainment And Connectivity Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 In-flight Entertainment And Connectivity Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer