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市场调查报告书
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2025年虚拟实境与扩增实境人工智慧全球市场报告

AI In Virtual Reality And Augmented Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

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简介目录

近年来,虚拟实境和扩增实境的人工智慧市场规模呈指数级成长,从2024年的573.7亿美元成长到2025年的837.2亿美元,复合年增长率达45.9%。预测期内的成长归功于电脑视觉和机器学习演算法的进步、自然语言处理(NLP)技术的改进、云端运算的发展以及边缘运算的兴起。

未来几年,虚拟实境和扩增实境的人工智慧市场规模预计将呈指数级增长,到2029年将达到3,436.7亿美元,年复合成长率(CAGR)高达42.3%。预测期内的成长主要得益于人工智慧驱动的社交互动、个人化内容建议、增强的手势和语音辨识、人工智慧生成的逼真环境以及医疗保健和治疗应用。预测期内的关键趋势包括:虚拟实境和扩增实境中的人工智慧虚拟助理、人工智慧增强的虚拟试穿体验、人工智慧增强的物件识别和互动、人工智慧与扩增实境智慧眼镜的整合以及人工智慧驱动的身临其境型叙事。

虚拟实境(VR)和扩增实境(AR)中的人工智慧是指将人工智慧技术和演算法融入VR和AR系统,以丰富使用者体验、实现智慧互动并即时产生动态虚拟内容。其目标是利用人工智慧和身临其境型技术,在各种应用中打造更逼真、更个人化、更具互动性的VR和AR环境。

虚拟实境和扩增实境中人工智慧的主要类型包括人工智慧驱动的虚拟实境(VR)和人工智慧驱动的扩增实境(AR)。人工智慧驱动的虚拟实境(VR)是指透过整合人工智慧演算法来增强和个人化VR体验。这些体验融合了多种技术,例如自然语言处理(NLP)、电脑视觉、机器学习、深度学习、手势姿态辨识、语音辨识和模拟环境。这些人工智慧技术部署在各种平台上,包括行动装置、头戴式显示器(HMD)、投影机、智慧眼镜、穿戴式装置、人体追踪设备、桌上型电脑和主机。它们正被应用于众多领域,包括游戏和娱乐、教育和培训、医疗保健、零售和电子商务、房地产和建筑、汽车和交通、旅游、社交媒体和通讯、工业和製造业以及军事和国防。透过人工智慧、VR和AR的融合,各行各业旨在革新用户体验,并为身临其境型技术在各个领域开闢新的可能性。

美国2025年关税上调及其引发的贸易紧张局势正对资讯科技产业产生重大影响,尤其是在硬体製造、资料基础设施和软体部署方面。进口半导体、电路基板和网路设备的关税提高,并推高了高科技公司、云端服务供应商和资料中心的生产和营运成本。在全球范围内采购笔记型电脑、伺服器和消费电子产品零件的公司面临更长的前置作业时间週期和价格压力。同时,对专用软体征收的关税以及主要国际市场的报復性措施扰乱了全球IT供应链,并降低了海外对美国製造技术的需求。为了应对这些挑战,该行业正在加大对国内晶片生产的投资,扩大供应商网络,并利用人工智慧驱动的自动化技术来增强韧性并更有效地控製成本。

这份关于虚拟实境和扩增实境市场的研究报告是商业研究公司最新报告系列的一部分,提供虚拟实境和扩增实境扩增实境市场份额、详细的市场区隔、市场趋势和商业机会。本市场调查报告对该行业的现状和未来扩增实境趋势进行了深入分析,为您提供所需的一切观点。

我们预测未来五年该市场将成长42.3%,较先前预测略微下调0.5%。这一下调主要归因于美国与其他国家之间的关税影响。这将直接影响美国,因为依赖日本和台湾地区显示和运动追踪组件的人工智慧VR/AR头显可能会被加征关税,从而减缓其在游戏和训练领域的普及。此外,由于相互关税措施以及贸易紧张局势和限制措施升级对全球经济和贸易造成的负面影响,其影响范围也将更加广泛。

在可预见的未来,物联网 (IoT) 设备的激增将推动人工智慧 (AI) 在虚拟实境 (VR) 和扩增实境)市场的扩张。物联网设备是配备感测器、软体和连接功能的实体设备,可以透过互联网与其他设备和系统收集和交换数据,从而形成一个完整的物联网生态系统。物联网设备的互联互通促进了无缝通讯和资料交换,使其成为各行各业的关键组成部分。将人工智慧整合到 VR/AR 技术中,可以透过提供沉浸式和直觉的使用者体验、优化数据分析、实现预测性维护、促进情境感知互动、支援远端监控功能以及增强培训和模拟能力来提升物联网设备的功能。例如,GSM 协会在 2023 年 3 月发布的一份报告预测,物联网连线数将显着成长,在 2021 年至 2030 年间成长一倍以上,达到 374 亿总合连线。物联网设备普及率的激增直接推动了虚拟实境和扩增实境领域人工智慧应用的发展,为进阶功能和改善使用者体验创造了机会。

虚拟实境和扩增实境人工智慧市场的主要企业正积极开发创新产品,例如辅助实境眼镜,以满足不断变化的消费者需求和偏好。辅助实境眼镜,也称为智慧眼镜,是一种穿戴式设备,可以将数位资讯、图形和视觉效果迭加到使用者的视野中,从而丰富他们对物理世界的感知。例如,中国消费电子製造商OPPO于2024年2月发布了OPPO Air Glass 3。这款眼镜在镜片内配备了全彩显示屏,可为用户提供即时资讯。 Air Glass 3搭载了OPPO的大型语言模型(LLM)AndesGPT,并配备了语音助手,可实现免提交互。这款眼镜专为日常使用而设计,使用户能够查看与周围环境无缝融合的数位内容,例如讯息和导航提示。

2022年6月,美国软体公司Glimpse Group Inc.收购了PulpoAR,后者是一家专注于为美妆品牌提供AR和AI驱动的虚拟试妆技术的软体即服务(SaaS)公司。此次收购增强了Glimpse Group的AI和影像识别能力,扩展了其技术组合,并巩固了其在旗下子公司AR和VR应用开发方面的竞争优势。

虚拟实境和扩增实境市场由提供咨询和市场推广、培训服务、内容创作、整合和客製化以及设计服务等服务的营业单位所获得的收入构成。市场价值包括服务供应商销售的或包含在其服务产品中的相关商品的价值。虚拟实境和扩增实境人工智慧市场还包括头戴式显示器、感测器、摄影机、处理器和输入设备的销售。此市场价值为“出厂价”,即商品製造商或创造者销售给其他营业单位(包括下游製造商、经销商、分销商和零售商)或直接销售给最终客户的商品价值。该市场中的商品价值还包括商品创造者提供的任何相关服务。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通货膨胀、地缘政治、贸易战和关税,以及新冠疫情及其復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟实境与扩增实境的人工智慧:PESTEL 分析(政治、社会、科技、环境、法律因素、驱动因素和限制因素)
  • 终端用户产业分析
  • 全球虚拟实境与扩增实境人工智慧市场:成长率分析
  • 全球虚拟实境与扩增实境人工智慧市场表现:规模与成长,2019-2024年
  • 全球虚拟实境与扩增实境人工智慧市场预测:规模与成长,2024-2029年,2034年
  • 全球虚拟实境与扩增实境人工智慧:潜在市场规模 (TAM)

第六章 市场细分

  • 全球虚拟实境与扩增实境人工智慧市场按类型、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 人工智慧驱动的虚拟实境(VR)
  • 人工智慧驱动的扩增实境(AR)
  • 全球虚拟实境与扩增实境人工智慧市场:按技术、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 自然语言处理(NLP)
  • 电脑视觉
  • 机器学习
  • 深度学习
  • 手势姿态辨识
  • 语音辨识
  • 模拟环境
  • 全球虚拟实境与扩增实境人工智慧市场:按平台、效能和预测划分,2019-2024年、2024-2029年和2034年
  • 行动装置
  • 头戴式显示器(HMD)
  • 投影机/智慧眼镜
  • 穿戴式装置和身体追踪设备
  • 桌上型电脑/主机
  • 全球虚拟实境与扩增实境人工智慧市场:按应用、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 游戏与娱乐
  • 教育和培训
  • 医疗保健和医学
  • 零售与电子商务
  • 房地产和建筑
  • 汽车与运输
  • 旅游与旅行
  • 社群媒体沟通
  • 工业和製造业
  • 军事/国防
  • 全球虚拟实境与扩增实境人工智慧市场:人工智慧赋能的虚拟实境(VR)细分市场,按类型、效能和预测,2019-2024年、2024-2029年、2034年
  • 人工智慧驱动的虚拟实境内容创作
  • 个人化虚拟实境体验
  • 虚拟实境训练与模拟中的人工智慧
  • 虚拟实境中的即时人工智慧互动
  • 全球虚拟实境与扩增实境人工智慧市场:人工智慧驱动的扩增实境(AR)细分市场,按类型、效能和预测,2019-2024年、2024-2029年、2034年
  • 人工智慧驱动的物体识别
  • 人工智慧驱动的扩增实境导航和地图绘製
  • 即时人工智慧资料迭加
  • 人工智慧在扩增实境零售和购物体验中的应用

第七章 区域和国家分析

  • 全球虚拟实境与扩增实境人工智慧市场:区域表现与预测,2019-2024年、2024-2029年及2034年
  • 全球虚拟实境与扩增实境人工智慧市场:国家、效能与预测,2019-2024年、2024-2029年、2034年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第十八章:法国市场

第十九章:义大利市场

第二十章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第三十章:竞争格局与公司概况

  • 虚拟实境与扩增实境中的人工智慧:竞争格局
  • 虚拟实境与扩增实境市场中的人工智慧:公司概况
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Sony Corporation
  • Lenovo Group Limited
  • Intel Corporation
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Sixense Enterprises Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • EON Reality Inc.
  • Daqri LLC
  • Zappar Ltd.
  • Scope AR
  • Vuzix Corporation

第32章 全球市场竞争基准化分析与仪錶板

第33章 重大併购

第34章 近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029年虚拟实境与扩增实境人工智慧市场:提供新机会的国家
  • 2029年虚拟实境与扩增实境人工智慧市场:提供新机会的细分领域
  • 2029年虚拟实境与扩增实境人工智慧市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章附录

简介目录
Product Code: r27283u

AI in virtual reality (VR) and augmented reality (AR) entails the incorporation of artificial intelligence techniques and algorithms within VR and AR systems to enrich user experiences, enable intelligent interactions, and generate dynamic virtual content in real-time. By leveraging AI and immersive technologies, the goal is to create more lifelike, personalized, and interactive VR and AR environments across diverse applications.

The primary types of AI in virtual reality and augmented reality include AI-powered VR and AI-enhanced AR. AI-powered VR refers to VR experiences that are enhanced and personalized through the integration of AI algorithms. These experiences encompass various technologies such as natural language processing (NLP), computer vision, machine learning, deep learning, gesture recognition, speech recognition, and simulated environments. These AI technologies are deployed across a range of platforms including mobile devices, head-mounted displays (HMDs), projectors, smart glasses, wearables, body tracking devices, desktop computers, and consoles. They find applications in gaming and entertainment, education and training, healthcare and medical, retail and e-commerce, real estate and architecture, automotive and transportation, tourism and travel, social media and communication, industrial and manufacturing, as well as military and defense sectors. Through the integration of AI, VR, and AR, industries aim to revolutionize user experiences and unlock new possibilities in immersive technology across various domains.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The AI in virtual reality and augmented reality market research report is one of a series of new reports from The Business Research Company that provides AI in virtual reality and augmented reality market statistics, including AI in virtual reality and augmented reality industry global market size, regional shares, competitors with an AI in virtual reality and augmented reality market share, detailed AI in virtual reality and augmented reality market segments, market trends and opportunities, and any further data you may need to thrive in the AI in virtual reality and augmented reality industry. This AI in virtual reality and augmented reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The ai in virtual reality and augmented reality market size has grown exponentially in recent years. It will grow from $57.37 billion in 2024 to $83.72 billion in 2025 at a compound annual growth rate (CAGR) of 45.9%. The growth in the historic period can be attributed to advancements in computer vision, machine learning algorithms, improvements in natural language processing (NLP), growth of cloud computing, rise of edge computing.

The ai in virtual reality and augmented reality market size is expected to see exponential growth in the next few years. It will grow to $343.67 billion in 2029 at a compound annual growth rate (CAGR) of 42.3%. The growth in the forecast period can be attributed to AI-powered social interactions, personalized content recommendations, enhanced gesture and voice recognition, AI-generated realistic environments, healthcare and therapeutic applications. Major trends in the forecast period include AI-driven virtual assistants in VR or AR, virtual try-on experiences enhanced by AI, AI-enhanced object recognition and interaction, integration of AI with AR smart glasses, ai-powered immersive storytelling.

The forecast of 42.3% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. This is likely to directly affect the US by raising tariffs on AI-powered VR/AR headsets, reliant on display and motion-tracking components from Japan and Taiwan, slowing adoption in gaming and training. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The proliferation of IoT (Internet of Things) devices is poised to drive the expansion of AI in the virtual reality and augmented reality (VR/AR) market in the foreseeable future. IoT devices are physical gadgets equipped with sensors, software, and connectivity functionalities that enable them to gather and exchange data with other devices or systems over the Internet, forming a comprehensive IoT ecosystem. The interconnected nature of IoT devices facilitates seamless communication and data exchange, making them pivotal components in various industries. AI integration into VR/AR technologies enhances the capabilities of IoT devices by delivering immersive and intuitive user experiences, optimizing data analysis, enabling predictive maintenance, facilitating context-aware interactions, supporting remote monitoring and control functionalities, and enhancing training and simulation capabilities. For example, a report by the GSM Association in March 2023 projected a significant growth in IoT connections, more than doubling from 2021 to 2030 to reach a total of 37.4 billion connections. This surge in IoT device adoption directly fuels the growth of AI applications in the virtual and augmented reality sectors, creating opportunities for advanced functionalities and enhanced user experiences.

Leading companies in the AI-driven VR/AR market are actively developing innovative products like assisted reality glasses to cater to evolving consumer needs and preferences. Assisted reality glasses, also known as smart glasses, are wearable devices that overlay digital information, graphics, or visuals onto the user's field of view, enriching their perception of the physical world. For instance, Oppo, a China-based consumer electronics company, introduced the OPPO Air Glass 3 in February 2024. These glasses feature a full-color display within the lenses, providing real-time information to users. Powered by Oppo's large language model (LLM) called AndesGPT, the Air Glass 3 includes a voice assistant for hands-free interaction. These glasses are designed for daily use, allowing users to view digital content seamlessly integrated with their surroundings, such as messages or navigational cues.

In June 2022, The Glimpse Group Inc., a US-based software company, acquired PulpoAR, a software-as-a-service (SaaS) company specializing in virtual try-on technology for beauty brands using AR and AI. This acquisition strengthened The Glimpse Group's AI and image recognition capabilities, expanded its technology portfolio, and bolstered its competitive advantage in developing AR and VR applications across its subsidiary companies.

Major companies operating in the AI in virtual reality and augmented reality market report are Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Sony Corporation; Lenovo Group Limited; Intel Corporation; Qualcomm Incorporated; NVIDIA Corporation; Dassault Systemes SE; PTC Inc.; Sixense Enterprises Inc.; Magic Leap Inc.; HTC Corporation; EON Reality Inc.; Daqri LLC; Zappar Ltd.; Scope AR; Vuzix Corporation; Upskill; Avegant Corporation; Atheer Inc.; Cognixion; Marxent Labs LLC

North America was the largest region in the AI in virtual reality and augmented reality market in 2024. The regions covered in the AI in virtual reality and augmented reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the AI in virtual reality and augmented reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The AI in virtual reality and augmented reality market consists of revenues earned by entities by providing services such as consulting and development, training services, content creation, integration and customization, and designing services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AI in virtual reality and augmented reality market also includes sales of head-mounted displays, sensors, cameras, processors, and input devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Virtual Reality And Augmented Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ai in virtual reality and augmented reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for ai in virtual reality and augmented reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The ai in virtual reality and augmented reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Artificial Intelligence-Powered Virtual Reality (VR); Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 2) By Technology: Natural Language Processing (NLP); Computer Vision; Machine Learning; Deep Learning; Gesture Recognition; Speech Recognition; Simulated Environments
  • 3) By Platform: Mobile Devices; Head-Mounted Displays (HMDs); Projectors And Smart Glasses; Wearables And Body Tracking Devices; Desktop Computers And Consoles
  • 4) By Application: Gaming And Entertainment; Education And Training; Healthcare And Medical; Retail And E-commerce; Real Estate And Architecture; Automotive And Transportation; Tourism And Travel; Social Media And Communication; Industrial And Manufacturing; Military And Defense
  • Subsegments:
  • 1) By Artificial Intelligence-Powered Virtual Reality (VR): AI-Driven VR Content Creation; Personalized VR Experiences; AI In VR Training And Simulation; Real-Time AI Interaction In VR
  • 2) By Artificial Intelligence-Enhanced Augmented Reality (AR): AI-Powered Object Recognition; AI-Driven AR Navigation And Mapping; Real-Time AI Data Overlay; AI In AR Retail And Shopping Experiences
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Sony Corporation; Lenovo Group Limited; Intel Corporation; Qualcomm Incorporated; NVIDIA Corporation; Dassault Systemes SE; PTC Inc.; Sixense Enterprises Inc.; Magic Leap Inc.; HTC Corporation; EON Reality Inc.; Daqri LLC; Zappar Ltd.; Scope AR; Vuzix Corporation; Upskill; Avegant Corporation; Atheer Inc.; Cognixion; Marxent Labs LLC
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Virtual Reality And Augmented Reality Market Characteristics

3. AI In Virtual Reality And Augmented Reality Market Trends And Strategies

4. AI In Virtual Reality And Augmented Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global AI In Virtual Reality And Augmented Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AI In Virtual Reality And Augmented Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AI In Virtual Reality And Augmented Reality Market Growth Rate Analysis
  • 5.4. Global AI In Virtual Reality And Augmented Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AI In Virtual Reality And Augmented Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AI In Virtual Reality And Augmented Reality Total Addressable Market (TAM)

6. AI In Virtual Reality And Augmented Reality Market Segmentation

  • 6.1. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Artificial Intelligence-Powered Virtual Reality (VR)
  • Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 6.2. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Natural Language Processing (NLP)
  • Computer Vision
  • Machine Learning
  • Deep Learning
  • Gesture Recognition
  • Speech Recognition
  • Simulated Environments
  • 6.3. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Devices
  • Head-Mounted Displays (HMDs)
  • Projectors And Smart Glasses
  • Wearables And Body Tracking Devices
  • Desktop Computers And Consoles
  • 6.4. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming And Entertainment
  • Education And Training
  • Healthcare And Medical
  • Retail And E-commerce
  • Real Estate And Architecture
  • Automotive And Transportation
  • Tourism And Travel
  • Social Media And Communication
  • Industrial And Manufacturing
  • Military And Defense
  • 6.5. Global AI In Virtual Reality And Augmented Reality Market, Sub-Segmentation Of Artificial Intelligence-Powered Virtual Reality (VR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Driven VR Content Creation
  • Personalized VR Experiences
  • AI In VR Training And Simulation
  • Real-Time AI Interaction In VR
  • 6.6. Global AI In Virtual Reality And Augmented Reality Market, Sub-Segmentation Of Artificial Intelligence-Enhanced Augmented Reality (AR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Object Recognition
  • AI-Driven AR Navigation And Mapping
  • Real-Time AI Data Overlay
  • AI In AR Retail And Shopping Experiences

7. AI In Virtual Reality And Augmented Reality Market Regional And Country Analysis

  • 7.1. Global AI In Virtual Reality And Augmented Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AI In Virtual Reality And Augmented Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AI In Virtual Reality And Augmented Reality Market

  • 8.1. Asia-Pacific AI In Virtual Reality And Augmented Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AI In Virtual Reality And Augmented Reality Market

  • 9.1. China AI In Virtual Reality And Augmented Reality Market Overview
  • 9.2. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AI In Virtual Reality And Augmented Reality Market

  • 10.1. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AI In Virtual Reality And Augmented Reality Market

  • 11.1. Japan AI In Virtual Reality And Augmented Reality Market Overview
  • 11.2. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AI In Virtual Reality And Augmented Reality Market

  • 12.1. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AI In Virtual Reality And Augmented Reality Market

  • 13.1. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AI In Virtual Reality And Augmented Reality Market

  • 14.1. South Korea AI In Virtual Reality And Augmented Reality Market Overview
  • 14.2. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AI In Virtual Reality And Augmented Reality Market

  • 15.1. Western Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 15.2. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AI In Virtual Reality And Augmented Reality Market

  • 16.1. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AI In Virtual Reality And Augmented Reality Market

  • 17.1. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AI In Virtual Reality And Augmented Reality Market

  • 18.1. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AI In Virtual Reality And Augmented Reality Market

  • 19.1. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AI In Virtual Reality And Augmented Reality Market

  • 20.1. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AI In Virtual Reality And Augmented Reality Market

  • 21.1. Eastern Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 21.2. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AI In Virtual Reality And Augmented Reality Market

  • 22.1. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AI In Virtual Reality And Augmented Reality Market

  • 23.1. North America AI In Virtual Reality And Augmented Reality Market Overview
  • 23.2. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AI In Virtual Reality And Augmented Reality Market

  • 24.1. USA AI In Virtual Reality And Augmented Reality Market Overview
  • 24.2. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AI In Virtual Reality And Augmented Reality Market

  • 25.1. Canada AI In Virtual Reality And Augmented Reality Market Overview
  • 25.2. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AI In Virtual Reality And Augmented Reality Market

  • 26.1. South America AI In Virtual Reality And Augmented Reality Market Overview
  • 26.2. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AI In Virtual Reality And Augmented Reality Market

  • 27.1. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AI In Virtual Reality And Augmented Reality Market

  • 28.1. Middle East AI In Virtual Reality And Augmented Reality Market Overview
  • 28.2. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AI In Virtual Reality And Augmented Reality Market

  • 29.1. Africa AI In Virtual Reality And Augmented Reality Market Overview
  • 29.2. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AI In Virtual Reality And Augmented Reality Market Competitive Landscape And Company Profiles

  • 30.1. AI In Virtual Reality And Augmented Reality Market Competitive Landscape
  • 30.2. AI In Virtual Reality And Augmented Reality Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. AI In Virtual Reality And Augmented Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Lenovo Group Limited
  • 31.3. Intel Corporation
  • 31.4. Qualcomm Incorporated
  • 31.5. NVIDIA Corporation
  • 31.6. Dassault Systemes SE
  • 31.7. PTC Inc.
  • 31.8. Sixense Enterprises Inc.
  • 31.9. Magic Leap Inc.
  • 31.10. HTC Corporation
  • 31.11. EON Reality Inc.
  • 31.12. Daqri LLC
  • 31.13. Zappar Ltd.
  • 31.14. Scope AR
  • 31.15. Vuzix Corporation

32. Global AI In Virtual Reality And Augmented Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AI In Virtual Reality And Augmented Reality Market

34. Recent Developments In The AI In Virtual Reality And Augmented Reality Market

35. AI In Virtual Reality And Augmented Reality Market High Potential Countries, Segments and Strategies

  • 35.1 AI In Virtual Reality And Augmented Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AI In Virtual Reality And Augmented Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AI In Virtual Reality And Augmented Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer