封面
市场调查报告书
商品编码
1582955

游戏市场- 全球产业规模、份额、趋势、机会和预测,按设备(主机、行动装置、电脑)、类型(线上、离线)、年龄层(24 岁以下、24-44 岁、44 岁以上)细分),按地区和竞争,2019-2029F

Gaming Market - Global Industry Size, Share, Trends, Opportunity, and Forecast Segmented By Device (Console, Mobile, Computer), By Type (Online, Offline), By Age group (Below 24 Years, 24-44 Years, Above 44 Years), By Region & Competition, 2019-2029F

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3个工作天内

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简介目录

2023 年全球游戏市场估值为2,485.4 亿美元,预计在预测期内将强劲成长,到2029 年复合年增长率为10.22%。设备、或其他平台。由于几个关键因素,该市场有望显着成长。智慧型手机的普及和行动游戏的普及使游戏变得民主化,使其可供更广泛的受众使用。科技的进步,包括高速网路、强大的处理器和复杂的图形,提升了游戏体验,吸引了更多用户。电子竞技的兴起已将游戏转变为一项观赏性运动,职业选手和锦标赛吸引了大量观众和大量赞助协议。 Twitch 和 YouTube Gaming 等线上串流平台透过围绕游戏和游戏玩家创建社群、培育共享体验和社交互动的文化,进一步推动了这一成长。扩增实境 (AR) 和虚拟实境 (VR) 技术的发展必将彻底改变游戏格局,提供模糊虚拟与现实世界之间界限的沉浸式体验。由于人们在封锁期间寻求娱乐和社交联繫,COVID-19 大流行加速了游戏的普及,这一趋势没有任何逆转的迹象。游戏与电影、音乐和社交媒体等其他娱乐形式的日益融合也促进了其成长。随着游戏的不断发展,它的吸引力涵盖了所有年龄和人口统计数据,并有多种类型迎合不同的喜好和兴趣。创新的货币化策略进一步推动了市场的扩张,包括游戏内购买、订阅和免费游戏模式,这些策略吸引了更广泛的用户群,同时产生了可观的收入。总而言之,由于技术进步、可访问性增加、电子竞技和串流平台影响力不断增强,以及游戏与其他娱乐形式的融合,游戏市场将大幅增长,所有这些都创造了一个充满活力且快速发展的生态系统。

市场概况
预测期 2025-2029
2023 年市场规模 2485.4亿美元
2029 年市场规模 4496.2亿美元
2024-2029 年复合年增长率 10.22%
成长最快的细分市场 安慰
最大的市场 亚太

主要市场驱动因素

技术进步

行动游戏的激增

电竞的兴起

主要市场挑战

监管和法律挑战

网路安全和资料隐私问题

主要市场趋势

云端游戏的扩充

虚拟实境与扩增实境的融合

电子竞技和竞技游戏的发展

细分市场洞察

设备洞察

区域洞察

目录

第 1 章:产品概述

第 2 章:研究方法

第 3 章:执行摘要

第 4 章:客户之声

第 5 章:全球游戏市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按设备(控制台、行动装置、电脑)
    • 按类型(线上、离线)
    • 依年龄组(24岁以下、24-44岁、44岁以上)
    • 按地区
  • 按公司划分 (2023)
  • 市场地图

第 6 章:北美游戏市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按设备
    • 按类型
    • 按年龄段
    • 按国家/地区
  • 北美:国家分析
    • 美国
    • 加拿大
    • 墨西哥

第 7 章:亚太地区游戏市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按设备
    • 按类型
    • 按年龄段
    • 按国家/地区
  • 亚太地区:国家分析
    • 中国
    • 印度
    • 日本
    • 韩国
    • 印尼

第 8 章:欧洲游戏市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按设备
    • 按类型
    • 按年龄段
    • 按国家/地区
  • 欧洲:国家分析
    • 德国
    • 英国
    • 法国
    • 俄罗斯
    • 西班牙

第 9 章:南美游戏市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按设备
    • 按类型
    • 按年龄段
    • 按国家/地区
  • 南美洲:国家分析
    • 巴西
    • 阿根廷

第 10 章:中东和非洲游戏市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按设备
    • 按类型
    • 按年龄段
    • 按国家/地区
  • 中东和非洲:国家分析
    • 沙乌地阿拉伯
    • 南非
    • 阿联酋
    • 以色列
    • 埃及

第 11 章:市场动态

  • 司机
  • 挑战

第 12 章:市场趋势与发展

第 13 章:公司简介

  • 腾讯控股有限公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • 任天堂有限公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • Zynga公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • 动视暴雪公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • 工合线上娱乐公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • 艺电公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • 卡巴姆游戏公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • 罗维奥娱乐公司。
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • NC软体公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务
  • 网易公司
    • 业务概况
    • 主要收入和财务状况
    • 最新动态
    • 主要人员
    • 主要产品/服务

第 14 章:策略建议

第15章调查会社について・免责事项

简介目录
Product Code: 24169

Global Gaming Market was valued at USD 248.54 Billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 10.22% through 2029. Gaming refers to the activity of playing electronic games, whether on consoles, computers, mobile devices, or other platforms. This market is poised for significant growth due to several key factors. The proliferation of smartphones and the accessibility of mobile gaming have democratized gaming, making it available to a broader audience. The advancement of technology, including high-speed internet, powerful processors, and sophisticated graphics, has elevated the gaming experience, attracting more users. The rise of esports has transformed gaming into a spectator sport, with professional players and tournaments drawing massive audiences and substantial sponsorship deals. Online streaming platforms like Twitch and YouTube Gaming have further fueled this growth by creating communities around games and gamers, fostering a culture of shared experiences and social interaction. The development of augmented reality (AR) and virtual reality (VR) technologies is set to revolutionize the gaming landscape, offering immersive experiences that blur the line between the virtual and real worlds. The COVID-19 pandemic accelerated the adoption of gaming as people sought entertainment and social connection during lockdowns, a trend that shows no signs of reversing. The increasing integration of gaming with other forms of entertainment, such as movies, music, and social media, also contributes to its growth. As gaming continues to evolve, its appeal spans all age groups and demographics, with a diverse range of genres catering to various preferences and interests. The market's expansion is further driven by innovative monetization strategies, including in-game purchases, subscriptions, and the free-to-play model, which attract a wider user base while generating significant revenue. In summary, the gaming market is set to rise substantially due to technological advancements, increased accessibility, the growing influence of esports and streaming platforms, and the integration of gaming with other entertainment forms, all of which create a dynamic and rapidly evolving ecosystem.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 248.54 Billion
Market Size 2029USD 449.62 Billion
CAGR 2024-202910.22%
Fastest Growing SegmentConsole
Largest MarketAsia-Pacific

Key Market Drivers

Technological Advancements

The first major driver of the global gaming market is technological advancements. Over the past few decades, the gaming industry has been at the forefront of technological innovation, leveraging new technologies to enhance the gaming experience and attract a wider audience. High-speed internet, powerful processors, and sophisticated graphics engines have transformed video games into visually stunning and highly interactive experiences. These advancements enable developers to create more complex and immersive games that captivate players. For instance, the development of cloud gaming platforms allows players to stream games without needing high-end hardware, making gaming more accessible to a broader audience. Additionally, advancements in artificial intelligence and machine learning have enhanced non-player character behavior, creating more realistic and engaging interactions within games. As technology continues to evolve, the gaming industry is likely to benefit from further innovations such as quantum computing and 5G networks, which will enable even more complex and immersive gaming experiences. The ongoing progress in virtual reality and augmented reality technologies is also expected to play a significant role in shaping the future of gaming, providing players with fully immersive environments that blur the line between the virtual and real worlds. These technological advancements not only enhance the player experience but also open up new business models and revenue streams, driving growth in the global gaming market.

Proliferation of Mobile Gaming

The second key driver of the global gaming market is the proliferation of mobile gaming. The widespread adoption of smartphones and tablets has revolutionized the gaming industry by making games more accessible to a global audience. Mobile gaming has democratized gaming, allowing people of all ages and backgrounds to enjoy games on their devices, regardless of their location. The convenience and portability of mobile devices mean that players can engage with games during their daily commutes, while waiting in line, or during other downtime, significantly increasing the amount of time people spend gaming. Furthermore, the mobile gaming market has been bolstered by the development of free-to-play games that generate revenue through in-game purchases and advertisements. This business model has proven to be highly successful, attracting a massive user base and generating substantial revenue. Popular games such as "Candy Crush Saga" and "Clash of Clans" have demonstrated the potential of mobile gaming to achieve widespread popularity and financial success. The integration of social features within mobile games, such as leaderboards and multiplayer modes, has also contributed to the growth of the market by fostering a sense of community and competition among players. As mobile technology continues to improve, with more powerful processors, better graphics capabilities, and faster internet speeds, the mobile gaming market is expected to continue its rapid growth, driving the overall expansion of the global gaming market.

Rise of Esports

The third major driver of the global gaming market is the rise of esports. Esports, or competitive gaming, has transformed video games into a professional sport, with players competing in organized tournaments for substantial prize money and global recognition. The esports industry has grown exponentially in recent years, attracting a large and dedicated fan base, as well as significant investments from sponsors, advertisers, and media companies. The popularity of esports has been fueled by the rise of online streaming platforms such as Twitch and YouTube Gaming, which allow fans to watch live broadcasts of tournaments and interact with their favorite players and teams. Esports has also gained mainstream recognition, with major tournaments being broadcast on traditional television networks and covered by major sports media outlets. The growth of esports has created new revenue opportunities for game developers, event organizers, and professional players, driving the overall expansion of the global gaming market. Additionally, esports has helped to legitimize gaming as a serious and respected activity, attracting a more diverse audience and increasing the overall acceptance of gaming in society. As the esports industry continues to grow, with more tournaments, larger prize pools, and increased viewership, it is expected to play a significant role in driving the future growth of the global gaming market.

Key Market Challenges

Regulatory and Legal Challenges

The global gaming market faces significant regulatory and legal challenges that can hinder its growth and development. One of the primary concerns is the varying regulatory frameworks across different countries and regions. These regulations can cover a wide range of issues, including content restrictions, data privacy, gambling laws, and consumer protection. For instance, certain countries have strict censorship laws that limit the type of content that can be included in games, impacting game design and development. Additionally, data privacy regulations such as the General Data Protection Regulation in Europe impose stringent requirements on how companies collect, store, and use personal data, necessitating significant compliance efforts and costs for gaming companies.

Gambling laws also present a major regulatory challenge, especially for games that include elements such as loot boxes or in-game purchases that can be perceived as gambling. These regulations vary widely, with some countries banning or heavily regulating such features, which can limit the revenue potential for developers in those markets. Consumer protection laws, which aim to prevent deceptive or unfair business practices, can also impact how games are marketed and monetized, requiring companies to navigate a complex legal landscape to avoid penalties and litigation.

Furthermore, the regulatory environment is constantly evolving, with governments and regulatory bodies frequently updating and introducing new laws and regulations in response to emerging trends and technologies in the gaming industry. This creates an ongoing challenge for gaming companies to stay abreast of regulatory changes and ensure compliance, which can be both time-consuming and costly. Failure to comply with these regulations can result in significant fines, legal actions, and damage to a company's reputation, posing a substantial risk to their operations and profitability. As the global gaming market continues to grow and evolve, navigating the complex and dynamic regulatory landscape will remain a critical challenge for companies in the industry.

Cybersecurity and Data Privacy Concerns

Cybersecurity and data privacy concerns represent another major challenge for the global gaming market. The gaming industry, with its vast amounts of user data and financial transactions, is an attractive target for cybercriminals. Data breaches, hacking incidents, and other cybersecurity threats can have severe consequences for gaming companies, including financial losses, legal liabilities, and reputational damage. For instance, high-profile breaches of gaming networks have resulted in the theft of personal information, including names, addresses, and credit card details, leading to significant trust issues among players and increased scrutiny from regulators.

Protecting user data and ensuring the security of gaming platforms require substantial investments in cybersecurity measures, including advanced encryption technologies, robust authentication processes, and continuous monitoring and threat detection systems. However, despite these efforts, the rapidly evolving nature of cyber threats means that gaming companies must constantly update and enhance their security protocols to stay ahead of potential attacks. This ongoing need for investment and innovation in cybersecurity can strain resources and divert attention from other critical areas of business development.

Data privacy concerns also pose a significant challenge, as players are increasingly aware of and concerned about how their personal information is collected, stored, and used. Transparency and compliance with data protection regulations, such as the General Data Protection Regulation in Europe and the California Consumer Privacy Act in the United States, are essential for building and maintaining player trust. Companies must implement comprehensive data privacy policies and practices, ensuring that players are informed about their data rights and how their information is being handled.

Moreover, the rise of interconnected gaming ecosystems, where games are integrated with social media platforms, online services, and other third-party applications, further complicates the cybersecurity and data privacy landscape. Ensuring the security and privacy of data across multiple platforms and service providers requires rigorous oversight and coordination, adding another layer of complexity to the challenge. As the global gaming market continues to expand, addressing cybersecurity and data privacy concerns will be critical for maintaining player trust and safeguarding the industry's growth and success.

Key Market Trends

Expansion of Cloud Gaming

The expansion of cloud gaming is a significant trend shaping the global gaming market. Cloud gaming allows players to stream games directly to their devices without the need for high-end hardware, democratizing access to high-quality gaming experiences. This model leverages powerful remote servers to handle the intensive processing tasks, delivering games to users over the internet. Major companies like Google, Microsoft, and Amazon have invested heavily in cloud gaming platforms such as Google Stadia, Xbox Cloud Gaming, and Amazon Luna, respectively. These platforms offer a subscription-based service, providing users with access to a vast library of games that can be played on various devices, including smartphones, tablets, and smart TVs. The convenience and flexibility offered by cloud gaming are expected to attract a wider audience, including casual gamers who may not own dedicated gaming consoles or high-performance computers. As internet infrastructure continues to improve globally, with faster and more reliable connections, the adoption of cloud gaming is likely to accelerate, driving growth in the global gaming market.

Integration of Virtual Reality and Augmented Reality

The integration of virtual reality and augmented reality technologies is another prominent trend in the global gaming market. Virtual reality and augmented reality provide immersive and interactive experiences that enhance player engagement and create new possibilities for game design. Virtual reality headsets, such as the Oculus Rift and PlayStation VR, transport players into fully realized virtual worlds, offering a level of immersion that traditional gaming platforms cannot match. Augmented reality, exemplified by games like Pokemon Go, overlays digital elements onto the real world, creating a blended reality experience. These technologies are not only transforming the way games are played but also opening up new revenue streams through the sale of virtual reality and augmented reality hardware and accessories. As the technology continues to advance and become more affordable, the adoption of virtual reality and augmented reality in gaming is expected to grow, driving innovation and attracting new audiences to the global gaming market.

Growth of Esports and Competitive Gaming

The growth of esports and competitive gaming is a major trend driving the global gaming market. Esports has evolved from a niche hobby into a mainstream phenomenon, with professional players, organized leagues, and large-scale tournaments attracting millions of viewers worldwide. The rise of online streaming platforms like Twitch and YouTube Gaming has played a crucial role in popularizing esports, providing a platform for players to broadcast their gameplay and build large, dedicated fan bases. Major esports events, such as the League of Legends World Championship and The International for Dota 2, offer substantial prize pools and attract significant sponsorship and advertising revenue. The increasing legitimacy and recognition of esports as a professional sport have led to the establishment of dedicated esports arenas and the inclusion of esports in traditional sporting events. As esports continues to grow, it is expected to drive further investment and innovation in the global gaming market, creating new opportunities for game developers, players, and brands looking to engage with this rapidly expanding audience.

Segmental Insights

Device Insights

In 2023, the Mobile segment dominated the global gaming market and is expected to maintain its dominance during the forecast period. The proliferation of smartphones and tablets, coupled with advancements in mobile technology, has made gaming accessible to a broader audience than ever before. Mobile games benefit from their convenience and portability, allowing users to play anytime and anywhere, which significantly increases engagement. Furthermore, the development of high-quality, graphically intensive games for mobile platforms has attracted a diverse demographic, including both casual and hardcore gamers. The success of free-to-play models, where games are monetized through in-game purchases and advertisements, has also contributed to the revenue growth in this segment. Popular titles such as "Candy Crush Saga," "PUBG Mobile," and "Genshin Impact" have demonstrated the immense revenue potential of mobile gaming. Additionally, the continuous improvement in mobile internet infrastructure, such as the widespread adoption of 4G and 5G networks, has enhanced the gaming experience by enabling seamless online play and social connectivity. The integration of augmented reality and cloud gaming into mobile platforms further enhances the appeal of mobile gaming. As mobile devices become increasingly powerful and capable of delivering high-quality gaming experiences, the mobile gaming segment is expected to continue its dominance, driving significant growth in the global gaming market. This trend is further supported by the increasing number of mobile gamers worldwide and the rising popularity of mobile esports, which attract substantial investment and viewership. Consequently, mobile gaming is poised to remain the leading segment in the global gaming market, outperforming both console and computer gaming in terms of user base and revenue generation.

Regional Insights

In 2023, the Asia-Pacific region dominated the global gaming market and is expected to maintain its dominance during the forecast period. This region's supremacy is primarily driven by the massive and rapidly growing gaming communities in countries such as China, Japan, and South Korea. China, in particular, holds the largest share of the gaming market due to its vast population, high smartphone penetration, and a robust culture of online gaming. The popularity of mobile gaming in China, supported by tech giants like Tencent and NetEase, has significantly contributed to the region's market dominance. Additionally, Japan's rich gaming heritage and South Korea's thriving esports scene bolster the region's leadership in the gaming industry. The Asia-Pacific region benefits from a highly engaged and tech-savvy population, which has a strong preference for both mobile and online games. The rapid advancement of internet infrastructure, including widespread 5G adoption, has further enhanced the gaming experience, facilitating seamless online play and boosting the popularity of multiplayer and competitive games. Moreover, the economic growth and rising disposable incomes in this region have led to increased spending on gaming hardware, software, and in-game purchases. The Asia-Pacific market is also characterized by strong investment in gaming innovation and technology, including developments in virtual reality, augmented reality, and cloud gaming. As these technologies become more mainstream, they are expected to drive further growth in the region. With its large and diverse gamer base, leading gaming companies, and continuous technological advancements, the Asia-Pacific region is poised to remain at the forefront of the global gaming market, outpacing other regions in terms of both revenue and player engagement.

Key Market Players

  • Tencent Holdings Limited
  • Nintendo Co. Ltd
  • Zynga Inc
  • Activision Blizzard Inc
  • GungHo Online Entertainment Inc
  • Electronic Arts Inc
  • Kabam Games Inc
  • Rovio Entertainment Corporation
  • NCsoft Corporation
  • NetEase Inc

Report Scope:

In this report, the Global Gaming Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

* Gaming Market, By Device:

  • Console
  • Mobile
  • Computer

* Gaming Market, By Type:

  • Online
  • Offline

* Gaming Market, By Age group:

  • Below 24 Years
  • 24-44 Years
  • Above 44 Years

* Gaming Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Indonesia
  • Europe
    • Germany
    • United Kingdom
    • France
    • Russia
    • Spain
  • South America
    • Brazil
    • Argentina
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Egypt
    • UAE
    • Israel

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Gaming Market.

Available Customizations:

Global Gaming Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
  • 1.3. Markets Covered
  • 1.4. Years Considered for Study
  • 1.5. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

4. Voice of Customers

5. Global Gaming Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Device (Console, Mobile, Computer)
    • 5.2.2. By Type (Online, Offline)
    • 5.2.3. By Age group (Below 24 Years, 24-44 Years, above 44 Years)
    • 5.2.4. By Region
  • 5.3. By Company (2023)
  • 5.4. Market Map

6. North America Gaming Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Device
    • 6.2.2. By Type
    • 6.2.3. By Age group
    • 6.2.4. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Gaming Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Device
        • 6.3.1.2.2. By Type
        • 6.3.1.2.3. By Age group
    • 6.3.2. Canada Gaming Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Device
        • 6.3.2.2.2. By Type
        • 6.3.2.2.3. By Age group
    • 6.3.3. Mexico Gaming Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Device
        • 6.3.3.2.2. By Type
        • 6.3.3.2.3. By Age group

7. Asia-Pacific Gaming Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Device
    • 7.2.2. By Type
    • 7.2.3. By Age group
    • 7.2.4. By Country
  • 7.3. Asia-Pacific: Country Analysis
    • 7.3.1. China Gaming Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Device
        • 7.3.1.2.2. By Type
        • 7.3.1.2.3. By Age group
    • 7.3.2. India Gaming Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Device
        • 7.3.2.2.2. By Type
        • 7.3.2.2.3. By Age group
    • 7.3.3. Japan Gaming Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Device
        • 7.3.3.2.2. By Type
        • 7.3.3.2.3. By Age group
    • 7.3.4. South Korea Gaming Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Device
        • 7.3.4.2.2. By Type
        • 7.3.4.2.3. By Age group
    • 7.3.5. Indonesia Gaming Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Device
        • 7.3.5.2.2. By Type
        • 7.3.5.2.3. By Age group

8. Europe Gaming Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Device
    • 8.2.2. By Type
    • 8.2.3. By Age group
    • 8.2.4. By Country
  • 8.3. Europe: Country Analysis
    • 8.3.1. Germany Gaming Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Device
        • 8.3.1.2.2. By Type
        • 8.3.1.2.3. By Age group
    • 8.3.2. United Kingdom Gaming Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Device
        • 8.3.2.2.2. By Type
        • 8.3.2.2.3. By Age group
    • 8.3.3. France Gaming Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Device
        • 8.3.3.2.2. By Type
        • 8.3.3.2.3. By Age group
    • 8.3.4. Russia Gaming Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Device
        • 8.3.4.2.2. By Type
        • 8.3.4.2.3. By Age group
    • 8.3.5. Spain Gaming Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Device
        • 8.3.5.2.2. By Type
        • 8.3.5.2.3. By Age group

9. South America Gaming Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Device
    • 9.2.2. By Type
    • 9.2.3. By Age group
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Gaming Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Device
        • 9.3.1.2.2. By Type
        • 9.3.1.2.3. By Age group
    • 9.3.2. Argentina Gaming Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Device
        • 9.3.2.2.2. By Type
        • 9.3.2.2.3. By Age group

10. Middle East & Africa Gaming Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Device
    • 10.2.2. By Type
    • 10.2.3. By Age group
    • 10.2.4. By Country
  • 10.3. Middle East & Africa: Country Analysis
    • 10.3.1. Saudi Arabia Gaming Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Device
        • 10.3.1.2.2. By Type
        • 10.3.1.2.3. By Age group
    • 10.3.2. South Africa Gaming Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Device
        • 10.3.2.2.2. By Type
        • 10.3.2.2.3. By Age group
    • 10.3.3. UAE Gaming Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Device
        • 10.3.3.2.2. By Type
        • 10.3.3.2.3. By Age group
    • 10.3.4. Israel Gaming Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Device
        • 10.3.4.2.2. By Type
        • 10.3.4.2.3. By Age group
    • 10.3.5. Egypt Gaming Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Device
        • 10.3.5.2.2. By Type
        • 10.3.5.2.3. By Age group

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenge

12. Market Trends & Developments

13. Company Pr ofiles

  • 13.1. Tencent Holdings Limited
    • 13.1.1. Business Overview
    • 13.1.2. Key Revenue and Financials
    • 13.1.3. Recent Developments
    • 13.1.4. Key Personnel
    • 13.1.5. Key Product/Services
  • 13.2. Nintendo Co. Ltd
    • 13.2.1. Business Overview
    • 13.2.2. Key Revenue and Financials
    • 13.2.3. Recent Developments
    • 13.2.4. Key Personnel
    • 13.2.5. Key Product/Services
  • 13.3. Zynga Inc
    • 13.3.1. Business Overview
    • 13.3.2. Key Revenue and Financials
    • 13.3.3. Recent Developments
    • 13.3.4. Key Personnel
    • 13.3.5. Key Product/Services
  • 13.4. Activision Blizzard Inc
    • 13.4.1. Business Overview
    • 13.4.2. Key Revenue and Financials
    • 13.4.3. Recent Developments
    • 13.4.4. Key Personnel
    • 13.4.5. Key Product/Services
  • 13.5. GungHo Online Entertainment Inc
    • 13.5.1. Business Overview
    • 13.5.2. Key Revenue and Financials
    • 13.5.3. Recent Developments
    • 13.5.4. Key Personnel
    • 13.5.5. Key Product/Services
  • 13.6. Electronic Arts Inc
    • 13.6.1. Business Overview
    • 13.6.2. Key Revenue and Financials
    • 13.6.3. Recent Developments
    • 13.6.4. Key Personnel
    • 13.6.5. Key Product/Services
  • 13.7. Kabam Games Inc
    • 13.7.1. Business Overview
    • 13.7.2. Key Revenue and Financials
    • 13.7.3. Recent Developments
    • 13.7.4. Key Personnel
    • 13.7.5. Key Product/Services
  • 13.8. Rovio Entertainment Corporation.
    • 13.8.1. Business Overview
    • 13.8.2. Key Revenue and Financials
    • 13.8.3. Recent Developments
    • 13.8.4. Key Personnel
    • 13.8.5. Key Product/Services
  • 13.9. NCsoft Corporation
    • 13.9.1. Business Overview
    • 13.9.2. Key Revenue and Financials
    • 13.9.3. Recent Developments
    • 13.9.4. Key Personnel
    • 13.9.5. Key Product/Services
  • 13.10. NetEase Inc
    • 13.10.1. Business Overview
    • 13.10.2. Key Revenue and Financials
    • 13.10.3. Recent Developments
    • 13.10.4. Key Personnel
    • 13.10.5. Key Product/Services

14. Strategic Recommendations

15. About Us & Disclaimer