市场调查报告书
商品编码
1134906
线上微交易的全球市场规模调查&预测,各类型,各设备,地区分析,2022年~2029年Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029 |
全球线上微交易市场在2021年估算为约345亿9000万美元,在预测期间2022-2029年间预计将以10%以上健全的成长率成长。
本调查的目的是定义近年来各个细分市场和国家的市场规模,并在未来几年预测它们的价值。本报告设计内容涵盖调查对象国家产业的定性和定量双方面。
此外也提供市场未来性的成长促进因素和课题等重要方面相关之详细资讯。再加上主要企业的竞争情形和提供产品之详细分析,并涵括利害关係者投资所需的微观市场潜在机会。详细的市场区隔和子区隔如下列。
各类型
游戏内货币
随机机会购买
游戏内条款
有效期限
其他
各设备
PC
游戏主机
行动电话
其他
各地区
北美
美国
加拿大
欧洲
英国
德国
法国
西班牙
义大利
其他欧洲
亚太地区
中国
印度
日本
澳洲
韩国
其他亚太地区
南美
巴西
墨西哥
全球其他地区
Global Online Microtransaction Market is valued at approximately USD 34.59 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 10% over the forecast period 2022-2029. Online Microtransaction refers to in-game purchases that a user can make within a game to unlock additional features of an online game. Most of the free to play games charges some fee to unlock different prime features of the game such as new mission within the game, cosmetics and enhanced special abilities, etc. The growing expansion of gaming industry worldwide and increasing internet penetration in developing economies as well as strategic initiatives from leading market players are key factors accelerating the market growth.
According to Statista - in 2021, the total number of mobile gamers worldwide was estimated at 1.7 billion, and this number is projected to grow to 2.2 billion by 2025. Moreover, increasing number of internet users is another key factor accelerating the market growth. For instance, as per Statista - in 2020, the total number of active internet users in India was estimated at 622 million, and this number is projected to grow to more than 900 million by 2025. Also, rising smartphone penetration and growing emergence of online gaming platforms would create lucrative opportunities for the market over the forecast period. However, stringent regulations from government authorities worldwide impede the market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Online Microtransaction Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is the leading region in terms of market share owing to presence of leading market players as well as rising online gaming sector in the region. Whereas, Asia Pacific is expected to grow significantly during the forecast period, owing to factors such as rising penetration of online gaming platforms as well as increasing number of smartphone subscribers in the region.
Major market players included in this report are:
Activision Blizzard Inc.
Electronic Arts Inc.
Nexon Co., Ltd.
NCSoft
Riot Games, Inc.
SmileGate (CrossFire)
Tencent Holdings Ltd.
NetEase Inc.
Wargaming.net
Valve Corporation
Recent Developments in the Market:
Global Online Microtransaction Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Type, Device, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Type:
In-game Currencies
Random Chance Purchases
In-game Items
Expiration
Others
By Device:
PC
Gaming Console
Mobile Phones
Others
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable