市场调查报告书
商品编码
1182146
M2E(移动赚钱)健身应用全球市场规模研究与预测,按平台(iOS、安卓、其他)、按设备(智能手机、平板电脑、可穿戴设备),按地区,2022-2029 年Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029 |
2021 年全球 M2E(Move To Earn)健身应用市场价值约为 3.197 亿美元,预计 2022-2029 年的健康增长率将超过 17.8%。
Move To Earn 的加密货币程序可以使用玩家移动设备上的 GPS、计步器和其他传感器来跟踪和自动奖励活动。 与 P2E 游戏一样,一些 M2E 游戏是免费玩的,而另一些则需要购买 NFT 才能玩。 由于智能手机普及率提高、医疗保健领域支出增加以及无线设备普及率提高等因素,M2E(Move To Earn)健身应用程序市场正在扩大。
根据 Statista 的数据,2020 年全球智能手机总销量为 13.5184 亿部,2021 年增至 14.3386 亿部。 这表明智能手机的普及率不断提高,推动了市场的增长。 此外,由于医疗成本上升、肥胖增加和运动员数量增加,创造运动疗法新模式的势头越来越大,这对市场拓展产生了积极影响。 此外,在经济强劲的地区,除了 3G 和 4G 网络基础设施外,还在部署 5G 网络,市场正在扩大。 然而,高订阅成本阻碍了整个 2022-2029 年预测期内的市场增长。
全球 M2E(移动赚钱)健身应用市场研究考虑的主要区域是亚太地区、北美、欧洲、拉丁美洲和世界其他地区。 在北美,智能手机的普及、与生活方式有关的疾病的增加、网络覆盖区域的扩大以及技术进步使我们在收益方面具有优势。 此外,由于目标人群的存在和智能手机普及率的提高,预计亚太地区将实现显着增长。
本研究的目的是阐明近年来各个细分市场和国家/地区的市场规模,并预测未来几年的市场规模。 本报告旨在捕捉被调查国家行业的定性和定量方面的情况。
它还提供了关键方面的详细信息,例如决定市场未来增长的驱动因素和挑战。 此外,它还结合了利益相关者投资的微观市场潜在机会,以及对主要参与者的竞争格局和市场格局的深入分析。
Global Move To Earn Fitness Apps Market is valued at approximately USD 319.7 million in 2021 and is anticipated to grow with a healthy growth rate of more than 17.8% over the forecast period 2022-2029. The GPS, step counters, and other sensors on the player's mobile device are used by move-to-earn cryptocurrency programmed to track their activities and automatically reward them for being active. Like P2E games, some M2E games are free to play, while others demand that you purchase an NFT before you may play. The Move To Earn Fitness Apps market is expanding because of factors such as rising adoption of smartphones, increasing expenditure in the healthcare sector and rising adoption of wireless devices.
As per Statista in year 2020 the total sales of smartphones across the world stood at 1351.84 million units which increased to 1433.86 million units in year 2021. This indicated the rising adoption of smartphones which is favoring the growth of market. Further, organizations are being inspired to create new models for exercise regimens by factors including rising healthcare costs, an increase in the incidence of obesity, and an increase in the number of athletes, which has a favorable effect on the market's expansion. The market is also expanding as a result of the deployment of 3G and 4G network infrastructure as well as 5G networks in areas with a stronger economy. However, the high cost of subscriptions stifles market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Move To Earn Fitness Apps Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the space in terms of revenue, owing to the rising adoption of smartphones, rising prevalence of lifestyle diseases, rising network coverage area, as well as rising technological advancements. Furthermore, Asia Pacific region is projected to have significant growth owing to presence of target population, rising adoption of smart phones in the region.
Major market players included in this report are:
Fit mint
Evidation
Healthy Wage
Sweat coin
Diet Bet
Vitality
Charity Miles
Higi
Win walk
Map my fitness
Recent Developments in the Market:
Global Move To Earn Fitness Apps Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Platform, Device, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Platformofferings of key players. The detailed segments and sub-segment of the market are explained below:
By Platform:
iOS
Android
Others
By Device:
Smartphones
Tablets
Wearable Devices
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable