全球区块链游戏市场规模研究与预测,按游戏类型(角色扮演游戏、开放世界游戏、收藏游戏)、平台(ETH、BNB Chain、Polygon、其他)、设备(Android、Web、IOS、其他) ,以及区域分析,2023-2030
市场调查报告书
商品编码
1418734

全球区块链游戏市场规模研究与预测,按游戏类型(角色扮演游戏、开放世界游戏、收藏游戏)、平台(ETH、BNB Chain、Polygon、其他)、设备(Android、Web、IOS、其他) ,以及区域分析,2023-2030

Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3个工作天内

价格

2022 年,全球区块链游戏市场价值约为 48.3 亿美元,预计在 2023-2030 年预测期内将以超过 68.3% 的健康成长率成长。游戏区块链是指在游戏产业中利用区块链技术来改善游戏玩法、交易和游戏内资产所有权。区块链是一种去中心化和分散式帐本技术,为游戏领域带来了多项创新功能,改变了传统的游戏体验。加密货币在游戏生态系统中的不断融合,实现了无缝、安全且可追踪的游戏内交易。区块链上不可取代代币(NFT)的使用不断增加,加上安全性和透明度的不断增强,是促进全球市场需求的关键驱动因素。

此外,由于互联网和行动装置的广泛采用,市场正在经历显着增长。网路和行动装置使用量的大幅成长对市场扩张做出了积极贡献。这种激增导致了更大的用户群,从而可以轻鬆访问各种线上平台。网路和行动装置的高普及率所创造的广泛可访问性对于基于区块链的游戏尤其有利,使更广泛的受众能够积极参与和参与这项技术。根据国际电信联盟的数据,2012 年全球网路用户数量约为 24 亿,这一数字持续以 8.24% 的速度成长,到 2022 年将达到约 53 亿用户。行动装置是整合的便利平台。区块链钱包。用户可以直接从行动装置轻鬆管理其数位资产、加密货币和 NFT,从而打造无缝的用户体验。因此,上述因素正在推动区块链在预估期间内游戏市场的成长。此外,对技术进步的投资不断增加,对虚拟资产的需求不断增加,以及对「玩赚钱」的兴趣不断增加,在预测的几年里带来了各种利润丰厚的机会。然而,人们对区块链和 NFT 技术的认识有限,以及与玩区块链游戏相关的初始投资和复杂性,正在对 2023-2030 年预测期内的市场成长构成挑战。

全球区块链游戏市场研究考虑的关键区域包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。由于加密货币的热度不断上升,加上网路和行动装置的广泛普及,亚太地区在 2022 年占据了市场主导地位。亚太地区消费者和投资者对加密货币的兴趣日益浓厚,进而导致加密货币市场的参与度增加。这一趋势为区块链游戏的成长奠定了基础,区块链游戏是一个利用加密货币和数位资产的行业。例如,亚洲区块链游戏联盟(ABGA)是一个致力于推进游戏产业区块链技术的非营利组织。 2023 年 1 月,ABGA 推出了 4,500 万美元的生态基金,旨在促进游戏开发商和公司的进步。这项倡议可望进一步刺激区块链游戏领域的创新和发展。然而,预计北美在预测几年内将以显着的复合CAGR成长。区块链技术和加密货币的支持性监管环境促进了区块链游戏平台的创建和进步,从而极大地推动了整个地区的市场需求。

研究的目的是确定近年来不同细分市场和国家的市场规模,并预测未来几年的价值。该报告旨在纳入参与研究的国家内该行业的定性和定量方面。

该报告还提供了有关驱动因素和挑战等关键方面的详细信息,这些因素将决定市场的未来成长。此外,它还纳入了利害关係人投资的微观市场的潜在机会,以及对主要参与者的竞争格局和产品供应的详细分析。 。

目录

第 1 章:执行摘要

  • 市场概况
  • 2020-2030 年全球与细分市场估计与预测
    • 2020-2030 年游戏市场区块链(按地区)
    • 游戏市场中的区块链(按游戏类型),2020-2030 年
    • 游戏市场中的区块链(按平台),2020-2030 年
    • 游戏市场中的区块链(按设备),2020-2030 年
  • 主要趋势
  • 估算方法
  • 研究假设

第 2 章:全球区块链游戏市场定义与范围

  • 研究目的
  • 市场定义和范围
    • 产业演变
    • 研究范围
  • 研究考虑的年份
  • 货币兑换率

第 3 章:游戏市场动态中的全球区块链

  • 区块链在游戏市场影响分析(2020-2030)
    • 市场驱动因素
      • 加强加密货币在游戏生态系统中的整合
      • 高网路和行动普及率
    • 市场挑战
      • 对区块链和 NFT 技术的认识有限
      • 与玩区块链游戏相关的初始投资和复杂性
    • 市场机会
      • 对「玩赚钱」的兴趣日益浓厚
      • 虚拟资产的需求不断增加

第 4 章:全球区块链游戏市场产业分析

  • 波特的五力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争竞争
  • 波特的五力影响分析
  • PEST分析
    • 政治的
    • 经济
    • 社会的
    • 技术性
    • 环境的
    • 合法的
  • 顶级投资机会
  • 最佳制胜策略
  • COVID-19 影响分析
  • 颠覆性趋势
  • 产业专家视角
  • 分析师推荐与结论

第 5 章:游戏市场中的全球区块链(按游戏类型)

  • 市场概况
  • 按游戏类型、效能分類的全球游戏市场区块链 - 潜力分析
  • 2020-2030 年按游戏类型分類的全球区块链游戏市场估计与预测
  • 区块链游戏市场細項分析
    • 角色扮演游戏
    • 开放世界游戏
    • 收藏游戏

第 6 章:游戏市场中的全球区块链(按平台)

  • 市场概况
  • 全球游戏市场区块链(按平台、性能)-潜力分析
  • 2020-2030 年全球区块链游戏市场估计与预测(按平台)
  • 区块链游戏市场細項分析
    • 以太坊
    • BNB链
    • 多边形
    • 其他的

第 7 章:游戏市场中的全球区块链(按设备)

  • 市场概况
  • 全球游戏市场区块链(按设备、性能)-潜力分析
  • 2020-2030 年按设备分類的全球区块链游戏市场估计与预测
  • 区块链游戏市场細項分析
    • 安卓
    • 网路
    • IOS
    • 其他的

第 8 章:游戏市场中的全球区块链,区域分析

  • 领先国家
  • 顶尖新兴国家
  • 游戏市场中的区块链,区域市场概况
  • 北美洲
    • 我们
      • 2020-2030 年游戏类型细分估计与预测
      • 2020-2030 年平台细分估计与预测
      • 2020-2030 年设备故障估计与预测
    • 加拿大
  • 欧洲区块链游戏市场概况
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 欧洲其他地区
  • 亚太地区区块链游戏市场概况
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲区块链游戏市场概况
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 沙乌地阿拉伯
    • 南非
    • 中东和非洲其他地区

第 9 章:竞争情报

  • 重点企业SWOT分析
    • 公司1
    • 公司2
    • 公司3
  • 顶级市场策略
  • 公司简介
    • Dapper Labs, Inc.
      • 关键讯息
      • 概述
      • 财务(视数据可用性而定)
      • 产品概要
      • 最近的发展
    • Sky Mavis
    • Splinterlands
    • Animoca Brands Corporation Limited
    • Immutable
    • Uplandme, Inc.
    • Illuvium
    • Mythical Inc.
    • ROKO GAME STUDIOS
    • Autonomous Worlds Ltd.

第 10 章:研究过程

  • 研究过程
    • 资料探勘
    • 分析
    • 市场预测
    • 验证
    • 出版
  • 研究属性
  • 研究假设

Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. Blockchain in gaming refers to the use of blockchain technology in the gaming industry to improve gameplay, transactions, and in-game asset ownership. Blockchain is a decentralized and distributed ledger technology, that brings several innovative features to the gaming landscape, transforming the traditional gaming experience. The rising integration of cryptocurrencies within gaming ecosystems enables seamless, secure, and traceable in-game transactions. The growing use of Non-Fungible Tokens (NFTs) on the blockchain, coupled with increasing enhanced security and transparency are the key driving factors that are fostering the market demand globally.

Furthermore, the market is experiencing significant growth due to widespread internet and mobile adoption. The substantial increase in internet and mobile usage contributes positively to market expansion. This surge results in a larger user base, providing easy access to various online platforms. The extensive accessibility created by high internet and mobile penetration is particularly advantageous for blockchain-based games, enabling a broader audience to actively participate and engage with this technology. According to The International Telecommunication Union, the global internet user count was around 2.4 billion in 2012, and this number has consistently grown at a rate of 8.24%, reaching approximately 5.3 billion users by the year 2022. Mobile devices serve as convenient platforms for integrating blockchain wallets. Users can easily manage their digital assets, cryptocurrencies, and NFTs directly from their mobile devices, fostering a seamless user experience. Thus, these aforementioned factors are propelling the growth of Blockchain in Gaming Market over the estimated period. Moreover, the growing investment in technological advancements, increasing demand for virtual assets, as well as rising interest in Play-to-Earn present various lucrative opportunities over the forecast years. However, the limited awareness of blockchain and NFT technologies and the initial investments and complexity associated with playing blockchain games are challenging the market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Blockchain in Gaming Market study include Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 owing to the rising inclination for cryptocurrency, coupled with widespread internet and mobile accessibility. The Asia Pacific region is witnessing a rising interest in cryptocurrency from both consumers and investors, leading to increased engagement in the cryptocurrency market. This trend sets the stage for the growth of blockchain gaming, a sector that leverages cryptocurrency and digital assets. For instance, Asia Blockchain Gaming Alliance (ABGA), is a non-profit organization dedicated to advancing blockchain technology in the gaming industry. In January 2023, ABGA introduced a USD 45 million eco fund aimed at fostering the advancement of game developers and companies. This initiative is poised to further stimulate innovation and development in the blockchain gaming space. Whereas, North America is expected to grow at a significant CAGR over the forecast years. The supportive regulatory landscape for blockchain technology and cryptocurrencies, fosters the creation and advancement of blockchain gaming platforms, which are significantly propelling the market demand across the region.

Major market players included in this report are:

  • Dapper Labs, Inc.
  • Sky Mavis
  • Splinterlands
  • Animoca Brands Corporation Limited
  • Immutable
  • Uplandme, Inc.
  • Illuvium
  • Mythical Inc.
  • ROKO GAME STUDIOS
  • Autonomous Worlds Ltd.

Recent Developments in the Market:

  • In October 2022, Cool Cats Group disclosed a strategic investment from Animoca Brands. Through this collaboration, Animoca Brands will play a key role in supporting Cool Cats to establish itself as a prominent global Non-Fungible Token (NFT) brand.
  • In August 2022, Splinterlands disclosed its partnership with MLSPA. The partnership aims to jointly create and advance a blockchain-based soccer game following the Play-to-Earn (P2E) model.
  • In August 2022, Alien Worlds, a project by Dacoco, established a collaboration with Zilliqa. This collaboration involves the integration of Alien Worlds with Zilliqa to introduce new features, bridging the realms of competitive gaming and blockchain gaming through Zilliqa's eSports partnerships.

Global Blockchain in Gaming Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Game Type, Platform, Device, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Game Type:

  • Role Playing Games
  • Open World Games
  • Collectible Games

By Platform:

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Device:

  • Android
  • Web
  • IOS
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Blockchain in Gaming Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Blockchain in Gaming Market, by Game Type, 2020-2030 (USD Billion)
    • 1.2.3. Blockchain in Gaming Market, by Platform, 2020-2030 (USD Billion)
    • 1.2.4. Blockchain in Gaming Market, by Device, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Blockchain in Gaming Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Blockchain in Gaming Market Dynamics

  • 3.1. Blockchain in Gaming Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing integration of cryptocurrencies within gaming ecosystems
      • 3.1.1.2. High internet and mobile penetration
    • 3.1.2. Market Challenges
      • 3.1.2.1. Limited awareness of blockchain and NFT technologies
      • 3.1.2.2. Initial investments and complexity associated with playing blockchain games
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising interest in Play-to-Earn
      • 3.1.3.2. Increasing demand for virtual assets

Chapter 4. Global Blockchain in Gaming Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Blockchain in Gaming Market, by Game Type

  • 5.1. Market Snapshot
  • 5.2. Global Blockchain in Gaming Market by Game Type, Performance - Potential Analysis
  • 5.3. Global Blockchain in Gaming Market Estimates & Forecasts by Game Type 2020-2030 (USD Billion)
  • 5.4. Blockchain in Gaming Market, Sub Segment Analysis
    • 5.4.1. Role Playing Games
    • 5.4.2. Open World Games
    • 5.4.3. Collectible Games

Chapter 6. Global Blockchain in Gaming Market, by Platform

  • 6.1. Market Snapshot
  • 6.2. Global Blockchain in Gaming Market by Platform, Performance - Potential Analysis
  • 6.3. Global Blockchain in Gaming Market Estimates & Forecasts by Platform 2020-2030 (USD Billion)
  • 6.4. Blockchain in Gaming Market, Sub Segment Analysis
    • 6.4.1. ETH
    • 6.4.2. BNB Chain
    • 6.4.3. Polygon
    • 6.4.4. Others

Chapter 7. Global Blockchain in Gaming Market, by Device

  • 7.1. Market Snapshot
  • 7.2. Global Blockchain in Gaming Market by Device, Performance - Potential Analysis
  • 7.3. Global Blockchain in Gaming Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
  • 7.4. Blockchain in Gaming Market, Sub Segment Analysis
    • 7.4.1. Android
    • 7.4.2. Web
    • 7.4.3. IOS
    • 7.4.4. Others

Chapter 8. Global Blockchain in Gaming Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Blockchain in Gaming Market, Regional Market Snapshot
  • 8.4. North America Blockchain in Gaming Market
    • 8.4.1. U.S. Blockchain in Gaming Market
      • 8.4.1.1. Game Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Platform breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Device breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Blockchain in Gaming Market
  • 8.5. Europe Blockchain in Gaming Market Snapshot
    • 8.5.1. U.K. Blockchain in Gaming Market
    • 8.5.2. Germany Blockchain in Gaming Market
    • 8.5.3. France Blockchain in Gaming Market
    • 8.5.4. Spain Blockchain in Gaming Market
    • 8.5.5. Italy Blockchain in Gaming Market
    • 8.5.6. Rest of Europe Blockchain in Gaming Market
  • 8.6. Asia-Pacific Blockchain in Gaming Market Snapshot
    • 8.6.1. China Blockchain in Gaming Market
    • 8.6.2. India Blockchain in Gaming Market
    • 8.6.3. Japan Blockchain in Gaming Market
    • 8.6.4. Australia Blockchain in Gaming Market
    • 8.6.5. South Korea Blockchain in Gaming Market
    • 8.6.6. Rest of Asia Pacific Blockchain in Gaming Market
  • 8.7. Latin America Blockchain in Gaming Market Snapshot
    • 8.7.1. Brazil Blockchain in Gaming Market
    • 8.7.2. Mexico Blockchain in Gaming Market
  • 8.8. Middle East & Africa Blockchain in Gaming Market
    • 8.8.1. Saudi Arabia Blockchain in Gaming Market
    • 8.8.2. South Africa Blockchain in Gaming Market
    • 8.8.3. Rest of Middle East & Africa Blockchain in Gaming Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Dapper Labs, Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Sky Mavis
    • 9.3.3. Splinterlands
    • 9.3.4. Animoca Brands Corporation Limited
    • 9.3.5. Immutable
    • 9.3.6. Uplandme, Inc.
    • 9.3.7. Illuvium
    • 9.3.8. Mythical Inc.
    • 9.3.9. ROKO GAME STUDIOS
    • 9.3.10. Autonomous Worlds Ltd.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Blockchain in Gaming Market, report scope
  • TABLE 2. Global Blockchain in Gaming Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Blockchain in Gaming Market estimates & forecasts by Game Type 2020-2030 (USD Billion)
  • TABLE 4. Global Blockchain in Gaming Market estimates & forecasts by Platform 2020-2030 (USD Billion)
  • TABLE 5. Global Blockchain in Gaming Market estimates & forecasts by Device 2020-2030 (USD Billion)
  • TABLE 6. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Blockchain in Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Blockchain in Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Blockchain in Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Blockchain in Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Blockchain in Gaming Market
  • TABLE 71. List of primary sources, used in the study of global Blockchain in Gaming Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable.

LIST OF FIGURES

  • FIG 1. Global Blockchain in Gaming Market, research methodology
  • FIG 2. Global Blockchain in Gaming Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Blockchain in Gaming Market, key trends 2022
  • FIG 5. Global Blockchain in Gaming Market, growth prospects 2023-2030
  • FIG 6. Global Blockchain in Gaming Market, porters 5 force model
  • FIG 7. Global Blockchain in Gaming Market, pest analysis
  • FIG 8. Global Blockchain in Gaming Market, value chain analysis
  • FIG 9. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Blockchain in Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Blockchain in Gaming Market, regional snapshot 2020 & 2030
  • FIG 15. North America Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Blockchain in Gaming Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Blockchain in Gaming Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable.