封面
市场调查报告书
商品编码
1472150

2023-2030 年全球云端游戏市场规模研究与预测(按类型、装置、玩家类型和区域分析)

Global Cloud Gaming Market Size study & Forecast, by Type, by Device, by Gamer Type and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 200 Pages | 商品交期: 2-3个工作天内

价格

2022年全球云端游戏市场价值约为10.2亿美元,预计在2023-2030年预测期内将以超过45.5%的健康成长率成长。云端游戏,也称为游戏点播或游戏即服务,是一种线上游戏,允许玩家透过网路将视讯游戏从远端伺服器串流传输到他们的装置。玩家无需在本地设备上下载和安装游戏,而是可以藉助稳定的网路连线在各种装置上存取和玩游戏,包括智慧型手机、平板电脑、笔记型电脑和智慧电视。

由于尖端云端技术的最新发展,云端游戏的概念已成为现实。互动式游戏应用程式透过云端游戏在云端远端渲染,然后场景透过网路作为视讯序列发送回玩家。这对于功能较弱的计算机来说是有利的,否则它们将无法运行高品质的游戏。该市场主要是由越来越多的人使用互联网以及在行动装置上玩游戏的倾向推动的,其中许多行动装置都存在储存问题。几乎可以透过任何装置(包括平板电脑和智慧型手机)随时存取云端上的游戏,这是一个很大的优势。由于行动云端游戏允许消费者在任何作业系统或装置上玩游戏,因此它也是游戏分发的可行范例。在云端游戏中,所有运算工作,包括视讯编码、视讯串流、游戏逻辑处理和游戏场景渲染,都由承载所有游戏的中央伺服器处理。例如,苹果公司在 2023 年 12 月表示,现在将允许透过其 App Store 上的应用程式进行游戏串流播放。这意味着微软和 Nvidia 等公司将能够在 iPhone 和 iPad 的 App Store 上为其云端游戏服务发布本机应用程序,包括 Xbox Cloud Gaming 和 GeForce Now。这将继续推动市场未来的成长。 2023 年 11 月,StarHub 宣布与云端游戏经销商 CareGame 和 OnMobile Global 建立合作伙伴关係,以强调云端游戏对智慧型手机客户的重要性。这些关係使 StarHub 能够向 GameHub+ Mobile Play 推出超过 100 款手机游戏,GameHub+ Mobile Play 是专为手机游戏玩家量身定制的便携式游戏类别。然而,潜在的延迟问题会抑制 2023 年至 2030 年预测期内的市场成长。

全球云端游戏市场研究考虑的关键区域包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。 2022年,亚太地区占据全球最大市场份额。该地区众多的人口和庞大的游戏社区造就了该地区的霸主地位。例如,世界上人口最多的国家中国和印度也拥有大量的游戏人口。最终,他们在该地区占据主导地位的另一个原因是价格合理的高速网路的可及性以及智慧型手机的高普及率。在整个预测期内,北美地区预计将以显着的复合年增长率成长。该地区的扩张归因于英伟达公司、微软公司和英特尔公司等老牌云端游戏公司的存在。此外,该地区广泛的技术进步预计将推动市场扩张。高速网路和 5G 的可用性是推动地区繁荣的进一步因素。

研究的目的是确定近年来不同细分市场和国家的市场规模,并预测未来几年的价值。该报告旨在纳入参与研究的国家内该行业的定性和定量方面。

该报告还提供了有关驱动因素和挑战等关键方面的详细信息,这些因素将决定市场的未来成长。此外,它还纳入了利害关係人投资的微观市场的潜在机会,以及对主要参与者的竞争格局和产品供应的详细分析。

目录

第 1 章:执行摘要

  • 市场概况
  • 2020-2030 年全球与细分市场估计与预测
    • 2020-2030 年云端游戏市场(按地区)
    • 2020-2030 年云端游戏市场(按类型)
    • 2020-2030 年云端游戏市场(按设备)
    • 2020-2030 年云端游戏市场(按玩家类型)
  • 主要趋势
  • 估算方法
  • 研究假设

第 2 章:全球云端游戏市场定义与范围

  • 研究目的
  • 市场定义和范围
    • 产业演变
    • 研究范围
  • 研究考虑的年份
  • 货币兑换率

第 3 章:全球云端游戏市场动态

  • 云端游戏市场影响分析(2020-2030)
    • 市场驱动因素
      • 智慧型手机和游戏机等多种设备上的游戏越来越受欢迎和需求不断增长
      • 网路使用者数量不断增加
    • 市场挑战
      • 潜在的延迟问题
    • 市场机会
      • 数字游戏趋势增加
      • 5G 和高速宽频的到来

第 4 章:全球云端游戏市场产业分析

  • 波特的五力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争竞争
  • 波特的五力影响分析
  • PEST分析
    • 政治的
    • 经济
    • 社会的
    • 技术性
    • 环境的
    • 合法的
  • 顶级投资机会
  • 最佳制胜策略
  • COVID-19 影响分析
  • 颠覆性趋势
  • 产业专家视角
  • 分析师推荐与结论

第 5 章:全球云端游戏市场(按类型)

  • 市场概况
  • 全球云端游戏市场(按类型、效能 - 潜力分析)
  • 2020-2030 年按类型分類的全球云端游戏市场估计与预测
  • 云端游戏市场区隔分析
    • 文件流
    • 视讯串流

第 6 章:全球云端游戏市场(按设备)

  • 市场概况
  • 全球云端游戏市场(按设备、效能)-潜力分析
  • 2020-2030 年按设备分類的全球云端游戏市场估计与预测
  • 云端游戏市场区隔分析
    • 智慧型手机
    • 平板电脑
    • 游戏机
    • 个人电脑和笔记型电脑
    • 智慧电视
    • 头戴式显示器

第 7 章:全球云端游戏市场(按玩家类型)

  • 市场概况
  • 全球云端游戏市场(按玩家类型、表现 - 潜力分析)
  • 2020-2030 年按玩家类型分類的全球云端游戏市场估计与预测
  • 云端游戏市场区隔分析
    • 休閒游戏玩家
    • 狂热的游戏玩家
    • 生活方式游戏玩家

第 8 章:全球云端游戏市场、区域分析

  • 领先国家
  • 顶尖新兴国家
  • 云端游戏市场,区域市场概况
  • 北美洲
    • 我们
      • 2020-2030 年型别细分估计与预测
      • 2020-2030 年设备故障估计与预测
      • 2020-2030 年玩家类型细分估计与预测
    • 加拿大
  • 欧洲云端游戏市场概况
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 欧洲其他地区
  • 亚太云游戏市场概况
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲云端游戏市场概况
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 沙乌地阿拉伯
    • 南非
    • 中东和非洲其他地区

第 9 章:竞争情报

  • 重点企业SWOT分析
  • 顶级市场策略
  • 公司简介
    • Amazon.com, Inc.
      • 关键讯息
      • 概述
      • 财务(视数据可用性而定)
      • 产品概要
      • 最近的发展
    • Apple Inc.
    • Electronic Arts, Inc.
    • Google LLC
    • Intel Corporation
    • International Business Machines Corporation (IBM Corporation)
    • Microsoft Corporation
    • NVIDIA Corporation
    • Sony Interactive Entertainment
    • Ubitus Inc.

第 10 章:研究过程

  • 研究过程
    • 资料探勘
    • 分析
    • 市场预测
    • 验证
    • 出版
  • 研究属性
  • 研究假设

Global Cloud Gaming Market is valued at approximately USD 1.02 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 45.5% during the forecast period 2023-2030. Cloud gaming, also known as gaming on demand or gaming-as-a-service, is a type of online gaming that allows players to stream video games from remote servers to their devices via the internet. Instead of downloading and installing games on their local devices, players can access and play games on various devices, including smartphones, tablets, laptops, and smart TVs, with the help of a stable internet connection.

The concept of cloud gaming has become a reality owing to recent developments in cutting-edge cloud technology. The interactive gaming application is rendered remotely in the cloud through cloud gaming, and the scenes are then sent back to the player via the internet as a video sequence. This is advantageous for less powerful computers that would not be able to run high-quality games otherwise. The market is mostly driven by the increasing number of people using the internet and the propensity to play games on mobile devices, many of which have storage problems. Games on the cloud may be accessed at any time from practically any device, including tablets and smartphones, which is a big benefit. Because it allows consumers to play games on any OS or device, mobile cloud gaming is also a viable paradigm for gaming distribution. In cloud gaming, all computation work, including video encoding, video streaming, game logic processing, and game scene rendering, is handled by the central server, which houses all the games. For example, Apple stated in December 2023 that it would now permit game streaming through apps on its App Store. This implies that companies such as Microsoft and Nvidia will be able to release native apps on the App Store for iPhone and iPad for their cloud gaming services, including Xbox Cloud Gaming and GeForce Now.. The demand for cloud games on smartphones is being driven by the expansion of cloud gaming solutions, which is being bolstered by the global Internet penetration rate. This will continue to drive the market's growth going forward. In November 2023, StarHub announced partnerships with cloud gaming distributors CareGame and OnMobile Global to highlight the importance of cloud gaming for smartphone customers. These relationships allowed StarHub to introduce over 100 mobile game titles to GameHub+ Mobile Play, a portable gaming category tailored to mobile gamers. However, the potential for latency issues stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Cloud Gaming Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. In 2022, the Asia Pacific region held the biggest market share in the globe. Numerous demographics and a sizable gaming community in the area are responsible for the supremacy of the region. For example, the world's most populous nations, China, and India, also have sizable gaming populations. Ultimately, another reason for their supremacy in the region is the accessibility of reasonably priced high-speed internet coupled with a high rate of smartphone adoption. Throughout the forecast period, the North American region is expected to increase with significant CAGR over the forecast period. The expansion in the region is ascribed to the existence of established cloud gaming corporations such as NVIDIA Corporation, Microsoft Corporation, and Intel Corporation. Furthermore, the region's extensive technical advancement is anticipated to fuel market expansion. High-speed internet and 5G availability are further factors propelling regional prosperity.

Major market player included in this report are:

  • Amazon.com, Inc.
  • Apple Inc.
  • Electronic Arts, Inc.
  • Google LLC
  • Intel Corporation
  • International Business Machines Corporation (IBM Corporation)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Interactive Entertainment
  • Ubitus Inc.

Recent Developments in the Market:

  • Blacknut and Radian Arc unveiled a new cloud gaming bundle for Malaysian convergence services provider Unifi in December 2023. According to Radian Arc's partnership with Unifi, millions of gamers in Malaysia and around the world will keep getting enhanced gaming experiences. In August 2023, the debut of Ultimate KovvaK's challenge was announced by GeForce NOW. With this release, Nvidia aids players in honing their aim. More than 20 new titles have been added to the GeForce NOW catalogue, led by KovaaK.

Global Cloud Gaming Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Type, Device, Gamer Type, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:

  • File Streaming
  • Video Streaming

By Device:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-Mounted Displays

By Gamer Type:

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1.Executive Summary

  • 1.1.Market Snapshot
  • 1.2.Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1.Cloud Gaming Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2.Cloud Gaming Market, by Type, 2020-2030 (USD Billion)
    • 1.2.3.Cloud Gaming Market, by Device, 2020-2030 (USD Billion)
    • 1.2.4.Cloud Gaming Market, by Gamer Type, 2020-2030 (USD Billion)
  • 1.3.Key Trends
  • 1.4.Estimation Methodology
  • 1.5.Research Assumption

Chapter 2.Global Cloud Gaming Market Definition and Scope

  • 2.1.Objective of the Study
  • 2.2.Market Definition & Scope
    • 2.2.1.Industry Evolution
    • 2.2.2.Scope of the Study
  • 2.3.Years Considered for the Study
  • 2.4.Currency Conversion Rates

Chapter 3.Global Cloud Gaming Market Dynamics

  • 3.1.Cloud Gaming Market Impact Analysis (2020-2030)
    • 3.1.1.Market Drivers
      • 3.1.1.1.Growing popularity and demand for gaming across multiple devices such as smartphones, and consoles
      • 3.1.1.2.Growing number of internet users
    • 3.1.2.Market Challenges
      • 3.1.2.1.Potential for latency issues
    • 3.1.3.Market Opportunities
      • 3.1.3.1.Increase in the trend of digital gaming
      • 3.1.3.2.Advent of 5G and high-speed broadband

Chapter 4.Global Cloud Gaming Market Industry Analysis

  • 4.1.Porter's 5 Force Model
    • 4.1.1.Bargaining Power of Suppliers
    • 4.1.2.Bargaining Power of Buyers
    • 4.1.3.Threat of New Entrants
    • 4.1.4.Threat of Substitutes
    • 4.1.5.Competitive Rivalry
  • 4.2.Porter's 5 Force Impact Analysis
  • 4.3.PEST Analysis
    • 4.3.1.Political
    • 4.3.2.Economical
    • 4.3.3.Social
    • 4.3.4.Technological
    • 4.3.5.Environmental
    • 4.3.6.Legal
  • 4.4.Top investment opportunity
  • 4.5.Top winning strategies
  • 4.6.COVID-19 Impact Analysis
  • 4.7.Disruptive Trends
  • 4.8.Industry Expert Perspective
  • 4.9.Analyst Recommendation & Conclusion

Chapter 5.Global Cloud Gaming Market, by Type

  • 5.1.Market Snapshot
  • 5.2.Global Cloud Gaming Market by Type, Performance - Potential Analysis
  • 5.3.Global Cloud Gaming Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 5.4.Cloud Gaming Market, Sub Segment Analysis
    • 5.4.1. File Streaming
    • 5.4.2.Video Streaming

Chapter 6.Global Cloud Gaming Market, by Device

  • 6.1.Market Snapshot
  • 6.2.Global Cloud Gaming Market by Device, Performance - Potential Analysis
  • 6.3.Global Cloud Gaming Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
  • 6.4.Cloud Gaming Market, Sub Segment Analysis
    • 6.4.1. Smartphones
    • 6.4.2.Tablets
    • 6.4.3.Gaming Consoles
    • 6.4.4.PCs & Laptops
    • 6.4.5.Smart TVs
    • 6.4.6.Head-Mounted Displays

Chapter 7.Global Cloud Gaming Market, by Gamer Type

  • 7.1.Market Snapshot
  • 7.2.Global Cloud Gaming Market by Gamer Type, Performance - Potential Analysis
  • 7.3.Global Cloud Gaming Market Estimates & Forecasts by Gamer Type 2020-2030 (USD Billion)
  • 7.4.Cloud Gaming Market, Sub Segment Analysis
    • 7.4.1. Casual Gamers
    • 7.4.2.Avid Gamers
    • 7.4.3.Lifestyle Gamers

Chapter 8.Global Cloud Gaming Market, Regional Analysis

  • 8.1.Top Leading Countries
  • 8.2.Top Emerging Countries
  • 8.3.Cloud Gaming Market, Regional Market Snapshot
  • 8.4.North America Cloud Gaming Market
    • 8.4.1.U.S. Cloud Gaming Market
      • 8.4.1.1.Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2.Device breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3.Gamer Type breakdown estimates & forecasts, 2020-2030
    • 8.4.2.Canada Cloud Gaming Market
  • 8.5.Europe Cloud Gaming Market Snapshot
    • 8.5.1.U.K. Cloud Gaming Market
    • 8.5.2.Germany Cloud Gaming Market
    • 8.5.3.France Cloud Gaming Market
    • 8.5.4.Spain Cloud Gaming Market
    • 8.5.5.Italy Cloud Gaming Market
    • 8.5.6.Rest of Europe Cloud Gaming Market
  • 8.6.Asia-Pacific Cloud Gaming Market Snapshot
    • 8.6.1.China Cloud Gaming Market
    • 8.6.2.India Cloud Gaming Market
    • 8.6.3.Japan Cloud Gaming Market
    • 8.6.4.Australia Cloud Gaming Market
    • 8.6.5.South Korea Cloud Gaming Market
    • 8.6.6.Rest of Asia Pacific Cloud Gaming Market
  • 8.7.Latin America Cloud Gaming Market Snapshot
    • 8.7.1.Brazil Cloud Gaming Market
    • 8.7.2.Mexico Cloud Gaming Market
  • 8.8.Middle East & Africa Cloud Gaming Market
    • 8.8.1.Saudi Arabia Cloud Gaming Market
    • 8.8.2.South Africa Cloud Gaming Market
    • 8.8.3.Rest of Middle East & Africa Cloud Gaming Market

Chapter 9.Competitive Intelligence

  • 9.1.Key Company SWOT Analysis
  • 9.2.Top Market Strategies
  • 9.3.Company Profiles
    • 9.3.1. Amazon.com, Inc.
      • 9.3.1.1.Key Information
      • 9.3.1.2.Overview
      • 9.3.1.3.Financial (Subject to Data Availability)
      • 9.3.1.4.Product Summary
      • 9.3.1.5.Recent Developments
    • 9.3.2. Apple Inc.
    • 9.3.3.Electronic Arts, Inc.
    • 9.3.4.Google LLC
    • 9.3.5.Intel Corporation
    • 9.3.6.International Business Machines Corporation (IBM Corporation)
    • 9.3.7.Microsoft Corporation
    • 9.3.8.NVIDIA Corporation
    • 9.3.9.Sony Interactive Entertainment
    • 9.3.10.Ubitus Inc.

Chapter 10.Research Process

  • 10.1.Research Process
    • 10.1.1.Data Mining
    • 10.1.2.Analysis
    • 10.1.3.Market Estimation
    • 10.1.4.Validation
    • 10.1.5.Publishing
  • 10.2.Research Attributes
  • 10.3.Research Assumption

LIST OF TABLES

  • TABLE 1.Global Cloud Gaming Market, report scope
  • TABLE 2.Global Cloud Gaming Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3.Global Cloud Gaming Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 4.Global Cloud Gaming Market estimates & forecasts by Device 2020-2030 (USD Billion)
  • TABLE 5.Global Cloud Gaming Market estimates & forecasts by Gamer Type 2020-2030 (USD Billion)
  • TABLE 6.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16.U.S. Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17.U.S. Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18.U.S. Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19.Canada Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20.Canada Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21.Canada Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22.UK Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23.UK Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24.UK Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25.Germany Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26.Germany Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27.Germany Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28.France Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29.France Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30.France Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31.Italy Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32.Italy Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33.Italy Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34.Spain Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35.Spain Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36.Spain Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37.RoE Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38.RoE Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39.RoE Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40.China Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41.China Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42.China Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43.India Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44.India Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45.India Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46.Japan Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47.Japan Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48.Japan Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49.South Korea Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50.South Korea Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51.South Korea Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52.Australia Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53.Australia Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54.Australia Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55.RoAPAC Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56.RoAPAC Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57.RoAPAC Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58.Brazil Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59.Brazil Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60.Brazil Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61.Mexico Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62.Mexico Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63.Mexico Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64.RoLA Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65.RoLA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66.RoLA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67.Saudi Arabia Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68.South Africa Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69.RoMEA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70.List of secondary sources, used in the study of global Cloud Gaming Market
  • TABLE 71.List of primary sources, used in the study of global Cloud Gaming Market
  • TABLE 72.Years considered for the study
  • TABLE 73.Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1.Global Cloud Gaming Market, research methodology
  • FIG 2.Global Cloud Gaming Market, Market estimation techniques
  • FIG 3.Global Market size estimates & forecast methods
  • FIG 4.Global Cloud Gaming Market, key trends 2022
  • FIG 5.Global Cloud Gaming Market, growth prospects 2023-2030
  • FIG 6.Global Cloud Gaming Market, porters 5 force model
  • FIG 7.Global Cloud Gaming Market, pest analysis
  • FIG 8.Global Cloud Gaming Market, value chain analysis
  • FIG 9.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14.Global Cloud Gaming Market, regional snapshot 2020 & 2030
  • FIG 15.North America Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 16.Europe Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 17.Asia pacific Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 18.Latin America Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 19.Middle East & Africa Cloud Gaming Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable