市场调查报告书
商品编码
1472150
2023-2030 年全球云端游戏市场规模研究与预测(按类型、装置、玩家类型和区域分析)Global Cloud Gaming Market Size study & Forecast, by Type, by Device, by Gamer Type and Regional Analysis, 2023-2030 |
2022年全球云端游戏市场价值约为10.2亿美元,预计在2023-2030年预测期内将以超过45.5%的健康成长率成长。云端游戏,也称为游戏点播或游戏即服务,是一种线上游戏,允许玩家透过网路将视讯游戏从远端伺服器串流传输到他们的装置。玩家无需在本地设备上下载和安装游戏,而是可以藉助稳定的网路连线在各种装置上存取和玩游戏,包括智慧型手机、平板电脑、笔记型电脑和智慧电视。
由于尖端云端技术的最新发展,云端游戏的概念已成为现实。互动式游戏应用程式透过云端游戏在云端远端渲染,然后场景透过网路作为视讯序列发送回玩家。这对于功能较弱的计算机来说是有利的,否则它们将无法运行高品质的游戏。该市场主要是由越来越多的人使用互联网以及在行动装置上玩游戏的倾向推动的,其中许多行动装置都存在储存问题。几乎可以透过任何装置(包括平板电脑和智慧型手机)随时存取云端上的游戏,这是一个很大的优势。由于行动云端游戏允许消费者在任何作业系统或装置上玩游戏,因此它也是游戏分发的可行范例。在云端游戏中,所有运算工作,包括视讯编码、视讯串流、游戏逻辑处理和游戏场景渲染,都由承载所有游戏的中央伺服器处理。例如,苹果公司在 2023 年 12 月表示,现在将允许透过其 App Store 上的应用程式进行游戏串流播放。这意味着微软和 Nvidia 等公司将能够在 iPhone 和 iPad 的 App Store 上为其云端游戏服务发布本机应用程序,包括 Xbox Cloud Gaming 和 GeForce Now。这将继续推动市场未来的成长。 2023 年 11 月,StarHub 宣布与云端游戏经销商 CareGame 和 OnMobile Global 建立合作伙伴关係,以强调云端游戏对智慧型手机客户的重要性。这些关係使 StarHub 能够向 GameHub+ Mobile Play 推出超过 100 款手机游戏,GameHub+ Mobile Play 是专为手机游戏玩家量身定制的便携式游戏类别。然而,潜在的延迟问题会抑制 2023 年至 2030 年预测期内的市场成长。
全球云端游戏市场研究考虑的关键区域包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。 2022年,亚太地区占据全球最大市场份额。该地区众多的人口和庞大的游戏社区造就了该地区的霸主地位。例如,世界上人口最多的国家中国和印度也拥有大量的游戏人口。最终,他们在该地区占据主导地位的另一个原因是价格合理的高速网路的可及性以及智慧型手机的高普及率。在整个预测期内,北美地区预计将以显着的复合年增长率成长。该地区的扩张归因于英伟达公司、微软公司和英特尔公司等老牌云端游戏公司的存在。此外,该地区广泛的技术进步预计将推动市场扩张。高速网路和 5G 的可用性是推动地区繁荣的进一步因素。
研究的目的是确定近年来不同细分市场和国家的市场规模,并预测未来几年的价值。该报告旨在纳入参与研究的国家内该行业的定性和定量方面。
该报告还提供了有关驱动因素和挑战等关键方面的详细信息,这些因素将决定市场的未来成长。此外,它还纳入了利害关係人投资的微观市场的潜在机会,以及对主要参与者的竞争格局和产品供应的详细分析。
Global Cloud Gaming Market is valued at approximately USD 1.02 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 45.5% during the forecast period 2023-2030. Cloud gaming, also known as gaming on demand or gaming-as-a-service, is a type of online gaming that allows players to stream video games from remote servers to their devices via the internet. Instead of downloading and installing games on their local devices, players can access and play games on various devices, including smartphones, tablets, laptops, and smart TVs, with the help of a stable internet connection.
The concept of cloud gaming has become a reality owing to recent developments in cutting-edge cloud technology. The interactive gaming application is rendered remotely in the cloud through cloud gaming, and the scenes are then sent back to the player via the internet as a video sequence. This is advantageous for less powerful computers that would not be able to run high-quality games otherwise. The market is mostly driven by the increasing number of people using the internet and the propensity to play games on mobile devices, many of which have storage problems. Games on the cloud may be accessed at any time from practically any device, including tablets and smartphones, which is a big benefit. Because it allows consumers to play games on any OS or device, mobile cloud gaming is also a viable paradigm for gaming distribution. In cloud gaming, all computation work, including video encoding, video streaming, game logic processing, and game scene rendering, is handled by the central server, which houses all the games. For example, Apple stated in December 2023 that it would now permit game streaming through apps on its App Store. This implies that companies such as Microsoft and Nvidia will be able to release native apps on the App Store for iPhone and iPad for their cloud gaming services, including Xbox Cloud Gaming and GeForce Now.. The demand for cloud games on smartphones is being driven by the expansion of cloud gaming solutions, which is being bolstered by the global Internet penetration rate. This will continue to drive the market's growth going forward. In November 2023, StarHub announced partnerships with cloud gaming distributors CareGame and OnMobile Global to highlight the importance of cloud gaming for smartphone customers. These relationships allowed StarHub to introduce over 100 mobile game titles to GameHub+ Mobile Play, a portable gaming category tailored to mobile gamers. However, the potential for latency issues stifles market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Cloud Gaming Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. In 2022, the Asia Pacific region held the biggest market share in the globe. Numerous demographics and a sizable gaming community in the area are responsible for the supremacy of the region. For example, the world's most populous nations, China, and India, also have sizable gaming populations. Ultimately, another reason for their supremacy in the region is the accessibility of reasonably priced high-speed internet coupled with a high rate of smartphone adoption. Throughout the forecast period, the North American region is expected to increase with significant CAGR over the forecast period. The expansion in the region is ascribed to the existence of established cloud gaming corporations such as NVIDIA Corporation, Microsoft Corporation, and Intel Corporation. Furthermore, the region's extensive technical advancement is anticipated to fuel market expansion. High-speed internet and 5G availability are further factors propelling regional prosperity.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures are dummy in nature, final lists may vary in the final deliverable
List of tables and figures are dummy in nature, final lists may vary in the final deliverable