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市场调查报告书
商品编码
1520716

全球逃脱室市场规模研究,按类型(小型主题室、中型主题室、大型主题室)、最终用户(朋友、公司团体、个人、家庭、情侣)和 2022-2032 年区域预测

Global Escape Room Market Size Study, by Type (Small Theme Room, Medium Theme Room, Big Theme Room), by End User (Friends, Corporate Groups, Individuals, Families, Couples), and Regional Forecasts 2022-2032

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 200 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2023年,全球逃脱室市场价值约为90.6亿美元,预计在2024-2032年预测期内将以超过14.71%的健康成长率成长。密室逃脱是一种沉浸式冒险游戏,参与者需要在规定时间内(通常为 60 分钟)解决谜题和谜语,逃离主题房间。这些房间采用各种配件、灯光和音效来营造引人入胜且富有挑战性的氛围。逃脱室作为朋友、家人和公司团队的娱乐活动的流行正在推动全球市场的成长。逃脱室还提供互动故事讲述,吸引参与者进入受流行文化启发的引人入胜且通常为主题的体验。这种互动式触觉体验提供了脱离数位世界的突破,吸引了寻求新颖和社交娱乐形式的个人。因此,逃脱室的受欢迎程度预计将在整个预测期内继续增长。

对真实和个人化冒险体验的需求激增正在推动密室逃脱市场向前发展。城市化、可支配收入的增加、社交媒体的影响力和实惠的票价极大地促进了这一趋势。主要行业参与者正在与行销公司合作,透过网路广告提高冒险休閒活动的吸引力,瞄准高价值客户。各国政府机构也意识到探险旅游在创造就业和社区发展方面的潜力,正在推动探险旅游。这种支持进一步推动了密室逃脱在全球的流行。然而,COVID-19 大流行对旅游业(包括逃生室)产生了重大影响。广泛的旅行限制、边境关闭和社交疏远措施导致旅游业下降,从而导緻密室逃脱收入下降。儘管如此,逃脱室作为一种创新且引人入胜的社交活动逐渐受到欢迎。密室逃脱独特的主题和挑战吸引了参与者参与各种社交聚会、团队建立活动和庆祝活动。

全球逃生室市场研究考虑的关键区域包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。 2023年,亚太地区在收入方面主导全球逃生室市场,预计在2024-2032年预测期内将以最快的速度成长。这是由于该地区的城市化、西化以及对独特娱乐体验的高度兴趣。该地区蓬勃发展的旅游业,加上寻求新奇体验的中产阶级人口不断增加,显着提高了密室逃脱的受欢迎程度。中国、日本和韩国等国家已成为这些互动冒险游戏的中心,提供多样化的主题和尖端技术来吸引当地人和游客。亚太地区快速的城市化和可支配收入的增加也促进了密室逃脱业务的扩张,因为越来越多的消费者愿意花钱购买独特的娱乐活动。此外,扩增实境(AR)和虚拟实境(VR)等先进技术在逃脱室中的整合增强了用户体验,进一步推动了市场成长。亚太地区充满活力的市场格局预计将继续呈上升趋势,巩固该地区在全球逃生室市场的领导地位。

目录

第一章:全球逃生室市场执行摘要

  • 全球逃生室市场规模及预测(2022-2032)
  • 区域概要
  • 分部摘要
    • 按类型
    • 按最终用户
  • 主要趋势
  • 经济衰退的影响
  • 分析师推荐与结论

第 2 章:全球逃生室市场定义与研究假设

  • 研究目的
  • 市场定义
  • 研究假设
    • 包含与排除
    • 限制
    • 供给侧分析
      • 可用性
      • 基础设施
      • 监管环境
      • 市场竞争
      • 经济可行性(消费者的角度)
    • 需求面分析
      • 监理框架
      • 技术进步
      • 环境考虑
      • 消费者意识和接受度
  • 估算方法
  • 研究考虑的年份
  • 货币兑换率

第 3 章:全球密室逃脱市场动态

  • 市场驱动因素
    • 冒险体验的需求不断增加
    • 社群媒体和行销策略的影响
    • 政府对探险旅游的支持
  • 市场挑战
    • COVID-19 对旅游和娱乐的影响
    • 数位和虚拟娱乐的竞争
  • 市场机会
    • 扩增实境技术在密室逃脱的应用
    • 扩展到企业团队建立活动
    • 在新兴市场越来越受欢迎

第 4 章:全球密室逃脱市场产业分析

  • 波特的五力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争竞争
    • 波特五力模型的未来方法
    • 波特的五力影响分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社会的
    • 技术性
    • 环境的
    • 合法的
  • 顶级投资机会
  • 最佳制胜策略
  • 颠覆性趋势
  • 产业专家视角
  • 分析师推荐与结论

第 5 章:2022-2032 年全球逃生室市场规模及类型预测

  • 细分仪表板
  • 全球密室逃脱市场:类型收入趋势分析,2022 年和 2032 年
    • 小型主题房(2至4人)
    • 中型主题房(5至8人)
    • 大主题房(9至12人)

第 6 章:2022-2032 年全球逃生室市场规模及最终用户预测

  • 细分仪表板
  • 全球逃生室市场:2022 年和 2032 年最终用户收入趋势分析
    • 朋友们
    • 企业集团
    • 个人
    • 家庭
    • 情侣

第 7 章:2022-2032 年全球逃生室市场规模及地区预测

  • 北美密室逃脱市场
    • 美国密室逃脱市场
      • 2022-2032 年型别细分规模与预测
      • 2022-2032 年最终用户细分规模与预测
    • 加拿大密室逃脱市场
  • 欧洲密室逃脱市场
    • 英国密室逃脱市场
    • 德国密室逃脱市场
    • 法国密室逃脱市场
    • 西班牙密室逃脱市场
    • 义大利密室逃脱市场
    • 欧洲其他地区密室逃脱市场
  • 亚太密室逃脱市场
    • 中国密室逃脱市场
    • 印度密室逃脱市场
    • 日本密室逃脱市场
    • 澳洲密室逃脱市场
    • 韩国密室逃脱市场
    • 亚太其他地区密室逃出市场
  • 拉丁美洲密室逃脱市场
    • 巴西密室逃脱市场
    • 墨西哥密室逃脱市场
    • 拉丁美洲其他地区密室逃出市场
  • 中东和非洲密室逃脱市场
    • 沙乌地阿拉伯密室逃脱市场
    • 南非密室逃脱市场
    • 中东和非洲其他地区的逃生室市场

第 8 章:竞争情报

  • 重点企业SWOT分析
  • 顶级市场策略
  • 公司简介
    • Breakout Operations, LLC
      • 关键讯息
      • 概述
      • 财务(视数据可用性而定)
      • 产品概要
      • 市场策略
    • All In Adventures, LLC
    • Escape The Room
    • The Great Escape Room
    • Paniq Entertainment LLC
    • Epic Escape Game
    • Great Room Escape
    • Maze Rooms Corp.
    • The Escape Game, LLC
    • 60 Out Escape Rooms
    • Texas Panic Room
    • Puzzle Effect
    • Escapology LLC
    • XP Factory Plc

第 9 章:研究过程

  • 研究过程
    • 资料探勘
    • 分析
    • 市场预测
    • 验证
    • 出版
  • 研究属性
简介目录

Global Escape Room Market is valued approximately at USD 9.06 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 14.71% over the forecast period 2024-2032. An escape room is an immersive adventure game where participants solve puzzles and riddles to escape a themed room within a set time, usually 60 minutes. These rooms employ various accessories, lighting, and sound effects to create an engaging and challenging atmosphere. The popularity of escape rooms as entertainment for friends, families, and corporate teams is driving market growth globally. Escape rooms also offer interactive storytelling, drawing participants into engaging and often themed experiences inspired by popular culture. This interactive, tactile experience provides a break from the digital world, appealing to individuals seeking novel and social forms of entertainment. As a result, the popularity of escape rooms is expected to continue growing throughout the forecast period.

The surge in demand for authentic and personalized adventure experiences is propelling the escape room market forward. Urbanization, rising disposable incomes, social media influence, and affordable ticket prices significantly contribute to this trend. Key industry players are collaborating with marketing firms to enhance the appeal of adventure leisure activities through internet advertising, targeting high-value customers. Government bodies in various countries are also promoting adventure tourism, recognizing its potential for job creation and community development. This support further bolsters the global popularity of escape rooms. However, the COVID-19 pandemic had a significant impact on the tourism sector, including escape rooms. Widespread travel restrictions, border closures, and social distancing measures led to a decline in tourism and, consequently, escape room revenues. Despite this, escape rooms have steadily gained popularity as an innovative and engaging social activity. The distinctive themes and challenges of escape rooms attract participants for various social gatherings, team-building events, and celebrations.

The key regions considered for the Global Escape Room Market study include Asia Pacific, North America, Europe, Latin America, and the Middle East & Africa. In 2023, Asia-Pacific dominated the Global Escape Room Market in terms of revenue and is expected to grow at the fastest rate during the forecast period 2024-2032. This is due to the region urbanization, westernization, and a high interest in unique entertainment experiences. The region's vibrant tourism industry, coupled with a rising middle-class population seeking novel experiences, has significantly boosted the popularity of escape rooms. Countries like China, Japan, and South Korea have become hubs for these interactive adventure games, offering diverse themes and cutting-edge technology to attract both locals and tourists. The rapid urbanization and increasing disposable incomes in Asia-Pacific have also contributed to the expansion of escape room businesses, as more consumers are willing to spend on unique recreational activities. Additionally, the integration of advanced technologies such as augmented reality (AR) and virtual reality (VR) in escape rooms has enhanced the user experience, further driving market growth. This dynamic market landscape in Asia-Pacific is expected to continue its upward trajectory, cementing the region's leadership in the global escape room market.

Major market players included in this report are:

  • Breakout Operations, LLC
  • All In Adventures, LLC
  • Escape The Room
  • The Great Escape Room
  • Paniq Entertainment LLC
  • Epic Escape Game
  • Great Room Escape
  • Maze Rooms Corp.
  • The Escape Game, LLC
  • 60 Out Escape Rooms
  • Texas Panic Room
  • Puzzle Effect
  • Escapology LLC
  • XP Factory Plc

The detailed segments and sub-segment of the market are explained below:

By Type:

  • Small Theme Room (2 to 4 persons)
  • Medium Theme Room (5 to 8 persons)
  • Big Theme Room (9 to 12 persons)

By End User:

  • Friends
  • Corporate Groups
  • Individuals
  • Families
  • Couples

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • RoMEA

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with country-level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market.

Table of Contents

Chapter 1. Global Escape Room Market Executive Summary

  • 1.1. Global Escape Room Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Type
    • 1.3.2. By End User
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Escape Room Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory Frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Escape Room Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Increasing Demand for Adventure Experiences
    • 3.1.2. Influence of Social Media and Marketing Strategies
    • 3.1.3. Government Support for Adventure Tourism
  • 3.2. Market Challenges
    • 3.2.1. Impact of COVID-19 on Tourism and Entertainment
    • 3.2.2. Competition from Digital and Virtual Entertainment
  • 3.3. Market Opportunities
    • 3.3.1. Integration of Augmented Reality in Escape Rooms
    • 3.3.2. Expansion into Corporate Team-Building Events
    • 3.3.3. Growing Popularity in Emerging Markets

Chapter 4. Global Escape Room Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top Investment Opportunity
  • 4.4. Top Winning Strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Escape Room Market Size & Forecasts by Type 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Escape Room Market: Type Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 5.2.1. Small Theme Room (2 to 4 persons)
    • 5.2.2. Medium Theme Room (5 to 8 persons)
    • 5.2.3. Big Theme Room (9 to 12 persons)

Chapter 6. Global Escape Room Market Size & Forecasts by End User 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Escape Room Market: End User Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 6.2.1. Friends
    • 6.2.2. Corporate Groups
    • 6.2.3. Individuals
    • 6.2.4. Families
    • 6.2.5. Couples

Chapter 7. Global Escape Room Market Size & Forecasts by Region 2022-2032

  • 7.1. North America Escape Room Market
    • 7.1.1. U.S. Escape Room Market
      • 7.1.1.1. Type breakdown size & forecasts, 2022-2032
      • 7.1.1.2. End User breakdown size & forecasts, 2022-2032
    • 7.1.2. Canada Escape Room Market
  • 7.2. Europe Escape Room Market
    • 7.2.1. U.K. Escape Room Market
    • 7.2.2. Germany Escape Room Market
    • 7.2.3. France Escape Room Market
    • 7.2.4. Spain Escape Room Market
    • 7.2.5. Italy Escape Room Market
    • 7.2.6. Rest of Europe Escape Room Market
  • 7.3. Asia-Pacific Escape Room Market
    • 7.3.1. China Escape Room Market
    • 7.3.2. India Escape Room Market
    • 7.3.3. Japan Escape Room Market
    • 7.3.4. Australia Escape Room Market
    • 7.3.5. South Korea Escape Room Market
    • 7.3.6. Rest of Asia Pacific Escape Room Market
  • 7.4. Latin America Escape Room Market
    • 7.4.1. Brazil Escape Room Market
    • 7.4.2. Mexico Escape Room Market
    • 7.4.3. Rest of Latin America Escape Room Market
  • 7.5. Middle East & Africa Escape Room Market
    • 7.5.1. Saudi Arabia Escape Room Market
    • 7.5.2. South Africa Escape Room Market
    • 7.5.3. Rest of Middle East & Africa Escape Room Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Breakout Operations, LLC
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Market Strategies
    • 8.3.2. All In Adventures, LLC
    • 8.3.3. Escape The Room
    • 8.3.4. The Great Escape Room
    • 8.3.5. Paniq Entertainment LLC
    • 8.3.6. Epic Escape Game
    • 8.3.7. Great Room Escape
    • 8.3.8. Maze Rooms Corp.
    • 8.3.9. The Escape Game, LLC
    • 8.3.10. 60 Out Escape Rooms
    • 8.3.11. Texas Panic Room
    • 8.3.12. Puzzle Effect
    • 8.3.13. Escapology LLC
    • 8.3.14. XP Factory Plc

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes