封面
市场调查报告书
商品编码
1673970

游戏化市场:按组件、按部署类型、按最终用途行业、按地区划分

Gamification Market, By Component, By Deployment Type, By End-use Industry, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 150 Pages | 商品交期: 2-3个工作天内

价格
简介目录

预计到 2025 年全球游戏化市场规模将达到 127.7 亿美元,到 2032 年将达到 622.9 亿美元,2025 年至 2032 年的复合年增长率为 25.4%。

报告范围 报告详细信息
基准年 2024 2025 年市场规模 127.7 亿美元
效能资料 2020-2024 预测期 2025-2032
预测期:2025 年至 2032 年复合年增长率 25.40% 2032 年金额预测 622.9亿美元
数字。游戏化市场份额(按地区划分)(%)(2025 年)
游戏化市场-IMG1

全球游戏化市场正在经历显着成长,这得益于各行各业越来越多地采用游戏化作为吸引用户的有效工具。游戏化是指在非游戏环境中使用游戏机制和设计元素来激励和吸引人们。游戏化可以透过运用竞争、成就、自我表达和协作的激励力量来影响使用者行为。许多组织正在采用游戏化策略来提高生产力、提高客户忠诚度、加强学习和发展以及增加数位平台上的用户参与度。扩增实境、虚拟实境和物联网等技术进步可能会扩大游戏化解决方案的范围。

市场动态

全球游戏化市场的成长受到多种因素的推动,例如组织越来越关注客户和员工参与度、社交和手机游戏的流行以及游戏化使学习变得有趣的能力。游戏化已成为客户忠诚度计画、众包创意、行销宣传活动和企业技能开发的重要工具。对资料隐私和安全的担忧以及某些行业对游戏化好处的缺乏认识可能会阻碍市场的成长。游戏化技术的不断增强,例如AR/VR的融合以及电子竞技的出现,可以为市场参与企业提供有利可图的机会。

本研究的主要特点

本报告对全球游戏化市场进行了详细分析,并以 2024 年为基准年,展示了预测期(2025-2032 年)的市场规模和年复合成长率(CAGR%)。

它还揭示了各个领域的潜在商机并说明了该市场的引人注目的投资提案矩阵。

它还提供了对市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景以及主要企业采用的竞争策略的重要见解。

全球游戏化市场的主要企业是根据公司亮点、产品系列、关键亮点、财务绩效和策略等参数进行的分析。

研究中介绍的主要企业包括 Ambition、Aon plc、Arcaris、Axonify Inc.、BI WORLDWIDE、Bunchball Inc.、Callidus Software Inc. (SAP SE)、Cognizant Technology Solution Corp.、Cut-e GmbH、G-Cube、Iactionable Inc.、LevelEleven、Microsoft Systems Corporation。

本报告的见解可以帮助负责人和公司经营团队就未来的产品发布、类型升级、市场扩张和行销策略做出明智的决策。

全球游戏化市场报告迎合了该行业的各个相关人员,例如投资者、供应商、产品製造商、经销商、新进入者和金融分析师。

相关人员将透过用于全球游戏化市场分析的各种策略矩阵更轻鬆地做出决策。

目录

第一章 调查目的与前提条件

  • 研究目标
  • 先决条件
  • 简称

第二章 市场展望

  • 报告描述
    • 市场定义和范围
  • 执行摘要
  • 一致的机会图 (COM)

第三章市场动态、法规与趋势分析

  • 市场动态
    • 驱动程式
    • 限制因素
    • PEST分析
    • 波特五力分析
    • 市场机会
    • 监管情景
    • 产业趋势
    • 合併和收购

第四章 全球游戏化市场 - 冠状病毒 (COVID-19) 大流行的影响

  • 介绍
  • 影响全球游戏化市场的因素
  • 影响分析

5. 2020 年至 2032 年全球游戏化市场(依组件划分)

  • 介绍
  • 解决方案
  • 服务

6. 2020 年至 2032 年按部署类型分類的全球游戏化市场

  • 介绍
  • 本地
  • 云端基础

7. 2020 年至 2032 年按最终用途产业分類的全球游戏化市场

  • 介绍
  • 资讯科技和通讯
  • 政府
  • BFSI
  • 零售
  • 医疗
  • 教育与研究
  • 其他的

8. 2020 年至 2032 年全球游戏化市场(按地区划分)

  • 介绍
  • 北美洲
  • 拉丁美洲
  • 欧洲
  • 亚太地区
  • 中东和非洲

第九章 竞争格局

  • 市场占有率分析
  • 公司简介
    • Ambition
    • Aon plc
    • Arcaris
    • Axonify Inc.
    • BI WORLDWIDE
    • Bunchball Inc.
    • Callidus Software Inc.(SAP SE)
    • Cognizant Technology Solution Corp
    • Cut-e GmbH
    • G-Cube
    • Iactionable Inc
    • LevelEleven
    • Microsoft Corporation
    • MPS Interactive Systems Limited
    • Salesforce

第 10 章分析师建议

  • 兴衰
  • 一致的机会地图

第 11 章 参考文献与调查方法

  • 参考
  • 调查方法
简介目录
Product Code: CMI4292

Global Gamification Market is estimated to be valued at USD 12.77 Bn in 2025 and is expected to reach USD 62.29 Bn by 2032, growing at a compound annual growth rate (CAGR) of 25.4% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 12.77 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 25.40% 2032 Value Projection: USD 62.29 Bn
Figure. Gamification Market Share (%), By Region 2025
Gamification Market - IMG1

Global gamification market is witnessing significant growth, owing to increasing adoption of gamification as an effective tool across various industries to engage users. Gamification refers to the use of game mechanics and design elements in non-game contexts to motivate and engage people. It helps to influence user behavior with the application of motivational forces like competition, achievement, self-expression, and collaboration. Many organizations are implementing gamification strategies to improve productivity, drive customer loyalty, enhance learning and development, and boost user engagement on digital platforms. Advancements in technologies like augmented reality, virtual reality, and the internet of things can expand scope of gamification solutions.

Market Dynamics:

Global gamification market growth is driven by factors such as increasing focus of organizations on customer and employee engagement, popularity of social and mobile gaming, and the ability of gamification to make learning fun. Gamification has emerged as an important tool for customer loyalty programs, crowdsourcing ideas, marketing campaigns, and skill development in enterprises. Concerns around data privacy and security and the lack of awareness regarding gamification benefits in some industries can hamper the market growth. Ongoing enhancements in gamification technologies such as integration of AR/VR and emergence of e-Sports can provide lucrative opportunities for the market players.

Key features of the study:

This report provides in-depth analysis of the global gamification market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global gamification market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Ambition, Aon plc, Arcaris, Axonify Inc., BI WORLDWIDE, Bunchball Inc., Callidus Software Inc. (SAP SE), Cognizant Technology Solution Corp, Cut-e GmbH, G-Cube, Iactionable Inc, LevelEleven, Microsoft Corporation, MPS Interactive Systems Limited, Salesforce

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

Global gamification market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gamification market

Detailed Segmentation:

  • By Component
    • Solutions
    • Services
  • By Deployment Type
    • On-premise
    • Cloud-based
  • By End-use Industry
    • IT and Telecom
    • Government
    • BFSI
    • Retail
    • Healthcare
    • Education and Research
    • Others
  • By Region
    • North America
    • Latin America
    • Europe
    • Asia Pacific
    • Middle East & Africa
  • Key Players Insights
    • Ambition
    • Aon plc
    • Arcaris
    • Axonify Inc.
    • BI WORLDWIDE
    • Bunchball Inc.
    • Callidus Software Inc. (SAP SE)
    • Cognizant Technology Solution Corp
    • Cut-e GmbH
    • G-Cube
    • Iactionable Inc
    • LevelEleven
    • Microsoft Corporation
    • MPS Interactive Systems Limited
    • Salesforce

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Component
    • Market Snippet, By Deployment Type
    • Market Snippet, By End-use Industry
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • PEST Analysis
    • PORTER's Five Forces Analysis
    • Market Opportunities
    • Regulatory Scenario
    • Industry Trend
    • Mergers and Acquisitions

4. Global Gamification Market - Impact of Coronavirus (COVID-19) Pandemic

  • Overview
  • Factors Affecting the Global Gamification Market
  • Impact Analysis

5. Global Gamification Market, By Component, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Solutions
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • Services
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends

6. Global Gamification Market, By Deployment Type, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • On-premise
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • Cloud-based
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends

7. Global Gamification Market, By End-use Industry, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • IT & Telecom
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • Government
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • BFSI
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • Retail
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • Healthcare
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • Education and Research
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020 - 2032, (US$ Bn)
    • Segment Trends

8. Global Gamification Market, By Region, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Region, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021-2032
  • North America
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Deployment Type, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, (US$ Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, (US$ Bn))
    • Market Size and Forecast, By Deployment Type, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, (US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Deployment Type, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, (US$ Bn)
      • U.K.
      • Germany
      • Italy
      • France
      • Spain
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Deployment Type, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, (US$ Bn)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Middle East & Africa
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Deployment Type, 2020 - 2032 (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2020 - 2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, (US$ Bn)
      • GCC Countries
      • Israel
      • South Africa
      • Rest of Middle East & Africa

9. Competitive Landscape

  • Market Share Analysis
  • Company Profiles
    • Ambition
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Aon plc
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Arcaris
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Axonify Inc.
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • BI WORLDWIDE
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Bunchball Inc.
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Callidus Software Inc. (SAP SE)
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Cognizant Technology Solution Corp
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Cut-e GmbH
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • G-Cube
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Iactionable Inc
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • LevelEleven
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • MPS Interactive Systems Limited
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates
    • Salesforce
      • Company Overview
      • Product Portfolio
      • Recent Developments/Updates

10. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

11. Reference and Research Methodology

  • References
  • Research Methodology
  • About Us and Sales Contact