封面
市场调查报告书
商品编码
1674120

游戏椅市场按椅子类型、分销管道、最终用户和地区划分

Gaming Chair Market, By Chair Type, By Distribution Channel, By End User, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 160 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2025 年全球游戏椅市场规模预估为 16.3 亿美元,预计到 2032 年将达到 27.4 亿美元,2025 年至 2032 年的年复合成长率(CAGR)为 7.7%。

报告范围 报告详细信息
基准年 2024 2025 年市场规模 16.3亿美元
效能资料 2020-2024 预测期 2025-2032
预测期:2025 年至 2032 年复合年增长率 7.70% 2032 年金额预测 27.4亿美元
数字。游戏椅市场占有率(%)(2025 年按地区划分)
游戏椅市场-IMG1

随着网路游戏和竞技游戏的日益流行,一张舒适、符合人体工学的游戏椅已成为全球游戏玩家的必备配件。游戏椅配有腰部支撑、可调式扶手和倾斜选项,可帮助您长时间舒适地坐着。旨在减少长时间游戏过程中背部和颈部的压力。由于游戏社群的不断扩大和价格实惠的游戏椅的供应,市场预计还将继续增长。

市场动态

电子竞技的日益普及和视频游戏行业的成长推动了全球游戏椅市场的发展。可支配收入的增加和对改善游戏体验的需求也推动了游戏椅的销售。然而,由于製造人体工学椅的成本高,且有更便宜的替代品,市场面临限制。设计、所用材料和附加功能整合的不断创新为游戏椅製造商提供了吸引新客户的机会。 Pro Gamersware GmbH 等公司正在开发应用程式控制的照明和按摩选项,以区分他们的产品。透过与受欢迎的游戏影响者合作进行品牌推广和促销活动也是增加市场渗透率的策略。高速网路和廉价游戏设备的普及,导致了线上参与企业游戏和社群的参与度增加。製造商注重人体工学、透气性和适合个人体型的客製化创新,正在推动市场成长。

研究的主要特点

本报告对全球游戏椅市场进行了详细分析,并以 2024 年为基准年,展示了预测期(2025-2032 年)的市场规模和年复合成长率(CAGR%)。

它还强调了各个领域的潜在商机并说明了该市场的引人注目的投资提案矩阵。

它还提供了对市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景以及主要企业采用的竞争策略的重要见解。

根据公司亮点、产品系列、关键亮点、财务表现和策略等参数,对全球游戏椅市场的主要企业进行了分析。

研究中介绍的主要企业包括 Ace Casual Furniture、Arozzi Europe AB、Corsair Gaming Inc.、Vertagear Inc.、Noblechairs、Ede Products、Pro Gamersware GmbH、Thermaltake Technology Co.、Playseat BV、AK Racing, Inc.、Shenzhen MARK Technology, Co.、Corairs LLC, Co.、Corairer Racing, Inc.、Shenzhen MARK 科

本报告的见解将使负责人和公司经营团队能够就未来的产品发布、类型升级、市场扩张和行销策略做出明智的决策。

全球游戏椅市场报告针对该行业的各个相关人员,包括投资者、供应商、产品製造商、经销商、新进业者和金融分析师。

相关人员可以透过分析全球游戏椅市场所使用的各种策略矩阵更轻鬆地做出决策。

目录

第一章 调查目的与前提条件

  • 研究目标
  • 先决条件
  • 简称

第二章 市场展望

  • 报告描述
    • 市场定义和范围
  • 执行摘要

第三章市场动态、法规与趋势分析

  • 市场动态
    • 驱动程式
    • 限制因素
    • PEST分析
    • 波特五力分析
    • 市场机会
    • 监管情景
    • 产业趋势

第四章 全球游戏椅市场-冠状病毒 (COVID-19) 大流行的影响

  • 介绍
  • 影响全球游戏椅市场的因素-COVID-19
  • 影响分析

第 5 章。 2025-2032 年全球游戏椅市场(按椅子类型划分)(十亿美元)

  • 介绍
  • 桌上游戏
  • 混合椅
  • 游戏椅
  • 平台游戏椅
  • 其他的

6. 2025-2032 年全球游戏椅市场按通路划分(十亿美元)

  • 介绍
  • 在线的
  • 离线

7. 2025 年至 2032 年全球游戏椅市场(按最终用户划分)(十亿美元)

  • 介绍
  • 适合家庭使用
  • 商务用

8. 2025-2032 年全球游戏椅市场(按地区划分)(十亿美元)

  • 介绍
  • 北美洲
  • 拉丁美洲
  • 欧洲
  • 亚太地区
  • 中东
  • 非洲

第九章 竞争格局

  • 热图分析
  • 市场占有率分析(3x3 矩阵)
  • 公司简介
    • Ace Casual Furniture
    • Arozzi Europe AB
    • Corsair Gaming Inc.
    • Vertagear Inc.
    • Noblechairs
    • Ede Products
    • Pro Gamersware GmbH
    • Thermaltake Technology Co.
    • Playseat BV
    • AK Racing, Inc
    • Shenzhen MARK Technology, Co.
    • DX Racer USA LLC
    • Corsair Component Inc
    • GT Omega Racing Limited

第 10 章分析师建议

  • 兴衰
  • 一致的机会地图

第 11 章 章节

  • 参考
  • 调查方法
简介目录
Product Code: CMI5134

Global Gaming Chair Market is estimated to be valued at USD 1.63 Bn in 2025 and is expected to reach USD 2.74 Bn by 2032, growing at a compound annual growth rate (CAGR) of 7.7% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 1.63 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 7.70% 2032 Value Projection: USD 2.74 Bn
Figure. Gaming Chair Market Share (%), By Region 2025
Gaming Chair Market - IMG1

With the rise in popularity of online and competitive gaming, comfortable and ergonomic chairs have become essential accessories for gamers worldwide. Gaming chairs provide lumbar support, adjustable armrests, and reclining options which allow prolonged hours of comfortable seating. They are designed to reduce strain on the back and neck during long gaming sessions. The market is expected to further grow with the expanding gaming community and availability of affordable gaming chairs.

Market Dynamics:

Global gaming chair market is driven by the rising popularity of electronic sports and the growth of the video gaming industry. Increasing disposable incomes and demand for enhanced gaming experience is also fueling the sales of gaming chairs. However, the market faces restraints from the high costs involved in manufacturing ergonomic chairs and the presence of cheaper alternatives. Ongoing innovations in designs, materials used, and additional features integrated presents opportunities for gaming chair manufacturers to attract newer customers. Companies, such as Pro Gamersware GmbH, are developing app-controlled lighting and massage options to differentiate their products. Partnerships with popular gaming influencers for branding and promotional activities is another strategy adopted to increase market penetration. Proliferation of high-speed internet and affordable gaming devices have boosted participation in online multiplayer games and communities. Innovation among manufacturers focusing on ergonomics, breathability, and customization according to body type is fueling the market growth.

Key Features of the Study:

This report provides in-depth analysis of the global gaming chair market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global gaming chair market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Vertagear Inc., Noblechairs, Ede Products, Pro Gamersware GmbH, Thermaltake Technology Co., Playseat B.V., AK Racing, Inc, Shenzhen MARK Technology, Co., DX Racer USA LLC, Corsair Component Inc, and GT Omega Racing Limited

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

The global gaming chair market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gaming chair market

Market Segmentation

  • By Chair Type Insights (Revenue, USD, 2020 - 2032)
    • Table Gaming
    • Chair Hybrid
    • Gaming Chair
    • Platform Gaming Chair
    • Others
  • By Distribution Channel Insights (Revenue, USD, 2020 - 2032)
    • Online
    • Offline
  • By End User Insights (Revenue, USD, 2020 - 2032)
    • Residential
    • Commercial
  • By Regional Insights (Revenue, USD, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Ace Casual Furniture
    • Arozzi Europe AB
    • Corsair Gaming Inc.
    • Vertagear Inc.
    • Noblechairs
    • Ede Products
    • Pro Gamersware GmbH
    • Thermaltake Technology Co.
    • Playseat B.V.
    • AK Racing, Inc
    • Shenzhen MARK Technology, Co.
    • DX Racer USA LLC
    • Corsair Component Inc
    • GT Omega Racing Limited

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Chair Type
    • Market Snippet, By Distribution Channel
    • Market Snippet, By End User
    • Market Snippet, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • PEST Analysis
    • PORTER's Five Forces Analysis
    • Market Opportunities
    • Regulatory Scenario
    • Key Developments
    • Industry Trend

4. Global Gaming Chair Market - Impact of Coronavirus (COVID-19) Pandemic

  • Overview
  • Factors Affecting the Global Gaming Chair Market - COVID-19
  • Impact Analysis

5. Global Gaming Chair Market, By Chair Type, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Table Gaming
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Chair Hybrid
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Gaming Chair
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Platform Gaming Chair
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Others
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends

6. Global Gaming Chair Market, By Distribution Channel, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Online
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Offline
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends

7. Global Gaming Chair Market, By End User, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Residential
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends
  • Commercial
    • Market Share Analysis, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, 2020 - 2032
    • Segment Trends

8. Global Gaming Chair Market, By Region, 2025-2032 (USD Bn)

  • Introduction
    • Market Share Analysis, By Region, 2025, 2028, and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
  • North America
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • U.S.
      • Canada
  • Latin America
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • U.K.
      • Germany
      • Italy
      • France
      • Spain
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Countries
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Middle East
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Sub-regions/Countries
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Market Share Analysis, By Country, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, For Region, 2021 - 2032
    • Market Size and Forecast, By Chair Type, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020- 2032 (USD Bn)
    • Market Size and Forecast, By End User, 2020- 2032 (USD Bn)
    • Regions/Countries
      • South Africa
      • North Africa
      • Central Africa

9. Competitive Landscape

  • Heat Map Analysis
  • Market Share Analysis (3x3 Matrix)
  • Company Profiles
    • Ace Casual Furniture
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Arozzi Europe AB
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Corsair Gaming Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Vertagear Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Noblechairs
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Ede Products
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Pro Gamersware GmbH
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Thermaltake Technology Co.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Playseat B.V.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • AK Racing, Inc
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Shenzhen MARK Technology, Co.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • DX Racer USA LLC
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Corsair Component Inc
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • GT Omega Racing Limited
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates

10. Analyst Recommendation

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

11. Section

  • References
  • Research Methodology
  • About Us and Sales Contact