封面
市场调查报告书
商品编码
1619276

游戏椅市场规模、份额、成长分析、按类型、按材料、按最终用户行业、按地区 - 行业预测,2024-2031 年

Gaming Chair Market Size, Share, Growth Analysis, By Type (PC Gaming Chair, Hybrid Gaming Chair), By Material (PU Leather, PVC Leather), By End User Industry, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球游戏椅市场规模为12.1亿美元,从2023年的13亿美元成长到2031年的23.7亿美元,在预测期间(2024-2031年)预计复合年增长率为7.8%。

由于游戏玩家数量的增加和线上游戏的普及,游戏椅市场正在经历显着增长。各公司正在利用游戏椅销售的激增,瞄准每天花费六个或更多小时进行业余爱好的狂热游戏玩家。这种需求是由越来越多的视频游戏所推动的,这些游戏对世界各地的儿童和成人都有吸引力。消费者越来越愿意投资于可增强游戏体验的配件。此外,电子竞技赛事的兴起和竞技游戏的日益普及也进一步提振了市场。随着许多人将游戏串流媒体作为职业,以及串流媒体平台带来的诱人机会,游戏椅行业预计将继续强劲增长。

目录

介绍

  • 研究目的
  • 调查范围
  • 定义

调查方法

  • 资讯采购
  • 二手资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 抑制因素和挑战
  • 波特分析与影响
    • 竞争公司之间的敌对关係
    • 替代品的威胁
    • 买方议价能力
    • 新进入者的威胁
    • 供应商的议价能力

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 监管环境
  • 主要投资机会
  • 市场吸引力指数
  • 技术进步
  • 市场生态系统
  • 专利分析
  • 价值链分析
  • 价格分析
  • 总体经济指标

游戏椅市场规模:按类型和复合年增长率(2024-2031)

  • 市场概况
  • 电脑游戏椅
  • 混合游戏椅
  • 平台游戏椅
  • 其他的

游戏椅市场规模:依材料及复合年增长率(2024-2031)

  • 市场概况
  • PU革
  • 织物
  • 聚氯乙烯皮革
  • 尼龙

游戏椅市场规模:依最终用户产业及复合年增长率(2024-2031)

  • 市场概况
  • 住宅
  • 商业的

游戏椅市场规模:依分销管道及复合年增长率(2024-2031)

  • 市场概况
  • 在线的
  • 离线
    • 家居中心
    • 专卖店
    • 其他的

游戏椅市场规模:以价格和复合年增长率(2024-2031)

  • 市场概况
  • 高价
  • 中等价格
  • 低价

游戏椅市场规模:按地区及复合年增长率(2024-2031)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 西班牙
    • 法国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东/非洲
  • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争资讯

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2023)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分類的份额分析
    • 收益与前一年同期比较(2021-2023)

主要企业简介

  • Secretlab(Singapore)
  • DXRacer(USA)
  • Noblechairs(Germany)
  • Corsair Gaming(USA)
  • Vertagear(Taiwan)
  • GT Omega(UK)
  • AKRacing(Japan)
  • Arozzi(Sweden)
  • X Rocker(USA)
  • Razer(USA)
  • Anda Seat(China)
  • ThunderX3(Taiwan)
  • Clutch Chairz(Canada)
  • Cooler Master(Taiwan)
  • MSI(Taiwan)
  • Maingear(USA)
  • Eureka Ergonomic(USA)
  • Raidmax(Taiwan)
  • Cougar Gaming(Taiwan)
  • Playseat(Netherlands)

结论和建议

简介目录
Product Code: SQMIG25AD2006

Global Gaming Chair Market size was valued at USD 1.21 billion in 2022 and is poised to grow from USD 1.30 billion in 2023 to USD 2.37 billion by 2031, growing at a CAGR of 7.8% during the forecast period (2024-2031).

The gaming chair market is experiencing significant growth, driven by an increasing number of gamers and the widespread appeal of online gaming. Targeting avid gamers who dedicate over six hours a day to their hobby, companies are capitalizing on the surge in gaming chair sales. The expanding variety of video games attracting both children and adults globally fuels this demand, as consumers are increasingly willing to invest in accessories that enhance their gaming experience. Additionally, the rise of esports tournaments and the growing popularity of competitive gaming further bolster the market. With many individuals pursuing game streaming as a career, coupled with enticing opportunities from streaming platforms, the gaming chair industry is positioned for continued robust growth in the coming years.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Chair market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Chair Market Segmental Analysis

Global Gaming Chair Market is segmented by Type, Material, End User Industry, Distribution Channel, Price and region. Based on Type, the market is segmented into PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Others. Based on Material, the market is segmented into PU Leather, Mesh, Fabric, PVC Leather, and Nylon. Based on End User Industry, the market is segmented into Residential and Commercial. Based on Distribution Channel, the market is segmented into Online and Offline. Based on Price the market is segmented into High Range, medium Range, and Low Range. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Chair Market

The global gaming chair market is significantly driven by the surge in eSports tournaments, which have garnered immense popularity worldwide. As more fans engage with competitive gaming, the number of tournaments being organized has seen a remarkable uptick. This rising enthusiasm and participation in eSports events are expected to propel the demand for gaming chairs in the foreseeable future. As players seek comfort and ergonomic support to enhance their gaming experience, the requirement for high-quality gaming chairs will continue to grow, thereby contributing to the expansion of the global gaming chair market.

Restraints in the Global Gaming Chair Market

The increasing prevalence of mobile gaming presents a significant challenge to the global gaming chair market. As mobile gaming rapidly gains traction worldwide, it is anticipated that the number of casual gamers opting for portable gaming options will rise, potentially diminishing the demand for traditional gaming chairs. This shift in consumer preferences may result in a notable decline in the target audience for gaming chair manufacturers throughout the projected period, impacting overall sales in the industry. Consequently, the growth of mobile gaming could serve as a restraint for the expansion of the gaming chair market moving forward.

Market Trends of the Global Gaming Chair Market

The Global Gaming Chair market is witnessing a significant trend towards design innovation, driven by the demand for aesthetics and functionality. Manufacturers are increasingly collaborating with gamers and design experts to develop chairs that not only provide maximum comfort during extended play sessions but also enhance the overall gaming environment. This focus on ergonomic enhancements, along with the exploration of advanced materials, is positioning gaming chairs as essential equipment for gamers of all levels. As the industry evolves, these innovative designs are expected to attract a broader audience and elevate the overall gaming experience, fueling market growth in the coming years.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Regulatory Landscape
  • Top Investment Pockets
  • Market Attractiveness Index
  • Technology Advancement
  • Market Ecosystem
  • Patent Analysis
  • Value Chain Analysis
  • Pricing Analysis
  • Macro-Economic Indicators

Global Gaming Chair Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Global Gaming Chair Market Size by Material & CAGR (2024-2031)

  • Market Overview
  • PU Leather
  • Mesh
  • Fabric
  • PVC Leather
  • Nylon

Global Gaming Chair Market Size by End-User Industry & CAGR (2024-2031)

  • Market Overview
  • Residential
  • Commercial

Global Gaming Chair Market Size by Distribution channel & CAGR (2024-2031)

  • Market Overview
  • Online
  • Offline
    • Home Centers
    • Specialty Stores
    • Others

Global Gaming Chair Market Size by Price & CAGR (2024-2031)

  • Market Overview
  • High Range
  • Medium Range
  • Low Range

Global Gaming Chair Market Size & CAGR (2024-2031)

  • North America (Type, Material, End-User Industry, Distribution Channel, Price)
    • US
    • Canada
  • Europe (Type, Material, End-User Industry, Distribution Channel, Price)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific (Type, Material, End-User Industry, Distribution Channel, Price)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America (Type, Material, End-User Industry, Distribution Channel, Price)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Material, End-User Industry, Distribution Channel, Price)
  • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Secretlab (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DXRacer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Noblechairs (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vertagear (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GT Omega (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AKRacing (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arozzi (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • X Rocker (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anda Seat (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ThunderX3 (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clutch Chairz (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MSI (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Maingear (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eureka Ergonomic (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Raidmax (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cougar Gaming (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playseat (Netherlands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation