Product Code: SR112025A4905
The global gaming chair market size was valued at USD 1.5 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 2.5 Billion by 2033, exhibiting a CAGR of 5.9% from 2025-2033. Asia Pacific currently dominates the market due to the significant rise in remote and hybrid work culture, increasing prevalence of chronic disorders, expanding number of professional gamers, and increasing internet penetration.
A gaming chair enhances flexibility and comfort by providing ergonomic support to professional gamers for long hours. It has caster wheels, armrests, swiveling bases, and adjustment settings that reduce stress on the body during the gaming session. At present, several manufacturers are introducing innovative variants with additional accessories, such as speakers, retractable footrests, built-in massage units, and red, green, and blue (RGB) lighting systems, in a wide range of colors and designs.
Gaming Chair Market Trends:
Prolonged sitting, postural stress, and lack of movement are some of the common effects experienced by gamers. As these effects can lead to serious health issues, such as obesity, muscle complications, and carpal tunnel syndrome, there is a rise in the need for gaming chairs to enable healthy blood flow throughout the body. In line with this, significant advancements in the entertainment sector, in confluence with the increasing number of professional gamers, are acting as another major factor promoting the adoption of these chairs to improve the player experience. Apart from this, the emerging trend of motion and virtual reality (VR) games on account of the rising penetration of the internet and easy availability of gaming peripherals is stimulating the market growth. Moreover, the escalating demand for state-of-the-art gaming consoles, along with the growing number of individuals who want to experience realistic games, is positively influencing the sales of gaming chairs across the globe. Furthermore, market players are introducing gaming chairs with adjustable lumbar support to prevent back injuries and torque back or wrist. As these chairs support various cardiovascular functions and reduce muscle stiffness, the growth of the market is anticipated to expand in the coming years.
Key Market Segmentation:
Breakup by Type:
- PC Gaming Chair
- Hybrid Gaming Chair
- Platform Gaming Chair
- Others
Breakup by Material:
- PU Leather
- PVC Leather
- Others
Breakup by Price:
- High-Range
- Medium-Range
- Low-Range
Breakup by Distribution Channel:
- Supermarkets and Hypermarkets
- Specialty Stores
- Online Stores
- Others
Breakup by End User:
Breakup by Region:
- North America
- United States
- Canada
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Brazil
- Mexico
- Others
- Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt S.A., noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.
Key Questions Answered in This Report
- 1.What is a gaming chair?
- 2.How big is the gaming chair market?
- 3.What is the expected growth rate of the global gaming chair market during 2025-2033?
- 4.What are the key factors driving the global gaming chair market?
- 5.What is the leading segment of the global gaming chair market based on type?
- 6.What is the leading segment of the global gaming chair market based on material?
- 7.What is the leading segment of the global gaming chair market based on distribution channel?
- 8.What is the leading segment of the global gaming chair market based on end user?
- 9.What are the key regions in the global gaming chair market?
- 10.Who are the key players/companies in the global gaming chair market?
Table of Contents
1 Preface
2 Scope and Methodology
- 2.1 Objectives of the Study
- 2.2 Stakeholders
- 2.3 Data Sources
- 2.3.1 Primary Sources
- 2.3.2 Secondary Sources
- 2.4 Market Estimation
- 2.4.1 Bottom-Up Approach
- 2.4.2 Top-Down Approach
- 2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
- 4.1 Overview
- 4.2 Key Industry Trends
5 Global Gaming Chair Market
- 5.1 Market Overview
- 5.2 Market Performance
- 5.3 Impact of COVID-19
- 5.4 Market Forecast
6 Market Breakup by Type
- 6.1 PC Gaming Chair
- 6.1.1 Market Trends
- 6.1.2 Market Forecast
- 6.2 Hybrid Gaming Chair
- 6.2.1 Market Trends
- 6.2.2 Market Forecast
- 6.3 Platform Gaming Chair
- 6.3.1 Market Trends
- 6.3.2 Market Forecast
- 6.4 Others
- 6.4.1 Market Trends
- 6.4.2 Market Forecast
7 Market Breakup by Material
- 7.1 PU Leather
- 7.1.1 Market Trends
- 7.1.2 Market Forecast
- 7.2 PVC Leather
- 7.2.1 Market Trends
- 7.2.2 Market Forecast
- 7.3 Others
- 7.3.1 Market Trends
- 7.3.2 Market Forecast
8 Market Breakup by Price
- 8.1 High-Range
- 8.1.1 Market Trends
- 8.1.2 Market Forecast
- 8.2 Medium-Range
- 8.2.1 Market Trends
- 8.2.2 Market Forecast
- 8.3 Low-Range
- 8.3.1 Market Trends
- 8.3.2 Market Forecast
9 Market Breakup by Distribution Channel
- 9.1 Supermarkets and Hypermarkets
- 9.1.1 Market Trends
- 9.1.2 Market Forecast
- 9.2 Specialty Stores
- 9.2.1 Market Trends
- 9.2.2 Market Forecast
- 9.3 Online Stores
- 9.3.1 Market Trends
- 9.3.2 Market Forecast
- 9.4 Others
- 9.4.1 Market Trends
- 9.4.2 Market Forecast
10 Market Breakup by End User
- 10.1 Residential
- 10.1.1 Market Trends
- 10.1.2 Market Forecast
- 10.2 Commercial
- 10.2.1 Market Trends
- 10.2.2 Market Forecast
11 Market Breakup by Region
- 11.1 North America
- 11.1.1 United States
- 11.1.1.1 Market Trends
- 11.1.1.2 Market Forecast
- 11.1.2 Canada
- 11.1.2.1 Market Trends
- 11.1.2.2 Market Forecast
- 11.2 Asia-Pacific
- 11.2.1 China
- 11.2.1.1 Market Trends
- 11.2.1.2 Market Forecast
- 11.2.2 Japan
- 11.2.2.1 Market Trends
- 11.2.2.2 Market Forecast
- 11.2.3 India
- 11.2.3.1 Market Trends
- 11.2.3.2 Market Forecast
- 11.2.4 South Korea
- 11.2.4.1 Market Trends
- 11.2.4.2 Market Forecast
- 11.2.5 Australia
- 11.2.5.1 Market Trends
- 11.2.5.2 Market Forecast
- 11.2.6 Indonesia
- 11.2.6.1 Market Trends
- 11.2.6.2 Market Forecast
- 11.2.7 Others
- 11.2.7.1 Market Trends
- 11.2.7.2 Market Forecast
- 11.3 Europe
- 11.3.1 Germany
- 11.3.1.1 Market Trends
- 11.3.1.2 Market Forecast
- 11.3.2 France
- 11.3.2.1 Market Trends
- 11.3.2.2 Market Forecast
- 11.3.3 United Kingdom
- 11.3.3.1 Market Trends
- 11.3.3.2 Market Forecast
- 11.3.4 Italy
- 11.3.4.1 Market Trends
- 11.3.4.2 Market Forecast
- 11.3.5 Spain
- 11.3.5.1 Market Trends
- 11.3.5.2 Market Forecast
- 11.3.6 Russia
- 11.3.6.1 Market Trends
- 11.3.6.2 Market Forecast
- 11.3.7 Others
- 11.3.7.1 Market Trends
- 11.3.7.2 Market Forecast
- 11.4 Latin America
- 11.4.1 Brazil
- 11.4.1.1 Market Trends
- 11.4.1.2 Market Forecast
- 11.4.2 Mexico
- 11.4.2.1 Market Trends
- 11.4.2.2 Market Forecast
- 11.4.3 Others
- 11.4.3.1 Market Trends
- 11.4.3.2 Market Forecast
- 11.5 Middle East and Africa
- 11.5.1 Market Trends
- 11.5.2 Market Breakup by Country
- 11.5.3 Market Forecast
12 SWOT Analysis
- 12.1 Overview
- 12.2 Strengths
- 12.3 Weaknesses
- 12.4 Opportunities
- 12.5 Threats
13 Value Chain Analysis
14 Porters Five Forces Analysis
- 14.1 Overview
- 14.2 Bargaining Power of Buyers
- 14.3 Bargaining Power of Suppliers
- 14.4 Degree of Competition
- 14.5 Threat of New Entrants
- 14.6 Threat of Substitutes
15 Price Analysis
16 Competitive Landscape
- 16.1 Market Structure
- 16.2 Key Players
- 16.3 Profiles of Key Players
- 16.3.1 Ace Casual Furniture
- 16.3.1.1 Company Overview
- 16.3.1.2 Product Portfolio
- 16.3.2 AKRacing
- 16.3.2.1 Company Overview
- 16.3.2.2 Product Portfolio
- 16.3.3 Arozzi North America
- 16.3.3.1 Company Overview
- 16.3.3.2 Product Portfolio
- 16.3.4 Corsair Gaming Inc.
- 16.3.4.1 Company Overview
- 16.3.4.2 Product Portfolio
- 16.3.4.3 Financials
- 16.3.5 DXRacer
- 16.3.5.1 Company Overview
- 16.3.5.2 Product Portfolio
- 16.3.6 GT Omega Racing Ltd
- 16.3.6.1 Company Overview
- 16.3.6.2 Product Portfolio
- 16.3.7 Impakt S.A.
- 16.3.7.1 Company Overview
- 16.3.7.2 Product Portfolio
- 16.3.8 noblechairs
- 16.3.8.1 Company Overview
- 16.3.8.2 Product Portfolio
- 16.3.9 Secretlab
- 16.3.9.1 Company Overview
- 16.3.9.2 Product Portfolio
- 16.3.10 Thermaltake Technology Co. Ltd.
- 16.3.10.1 Company Overview
- 16.3.10.2 Product Portfolio
- 16.3.10.3 Financials
- 16.3.11 ThunderX3
- 16.3.11.1 Company Overview
- 16.3.11.2 Product Portfolio
- 16.3.12 Vertagear Inc.
- 16.3.12.1 Company Overview
- 16.3.12.2 Product Portfolio