封面
市场调查报告书
商品编码
1768064

电脑图形市场:按组件、应用和地区划分

Computer Graphics Market, By Component (Software and Hardware), By Application (Computer-Aided Design(CAD), Image Processing, Entertainment, and User Interface), By Geography (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa)

出版日期: | 出版商: Coherent Market Insights | 英文 166 Pages | 商品交期: 2-3个工作天内

价格
简介目录

电脑图形市场规模预计在 2025 年达到 344.7 亿美元,预计到 2032 年将达到 525.2 亿美元,2025 年至 2032 年的年复合成长率(CAGR)为 6.2%。

报告范围 报告详细信息
基准年 2024 2025年的市场规模 344.7亿美元
效能数据 2020-2024 预测期 2025-2032
预测期:2025-2032年 6.20% 2032年价值预测 525.2亿美元

近年来,受各行各业对视觉衝击力强的内容需求日益增长的推动,电脑图形市场取得了显着增长。电脑图形涉及数位影像和影片的创作、处理和渲染。它是现代媒体、娱乐、游戏和许多其他领域的关键要素。该市场涵盖多种技术,例如二维、三维图形、动画、视觉效果和互动式图形。企业和消费者越来越意识到引人入胜的视觉体验的价值,这将在未来几年推动市场发展。

市场动态

娱乐产业对高品质视觉内容的需求庞大,尤其是在电影、电视和电子游戏中。游戏的日益普及,加上虚拟实境 (VR) 和扩增实境(AR) 技术的兴起,进一步推动了对先进电脑图形解决方案的需求。此外,数位媒体和线上平台的激增为内容创作者和负责人开闢了吸引受众的新途径。然而,市场中也存在一些限制因素,例如复杂图形渲染所需的专用硬体和软体成本高昂,这可能会限制中小企业和个人的采用。儘管存在这些市场限制因素,但由于技术进步、电脑图形 (CG) 在娱乐业以外的各个行业(例如建筑、汽车和医疗保健)的应用日益广泛,以及对个性化和互动式视觉体验的机会日益增长,市场仍提供了巨大的成长机会。

研究的主要特点

  • 本报告对全球电脑图形市场进行了详细分析,并给出了预测期(2025-2032)的市场规模(以十亿美元为单位)和年复合成长率(CAGR%),假设 2024 年为基准年。
  • 它还强调了各个领域的潜在商机,并说明了该市场的引人注目的投资提案矩阵。
  • 它还提供了有关市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景和主要企业采用的竞争策略的重要见解。
  • 全球电脑图形市场的主要企业是根据公司亮点、产品系列、关键亮点、财务绩效和策略等参数进行的分析。
  • 本报告的见解可以帮助负责人和公司经营团队就未来的产品发布、类型升级、市场扩张和行销策略做出明智的决策。
  • 本研究报告针对该产业的各个相关人员,包括投资者、供应商、产品製造商、经销商、新进业者和财务分析师。
  • 相关人员可以透过全球电脑图形市场分析中使用的各种策略矩阵更轻鬆地做出决策。

目录

第一章 调查目的与前提条件

  • 研究目标
  • 先决条件
  • 简称

第二章 市场展望

  • 报告描述
    • 市场定义和范围
  • 执行摘要

第三章市场动态、法规与趋势分析

  • 市场动态
  • 影响分析
  • 监管情景
  • 产品发布/核准
  • PEST分析
  • 门分析
  • 市场机会
  • 监管情景
  • 产业趋势

4. 2020 年至 2032 年全球电脑图形市场(按组件划分)

  • 介绍
  • 软体
  • 硬体

第五章。 2020 年至 2032 年按应用分類的全球电脑图形市场

  • 介绍
  • 电脑辅助设计(CAD)
  • 影像处理
  • 娱乐
  • 使用者介面

6. 2020 年至 2032 年全球电脑图形市场(按地区)

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲
  • 欧洲
    • 德国
    • 英国
    • 西班牙
    • 法国
    • 义大利
    • 俄罗斯
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 东南亚国协
    • 其他亚太地区
  • 中东
    • 海湾合作委员会国家
    • 以色列
    • 其他中东地区
  • 非洲
    • 南非
    • 北非
    • 中部非洲

第七章 竞争态势

  • Adobe Systems Incorporated
  • Autodesk, Inc.
  • Dassault Systemes SE
  • NVIDIA Corporation
  • Intel Corporation
  • Advanced Micro Devices, Inc.(AMD)
  • Siemens PLM Software
  • Unity Technologies
  • Trimble Inc.
  • Corel Corporation
  • Sony Corporation
  • Microsoft Corporation
  • Oracle Corporation
  • Matrox Electronic Systems Ltd.
  • Walt Disney Animation Studios

第 8 章分析师建议

  • 机会
  • 一致的机会地图

第九章参考文献与调查方法

  • 参考
  • 调查方法
  • 关于出版商
简介目录
Product Code: CMI8037

Computer Graphics Market is estimated to be valued at USD 34.47 Bn in 2025 and is expected to reach USD 52.52 Bn by 2032, growing at a compound annual growth rate (CAGR) of 6.2% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 34.47 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 6.20% 2032 Value Projection: USD 52.52 Bn

The market has seen a lot of growth in recent years, resulting from the increasing demand for visually appealing content from different industries. Computer graphics involve the creation, manipulation, and rendering of digital images and videos. It has become an important part of modern media, entertainment, gaming, and many other sectors. Many different technologies are included in the market, such as 2D and 3D graphics, animation, visual effects, and interactive graphics. Businesses and consumers are increasingly understanding the value of engaging visual experiences, which will benefit the market in the coming years.

Market Dynamics:

The entertainment industry is creating a lot of demand for high-quality visual content, particularly in movies, television, and video games. The increasing popularity of gaming, coupled with the advent of virtual reality (VR) and augmented reality (AR) technologies, has further fueled the need for advanced computer graphics solutions. Also, digital media and online platforms are becoming more popular, giving new avenues to content creators and marketers to engage audiences. However, the market also faces certain restraints, such as the high cost of specialized hardware and software required for complex graphics rendering, which may limit adoption among smaller businesses and individuals. Despite these restraints, the market presents significant opportunities for growth, driven by technological advancements, the increasing use of computer graphics in various industries beyond entertainment, such as architecture, automotive, and healthcare, and the growing demand for personalized and interactive visual experiences.

Key Features of the Study:

  • This report provides in-depth analysis of the global computer graphics market, and provides market size (USD Billion) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global computer graphics market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Adobe Systems Incorporated, Autodesk, Inc., Dassault Systemes SE, NVIDIA Corporation, Intel Corporation, Advanced Micro Devices, Inc. (AMD), Siemens PLM Software, Unity Technologies, Trimble Inc., Corel Corporation, Sony Corporation, Microsoft Corporation, Oracle Corporation, Matrox Electronic Systems Ltd., and Walt Disney Animation Studios.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • The global computer graphics market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global computer graphics market.

Market Segmentation

  • Component Insights (Revenue, USD Bn, 2020 - 2032)
    • Software
    • Hardware
  • Application Insights (Revenue, USD Bn, 2020 - 2032)
    • Computer-Aided Design (CAD)
    • Image Processing
    • Entertainment
    • User Interface
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Adobe Systems Incorporated
    • Autodesk, Inc.
    • Dassault Systemes SE
    • NVIDIA Corporation
    • Intel Corporation
    • Advanced Micro Devices, Inc. (AMD)
    • Siemens PLM Software
    • Unity Technologies
    • Trimble Inc.
    • Corel Corporation
    • Sony Corporation
    • Microsoft Corporation
    • Oracle Corporation
    • Matrox Electronic Systems Ltd.
    • Walt Disney Animation Studios

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Computer Graphics Market, By Component
    • Global Computer Graphics Market, By Application
    • Global Computer Graphics Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Market Opportunities
  • Regulatory Scenario
  • Key Developments
  • Industry Trends

4. Global Computer Graphics Market, By Component, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Software
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Hardware
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

5. Global Computer Graphics Market, By Application, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Computer-Aided Design (CAD)
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Image Processing
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Entertainment
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • User Interface
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

6. Global Computer Graphics Market, By Region, 2020 - 2032, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Component, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

7. Competitive Landscape

  • Adobe Systems Incorporated
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Autodesk, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Dassault Systemes SE
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • NVIDIA Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Intel Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Advanced Micro Devices, Inc. (AMD)
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Siemens PLM Software
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Unity Technologies
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Trimble Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Corel Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sony Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Microsoft Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Oracle Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Matrox Electronic Systems Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Walt Disney Animation Studios
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

8. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

9. References and Research Methodology

  • References
  • Research Methodology
  • About us